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	<title>Comments on: A Cute Angle: Triangle Wizard</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/</link>
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		<title>By: surlyben</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-154151</link>
		<dc:creator>surlyben</dc:creator>
		<pubDate>Thu, 05 Mar 2009 01:50:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-154151</guid>
		<description>P7uen, I don&#039;t know why not. In fact, after wasting all afternoon playing it, I dug up this old comment thread just to mention it, only to find that you got there before me... It looks like I can still provide a link, though: http://neurohack.com/transcendence/</description>
		<content:encoded><![CDATA[<p>P7uen, I don&#8217;t know why not. In fact, after wasting all afternoon playing it, I dug up this old comment thread just to mention it, only to find that you got there before me&#8230; It looks like I can still provide a link, though: <a href="http://neurohack.com/transcendence/" rel="nofollow">http://neurohack.com/transcendence/</a></p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-152442</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Sun, 01 Mar 2009 00:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-152442</guid>
		<description>The new genre is already coined: Roguelike-likes...</description>
		<content:encoded><![CDATA[<p>The new genre is already coined: Roguelike-likes&#8230;</p>
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	<item>
		<title>By: P7uen</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151666</link>
		<dc:creator>P7uen</dc:creator>
		<pubDate>Fri, 27 Feb 2009 08:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151666</guid>
		<description>Has nobody mentioned Transcendence?

If not, why not?</description>
		<content:encoded><![CDATA[<p>Has nobody mentioned Transcendence?</p>
<p>If not, why not?</p>
]]></content:encoded>
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	<item>
		<title>By: MadTinkerer</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151574</link>
		<dc:creator>MadTinkerer</dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151574</guid>
		<description>&quot;Either way, along with Spelunky, that makes two games that have merged action games with Nethack’s systemic/random-generation design - which is more than enough for me to start thinking of a movement-name to tar it with.&quot;

It&#039;s called &quot;Procedural Content&quot;. It&#039;s not a genre so much as a way of creating content for games. The game&#039;s content is &quot;procedurally generated&quot;.

The term applies to a wide variety of things, from the algorithms for creating worlds in Civ I-IV to the random encounter tables of D&amp;D. The placement of zombies in Left 4 Dead at the start of each map is procedurally determined and the AI Director has procedures for determining when to send mobs of zombies at you. The cities of Subversion are procedurally created. Shuffling, then dealing cards is a procedure for randomly giving everyone at the table a different hand of cards.</description>
		<content:encoded><![CDATA[<p>&#8220;Either way, along with Spelunky, that makes two games that have merged action games with Nethack’s systemic/random-generation design &#8211; which is more than enough for me to start thinking of a movement-name to tar it with.&#8221;</p>
<p>It&#8217;s called &#8220;Procedural Content&#8221;. It&#8217;s not a genre so much as a way of creating content for games. The game&#8217;s content is &#8220;procedurally generated&#8221;.</p>
<p>The term applies to a wide variety of things, from the algorithms for creating worlds in Civ I-IV to the random encounter tables of D&amp;D. The placement of zombies in Left 4 Dead at the start of each map is procedurally determined and the AI Director has procedures for determining when to send mobs of zombies at you. The cities of Subversion are procedurally created. Shuffling, then dealing cards is a procedure for randomly giving everyone at the table a different hand of cards.</p>
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	<item>
		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151566</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Thu, 26 Feb 2009 23:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151566</guid>
		<description>Spell design seems really interesting.  I think I may give this more time, to try and get past the initial confusion and spell selection interface.</description>
		<content:encoded><![CDATA[<p>Spell design seems really interesting.  I think I may give this more time, to try and get past the initial confusion and spell selection interface.</p>
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		<title>By: Oarfish</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151492</link>
		<dc:creator>Oarfish</dc:creator>
		<pubDate>Thu, 26 Feb 2009 20:10:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151492</guid>
		<description>The Chronicles Of Doryen looks promising, though nothing other than the engine library has shipped yet. It looks to be more of a traditional roguelike, but more textmode NextGen.

Demo video &lt;a href=&quot;http://www.youtube.com/watch?v=yNhRDSyKCpg&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>The Chronicles Of Doryen looks promising, though nothing other than the engine library has shipped yet. It looks to be more of a traditional roguelike, but more textmode NextGen.</p>
<p>Demo video <a href="http://www.youtube.com/watch?v=yNhRDSyKCpg" rel="nofollow">here</a>.</p>
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		<title>By: alset</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151429</link>
		<dc:creator>alset</dc:creator>
		<pubDate>Thu, 26 Feb 2009 17:56:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151429</guid>
		<description>This game is brutal. While I got quite far on my first runthroughs of ZangbandTK, ToMe and Nethack, I haven&#039;t actually reached level 3 yet in Triangle wizard. 
The visuals are soooo  pretty, that&#039;s the only reason I keep trying.</description>
		<content:encoded><![CDATA[<p>This game is brutal. While I got quite far on my first runthroughs of ZangbandTK, ToMe and Nethack, I haven&#8217;t actually reached level 3 yet in Triangle wizard.<br />
The visuals are soooo  pretty, that&#8217;s the only reason I keep trying.</p>
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		<title>By: apa</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151397</link>
		<dc:creator>apa</dc:creator>
		<pubDate>Thu, 26 Feb 2009 15:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151397</guid>
		<description>This was on my pc for almost 5 minutes, including download, installing and uninstalling. It&#039;s a nice idea, realtime nethack, but this one didn&#039;t get it right.</description>
		<content:encoded><![CDATA[<p>This was on my pc for almost 5 minutes, including download, installing and uninstalling. It&#8217;s a nice idea, realtime nethack, but this one didn&#8217;t get it right.</p>
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	<item>
		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151379</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Thu, 26 Feb 2009 15:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151379</guid>
		<description>On that note about sound as imparting information in games, gamastura did an interview with someone a while back on that, which was really interesting. I would find a link, but I can&#039;t. You&#039;ll have to take my word for it.</description>
		<content:encoded><![CDATA[<p>On that note about sound as imparting information in games, gamastura did an interview with someone a while back on that, which was really interesting. I would find a link, but I can&#8217;t. You&#8217;ll have to take my word for it.</p>
]]></content:encoded>
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	<item>
		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151366</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Thu, 26 Feb 2009 14:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151366</guid>
		<description>Nice WIP game.  I completely agree about the sound.  So much can be gleaned from sounds....  Glad to see more roguelikes making it out there and, even more, extending randomly generated level creation and exploration to other genres.</description>
		<content:encoded><![CDATA[<p>Nice WIP game.  I completely agree about the sound.  So much can be gleaned from sounds&#8230;.  Glad to see more roguelikes making it out there and, even more, extending randomly generated level creation and exploration to other genres.</p>
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	<item>
		<title>By: dammskog</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151338</link>
		<dc:creator>dammskog</dc:creator>
		<pubDate>Thu, 26 Feb 2009 13:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151338</guid>
		<description>played it for ten seconds, then swiftly uninstalled it

p.o.s. game have no place on my computer</description>
		<content:encoded><![CDATA[<p>played it for ten seconds, then swiftly uninstalled it</p>
<p>p.o.s. game have no place on my computer</p>
]]></content:encoded>
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		<title>By: Dizet Sma</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/a-cute-angle-triangle-wizard/comment-page-1/#comment-151267</link>
		<dc:creator>Dizet Sma</dc:creator>
		<pubDate>Thu, 26 Feb 2009 11:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8445#comment-151267</guid>
		<description>Had a few games while waiting for the Quake counter to drop from 23000.

Too many things wrong with it, mostly covered by the comments above. Will delete it later, I think.</description>
		<content:encoded><![CDATA[<p>Had a few games while waiting for the Quake counter to drop from 23000.</p>
<p>Too many things wrong with it, mostly covered by the comments above. Will delete it later, I think.</p>
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