<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: This Is The End: Tabula Raises Hell</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 14:51:08 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Larry</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-191404</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Tue, 19 May 2009 10:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-191404</guid>
		<description>I played TR for a few months last year. Reached level cap, got everything I wanted for my character and then the game got dull. So I decided to cancel my subscription and wait for updates. I was broken heated to come back and find out that it was shut down for good. I really miss that game and it makes me sad that&#039;s its gone. It&#039;s really depressing to be honest. I keep checking the net for any private servers or new news. :(

If I had the cash, I would make some kind of deal to buy the content to support at least 1 server and hire back some devs. Weather that be 1 million or not. TR was a very fun game! For the few months that I played, I wont ever forget Tabula Rasa. R.I.P.</description>
		<content:encoded><![CDATA[<p>I played TR for a few months last year. Reached level cap, got everything I wanted for my character and then the game got dull. So I decided to cancel my subscription and wait for updates. I was broken heated to come back and find out that it was shut down for good. I really miss that game and it makes me sad that&#8217;s its gone. It&#8217;s really depressing to be honest. I keep checking the net for any private servers or new news. :(</p>
<p>If I had the cash, I would make some kind of deal to buy the content to support at least 1 server and hire back some devs. Weather that be 1 million or not. TR was a very fun game! For the few months that I played, I wont ever forget Tabula Rasa. R.I.P.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-156230</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 09 Mar 2009 20:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-156230</guid>
		<description>Well, I have a different take on the end-game.  The dev&#039;s did a good job when they released the Earth instance.  It was playable at least part-way through even solo, but required a squad to get it done.  However, it was this playability that made it the most over-played, obsessively-played instance in the whole game!  Some of the other instances that cropped-up in the last few months (e.g. Epic Donn) were simply unplayable no matter how large your squad, and so were basically ignored --&gt; a waste of dev time.

The last few hours of the final battle were GREAT fun!  I wonder if that concentration of players all on one server might have made the game interesting enough to keep it afloat for a while longer (welll... without the lag, of course).</description>
		<content:encoded><![CDATA[<p>Well, I have a different take on the end-game.  The dev&#8217;s did a good job when they released the Earth instance.  It was playable at least part-way through even solo, but required a squad to get it done.  However, it was this playability that made it the most over-played, obsessively-played instance in the whole game!  Some of the other instances that cropped-up in the last few months (e.g. Epic Donn) were simply unplayable no matter how large your squad, and so were basically ignored &#8211;&gt; a waste of dev time.</p>
<p>The last few hours of the final battle were GREAT fun!  I wonder if that concentration of players all on one server might have made the game interesting enough to keep it afloat for a while longer (welll&#8230; without the lag, of course).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153744</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Wed, 04 Mar 2009 07:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153744</guid>
		<description>Not at all exaggerating, even a bit. One could argue that if the developers made a better game then it would have lasted. Perhaps they killed their own creation. 

Anyways, at least it went out interestingly. At least to me. I&#039;ll be waiting for the same thing when WoW eventually dies. I don&#039;t care too much either way, I am not much of an online gaming person.</description>
		<content:encoded><![CDATA[<p>Not at all exaggerating, even a bit. One could argue that if the developers made a better game then it would have lasted. Perhaps they killed their own creation. </p>
<p>Anyways, at least it went out interestingly. At least to me. I&#8217;ll be waiting for the same thing when WoW eventually dies. I don&#8217;t care too much either way, I am not much of an online gaming person.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Crucifixed</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153716</link>
		<dc:creator>Crucifixed</dc:creator>
		<pubDate>Wed, 04 Mar 2009 03:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153716</guid>
		<description>The reason some of you are feeling vaguely sad about Tabula Rasa&#039;s closure is because you were missing out. But this isn&#039;t like usual. You can&#039;t buy it on budget a few years from now and see what the fuss was about. You can&#039;t fire it up to refresh your memory. Because it&#039;s &lt;i&gt;gone&lt;/i&gt;, forever.

Of course it had flaws; chiefly of which being that it wasn&#039;t an MMO. But it was fun, and it was vibrant, and it cared more about you having a good time than keeping your subscription or keeping you grinding or whatever else the appeal of the certain megalith is that&#039;s got a stranglehold on the genre.

We never gave it a chance, and now it&#039;s dead. We&#039;re the murderers.</description>
		<content:encoded><![CDATA[<p>The reason some of you are feeling vaguely sad about Tabula Rasa&#8217;s closure is because you were missing out. But this isn&#8217;t like usual. You can&#8217;t buy it on budget a few years from now and see what the fuss was about. You can&#8217;t fire it up to refresh your memory. Because it&#8217;s <i>gone</i>, forever.</p>
<p>Of course it had flaws; chiefly of which being that it wasn&#8217;t an MMO. But it was fun, and it was vibrant, and it cared more about you having a good time than keeping your subscription or keeping you grinding or whatever else the appeal of the certain megalith is that&#8217;s got a stranglehold on the genre.</p>
<p>We never gave it a chance, and now it&#8217;s dead. We&#8217;re the murderers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dasleah</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153616</link>
		<dc:creator>Dasleah</dc:creator>
		<pubDate>Tue, 03 Mar 2009 22:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153616</guid>
		<description>@Rufus T. Firefly

I believe the beta ended with a massive invasion of Demons and the like.</description>
		<content:encoded><![CDATA[<p>@Rufus T. Firefly</p>
<p>I believe the beta ended with a massive invasion of Demons and the like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rufus T. Firefly</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153571</link>
		<dc:creator>Rufus T. Firefly</dc:creator>
		<pubDate>Tue, 03 Mar 2009 20:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153571</guid>
		<description>Didn&#039;t the WoW beta end with dragons sweeping over the world, killing everything? Or am I thinking of something else?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t the WoW beta end with dragons sweeping over the world, killing everything? Or am I thinking of something else?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153443</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153443</guid>
		<description>I played it for a bit the last month, and I found it to be a rather entertaining game. More to my liking than City of Heroes/Villains, but that may be because I&#039;m not that into superheroes.

The game had potential. It&#039;s only too bad that it never really bloomed.</description>
		<content:encoded><![CDATA[<p>I played it for a bit the last month, and I found it to be a rather entertaining game. More to my liking than City of Heroes/Villains, but that may be because I&#8217;m not that into superheroes.</p>
<p>The game had potential. It&#8217;s only too bad that it never really bloomed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153387</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Tue, 03 Mar 2009 14:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153387</guid>
		<description>@ DMJ

Oddly enough I feel the same. Even though I never played it, I feel strangely depressed about it&#039;s demise.</description>
		<content:encoded><![CDATA[<p>@ DMJ</p>
<p>Oddly enough I feel the same. Even though I never played it, I feel strangely depressed about it&#8217;s demise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153342</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Tue, 03 Mar 2009 12:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153342</guid>
		<description>Re:  &quot;2) When an MMO dies, everything that made it up basically vanishes. It’s not like calling it quits on a TV show or a comic book series; that stuff is still there. The end is much more permanent, in a way that has few parallels in our mass-media age.&quot;

Well.. this is a feature of a MMO. What you feel with the game is unique, and is not a experience that can be stored for later.  There are these the haved the privilege to be there, and these that not. And these that not will never be able to know something the others know.</description>
		<content:encoded><![CDATA[<p>Re:  &#8220;2) When an MMO dies, everything that made it up basically vanishes. It’s not like calling it quits on a TV show or a comic book series; that stuff is still there. The end is much more permanent, in a way that has few parallels in our mass-media age.&#8221;</p>
<p>Well.. this is a feature of a MMO. What you feel with the game is unique, and is not a experience that can be stored for later.  There are these the haved the privilege to be there, and these that not. And these that not will never be able to know something the others know.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: phil</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153335</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Tue, 03 Mar 2009 12:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153335</guid>
		<description>Frankly a desparte last stand, Earth&#039;s final free city shattering around me, an implacable wall of cyber alien titans advancing, a white hot mini-nuke rocket lancher in one hand and a well used chainsaw in the other, would be perhaps be my top real life death. Though I suspect skillful fallatio would also be involved</description>
		<content:encoded><![CDATA[<p>Frankly a desparte last stand, Earth&#8217;s final free city shattering around me, an implacable wall of cyber alien titans advancing, a white hot mini-nuke rocket lancher in one hand and a well used chainsaw in the other, would be perhaps be my top real life death. Though I suspect skillful fallatio would also be involved</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony Damiani</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153278</link>
		<dc:creator>Anthony Damiani</dc:creator>
		<pubDate>Tue, 03 Mar 2009 09:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153278</guid>
		<description>&quot;If I was an MMO-dev, I’d prefer it to shut it down while still having a few subscribers then letting them run with it for years on an end. &quot;

1) If you&#039;re the developer,  you&#039;re talking about losing your job, or the jobs of some people you work with if the thing shuts down. 
2) When an MMO dies, everything that made it up basically vanishes. It&#039;s not like calling it quits on a TV show or a comic book series; that stuff is still there. The end is much more permanent, in a way that has few parallels in our mass-media age.  
3)  These things, historically, appear to have been ended for the sole reason that they were no longer economically viable.  It&#039;s not really about what you&#039;d prefer; it&#039;s a business decision. 
------

Broken Symmetry: So the humans *won* the battle for Earth, then? This wasn&#039;t going out on a dark and bitter note?</description>
		<content:encoded><![CDATA[<p>&#8220;If I was an MMO-dev, I’d prefer it to shut it down while still having a few subscribers then letting them run with it for years on an end. &#8221;</p>
<p>1) If you&#8217;re the developer,  you&#8217;re talking about losing your job, or the jobs of some people you work with if the thing shuts down.<br />
2) When an MMO dies, everything that made it up basically vanishes. It&#8217;s not like calling it quits on a TV show or a comic book series; that stuff is still there. The end is much more permanent, in a way that has few parallels in our mass-media age.<br />
3)  These things, historically, appear to have been ended for the sole reason that they were no longer economically viable.  It&#8217;s not really about what you&#8217;d prefer; it&#8217;s a business decision.<br />
&#8212;&#8212;</p>
<p>Broken Symmetry: So the humans *won* the battle for Earth, then? This wasn&#8217;t going out on a dark and bitter note?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jesucristo</title>
		<link>http://www.rockpapershotgun.com/2009/03/02/tabula-raises-hell/comment-page-1/#comment-153265</link>
		<dc:creator>Jesucristo</dc:creator>
		<pubDate>Tue, 03 Mar 2009 09:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8580#comment-153265</guid>
		<description>IT was a bad game, like most of MMORPG or MMO. Ultima Online opened a new kind of games, but this genre did not evolve. Lack os history, static NPC&#039;s, repetitive quests, death worlds... I will not miss Tabula Rasa, but I hope Richard Garriot come back to create a MMORPG which makes us forget Ultima Online.</description>
		<content:encoded><![CDATA[<p>IT was a bad game, like most of MMORPG or MMO. Ultima Online opened a new kind of games, but this genre did not evolve. Lack os history, static NPC&#8217;s, repetitive quests, death worlds&#8230; I will not miss Tabula Rasa, but I hope Richard Garriot come back to create a MMORPG which makes us forget Ultima Online.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.251 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 14:53:01 -->
