By Kieron Gillen on March 3rd, 2009 at 6:36 pm.

Larrington mailed us to mention there’s some new possibly-real-possibly-not environment shots for Deus Ex 3 online over at the Eidos Forums. There’s not much more to say other than that. Er… the second one looks a lot like the concept art?


03/03/2009 at 18:37 FunkyLlama says:
So shall we start the arguing about dumbing down now or later?
03/03/2009 at 18:42 PeopleLikeFrank says:
Oh, by all means, now would be good.
03/03/2009 at 18:43 Larington says:
I’d say now to get it out of the way, but stuff like that just keeps on coming on.
I wonder, is there confusion over the different between simplifying and streamlining a design.
03/03/2009 at 18:46 Bantros says:
Second one does look like concept art. First one looks alright, nothing mind blowing
03/03/2009 at 18:47 A-Scale says:
It’s being done by Eidos? Of Kayne and Lynch fame? I think I might have to boycott this for moral as well as gameplay reasons.
03/03/2009 at 18:51 Larington says:
(Sighs)
I need to take a holiday from this Internet thing, the rampant cynicism is starting to get to me again.
03/03/2009 at 18:54 Dominic White says:
Normally a game has to come out before it pisses off the Angry Internet Men. DX3 has had them frothing since the moment it was announced.
I’ve seen people attempt to discuss this game on a dozen different forums. It never ends well, as the bitter little trolls will inevitably derail the thread by the 30th post.
03/03/2009 at 18:54 Theory says:
Two more, which have been confirmed as in-game.
03/03/2009 at 18:59 Pags says:
Finally we can confirm! Deus Ex 3 is to have rooms.
03/03/2009 at 18:59 PHeMoX says:
The engine certainly isn’t ‘last-generation’, that’s bs, but those screens are totally concept art. 100% certain they are.
03/03/2009 at 19:00 PHeMoX says:
@Theory: Confirmed my ass, those are concept art drawings. Give me a minute and I’ll figure out who made them, the style looks awfully familiar to me.
03/03/2009 at 19:01 armless says:
I think that it will be dumbed down to hell in order to sell well on consoles. Anyone who disagrees is wrong.
Theres an argument starter for ya.
03/03/2009 at 19:01 MartinX says:
@Dominic White: “Normally a game has to come out before it pisses off the Angry Internet Men.”
New to this internet thing are we?
I personally already have a hate list for games that haven’t even been announced yet.
03/03/2009 at 19:06 Theoban says:
@Pags – Dumbed DOWN rooms for console NOOBS more like. Look at them, 4 walls? Is it 1992 again? We of the PC require more walls, MORE!
03/03/2009 at 19:07 GeddoutofheerStalker says:
Martin X: “I personally already have a hate list for games that haven’t even been announced yet.”
Me too, Elite IV, for one…
Is it just me, or is DE3 taking a ENORMOUS amount of time to come out (It may just be my impatience)? We seem to get one or two good screenshots a year then it fades away into mystery again.
Deus Ex…Forever?
03/03/2009 at 19:09 Theory says:
So one of the game’s developers posting on the forums saying “yup, they’re real” doesn’t convince you? :-P
03/03/2009 at 19:10 solipsistnation says:
Hey, at least there’s no intrusive HUD in there.
03/03/2009 at 19:12 Tei says:
IMHO you don’t make this type of rich room for a RPG-ish game, or a exploration game. You make a room like this one, to put dozens of “generic elite soldiers” with uzi-ish weapons, and you give the player with another uzi-ish weapon and grenades. This room represents 10 minutes of shotting, maybe 15. Ok, maybe 10 minutes of shotting and 5 minutes reading notes, in a doom3 style. Anyway I can be wrong… but since Ubisoft is behind this, I think we will have a “FEAR-ish” generic console shotter. All with a cover system, and maybe even with one QTE.
03/03/2009 at 19:14 sinister agent says:
It has blue AND orange in. The nerds will not be happy with this shameless use of real colours.
03/03/2009 at 19:15 Pags says:
@Theoban: Poppycock, PC players require games to contain no walls! DX3 needs to take place in empty plains of nothingness. Maybe set it inside a black hole.
03/03/2009 at 19:18 Larington says:
A bit of background, the (Internal) development studio was setup based on the principle of longer term development projects of 18-24+ months instead of certain other games dev projects which can have as few as 9 months development time in some cases. I think DX3 may have had a lot more even than 18 months purely on pre-concept.
In any case, you can definately see that the environment design/construction is coming together, if nothing else.
The HUD is still being designed apparently, and was switched off via debug menu for the screenshots.
03/03/2009 at 19:19 bantros says:
@Theory, they don’t look real though, they look like concept art. And it’s a “community guy”, not a developer!
03/03/2009 at 19:21 Larington says:
The judgements of a publisher based purely on its previous titles amuses me, if cynicism be the food of the internet, moan on…
03/03/2009 at 19:23 Ian says:
I for one thing that screenshot at the top is far too colourful. What is it, some sort of lolfag or something?
03/03/2009 at 19:25 Larington says:
Needs more rainbows, tbh. Just to wind up the brown and grey obsessionists.
03/03/2009 at 19:29 Tei says:
Re: “Box room”
Is ironic you say that. Some mappers call “box rooms” to the typical maps some newbie mappers make.
This is a example:
http://darkmessiah.filefront.com/screenshots/File/71399/1
Re: DX3
I like this images, good quality, maybe more the lab room that the corridors, but he!.. nice work soo far!.
03/03/2009 at 19:33 Larington says:
Hehe, just think about all the fun you can have with that ramp.
You can climb up it. Down it. And walk/run/jump off the side! Hours of fun, surely? :-)
03/03/2009 at 19:42 PHeMoX says:
” @Theory: Confirmed my ass, those are concept art drawings. Give me a minute and I’ll figure out who made them, the style looks awfully familiar to me.
So one of the game’s developers posting on the forums saying “yup, they’re real” doesn’t convince you? :-P”
Judged by what I am looking at, those ‘screens’.. nope, it sure doesn’t. Besides, we all remember the Killzone 2 and Square Enix stuff, don’t we?
To be honest, I am fairly certain the one posting wasn’t the developer.
03/03/2009 at 19:47 Kieron Gillen says:
Rene works at Eidos Montreal.
KG
03/03/2009 at 19:54 Jeremy says:
I love blanket statements. Everything Eidos does is stupid. Any image that I see regarding Deus Ex 3 is guaranteed to be concept art that is PhotoPimped for industry buzz. I will even discover who PhotoPimped it. I’m that inside the system.
03/03/2009 at 19:54 JonFitt says:
Looks like concept art for a sewer, and a lab. Both are true to DE1 roots, and completely generic game locations.
I see nothing to complain about here.
Oh wait, look at the lack of specular reflections, and poor shadow map. No, no no. This is all wrong. DE3 has been dumbed down for low spec consoles.
03/03/2009 at 19:54 Larington says:
http://img502.imageshack.us/img502/2351/dx3screenshotlab01.jpg
http://i219.photobucket.com/albums/cc159/eternaltreasure/labs.jpg
Compare and contrast.
03/03/2009 at 20:01 Solario says:
More grayish-brown and grey backgrounds please. These colours are terrifying and confusing to me.
I am unfamiliar with the concepts; Would someone please explain “blue” and “red” to me?
03/03/2009 at 20:06 Jeremy says:
Blue and Red are unspeakable. They lead to dark temptations whose names s’hant be spoken.
03/03/2009 at 20:10 JonFitt says:
@Larington. What are we looking at here? Looks like some concept art, and a low-poly, simple textured implementation of said art.
03/03/2009 at 20:20 sinister agent says:
Blue and Red are unspeakable. They lead to dark temptations whose names s’hant be spoken.
You mean… purple?
Get back! I said nothing. Stay away! STAY AWAAAARGGH
03/03/2009 at 21:22 Larington says:
Its purely a response to claims that the render is the concept art, when it isn’t. That is unless the sneaky beggars got two concept artists to make extremely similar but different concept art just to wind people up.
03/03/2009 at 21:27 jpipesup says:
Does anyone else laugh that we are discussing DX3 being dumbed down for consoles…
We’re up to DirectX 10! (DX9 for most consoles)
DX3 is soo 1996 people!
Sorry, Developer joke…
03/03/2009 at 21:36 CrashT says:
DX3 is using the same engine as Tomb Raider: Underworld… I think I can accept those are in game renders.
03/03/2009 at 22:20 Kadayi says:
Looking good, but I really wish they’d dump that god awful font they are using, it’s dire.
03/03/2009 at 23:06 apnea says:
This game is supposedly being handled by fans of the original. Let’s hope they’re the kind of fans who spent some time thinking about what they liked in DX1, and not breathless crafters of fan service products.
03/03/2009 at 23:18 Jacques says:
Doesn’t look gritty enough.
03/03/2009 at 23:21 Gorgeras says:
By ‘fans of the original’ what they really mean is ‘fans of the last fifth of the original after you got regeneration maxed out’. It completely changed the game into a dull shooter, so I avoided installing that aug altogether on later playthroughs. But now that option is going to be removed altogether by ‘fans of the original’.
I’m guessing they are like ‘fans of classic literature’; they speak highly of it but have never actually read it.
03/03/2009 at 23:24 lumpi says:
Aren’t those screens indeed, pretty old? I could swear I’ve seen them before.
And there is always time to mention that dumbing down DX3 to yet another console-friendly, press-A-to-continue, inventory-less, linear FPS with no RPG elements… that would be a crime against humanity.
03/03/2009 at 23:28 Pags says:
I can’t believe no-one has found a way to say ‘what a shame’ yet.
03/03/2009 at 23:30 Bret says:
What a shame.
03/03/2009 at 23:34 Pags says:
YES!
03/03/2009 at 23:41 Donald Duck says:
Might be late to say this but both of those are definitely concepts. The first one could be an ingame render to start with but it has been heavily edited in Photoshop. The second one has gone so far from the original 3D render, which I assume was made in 3DS MAX or Maya, that it can only be classified as a painting at this stage. A pretty great painting at that. Nice art direction.
Or I’m blind.
03/03/2009 at 23:45 lumpi says:
PS: I love how one of the forum posters made fun of the dreadful Diablo3/We-are-addicted-to-gray-crap discussion that is already spreading about DX3 screens:
http://forums.eidosgames.com/showpost.php?p=909384&postcount=447
The art direction is nothing short of amazing. The best part about the game from what was announced so far. Better than Bioshock (and in a similar direction of awesomeness). Colors, my friends, get used to stimulating your eye’s cone cells again. The Saving Private Ryan desaturation style is over.
04/03/2009 at 00:00 Bankscam says:
I’m quite confident that only one of the following screens is concept art.
Concept Art – http://img396.imageshack.us/img396/660/deusex3mrnetbackground.jpg
In Engine – http://www.nowgamer.com/static/images/games/3906/31298_DX3_Screenshot_ServerRoom_02.jpg
In Engine – http://img140.imageshack.us/img140/8686/dx3screenshothallway01.jpg
In Engine – http://img502.imageshack.us/img502/2351/dx3screenshotlab01.jpg
I love the colour composition of the previous screen. Does the orange/blue lab shot remind anyone of Sin Episodes?
04/03/2009 at 01:45 v.dog says:
the in-game shots of the environment look like (concept) art? Nice. I just hope the rest of the game is as artistic.
04/03/2009 at 02:28 Über Nerd says:
…but does it have a rainbow farting unicorn?
04/03/2009 at 03:11 Jason Moyer says:
I don’t like how they’ve dumbed down the blue for all the color loving console tards.
04/03/2009 at 03:46 bhlaab says:
Yes, and most of the confusion is located inside Eidos Montreal from the looks of it.
04/03/2009 at 04:05 aaron says:
The colors frighten and enrage me.
04/03/2009 at 06:41 Icarus Tyler says:
Has anybody noticed that the first one (inevtiable sewer-level) bears a striking resemblance to a similar shot released before deus ex 2?
04/03/2009 at 07:11 Muzman says:
If they’re all in-game this is going to be one funny looking game.
I wonder when we’ll see some characters.
04/03/2009 at 11:23 Donald Duck says:
Bankscam: They all definitely look like concepts to me. But seeing how far games like the new Prince of Persia and Streetfighter 4 has come in terms of rendering something that looks like a digital painting, I might be wrong. My opinion is still that they’re all part painting, but we’ll see, I could well be wrong :)
04/03/2009 at 11:53 nabeel says:
This is most likely a screenshot, because we have a reverse angle of the same room. I would advise you guys to browse the forum for other images, there are some extremely high-res versions of the concept art so you can tell those apart at least.
04/03/2009 at 14:15 Über Nerd says:
I hope they play the colours as well in the game as they do in teasing shots. A rainbow farting unicorn arseploded in arcologies and labs and less colourful/16bit Quakeshitbrown in slums. As well as Normal places with, you know, the regular colours that fall in between…
04/03/2009 at 14:21 René says:
Hi all, yeah these are older images from some magazines that came out late last year. Larington had a good post where he compared the concept art with the in-game one.
04/03/2009 at 18:20 Donald Duck says:
nabeel – it’s common to use a 3D render to start with when doing concepts. It makes it easier to nail the perspective. That the image started out as a 3D render doesn’t make it more believable to be an _ingame_ render, it just means it was rendereded in 3D at some point.
04/03/2009 at 19:35 Muzman says:
I don’t dispute that they are in-game (although I’d expect concepts to look cooler actually, based on the earlier ones). It’s just that if they are in-game, it’s a funny looking game. The rendering is weirdly slick and cartoony like it’s been run through a watercolour filter, or they were print scans that have had heavy noise reduction (nb: not saying that’s what they are).
04/03/2009 at 20:56 Toby says:
Excitement with a heavy dose of scepticism, no doubt this is going to be made for consoles. I just hope they go the Bethesda direction, and make an awesome game that is equally good on PC and console, and doesn’t strip the complexity back massively as a design choice in ‘streamlining’ or ‘accessibility’
05/03/2009 at 04:54 BigRocks McHugenuts says:
05/03/2009 at 06:31 Pantsman says:
@Toby
Wait, you hope they go the Bethesda route, and not…the Bethesda route?