Rock, Paper, Shotgun

The Sunday Papers

Posted by Kieron Gillen on February 22nd, 2009 at 6:08 pm.

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Not much time for contemplation on a weekday. Rush-hour traffic, panic, work-a-day-blues, screaming, zombie-wars, knife-fights, crying, etc. But Sunday? Sunday there’s all the time to sit back and chew over the thinky-writey-stuff from the week. To that end, I compile a list of stuff which caught my eye, while trying to resist linking to tracks from the first gig in years from one of my favourite bands. Oh yes.

Failed.

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52 Comments »

  1. me, ehem. says:

    Dorian etc, well said. I’m frequently dismayed by how ethical debates play out in gaming circles. Bioshock is supposed to be a game with complex moral decisions, but it basically comes down to whether or not to murder children. So I can either commit one of the most heinous deeds thinkable or not. Well. That this is considered a step forward is evidence of a fault somewhere.

    I think a difficulty might be in taking themes from one medium and putting them in another. Books and movies aren’t interactive. In Irreversible, the viewer (hopefully) isn’t rooting for the rapists. In Rapelay (from what little I’ve read, apologies if I’m mistaken), you are playing the role of the rapist. The analogy fails. I don’t want to identify with a rapist. I can’t think of anything I could possibly learn from the experience. Moral choice enters at the level of choosing to play the game, not clicking Y or N on the “Rape?” query.

  2. FhnuZoag says:

    BargainBinLaden:

    I did! I still do!

    But well, I just miss tactical combat, and in general dislike hands-off combat.

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