By Alec Meer on February 25th, 2009 at 10:42 pm.

Whilst idly watching Twitter and Facebook continue to fill up with console types nattering excitedly about Street Fighter IV being the best thing since deep-fried cabbage or something, I entirely forgot that I was supposed to be playing it too. There was a PC release due, remember? I became miffed. Like this: grrrrrrr.
A quick spot of searching revealed a) Amazon claiming it’s now due in June. June! and b) a story from October that I’d somehow missed, in which Capcom admitted it’d be released after the console versions. No reason or date was given. Tomorrow I’ll attempt to find out what’s going on, or if we should presume this’ll quietly disappear and never be mentioned again. It would be a shame – I’ve no idea how well it’d work on PC or how big the audience would be, but it’d certainly be fascinating to see how a high-profile fighting game does fit this old box of ours.



25/02/2009 at 22:45 M_the_C says:
I’d forgotten it was meant to be coming out on PC.
Not that I’m really bothered, but it does seem to have been just swept under the carpet.
25/02/2009 at 22:46 Pags says:
Just when Capcom were getting on our good sides.
Anyway, chances are I’ll be playing this soon with the self-proclaimed champion of Sanford, Maine. I am not looking forward to having my ass handed to me.
25/02/2009 at 22:48 Optimaximal says:
I was annoyed when I found it had slipped a few days before the console release, but if it means it comes across in a better state than a few of the recent high-profile console ports then all the better.
If anything, Devil May Cry 4 & Lost Planet got the ‘look really really nice and perform pretty damn well’ parts of the process down pat and SFIV’s playability pretty much hinges on that factor.
25/02/2009 at 22:50 Dominic White says:
Capcom really need to bundle this along with a gamepad (ideally the now near-universally supported 360 one), otherwise they’re going to be flooded by stupid reviews marking down the game for not providing generic mouse/keyboard controls, like Devil May Cry 4 should have!
It seems that the harder they try, the harder they get shat on lately.
25/02/2009 at 22:55 drewski says:
Fighting games? On MY computer?
Hope it goes awesome for them. Agree on the gamepad thingy, I can’t imagine 12 move combos with a keyboard but then I loved Tony Hawk on PC so maybe I should rethink SF as well.
25/02/2009 at 23:00 Jeremy says:
I kinda feel like I need a big joystick to play fighting games. No, I am not being figurative.
25/02/2009 at 23:00 Wedge says:
No, they should never bundle this with the 360 controller, as it’s godawful for a fighting game.
I would have loved for this to come out on PC with cross-console play on the 360 (or hell, PS3), as I already have a SFIIA gamepad for the PS2 and a PS2->USB adapter. However Microsoft would never allow it, even if Capcom cared enough to do it.
As it stands this game is $100+ investment on 360, between the game and requiring some manner of controller other than the worthless default 360 dpad, which I just can’t spare =/.
And I’m sure the actual eventual PC release will be rubbish, with tacked on, if any support for online play. Unless it can cross-play with a console, I can’t imagine there being an audience.
25/02/2009 at 23:00 Andrew says:
Not sure why console folk got so excited over this one. Fighting games dont have much depth imo. Still we can always stick an emulator on and play the classic 16bit versions.
25/02/2009 at 23:06 pkt-zer0 says:
The game is going to be released for the PC, but the official word on the release date is that there’s no release date so far. The PC port should be pretty decent, given that the arcade version already runs on not-that-beefy PC hardware and Windows XP SP2.
25/02/2009 at 23:08 Rustkill says:
I was very upset when I realised this wasn’t coming out at the same time as the consoles. Now I have to contemplate buying the Xbox copy and borrowing my mate’s RRoD’d Xbox. I was so looking forward to this on the PC though… With (reportedly) good netcode the vast host of potential adversaries would be fantastic. I will no doubt buy it on PC when it does come out… it’s just a matter of whether I also buy a console copy in the meantime.
25/02/2009 at 23:09 Dominic White says:
Andrew: Fighting games don’t have much depth, eh? Try playing one online. You will be ground into the dirt so fast it’s not even funny. It’ll take you months/years to claw your way up to the level of those players. If there was no depth, then they wouldn’t be beating you so easy.
25/02/2009 at 23:09 Archonsod says:
Last Bronx did ok with the control system. Dynasty Warriors too ported across fine, though I expect the SF combo’s will be a little more complex than pressing buttons in order.
25/02/2009 at 23:10 nabeel says:
I most certainly haven’t forgotten the promised PC release; I’ve been drooling over every little detail of the game pre- and post-launch and I greatly envy those lucky enough to be able to play it now.
I don’t understand why there hasn’t been any concrete word from Capcom about the PC release. They’ve been coming out with unrelated statements of their support for PC gaming, with their joining the PC Gaming Alliance and releasing games on Steam, I only hope SFIV will be part of this grander plan.
The game has already proved a sure hit, millions of units sold world-wide already. As far as concerns for piracy go, multiplayer and community features are already an integral aspect of the game, and tying the game to something like Steam or even their own servers is an ideal way to ensure legit players.
25/02/2009 at 23:15 NightCat says:
Dominic, 360 controller is bullshit, I’ve played plenty of third strike with my keyboard it is way better. QCF is a breeze with keys and you never accidently tap jump. All your attack buttons are available in whatever configuration you want.
25/02/2009 at 23:16 Senethro says:
Maybe… maybe they’re going to use GGPO.net netcode for the PC version. Maybe the delay is to implement this, like they did with HD remix. Yeah, I’m sure they have our best interests at heart.
25/02/2009 at 23:17 rocketman71 says:
Again with the piracy stupidity, same reason EndWar PC was delayed. And, guess what?. There are already thousands downloading the SFIV torrent for Xbox360. Why not delay the next big 360 game to avoid it causing less sales for PC since everybody will prefer to pirate it on the 360?.
Damned idiots. Why the hell did Capcom join the PCGA?. What use is the PCGA when Valve, Blizzard and Stardock are not in it, and they only have pussies like Epic and Capcom, not to mention Microsoft, the root of all evil in PC gaming?. What a joke!
25/02/2009 at 23:21 NightCat says:
Senethro and rocketman71, I don’t think they are taking their time switching to GGPO netcode when they didn’t do it for the console releases. They are almost certainly just delaying and adding DRM. Apparently they didn’t have people like david sirlin consulting for SF IV.
25/02/2009 at 23:24 Larington says:
Side-scrolling/side-on beat ‘em ups leave me cold, never got into them and almost certainly never will.
Whats comical is that it seems almost everyone else on the course and one of the lecturers seem to be a bit obsessed with the emergence of SF-IV. (Shrugs)
25/02/2009 at 23:29 NightCat says:
Larington maybe you aren’t interested because you don’t even know(have never really played) a fighting game. Side-scrolling/side-on beat ‘em ups are an entirely different genre of game that died out back in the Snes days.
25/02/2009 at 23:36 Larington says:
Correction nightcat, its essentially the same thing. Sure you’ve got more buttons and combos and all that shit, but it still ALL leaves me cold. Don’t make assumptions about what games I have or haven’t played without asking me first, sheesh.
And for the record, because the other students on my course are still keen on that general style of fighting game means I have occasionally played them with people – Recently.
They STILL leave me cold.
25/02/2009 at 23:37 Chandrose says:
We don’t really need to question why this was pushed back for PC do we? Sure it could be technological constraints, but more than likely it’s an unfounded fear of the ‘P’ word I won’t mention here for fear of endless debate.
25/02/2009 at 23:39 Mo says:
QA on PCs takes forever to do. Capcom released SFIV on consoles first because the market is bigger and there are less technical issues to deal with. Or they totally hate PC gaming and PC gamers!
Yeah, it’s probably the latter one.
25/02/2009 at 23:42 M. P. says:
Tell it how it is, Meer! We’ve been sidelined yet again, probably to avoid the zero-day piracy that’s apparently so endemic to PCs! Or maybe it’s due to the difficulty of converting the arcade version to the oh-so-exotic x86 instruction set, which obviously the original cabinet running on a C2D and a 7900, was never designed to run on!
25/02/2009 at 23:47 Rustkill says:
As far as controllers go, I have an X-Arcade. Getting some sort of arcade stick like that is the best way to go for fighters (especially if you get proper Japanese arcade parts in the thing), but using the keyboard is certainly not a game-stopper. I played many fighters on the PC using the keyboard before I got my X-Arcade.
25/02/2009 at 23:52 JKjoker says:
thats just great, they release the pc version 6 months after the console version, most ppl that were interested on it already played it by then and no longer care, then they whine that sales weren’t that good, followed by a “OH! the humanity, the pirates ate my baby” and finishing with a “the pc must die, consoles rule wuooooh!” statement
25/02/2009 at 23:55 Über Nerd says:
USB PS2/Saturn knock off controller that hardly costs 15$ which survives a lot of abuse + SF IV Pc version with a modicum of tweakability = Superior Version
Hear and Obey
25/02/2009 at 23:57 Dominic White says:
Just for the record, I know the 360 pad isn’t ideal for fighting games, and a proper fighting pad or stick is FAR preferable, but it’s also the current standard gamepad, and getting it out on the market now would stop stupidity like reviewers marking down other Capcom games because there’s no way they’d work logically on a mouse.
25/02/2009 at 23:58 teo says:
I’m going to play this with the keyboard and mouse like real men do
25/02/2009 at 23:59 itsallcrap says:
After having initially been excited about the prospect of SF4 on PC, I’ve kind of started to realise that it’ll basically just be Street Fighter. I have a SNES emu for that.
TBH, I’d rather someone ported Soul Calib[re] 4 to PC than this.
26/02/2009 at 00:06 Dot says:
What is this article even doing here? It always was supposed to launch an indeterminate amount of time after the console versions, that’s all there is to it, keep waiting!
Same goes for RE5.
Current 3rd party estimates from web stores and European publishers place SF4 at some time June and RE5 in July.
26/02/2009 at 00:06 JKjoker says:
@Über Nerd: sadly they are barely compatible with anything nowadays, most games are 360 controller only seems to be a requirement of the games for windows stupidity
26/02/2009 at 00:19 born2expire says:
I HATE, HATE, HATE console games and consoles. But I bought a 360 just to play SF4, yes the 360 game pad is useless but I just ordered a custom built stick from Finkle and I’ll have to wait 2 months for it, but its all worth it for the best gaming series ever.
26/02/2009 at 00:49 catska says:
Who would want to crowd around a PC to play a fighting game? PCs aren’t the best for everything.
Since development for the arcade version of this game was done on PCs its obvious the delay was for piracy reasons. Believe what you want but Capcom knows if it was released day and date with the console versions then tens of thousands of possible buyers would just pirate it on the PC to ‘try’ it instead of buying it on the consoles.
26/02/2009 at 00:55 Mo says:
Or maybe SFIV need to run on computers with a multitude of different specs, which need to be tested?
Or maybe it’s because Capcom don’t have the added benefit of MS and Sony QA for the PC version?
Or maybe it’s because Capcom need to tune the control system to be kinda-sorta playable on a keyboard?
Or maybe it’s because Capcom need to replace all the handy API calls that the Xbox/PS3 SDK provide with Windows-specific calls?
Or maybe … etc, etc, etc.
It’s not a big conspiracy. Any developer will tell you PC game development just takes longer. How is this incredibly hard to grasp?
26/02/2009 at 01:06 maybenexttime says:
If I saw a smoky-looking purple guy materialising out of nowhere just to cross his arms and look down on me, I’d have that expression too.
26/02/2009 at 01:13 Pidesco says:
I’ve said it before, and I’ll say it again:
PC gamers who still don’t own a PC gamepad don’t deserve to be considered PC gamers. There are plenty of good and even excellent PC gamepads that are available everywhere for cheap, so go get one.
26/02/2009 at 01:32 ascagnel says:
@Pidesco:
PS2 gamers who don’t own a PS2-compatible keyboard don’t deserve to be called PS2 gamers. There are plenty of good and even excellent PS2-compatible keyboards that are available everywhere for cheap, so go get one.
I’m not trying to be a jerk here. The point is that systems come with specific controllers by default. Consoles typically have gamepads, PCs have keyboard+mouse, the Wii has a motion stick, the DS has a touchscreen. A game should work properly with the default controller. The 104-key keyboard layout has been standard since Win95, and the two-button + scroll wheel mouse almost as long, so there’s no reason for a game to not take full advantage of them *cough*Resident Evil 4 for PC *cough*.
26/02/2009 at 02:22 Tetracell says:
I’d like it if the game flat out didn’t work with a keyboard at all. It’s a fighting game. I used to play tons of arcade fighters through MAME with my keyboard, and when I finally got around to getting a gamepad I looked back and saw how retarded I was. Can’t even attempt to do it now. I mean the KB and mouse work for a LOT of things. In GTA4 for instance, I like the controls for driving better with my keyboard better than I did when playing on my 360. But it’s not going to fit everything. One of my favorite things about PC gaming is that I have a peripheral for practically everything. Gamepad, joystick, steering wheel, whatever. If a game calls for them (like this), they’re there.
As for RE4, I def. got to disagree with you there. A big part of that game is the analog aiming of your gun. People argue for mouse support, but it would make the game ridiculously easy while super frustrating at the same time because of how Leon’s aim isn’t steady. I’ve been playing a lot of that game lately and if I didn’t already have 13 different game pads, i’d have gone and got one.
26/02/2009 at 02:27 waffles says:
Actually the ps2 keyboard analogy works, as it had 2 usb ports, and made FFX a lot easier.
26/02/2009 at 02:47 R. says:
Andrew says:
Not sure why console folk got so excited over this one. Fighting games dont have much depth imo.
Hahahahaha, good one. Try telling that to some Virtua Fighter players and see how far you get. Good luck.
26/02/2009 at 03:25 jsutcliffe says:
SF2 came out on the Amiga (and PC) over a year after the console version. Quit yer bellyachin’ over a few months. :)
26/02/2009 at 03:43 James O says:
Strange it should be extra delayed – the arcade system it ran on, the TaitoX2, is more or less standard PC components. Hell, when you boot up the arcade cabinet, you can see it loading Windows XP (obviously, a stripped-down version, but still.)
26/02/2009 at 04:25 Blaxploitation Man says:
PC gaming is d0med.
26/02/2009 at 04:26 thefanciestofpants says:
FFFFFFFFFFFFFFUUUUUUUUUUUUU-
26/02/2009 at 04:31 troy says:
four words
games for windows live
I also suspect this virus to be the reason for delaying the dlc for race driver grid also …
basically if a game has the game for windows logo on i would generally expect everything to be delayed put on hold or not be fully functional.
26/02/2009 at 04:45 Mo says:
@James O: see my explanation above. Just because SFIV can run on one *very specific* PC, doesn’t mean it’ll run on any number of differently spec’d PCs.
26/02/2009 at 04:57 Nick says:
Street Fighter came out on stuff like the Amstrad CPC. So there!
26/02/2009 at 05:49 Rustkill says:
@Nick: My first computer was an Amstrad CPC. Good memories.
26/02/2009 at 06:41 moose says:
The reason should be obvious. Capcom expect those PC gamers who are keen to play it to go and get it for console because the PC release is delayed, and PC gamers know that everything is better on a PC so they’ll buy it for PC later, essentially buying two copies of the game. Yes it works on some people, but I will happily be patient as to me playing street fighter on anything other than a keyboard is alien and not desired in the least. QCF really is easy with keys. Gamepads are lame and most are just keys with arrows or funny words written on them. If you really need that just repaint your keyboard keys and save yourself the money and desk space.
26/02/2009 at 06:58 hodge says:
I pre-ordered a copy of the PC version a couple of weeks ago, and a couple of days ago I got an email telling me that the release date has been pushed back to 08/05/2009… though I’d wager (as others have said) that no official release date has been set and they’re pulling their date out of the air like Amazon.
And keyboard controls FTW!
26/02/2009 at 07:38 Dan Lawrence says:
If any developer tells you the PC version is taking longer because it takes longer to get it working on PC they are talking balls. I bet that the game already runs on PC as any multiplatform developer will have already abstracted away the minor differences between PC and 360 and its a lot easier to test things quickly on a PC. Plus, y’know you plan for the vagaries of the different platforms during development, you build in a few weeks for compatibility testing. A delay until june is definitely for reasons ither than ‘its harder on PC’, a few weeks delay could be a title rushed to market on the lead platform but not this length of delay.
26/02/2009 at 07:47 Cynicide says:
“SF2 came out on the Amiga (and PC) over a year after the console version. Quit yer bellyachin’ over a few months. :)”
Just shut up and be happy with being treated like a third-class citizen, eh? One would imagine that bending over like that all the time would make one incredibly tired…and sore.
I second the call for Capcom to explain why they are even in that suspiciously crappy gaming alliance. SFIV is out for PS3 and Xbox but not on the PC – which they claim to want to support – until May??
The PC needs a decent one-size-fits-all joypad like the consoles, a piece of hardware associated with the platform. Also, a little support from games developers to make sure it’s catered for, too. I have a couple I bought from PC world years ago (mainly for emulation games) but they’re not fancy analogue, dual-stick runble jobbys.
26/02/2009 at 08:15 Crispy says:
This
Godawful.
With as much respect as I can lay claim to with this following statement: you’re talking out your ass.
I’m currently working on a project where a 360, PS3 and a GfW LIVE PC title are all due to ship within days, at max weeks, of eachother. I worked primarily on the PC release; it came in later than the console versions and it is due to leave soonafter. This happens to be a Vista-only release, so it could be that supporting multiple OSs adds significant development time. It could just be because the PC is deemed to be less important than the console versions. But GfW looks to have had very little effect on any delays experienced, especially since its guideline requirements are minimal compared to the 360 or PS3 TCRs/TRCs, which require a lot more manhours and manpower.
I don’t think GfW LIVE is currently nearly near the same level of Steam’s multiplayer services, but I think any delays for PC games are down to a combination of them producing more bugs due to the multitide of hardware setups that expect support, and the PC not being the lead SKU for the majority of projects. Street Fighter debuted on the console and has always been developed foremost with consoles in mind. The cold reality of this matter is that the PC was deprioritised for this title, and rightly so. If you look at how many fighter fans own a high-enough spec PC to play the game and would be happy using a keboard default input or spending extra on a gamepad/stick bundle, and then compare that to the amount of fighter fans who own a console that could play this game well out of the box ‘fairly well’ (well on the PS3) with no other peripherals, it’s a no-brainer.
I could also mention the P word but I think that goes without saying and this discussion doesn’t need to be about that since it’s clearly not the major contributing factor.
26/02/2009 at 08:33 bhlaab says:
Expect all of Capcom’s pc games to come out x number of months after the console version
26/02/2009 at 09:01 aldo_14 says:
Um, just as a potential nitpick, but don’t Amazon et al just make up release dates for games which don’t officially have one yet? I’m pretty sure there’ll be a requirement for anything in their stuff-for-sale database to have a release date before they can offer it for pre-order.
After all, they have a release date for Starcraft 2 (Sept 29) and Dantes Inferno (March 10, 2010), and I’m sure neither has anything set down yet.
26/02/2009 at 09:10 SuperNashwan says:
I think it’s hilarious that Capcom think that by not selling something they’ll see their sales increase. Only speaking for myself but I’m pissed off enough that this is off my must-buy list now, so good going Capcom, sales -1.
26/02/2009 at 09:49 Nick says:
@Rustkill mine too! Green screen monitor.. though could hook it up to a TV for glorious colour! That was technology.
Er, on topic.. people are actually seriously looking forward to Streetfighter 4 on the PC? Strange.
26/02/2009 at 10:09 Rook says:
Why’s it strange, name one other good fighting game on the PC that isn’t One Must Fall 2097.
26/02/2009 at 11:08 jsutcliffe says:
@Rook
Sumotori?
26/02/2009 at 11:12 AbyssUK says:
Yeah! I have a mame’d jamma cabinet waiting for this! The PC within it might not play it very well at all but anyway… i’ll have a SFIV cabinet! whoop!
26/02/2009 at 11:13 Crispy says:
I don’t think you quite get it. It’s about seeing their profits increase. If SF takes 10 squillion dollars to get made on PS3/360 but only 8 squillion dollars to make on PC, but the game is tons more popular on the consoles, AND the game is releasing in February (which puts it in 2008/2009 annual statistics), then it makes more business sense to delay the game on the platform that is not as cost effective and focus on the moneymakers. If companies don’t use good business sense, they ultimately die and you don’t get any big-budget games to play at all.
If all the platforms got delayed because they were all scheduled for identical release dates but the PC was creating more problems, then they lose money for the financial year and possibly overall since people who have saved money for the release date might get something else instead and never pick up SF4; they might never impulse buy it. All because they wanted to cram in a dramatically different platform to appear fair.
Tbh the devs that release PC versions a few months afterwards are usually the guys who are taking the platform more seriously, since they’re giving it the extra attention it needs. I’m sure it’s not always the case with the delays, but that’s the most plausible explanation to me.
26/02/2009 at 11:15 Owen says:
Rise of the Robots was good too.
26/02/2009 at 11:28 Nick says:
No it wasn’t.
Anyway, it’s strange to me because fighting games and the PC don’t go hand in hand is all.. hence there not being many.. and people who are fans of the genre are better served buying a console for them so they can be spoilt for choice and have two player matches with people sitting next to them on the sofa whom they can punch in the arm and whatnot.
26/02/2009 at 12:25 Heliocentric says:
http://www.capcom.com
It says so right here in the website; ‘Terrain. Liked by PC gamers. Bitter unlikable loners whose passing shall not be mourned.’ SHALL NOT BE MOURNED. That’s exactly what it says. Very formal. Very official. It also says they were adopted. So that’s funny too.
26/02/2009 at 12:42 Fat says:
Don’t know how it would work on PC? Well come on, what PC gamer doesn’t have a gamepad? Apart from maybe FPS nuts who might not want this game anyway.
We even have Xbox PC pads to splash out on nowadays, so i really don’t see why i’d want to own a console, other than the exclusive releases we sometimes see. Can do it all on the old rig!
26/02/2009 at 12:53 Heliocentric says:
360 pads d pad is much less crap if you dare to open it up and mod it.
26/02/2009 at 14:17 Markoff Chaney says:
Ahhh. An excuse to pull my X-Arcade Dual stick off my standalone MAME/EMU box. I just can’t do those DPad thingies. I have so much muscular memory still in place from years of Arcade loving with SF2 I feel all stupid using a pad. At least it’s Capcom so we should get a great port. I just hope the netcode is up to snuff and the game can detect any cheaters / hex editors…
Terrain, though? What? Am I missing something (tongue in cheek, perhaps)? I was anticipating 2d renders here…
26/02/2009 at 15:50 Gorgeras says:
As I said before: The PC Gaming Alliance turned into a farce the moment the software developers turned up. All the hardware companies on the list have a vested interest in the PC and can be given the benefit of doubt. Epic et al have consistently demonstrated they really don’t give a polished brass testicle about the platform. Now only EA and Ubisoft need to sign up and the anti-PC Alliance is complete.
26/02/2009 at 15:52 Jim Rossignol says:
Why does Epic’s behaviour mean that software companies don’t want the PC to be a successful commercial platform?
26/02/2009 at 15:55 Heliocentric says:
Its not software companies. Its the specific software companies. Capcom who are treating pc users like second class citizens, and epic who treat them like junk.
26/02/2009 at 16:04 Rich_P says:
Meh, I don’t see why Capcom owes PC users a port of SFIV in the first place…it’s not like Relic owes Xbox gamers a port of DoW II.
26/02/2009 at 16:14 Heliocentric says:
They don’t owe us anything. Some people just don’t like them talking like they are really interested in pc’s health and then acting differently.
Personally? Delays are fine. But keyboard only input ala resident evil 4 pc is not. If we get ports, make them viable.
26/02/2009 at 18:14 Tetracell says:
What do you mean by viable?
26/02/2009 at 18:44 M_the_C says:
@Tetracell
Not a cheap rushed copy that is no fun to play and only serves to give the company a feeble excuse when PC gamers complain.
That’s how I read it.
26/02/2009 at 18:46 Dominic White says:
The problem with the RE4 port (which wasn’t done by Capcom – it was done by Ubisoft, who royally messed it up) wasn’t in the controls, as you could just plug in a gamepad and play it just like the originals. No, the problem with it far more heinous than that.
They went and ported the PS2 version of the game, which has markedly weaker graphics than the Gamecube (and later Wii) versions. And on top of that? They actually managed to break the entire lighting engine, leaving some environments fullbright, and generally making things look even worse.
Later patches and fan-projects improved the graphics, but the damage was done.
Thank eff that Capcom are doing their ports in-house now. Lost Planet (despite being anathema to PC gamers, apparently) was a perfect port. As was Devil May Cry 4 (despite whining from people who haven’t played a 3d brawler in their lives and want to use the mouse to play EVERYTHING), and RE5, SF4 and (hopefully) LP2 look due to get similarly top-notch adaptations.
26/02/2009 at 18:47 Tetracell says:
Well that’s fair, but aside from looking like trash (which can be fixed with a load of mods) RE4 was still fun to play. DMC4 is very good on the PC, I haven’t played Lost Planet aside from the demo and it seemed like it was well done. So i’d expect that SF4 will be too.
26/02/2009 at 18:58 Gorgeras says:
SF4 on PC will be a bubbling bucket of concentrated evil.
Whilst I’d normally think a bucket of concentrated evil would be pretty awesome and open up new fields of science in meta physics and chemistry, I wouldn’t want to drink it.
If I am wrong, I will buy you all a big bucket of chicken(concentrated GOOD).
26/02/2009 at 23:10 SF_FAN_SINCE92 says:
“A PC version is still in the works, but will be released at a later time following Capcom’s recent policy of delaying PC releases to fight piracy.”
Well thats nice CAPCOM, good work. I had money put away for SF4 for PC, but seeing how they treat PC gamers as second class citizens they can suck on a goat and they aint getting my money now because of this forced delay.
Now instead ill check the torrents close to release date.
idiots.
26/02/2009 at 23:14 Tetracell says:
Yeah that’ll show ‘em. Keep up the good work!
27/02/2009 at 00:20 mashakos says:
A Capcom employee mentioned “somewhere on the internets” that the PC version was delayed due to the console platforms being Capcom’s main priority. *sniff*
At least I will get to pwn SF n00bs at 2560×1600 on my beast of a PC >D
… although, most PC beat ‘em up fans will probably be tournament contenders with 10,000+ hours of practice on emu roms…
27/02/2009 at 02:30 SuperNashwan says:
If any developer tells you the PC version is taking longer because it takes longer to get it working on PC they are talking balls. I bet that the game already runs on PC
The game has been running on PC for as long as it’s been in arcades, what with the arcade unit being a PC and all.
27/02/2009 at 07:13 Al3xand3r says:
For the controller “debates” either get an arcade stick, or a SEGA Saturn USB pad (CAPCOM modelled their custom SF controllers for PS2 after it, but they’re not as good). Anything else is settling for less (usually way less).
27/02/2009 at 19:02 born2expire says:
Listen you ninnies! Playing fighting games on a keyboard is like playing FPS games on a gamepad, sure it can be done and some of you will claim to be superior at it. But when it all comes down to it, the ONLY way to play Street Fighter is with a ARCADE stick, not a gamepad or keyboard! Jeez.
27/02/2009 at 19:44 pkt-zer0 says:
Update time! SF4 may be coming out this summer, and may be bundled with a MadCatz controller.
05/03/2009 at 23:43 SF_fan_since92 says:
Yep well looks like they pushed release date from Jun 2, 2009 to Q3/2009.
Now 100% gonna be pirating it.
great work Capcom!
27/04/2009 at 17:37 Eury says:
hey man I don’t know why, Alec Meer said, “but it’d certainly be fascinating to see how a high-profile fighting game does fit this old box of ours”. Old box? Are you kiddung me? I have a dual-core 2.6Ghz processor and an Nvidia 9800GT in this box of mine!!!! And it’s way better than an Xbox 360 and PS3 combined!!! But yeah I will pay for Street Fighter 4 when it comes out for PC as long as it’s a Games for Windows Live game and hopefully it offers cross-platform play PLEASE!!!!!!!!!!!!