<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: June For Jumpgate</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 14:37:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-149136</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sun, 22 Feb 2009 01:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-149136</guid>
		<description>Reminds me of I-War 2 (still one of the best spacey-flying-shooty games ever, and despite being very old now, it has barely aged at all - graphics are even pretty good by modern standards), where you used a fairly X-Wingish flight model by default, but it was all an illusion. That wasn&#039;t drag you were feeling - it was your thrusters making you FEEL like it, and if you switched the camera to outside your ship, you could see them firing.

You could turn off this &#039;assisted flying&#039; model and suddenly you were floating completely free, with nothing to stop you. It became a dizzing, nightmarish system in a single buton press, and it was BRILLIANT.</description>
		<content:encoded><![CDATA[<p>Reminds me of I-War 2 (still one of the best spacey-flying-shooty games ever, and despite being very old now, it has barely aged at all &#8211; graphics are even pretty good by modern standards), where you used a fairly X-Wingish flight model by default, but it was all an illusion. That wasn&#8217;t drag you were feeling &#8211; it was your thrusters making you FEEL like it, and if you switched the camera to outside your ship, you could see them firing.</p>
<p>You could turn off this &#8216;assisted flying&#8217; model and suddenly you were floating completely free, with nothing to stop you. It became a dizzing, nightmarish system in a single buton press, and it was BRILLIANT.
<p class="report-comment">
				<span id="reportcomment_results_div_149136"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 149136 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_149136"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-149024</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Sat, 21 Feb 2009 17:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-149024</guid>
		<description>You can switch between two &#039;modes&#039; of flight in JGE.
Dampeners either on or off.

&#039;Dampeners off&#039; uses a near newtonian flight model called DANCER, which is used in the original Jumpgate.

With &#039;Dampeners on&#039; it is more akin to Freelancer or X-Wing.
Dampeners on was introduced to make JGE more accessible.

For anyone wanting to know more about Jumpgate Evolution, the Wiki is a good place to start.

http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki</description>
		<content:encoded><![CDATA[<p>You can switch between two &#8216;modes&#8217; of flight in JGE.<br />
Dampeners either on or off.</p>
<p>&#8216;Dampeners off&#8217; uses a near newtonian flight model called DANCER, which is used in the original Jumpgate.</p>
<p>With &#8216;Dampeners on&#8217; it is more akin to Freelancer or X-Wing.<br />
Dampeners on was introduced to make JGE more accessible.</p>
<p>For anyone wanting to know more about Jumpgate Evolution, the Wiki is a good place to start.</p>
<p><a href="http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki" rel="nofollow">http://jumpgateevo.wikia.com/wiki/Jumpgate_Evolution_Wiki</a>
<p class="report-comment">
				<span id="reportcomment_results_div_149024"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 149024 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_149024"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148933</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Sat, 21 Feb 2009 10:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148933</guid>
		<description>Orbiter is a win, if only for running the saved demo of a Sputnik launch in real time on a huge screen on a loop.
Trying to control any part of it yourself is a nono though.</description>
		<content:encoded><![CDATA[<p>Orbiter is a win, if only for running the saved demo of a Sputnik launch in real time on a huge screen on a loop.<br />
Trying to control any part of it yourself is a nono though.
<p class="report-comment">
				<span id="reportcomment_results_div_148933"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148933 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148933"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148866</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Sat, 21 Feb 2009 03:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148866</guid>
		<description>The graphics look pretty fine to me.  It&#039;s hard to criticize texture detail on a YouTube video!  Check out the screenies on the website.

Tei, there&#039;s a game out there made just for you called Orbiter (http://orbit.medphys.ucl.ac.uk/) which models space flight to exacting detail.  It&#039;s boring as hell but that&#039;s the price you pay for slavish dedication to realism.</description>
		<content:encoded><![CDATA[<p>The graphics look pretty fine to me.  It&#8217;s hard to criticize texture detail on a YouTube video!  Check out the screenies on the website.</p>
<p>Tei, there&#8217;s a game out there made just for you called Orbiter (<a href="http://orbit.medphys.ucl.ac.uk/" rel="nofollow">http://orbit.medphys.ucl.ac.uk/</a>) which models space flight to exacting detail.  It&#8217;s boring as hell but that&#8217;s the price you pay for slavish dedication to realism.
<p class="report-comment">
				<span id="reportcomment_results_div_148866"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148866 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148866"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148850</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Sat, 21 Feb 2009 02:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148850</guid>
		<description>Ryan: JG Evolution is an update/remake/sequel to the original Jumpgate, released ages ago, which was - to all extents and purposes - Elite Online.

You fly around space, shoot stuff, trade, shoot more, buy, sell, shoot, fly and shoot again, and it worked brilliantly. The only real problem was that it came out in the era of 56k/ISDN connections, and looked pretty aged even when it first came out.

So long as they fix the problems, this could be a real hit.</description>
		<content:encoded><![CDATA[<p>Ryan: JG Evolution is an update/remake/sequel to the original Jumpgate, released ages ago, which was &#8211; to all extents and purposes &#8211; Elite Online.</p>
<p>You fly around space, shoot stuff, trade, shoot more, buy, sell, shoot, fly and shoot again, and it worked brilliantly. The only real problem was that it came out in the era of 56k/ISDN connections, and looked pretty aged even when it first came out.</p>
<p>So long as they fix the problems, this could be a real hit.
<p class="report-comment">
				<span id="reportcomment_results_div_148850"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148850 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148850"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ryan</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148835</link>
		<dc:creator>ryan</dc:creator>
		<pubDate>Sat, 21 Feb 2009 00:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148835</guid>
		<description>Hmm, I guess I have to read more about it, this is the first time seeing the game in action and I&#039;m simply not impressed with the action, textures, animation.

I&#039;ll have to read more on what actual game play this game has but this just seems like an arcade style space sim (see freespace) that they shoved into an MMO package.

I&#039;ll reserve final judgement till I read more about the game.</description>
		<content:encoded><![CDATA[<p>Hmm, I guess I have to read more about it, this is the first time seeing the game in action and I&#8217;m simply not impressed with the action, textures, animation.</p>
<p>I&#8217;ll have to read more on what actual game play this game has but this just seems like an arcade style space sim (see freespace) that they shoved into an MMO package.</p>
<p>I&#8217;ll reserve final judgement till I read more about the game.
<p class="report-comment">
				<span id="reportcomment_results_div_148835"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148835 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148835"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tagert</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148764</link>
		<dc:creator>Tagert</dc:creator>
		<pubDate>Fri, 20 Feb 2009 21:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148764</guid>
		<description>Doesn&#039;t list Australia, or even Asia/Asia-Pacific. How disappointing!</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t list Australia, or even Asia/Asia-Pacific. How disappointing!
<p class="report-comment">
				<span id="reportcomment_results_div_148764"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148764 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148764"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148733</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Fri, 20 Feb 2009 20:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148733</guid>
		<description>Hurrah! The website lists UK and EU as *seperate*! 

Sound the giant obnoxious trumpet of Blighty!</description>
		<content:encoded><![CDATA[<p>Hurrah! The website lists UK and EU as *seperate*! </p>
<p>Sound the giant obnoxious trumpet of Blighty!
<p class="report-comment">
				<span id="reportcomment_results_div_148733"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148733 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148733"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThearmyofNone</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148715</link>
		<dc:creator>ThearmyofNone</dc:creator>
		<pubDate>Fri, 20 Feb 2009 19:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148715</guid>
		<description>Looks a LOT like Eternal Silence, mod for HL2 that&#039;s been consuming all my free time lately.</description>
		<content:encoded><![CDATA[<p>Looks a LOT like Eternal Silence, mod for HL2 that&#8217;s been consuming all my free time lately.
<p class="report-comment">
				<span id="reportcomment_results_div_148715"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148715 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148715"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cjc</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148689</link>
		<dc:creator>cjc</dc:creator>
		<pubDate>Fri, 20 Feb 2009 19:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148689</guid>
		<description>... and now I can&#039;t go back and edit my random use of the possessive apostrophe. Bah.</description>
		<content:encoded><![CDATA[<p>&#8230; and now I can&#8217;t go back and edit my random use of the possessive apostrophe. Bah.
<p class="report-comment">
				<span id="reportcomment_results_div_148689"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148689 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148689"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cjc</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148683</link>
		<dc:creator>cjc</dc:creator>
		<pubDate>Fri, 20 Feb 2009 19:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148683</guid>
		<description>I loved the original Jumpgate, and have high hopes for this. Glad that RPS are covering it, too, as Jumpgate was before it&#039;s (always on broadband) time and suffered from low population. Hopefully it&#039;ll do something to balance the online gap for playable fun space-shooter that Eve has highlighted by being deep, impenetrable and vast.</description>
		<content:encoded><![CDATA[<p>I loved the original Jumpgate, and have high hopes for this. Glad that RPS are covering it, too, as Jumpgate was before it&#8217;s (always on broadband) time and suffered from low population. Hopefully it&#8217;ll do something to balance the online gap for playable fun space-shooter that Eve has highlighted by being deep, impenetrable and vast.
<p class="report-comment">
				<span id="reportcomment_results_div_148683"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148683 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148683"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philip</title>
		<link>http://www.rockpapershotgun.com/2009/02/20/june-for-jumpgate/#comment-148648</link>
		<dc:creator>Philip</dc:creator>
		<pubDate>Fri, 20 Feb 2009 17:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8285#comment-148648</guid>
		<description>Tei I bet you&#039;re the life and soul of all the parties you don&#039;t go to.

Looks pretty swish, and yeah the trailer looked very BSGish.</description>
		<content:encoded><![CDATA[<p>Tei I bet you&#8217;re the life and soul of all the parties you don&#8217;t go to.</p>
<p>Looks pretty swish, and yeah the trailer looked very BSGish.
<p class="report-comment">
				<span id="reportcomment_results_div_148648"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 148648 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_148648"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

