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	<title>Comments on: The RPS Electronic Wireless Show Episode 8</title>
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	<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/</link>
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		<title>By: Captain Bland</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-153651</link>
		<dc:creator>Captain Bland</dc:creator>
		<pubDate>Tue, 03 Mar 2009 23:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-153651</guid>
		<description>I wish people would stop bringing out the &quot;If I have to stare at a game character&#039;s butt for 30 hours&quot; comment. John, you already said quite eloquently why you might want to play a female character, so it seems silly to tack that on the end. The people I think you&#039;re trying to reach with the first comment are just going to feel validated by the joke &quot;Oh! It&#039;s okay, I don&#039;t have to try a new perspective, He just wants a good arse to look at like the rest of us&quot;, instead of thinking about why they pick the gender they do, and what that says about them and about the developers. Now I don&#039;t think it&#039;s fundamentally a bad thing for people to pick a character model because he/she is attractive (FPS Developers: Men don&#039;t just look like leering, shaven headed thugs.) but I&#039;ve noticed at few commentators use this joke after making valid points about why we pick a gender in games and it just grates.</description>
		<content:encoded><![CDATA[<p>I wish people would stop bringing out the &#8220;If I have to stare at a game character&#8217;s butt for 30 hours&#8221; comment. John, you already said quite eloquently why you might want to play a female character, so it seems silly to tack that on the end. The people I think you&#8217;re trying to reach with the first comment are just going to feel validated by the joke &#8220;Oh! It&#8217;s okay, I don&#8217;t have to try a new perspective, He just wants a good arse to look at like the rest of us&#8221;, instead of thinking about why they pick the gender they do, and what that says about them and about the developers. Now I don&#8217;t think it&#8217;s fundamentally a bad thing for people to pick a character model because he/she is attractive (FPS Developers: Men don&#8217;t just look like leering, shaven headed thugs.) but I&#8217;ve noticed at few commentators use this joke after making valid points about why we pick a gender in games and it just grates.
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		<title>By: ...hmm...</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150983</link>
		<dc:creator>...hmm...</dc:creator>
		<pubDate>Wed, 25 Feb 2009 23:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150983</guid>
		<description>I need a new bag. Just throwing that out there... But yeah I&#039;ll get to work on either a rubbish techno jingle or a bar room honky tonk piano crumble, because I need a new bag due to elfen ninja zombies in space stealing my banking paraphernalia and withdrawing the pittance that was quietly festering away in there. Sadface :(</description>
		<content:encoded><![CDATA[<p>I need a new bag. Just throwing that out there&#8230; But yeah I&#8217;ll get to work on either a rubbish techno jingle or a bar room honky tonk piano crumble, because I need a new bag due to elfen ninja zombies in space stealing my banking paraphernalia and withdrawing the pittance that was quietly festering away in there. Sadface :(
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		<title>By: AlexW</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150867</link>
		<dc:creator>AlexW</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150867</guid>
		<description>Damn, forgot about that section. Sure, something was clearly going to go wrong in a long, well-lit corridor with silence and nothing to look at, but that was one hell of a surprise. I spent a day stewing, then sprinted to the end of the hall and hid up a ladder waiting in ambush.

And I still haven&#039;t gone to the one in the north-west yet. (In my defence it&#039;s only been two months, and I&#039;ve had a lot to do.)</description>
		<content:encoded><![CDATA[<p>Damn, forgot about that section. Sure, something was clearly going to go wrong in a long, well-lit corridor with silence and nothing to look at, but that was one hell of a surprise. I spent a day stewing, then sprinted to the end of the hall and hid up a ladder waiting in ambush.</p>
<p>And I still haven&#8217;t gone to the one in the north-west yet. (In my defence it&#8217;s only been two months, and I&#8217;ve had a lot to do.)
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150661</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Wed, 25 Feb 2009 13:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150661</guid>
		<description>Yeah, the underground bit in STALKER freaked me the fuck out. First the invisible guys who suddenly jumped you, then the mutant that fired fireballs. I ran in fright up the nearest ladder, and found myself in the middle of an army base...</description>
		<content:encoded><![CDATA[<p>Yeah, the underground bit in STALKER freaked me the fuck out. First the invisible guys who suddenly jumped you, then the mutant that fired fireballs. I ran in fright up the nearest ladder, and found myself in the middle of an army base&#8230;
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		<title>By: chris hyde</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150586</link>
		<dc:creator>chris hyde</dc:creator>
		<pubDate>Wed, 25 Feb 2009 11:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150586</guid>
		<description>Love these &#039;casts. Thanx a lot for doing them.</description>
		<content:encoded><![CDATA[<p>Love these &#8216;casts. Thanx a lot for doing them.
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		<title>By: AndrewC</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150265</link>
		<dc:creator>AndrewC</dc:creator>
		<pubDate>Tue, 24 Feb 2009 16:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150265</guid>
		<description>Ten years ago everyone was talking about Quake 3.</description>
		<content:encoded><![CDATA[<p>Ten years ago everyone was talking about Quake 3.
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150194</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Tue, 24 Feb 2009 12:59:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150194</guid>
		<description>The important question here (or rather the episode 7 comments, but whatever) is: Does John listen to the SGU?</description>
		<content:encoded><![CDATA[<p>The important question here (or rather the episode 7 comments, but whatever) is: Does John listen to the SGU?
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		<title>By: aoanla</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150185</link>
		<dc:creator>aoanla</dc:creator>
		<pubDate>Tue, 24 Feb 2009 12:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8382#comment-150185</guid>
		<description>Re: &quot;the future of gaming&quot; - it&#039;s worth noting that the VR &quot;hats&quot; have been getting lower-profile and more &quot;glasses&quot;like over the past couple of decades. It&#039;s quite possible that there might be something like a decent, &quot;thick-framed NHS glasses&quot; head-mounted-display within the next five years (within the next two, if you believe some of the manufacturers), and this would probably remove some of the embarrassment factor. 
People are apparently now perfectly happy to wear those silly Bluetooth headsets for mobile phones now, afterall, and they looked utterly stupid a couple of years back...</description>
		<content:encoded><![CDATA[<p>Re: &#8220;the future of gaming&#8221; &#8211; it&#8217;s worth noting that the VR &#8220;hats&#8221; have been getting lower-profile and more &#8220;glasses&#8221;like over the past couple of decades. It&#8217;s quite possible that there might be something like a decent, &#8220;thick-framed NHS glasses&#8221; head-mounted-display within the next five years (within the next two, if you believe some of the manufacturers), and this would probably remove some of the embarrassment factor.<br />
People are apparently now perfectly happy to wear those silly Bluetooth headsets for mobile phones now, afterall, and they looked utterly stupid a couple of years back&#8230;
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		<title>By: aoanla</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150182</link>
		<dc:creator>aoanla</dc:creator>
		<pubDate>Tue, 24 Feb 2009 12:08:53 +0000</pubDate>
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		<description>Re: Fear in gaming.

I&#039;m a giant wimp when it comes to being scared by games. I barely made it past the Hotel section in V:TM, and have never managed to get past the second level of Thief (which wasn&#039;t even trying to be scary at that point). And yet, Doom 3, for example, didn&#039;t really phase me. 
The issue isn&#039;t so much &quot;scary games aren&#039;t scary enough&quot; for me, since some games clearly are quite scary enough for me (too scary, in fact - hence my never playing SS2), but that some scary games are very lazy about how to do scaring people (Doom 3, here, being an excellent example) and don&#039;t pace themselves correctly.</description>
		<content:encoded><![CDATA[<p>Re: Fear in gaming.</p>
<p>I&#8217;m a giant wimp when it comes to being scared by games. I barely made it past the Hotel section in V:TM, and have never managed to get past the second level of Thief (which wasn&#8217;t even trying to be scary at that point). And yet, Doom 3, for example, didn&#8217;t really phase me.<br />
The issue isn&#8217;t so much &#8220;scary games aren&#8217;t scary enough&#8221; for me, since some games clearly are quite scary enough for me (too scary, in fact &#8211; hence my never playing SS2), but that some scary games are very lazy about how to do scaring people (Doom 3, here, being an excellent example) and don&#8217;t pace themselves correctly.
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150112</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 24 Feb 2009 09:15:30 +0000</pubDate>
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		<description>Bags have zips now?</description>
		<content:encoded><![CDATA[<p>Bags have zips now?
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		<title>By: Joseph</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150099</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Tue, 24 Feb 2009 08:36:05 +0000</pubDate>
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		<description>Good &#039;cast (I&#039;ll be damned if I use the word pod to represent an audio recording), cheers... Made me check my phone at the end, though.</description>
		<content:encoded><![CDATA[<p>Good &#8216;cast (I&#8217;ll be damned if I use the word pod to represent an audio recording), cheers&#8230; Made me check my phone at the end, though.
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		<title>By: The Apologist</title>
		<link>http://www.rockpapershotgun.com/2009/02/23/the-rps-electronic-wireless-show-episode-8/#comment-150093</link>
		<dc:creator>The Apologist</dc:creator>
		<pubDate>Tue, 24 Feb 2009 08:16:47 +0000</pubDate>
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		<description>I love the non-word &#039;compo&#039;.

So many happy memories reading &#039;Amstrad Action&#039; come flooding back.</description>
		<content:encoded><![CDATA[<p>I love the non-word &#8216;compo&#8217;.</p>
<p>So many happy memories reading &#8216;Amstrad Action&#8217; come flooding back.
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