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	<title>Comments on: Paradox Selling &#8220;Insane Amounts&#8221; On PC</title>
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	<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/</link>
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		<title>By: Alex Bakke</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-152529</link>
		<dc:creator>Alex Bakke</dc:creator>
		<pubDate>Sun, 01 Mar 2009 11:48:08 +0000</pubDate>
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		<description>I think one of the biggest(and most useful) mistake Paradox made was when they released the Press Release version of Mount&amp;Blade, basically v1.0, on a FTP site. Without a password. 5 days early.</description>
		<content:encoded><![CDATA[<p>I think one of the biggest(and most useful) mistake Paradox made was when they released the Press Release version of Mount&amp;Blade, basically v1.0, on a FTP site. Without a password. 5 days early.
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-151936</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 27 Feb 2009 19:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8422#comment-151936</guid>
		<description>&lt;blockquote&gt;Assuming you’re actually D. Smart, just let me say thanks for typing up the reply so I didn’t have to. Also, much different than how your reputation suggests. &lt;/blockquote&gt;

hehe, its me alright. Dunno about the reputation part, since apart from getting older (and not much wiser if you ask my wife) I haven&#039;t changed much. :)

&lt;blockquote&gt;
Though none of your games have really caught my interest, please let me give my appreciation to someone doing what they want, in their niche of this fine hobby.&lt;/blockquote&gt;

Well, its all about sticking to what you know. Too many tend to chase the dollar and spend more time figuring out what the next person is doing, rather than spending that same time figuring out how you&#039;re going to improve on what you know best.</description>
		<content:encoded><![CDATA[<blockquote><p>Assuming you’re actually D. Smart, just let me say thanks for typing up the reply so I didn’t have to. Also, much different than how your reputation suggests. </p></blockquote>
<p>hehe, its me alright. Dunno about the reputation part, since apart from getting older (and not much wiser if you ask my wife) I haven&#8217;t changed much. :)</p>
<blockquote><p>
Though none of your games have really caught my interest, please let me give my appreciation to someone doing what they want, in their niche of this fine hobby.</p></blockquote>
<p>Well, its all about sticking to what you know. Too many tend to chase the dollar and spend more time figuring out what the next person is doing, rather than spending that same time figuring out how you&#8217;re going to improve on what you know best.
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-151472</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8422#comment-151472</guid>
		<description>Holy crap, I need to figure out how to sign in to the forum so I can edit my posts to not sound like (American) English is my 3rd language.</description>
		<content:encoded><![CDATA[<p>Holy crap, I need to figure out how to sign in to the forum so I can edit my posts to not sound like (American) English is my 3rd language.
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-151470</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Thu, 26 Feb 2009 19:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8422#comment-151470</guid>
		<description>Mr. Smart (Man, that&#039;s the coolest last name ever) - For some reason I felt compelled to read your (somewhat) lengthy reply, aimed at caska and his ilk I believe, which was quite good. Then I saw your name/face. Assuming you&#039;re actually D. Smart, just let me say thanks for typing up the reply so I didn&#039;t have to. Also, much different than how your reputation suggests. Though none of your games have really caught my interest, please let me give my appreciation to someone doing what they want, in their niche of this fine hobby.</description>
		<content:encoded><![CDATA[<p>Mr. Smart (Man, that&#8217;s the coolest last name ever) &#8211; For some reason I felt compelled to read your (somewhat) lengthy reply, aimed at caska and his ilk I believe, which was quite good. Then I saw your name/face. Assuming you&#8217;re actually D. Smart, just let me say thanks for typing up the reply so I didn&#8217;t have to. Also, much different than how your reputation suggests. Though none of your games have really caught my interest, please let me give my appreciation to someone doing what they want, in their niche of this fine hobby.
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		<title>By: theleif</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-151025</link>
		<dc:creator>theleif</dc:creator>
		<pubDate>Thu, 26 Feb 2009 01:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8422#comment-151025</guid>
		<description>@Nimic
Wow! The map just got so much nicer! 
Now it feels like playing a board game. 

Thanks a bunch!</description>
		<content:encoded><![CDATA[<p>@Nimic<br />
Wow! The map just got so much nicer!<br />
Now it feels like playing a board game. </p>
<p>Thanks a bunch!
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150925</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Wed, 25 Feb 2009 22:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8422#comment-150925</guid>
		<description>&lt;blockquote&gt;Only on the PC would a few hundred thousand be considered ‘insane sales’. This is pretty much the future of pc exclusives here, really niche games with tiny communities that are so overly complicated that they would only be possible and profitiable on the PC.&lt;/blockquote&gt;

Well uhm, this has been the case for like, well, forever.

And it has nothing to do with complicated games but more to do with developer resources and their targeted market.

Indie devs don&#039;t need to get on the console to turn a profit. Only publishers - and third party devs who have no clue where their next five million is coming from if not from a publisher - need to worry about consoles.

The whole console thing is really just about money. Nothing more. Nothing less. If console games were as easy to pirate
as PC games and didn&#039;t have the same &quot;ten foot&quot; display paradigm, we&#039;d still be rejoicing over the likes of PS2, Dreamcast and the N64.

A good, cost conscious indie developer can turn $250K into a 50+% profit margin with a good game release. The kind of returns publishers only &lt;b&gt;dream&lt;/b&gt; about when having wet dreams.

I should know. I&#039;ve been doing just that for, what? Twenty years and fourteen games now? Without being able to do that, I would be out of business by now.

The biggest issue is mitigating the damages of PC piracy. For me, DRM is just a means to an end. Sufficient gamers buy our games, so I don&#039;t lose any sleep over those who pirate it.

A publisher would be more than willing to fork out $20m on a single game, than fund ten small indies $2m each to put out ten games. And when they do fork out those ridiculous sums, they expect an insurmountable and exhorbitant return on investment.

The truth is that a lot of indie devs are making a decent living on the PC platform due to a rabidly loyal customer base. Couple that with digital distribution (even when you give up 50% of the revenue to portals) and not needing a publisher, the returns are negligible.

&lt;blockquote&gt;Don’t kid yourselves into thinking they are heroes for sticking with the PC, if their game was able to be on the console they’d have jumped ship long ago. Unless they hate money.&lt;/blockquote&gt;

Thats just bollocks. You can do ANY game on the console. Especially one like this which is not twitched based, but rather relies on button presses. Fact is, the game is not a &quot;good fit&quot; for the console. Just because you can, doesn&#039;t mean you should.

In our case, we are venturing into console territory because it just makes sense. If u can find a publisher (since you can&#039;t self-publish except through the likes of XBLA, then we&#039;re talking a $19.99 price cap and a ludicrous royalty scheme) to publish/distribute your game, thats just half the battle. But the fact is there are ludicrouse costs involved with publishing/marketing an XB360 title that makes it only viable for established publishers. Which is why MS skewed the whole process toward them because thats how they recoup the cost of the console - through royalties. Hence the whole XBLA and XBLA Community Games which, only someone not looking to make money doing this - or who cares about residual income - should give a toss about.</description>
		<content:encoded><![CDATA[<blockquote><p>Only on the PC would a few hundred thousand be considered ‘insane sales’. This is pretty much the future of pc exclusives here, really niche games with tiny communities that are so overly complicated that they would only be possible and profitiable on the PC.</p></blockquote>
<p>Well uhm, this has been the case for like, well, forever.</p>
<p>And it has nothing to do with complicated games but more to do with developer resources and their targeted market.</p>
<p>Indie devs don&#8217;t need to get on the console to turn a profit. Only publishers &#8211; and third party devs who have no clue where their next five million is coming from if not from a publisher &#8211; need to worry about consoles.</p>
<p>The whole console thing is really just about money. Nothing more. Nothing less. If console games were as easy to pirate<br />
as PC games and didn&#8217;t have the same &#8220;ten foot&#8221; display paradigm, we&#8217;d still be rejoicing over the likes of PS2, Dreamcast and the N64.</p>
<p>A good, cost conscious indie developer can turn $250K into a 50+% profit margin with a good game release. The kind of returns publishers only <b>dream</b> about when having wet dreams.</p>
<p>I should know. I&#8217;ve been doing just that for, what? Twenty years and fourteen games now? Without being able to do that, I would be out of business by now.</p>
<p>The biggest issue is mitigating the damages of PC piracy. For me, DRM is just a means to an end. Sufficient gamers buy our games, so I don&#8217;t lose any sleep over those who pirate it.</p>
<p>A publisher would be more than willing to fork out $20m on a single game, than fund ten small indies $2m each to put out ten games. And when they do fork out those ridiculous sums, they expect an insurmountable and exhorbitant return on investment.</p>
<p>The truth is that a lot of indie devs are making a decent living on the PC platform due to a rabidly loyal customer base. Couple that with digital distribution (even when you give up 50% of the revenue to portals) and not needing a publisher, the returns are negligible.</p>
<blockquote><p>Don’t kid yourselves into thinking they are heroes for sticking with the PC, if their game was able to be on the console they’d have jumped ship long ago. Unless they hate money.</p></blockquote>
<p>Thats just bollocks. You can do ANY game on the console. Especially one like this which is not twitched based, but rather relies on button presses. Fact is, the game is not a &#8220;good fit&#8221; for the console. Just because you can, doesn&#8217;t mean you should.</p>
<p>In our case, we are venturing into console territory because it just makes sense. If u can find a publisher (since you can&#8217;t self-publish except through the likes of XBLA, then we&#8217;re talking a $19.99 price cap and a ludicrous royalty scheme) to publish/distribute your game, thats just half the battle. But the fact is there are ludicrouse costs involved with publishing/marketing an XB360 title that makes it only viable for established publishers. Which is why MS skewed the whole process toward them because thats how they recoup the cost of the console &#8211; through royalties. Hence the whole XBLA and XBLA Community Games which, only someone not looking to make money doing this &#8211; or who cares about residual income &#8211; should give a toss about.
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		<title>By: me, ehem.</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150918</link>
		<dc:creator>me, ehem.</dc:creator>
		<pubDate>Wed, 25 Feb 2009 22:08:36 +0000</pubDate>
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		<description>@catska - What makes a game &quot;overly&quot; complex?  Seems a bit normative to me.  Gaming is the only medium I can think of where the market is taken to be the ultimate arbiter of value.  If painting were PC gaming, Thomas Kinkade would be the greatest developer of all time.</description>
		<content:encoded><![CDATA[<p>@catska &#8211; What makes a game &#8220;overly&#8221; complex?  Seems a bit normative to me.  Gaming is the only medium I can think of where the market is taken to be the ultimate arbiter of value.  If painting were PC gaming, Thomas Kinkade would be the greatest developer of all time.
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		<title>By: cowthief skank</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150915</link>
		<dc:creator>cowthief skank</dc:creator>
		<pubDate>Wed, 25 Feb 2009 22:01:39 +0000</pubDate>
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		<description>Agree about wanting to get In Nomine. I felt it made the game so much more enjoyable. And I enjoyed plain old Europa Universalis 3.</description>
		<content:encoded><![CDATA[<p>Agree about wanting to get In Nomine. I felt it made the game so much more enjoyable. And I enjoyed plain old Europa Universalis 3.
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		<title>By: Kanamit</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150914</link>
		<dc:creator>Kanamit</dc:creator>
		<pubDate>Wed, 25 Feb 2009 21:58:13 +0000</pubDate>
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		<description>@sinister agent: Honestly, I&#039;m not sure if I was being sarcastic or not either.</description>
		<content:encoded><![CDATA[<p>@sinister agent: Honestly, I&#8217;m not sure if I was being sarcastic or not either.
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		<title>By: Britter</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150869</link>
		<dc:creator>Britter</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:55:42 +0000</pubDate>
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		<description>One day, the console sheepeople will realize that PCs are the entertainment machines of the future, they handle ANY game and much, much more.
Just think about it sheepeople, c-o-m-p-u-t-e-r!  It computes, anything!</description>
		<content:encoded><![CDATA[<p>One day, the console sheepeople will realize that PCs are the entertainment machines of the future, they handle ANY game and much, much more.<br />
Just think about it sheepeople, c-o-m-p-u-t-e-r!  It computes, anything!
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150853</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:29:55 +0000</pubDate>
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		<description>Oh, and if you want to try out EU3, go for the EU3 Complete package. Vanilla EU3 is a perfectly fine game (though many would have you believe otherwise, I got lots of enjoyment out of it), but with In Nomine it became a &lt;i&gt;great&lt;/i&gt; game. With EU3 Complete you get the game plus the two expansions (you need Napoleons Ambition to be able to play In Nomine), so it&#039;s a good deal.</description>
		<content:encoded><![CDATA[<p>Oh, and if you want to try out EU3, go for the EU3 Complete package. Vanilla EU3 is a perfectly fine game (though many would have you believe otherwise, I got lots of enjoyment out of it), but with In Nomine it became a <i>great</i> game. With EU3 Complete you get the game plus the two expansions (you need Napoleons Ambition to be able to play In Nomine), so it&#8217;s a good deal.
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		<title>By: Nimic</title>
		<link>http://www.rockpapershotgun.com/2009/02/25/paradox-selling-insane-amounts-on-pc/#comment-150851</link>
		<dc:creator>Nimic</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:27:37 +0000</pubDate>
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		<description>For anyone trying out EU3 for the first time, the first thing you&#039;ll want to do.. well, the first thing you want to do is download and install the latest patch, obviously. But the second thing you&#039;ll want to do is to go to the User Modifications forum (I think you&#039;ll need to register your game to get access), and find the &quot;Theatrum Orbis Terrarum version 3.0&quot; thread (currently on the second page). 

That&#039;s a map mod which simply changes the way things look. I&#039;m a huge fan of EU3 (particularly with the In Nomine expansion), but I don&#039;t like the vanilla map graphics. That mod gives it a much nicer look.</description>
		<content:encoded><![CDATA[<p>For anyone trying out EU3 for the first time, the first thing you&#8217;ll want to do.. well, the first thing you want to do is download and install the latest patch, obviously. But the second thing you&#8217;ll want to do is to go to the User Modifications forum (I think you&#8217;ll need to register your game to get access), and find the &#8220;Theatrum Orbis Terrarum version 3.0&#8243; thread (currently on the second page). </p>
<p>That&#8217;s a map mod which simply changes the way things look. I&#8217;m a huge fan of EU3 (particularly with the In Nomine expansion), but I don&#8217;t like the vanilla map graphics. That mod gives it a much nicer look.
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