
Larrington mailed us to mention there’s some new possibly-real-possibly-not environment shots for Deus Ex 3 online over at the Eidos Forums. There’s not much more to say other than that. Er… the second one looks a lot like the concept art?
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the in-game shots of the environment look like (concept) art? Nice. I just hope the rest of the game is as artistic.
…but does it have a rainbow farting unicorn?
I don’t like how they’ve dumbed down the blue for all the color loving console tards.
Yes, and most of the confusion is located inside Eidos Montreal from the looks of it.
The colors frighten and enrage me.
Has anybody noticed that the first one (inevtiable sewer-level) bears a striking resemblance to a similar shot released before deus ex 2?
If they’re all in-game this is going to be one funny looking game.
I wonder when we’ll see some characters.
Bankscam: They all definitely look like concepts to me. But seeing how far games like the new Prince of Persia and Streetfighter 4 has come in terms of rendering something that looks like a digital painting, I might be wrong. My opinion is still that they’re all part painting, but we’ll see, I could well be wrong :)
This is most likely a screenshot, because we have a reverse angle of the same room. I would advise you guys to browse the forum for other images, there are some extremely high-res versions of the concept art so you can tell those apart at least.
I hope they play the colours as well in the game as they do in teasing shots. A rainbow farting unicorn arseploded in arcologies and labs and less colourful/16bit Quakeshitbrown in slums. As well as Normal places with, you know, the regular colours that fall in between…
Hi all, yeah these are older images from some magazines that came out late last year. Larington had a good post where he compared the concept art with the in-game one.
nabeel – it’s common to use a 3D render to start with when doing concepts. It makes it easier to nail the perspective. That the image started out as a 3D render doesn’t make it more believable to be an _ingame_ render, it just means it was rendereded in 3D at some point.
I don’t dispute that they are in-game (although I’d expect concepts to look cooler actually, based on the earlier ones). It’s just that if they are in-game, it’s a funny looking game. The rendering is weirdly slick and cartoony like it’s been run through a watercolour filter, or they were print scans that have had heavy noise reduction (nb: not saying that’s what they are).
Excitement with a heavy dose of scepticism, no doubt this is going to be made for consoles. I just hope they go the Bethesda direction, and make an awesome game that is equally good on PC and console, and doesn’t strip the complexity back massively as a design choice in ’streamlining’ or ‘accessibility’
@Toby
Wait, you hope they go the Bethesda route, and not…the Bethesda route?