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	<title>Comments on: Eurokerthunked: Empire: Total War Review</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 13:55:56 +0000</lastBuildDate>
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		<item>
		<title>By: U.P</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-177095</link>
		<dc:creator>U.P</dc:creator>
		<pubDate>Wed, 22 Apr 2009 15:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-177095</guid>
		<description>how can you unlock other countries like knights of st. john?</description>
		<content:encoded><![CDATA[<p>how can you unlock other countries like knights of st. john?</p>
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	<item>
		<title>By: tigershuffle</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-159205</link>
		<dc:creator>tigershuffle</dc:creator>
		<pubDate>Mon, 16 Mar 2009 22:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-159205</guid>
		<description>A-Scale........Historical Accuracy!! Its a tech tree thang.....in real life the amount of smoke and the noise etc makes it v. difficult for rear ranks to fire literally over their comrades shoulders. You end up with lots of deaf soldiers. It took lots n lots of drilling.....and all went to pot in the heat of battle. The better drilled would usually win! Accuracy counted for little. 50yrds max..it was sheer volume and speed of firing that counted.</description>
		<content:encoded><![CDATA[<p>A-Scale&#8230;&#8230;..Historical Accuracy!! Its a tech tree thang&#8230;..in real life the amount of smoke and the noise etc makes it v. difficult for rear ranks to fire literally over their comrades shoulders. You end up with lots of deaf soldiers. It took lots n lots of drilling&#8230;..and all went to pot in the heat of battle. The better drilled would usually win! Accuracy counted for little. 50yrds max..it was sheer volume and speed of firing that counted.</p>
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	<item>
		<title>By: Alistair</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152693</link>
		<dc:creator>Alistair</dc:creator>
		<pubDate>Mon, 02 Mar 2009 01:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152693</guid>
		<description>I believe you need to research the ability to have all rows of your musketeers fire in turn...</description>
		<content:encoded><![CDATA[<p>I believe you need to research the ability to have all rows of your musketeers fire in turn&#8230;</p>
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		<title>By: Pundabaya</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152617</link>
		<dc:creator>Pundabaya</dc:creator>
		<pubDate>Sun, 01 Mar 2009 18:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152617</guid>
		<description>I&#039;ve never played a Total War game, any suggestions on which one to give a go?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never played a Total War game, any suggestions on which one to give a go?</p>
]]></content:encoded>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152605</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Sun, 01 Mar 2009 17:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152605</guid>
		<description>&lt;i&gt;Sinister: \pakistan’s only existed for about 60 years.

Now, I’d like to see a Pashtun faction…&lt;/i&gt;

Wow, it&#039;s almost as if you&#039;ve stumbled across the whole point of my post!</description>
		<content:encoded><![CDATA[<p><i>Sinister: \pakistan’s only existed for about 60 years.</p>
<p>Now, I’d like to see a Pashtun faction…</i></p>
<p>Wow, it&#8217;s almost as if you&#8217;ve stumbled across the whole point of my post!</p>
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152591</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Sun, 01 Mar 2009 16:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152591</guid>
		<description>Can someone tell me why the back rows of my army won&#039;t shoot even if they&#039;re within 20 yards of the enemy? It&#039;s VERY frustrating.</description>
		<content:encoded><![CDATA[<p>Can someone tell me why the back rows of my army won&#8217;t shoot even if they&#8217;re within 20 yards of the enemy? It&#8217;s VERY frustrating.</p>
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		<title>By: Spanish Technophobe</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152459</link>
		<dc:creator>Spanish Technophobe</dc:creator>
		<pubDate>Sun, 01 Mar 2009 03:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152459</guid>
		<description>Devil&#039;s advocate: it might be overwhelming but still dumb.  On the other hand, the other Empire games have been really smart (AI notwithstanding) so probably not.  Honestly, the Rome map was overwhelming for me, so this new one really isn&#039;t my game.</description>
		<content:encoded><![CDATA[<p>Devil&#8217;s advocate: it might be overwhelming but still dumb.  On the other hand, the other Empire games have been really smart (AI notwithstanding) so probably not.  Honestly, the Rome map was overwhelming for me, so this new one really isn&#8217;t my game.</p>
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152454</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Sun, 01 Mar 2009 02:24:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152454</guid>
		<description>Most of the reviewers sound overwhelmed when discussing the campaign map, so &quot;dumbed down&quot; probably doesn&#039;t apply.</description>
		<content:encoded><![CDATA[<p>Most of the reviewers sound overwhelmed when discussing the campaign map, so &#8220;dumbed down&#8221; probably doesn&#8217;t apply.</p>
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		<title>By: Conquests</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152414</link>
		<dc:creator>Conquests</dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152414</guid>
		<description>Im all for accessibility and glamour... but not if it&#039;s dumbed down, I still want complex gameplay.</description>
		<content:encoded><![CDATA[<p>Im all for accessibility and glamour&#8230; but not if it&#8217;s dumbed down, I still want complex gameplay.</p>
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	<item>
		<title>By: Conquests</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152413</link>
		<dc:creator>Conquests</dc:creator>
		<pubDate>Sat, 28 Feb 2009 21:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152413</guid>
		<description>Is the cited gameness of E:TW meant as honest enjoyment that makes you realize that &quot;simulations are unnededly meticulous&quot;, or is this accessible as in shallow at the expense of pure healthy depth of gameplay?

I don&#039;t know what people actually mean with &quot;this is a game not a simulation&quot;... what are both?</description>
		<content:encoded><![CDATA[<p>Is the cited gameness of E:TW meant as honest enjoyment that makes you realize that &#8220;simulations are unnededly meticulous&#8221;, or is this accessible as in shallow at the expense of pure healthy depth of gameplay?</p>
<p>I don&#8217;t know what people actually mean with &#8220;this is a game not a simulation&#8221;&#8230; what are both?</p>
]]></content:encoded>
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	<item>
		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152285</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sat, 28 Feb 2009 12:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152285</guid>
		<description>Sinister:  \pakistan&#039;s only existed for about 60 years.

Now, I&#039;d like to see a Pashtun faction...</description>
		<content:encoded><![CDATA[<p>Sinister:  \pakistan&#8217;s only existed for about 60 years.</p>
<p>Now, I&#8217;d like to see a Pashtun faction&#8230;</p>
]]></content:encoded>
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		<title>By: Frye</title>
		<link>http://www.rockpapershotgun.com/2009/02/27/eurokerthunked-empire-total-war-review/comment-page-2/#comment-152220</link>
		<dc:creator>Frye</dc:creator>
		<pubDate>Sat, 28 Feb 2009 08:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8489#comment-152220</guid>
		<description>Too bad they still didn&#039;t fix the pathfinding in cities thing. Actually, (in the old games) it wasn&#039;t really the pathfinding that was flawed but the annoying habit of soldiers to first walk to their spot in the formation (which might be covered by a building), before the group as a whole started moving. Nasty, when you are trying to retreat but your pikemen run TOWARDS the enemy archers. It&#039;s like the individual soldiers had no AI, only the groups did.</description>
		<content:encoded><![CDATA[<p>Too bad they still didn&#8217;t fix the pathfinding in cities thing. Actually, (in the old games) it wasn&#8217;t really the pathfinding that was flawed but the annoying habit of soldiers to first walk to their spot in the formation (which might be covered by a building), before the group as a whole started moving. Nasty, when you are trying to retreat but your pikemen run TOWARDS the enemy archers. It&#8217;s like the individual soldiers had no AI, only the groups did.</p>
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