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	<title>Comments on: Deus Ex 3 Pickytures</title>
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	<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/</link>
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-154191</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Thu, 05 Mar 2009 06:31:16 +0000</pubDate>
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		<description>@Toby
Wait, you hope they go the Bethesda route, and not...the Bethesda route?</description>
		<content:encoded><![CDATA[<p>@Toby<br />
Wait, you hope they go the Bethesda route, and not&#8230;the Bethesda route?
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		<title>By: BigRocks McHugenuts</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-154184</link>
		<dc:creator>BigRocks McHugenuts</dc:creator>
		<pubDate>Thu, 05 Mar 2009 04:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8627#comment-154184</guid>
		<description>&lt;blockquote&gt;Its purely a response to claims that the render is the concept art, when it isn’t. That is unless the sneaky beggars got two concept artists to make extremely similar but different concept art just to wind people up.&lt;blockquote&gt;

Heh. When gamers think developers would waste time and money creating a second lot of concept art similar to earlier concept art that they can then try to pass off as screenshots, it&#039;s no wonder developers feel the need to dumb down games.&lt;/blockquote&gt;&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<blockquote><p>Its purely a response to claims that the render is the concept art, when it isn’t. That is unless the sneaky beggars got two concept artists to make extremely similar but different concept art just to wind people up.<br />
<blockquote>
<p>Heh. When gamers think developers would waste time and money creating a second lot of concept art similar to earlier concept art that they can then try to pass off as screenshots, it&#8217;s no wonder developers feel the need to dumb down games.</p></blockquote>
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		<title>By: Toby</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-154083</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Wed, 04 Mar 2009 20:56:57 +0000</pubDate>
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		<description>Excitement with a heavy dose of scepticism, no doubt this is going to be made for consoles.  I just hope they go the Bethesda direction, and make an awesome game that is equally good on PC and console, and doesn&#039;t strip the complexity back massively as a design choice in &#039;streamlining&#039; or &#039;accessibility&#039;</description>
		<content:encoded><![CDATA[<p>Excitement with a heavy dose of scepticism, no doubt this is going to be made for consoles.  I just hope they go the Bethesda direction, and make an awesome game that is equally good on PC and console, and doesn&#8217;t strip the complexity back massively as a design choice in &#8216;streamlining&#8217; or &#8216;accessibility&#8217;
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-154054</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8627#comment-154054</guid>
		<description>I don&#039;t dispute that they are in-game (although I&#039;d expect concepts to look cooler actually, based on the earlier ones).  It&#039;s just that if they are in-game, it&#039;s a funny looking game.  The rendering is weirdly slick and cartoony like it&#039;s been run through a watercolour filter, or they were print scans that have had heavy noise reduction (nb: not saying that&#039;s what they are).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t dispute that they are in-game (although I&#8217;d expect concepts to look cooler actually, based on the earlier ones).  It&#8217;s just that if they are in-game, it&#8217;s a funny looking game.  The rendering is weirdly slick and cartoony like it&#8217;s been run through a watercolour filter, or they were print scans that have had heavy noise reduction (nb: not saying that&#8217;s what they are).
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		<title>By: Donald Duck</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-154028</link>
		<dc:creator>Donald Duck</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8627#comment-154028</guid>
		<description>nabeel - it&#039;s common to use a 3D render to start with when doing concepts. It makes it easier to nail the perspective. That the image started out as a 3D render doesn&#039;t make it more believable to be an _ingame_ render, it just means it was rendereded in 3D at some point.</description>
		<content:encoded><![CDATA[<p>nabeel &#8211; it&#8217;s common to use a 3D render to start with when doing concepts. It makes it easier to nail the perspective. That the image started out as a 3D render doesn&#8217;t make it more believable to be an _ingame_ render, it just means it was rendereded in 3D at some point.
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		<title>By: René</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153902</link>
		<dc:creator>René</dc:creator>
		<pubDate>Wed, 04 Mar 2009 14:21:34 +0000</pubDate>
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		<description>Hi all, yeah these are older images from some magazines that came out late last year. Larington had a good post where he compared the concept art with the in-game one.</description>
		<content:encoded><![CDATA[<p>Hi all, yeah these are older images from some magazines that came out late last year. Larington had a good post where he compared the concept art with the in-game one.
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		<title>By: Über Nerd</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153899</link>
		<dc:creator>Über Nerd</dc:creator>
		<pubDate>Wed, 04 Mar 2009 14:15:21 +0000</pubDate>
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		<description>I hope they play the colours as well in the game as they do in teasing shots. A rainbow farting unicorn arseploded in arcologies and labs and less colourful/16bit Quakeshitbrown in slums. As well as Normal places with, you know, the regular colours that fall in between...</description>
		<content:encoded><![CDATA[<p>I hope they play the colours as well in the game as they do in teasing shots. A rainbow farting unicorn arseploded in arcologies and labs and less colourful/16bit Quakeshitbrown in slums. As well as Normal places with, you know, the regular colours that fall in between&#8230;
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		<title>By: nabeel</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153821</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Wed, 04 Mar 2009 11:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8627#comment-153821</guid>
		<description>&lt;a href=&quot;http://img502.imageshack.us/img502/2351/dx3screenshotlab01.jpg&quot; rel=&quot;nofollow&quot;&gt;This&lt;/a&gt; is most likely a screenshot, because we have a &lt;a href=&quot;http://i39.tinypic.com/2l8cbur.jpg&quot; rel=&quot;nofollow&quot;&gt;reverse angle of the same room&lt;/a&gt;. I would advise you guys to browse the forum for other images, there are some extremely high-res versions of the concept art so you can tell those apart at least.</description>
		<content:encoded><![CDATA[<p><a href="http://img502.imageshack.us/img502/2351/dx3screenshotlab01.jpg" rel="nofollow">This</a> is most likely a screenshot, because we have a <a href="http://i39.tinypic.com/2l8cbur.jpg" rel="nofollow">reverse angle of the same room</a>. I would advise you guys to browse the forum for other images, there are some extremely high-res versions of the concept art so you can tell those apart at least.
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		<title>By: Donald Duck</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153801</link>
		<dc:creator>Donald Duck</dc:creator>
		<pubDate>Wed, 04 Mar 2009 11:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8627#comment-153801</guid>
		<description>Bankscam: They all definitely look like concepts to me. But seeing how far games like the new Prince of Persia and Streetfighter 4 has come in terms of rendering something that looks like a digital painting, I might be wrong. My opinion is still that they&#039;re all part painting, but we&#039;ll see, I could well be wrong :)</description>
		<content:encoded><![CDATA[<p>Bankscam: They all definitely look like concepts to me. But seeing how far games like the new Prince of Persia and Streetfighter 4 has come in terms of rendering something that looks like a digital painting, I might be wrong. My opinion is still that they&#8217;re all part painting, but we&#8217;ll see, I could well be wrong :)
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153745</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Wed, 04 Mar 2009 07:11:50 +0000</pubDate>
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		<description>If they&#039;re all in-game this is going to be one funny looking game.
I wonder when we&#039;ll see some characters.</description>
		<content:encoded><![CDATA[<p>If they&#8217;re all in-game this is going to be one funny looking game.<br />
I wonder when we&#8217;ll see some characters.
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		<title>By: Icarus Tyler</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153737</link>
		<dc:creator>Icarus Tyler</dc:creator>
		<pubDate>Wed, 04 Mar 2009 06:41:58 +0000</pubDate>
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		<description>Has anybody noticed that the first one (inevtiable sewer-level) bears a striking resemblance to a similar shot released before deus ex 2?</description>
		<content:encoded><![CDATA[<p>Has anybody noticed that the first one (inevtiable sewer-level) bears a striking resemblance to a similar shot released before deus ex 2?
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		<title>By: aaron</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/deus-ex-3-pickytures/#comment-153717</link>
		<dc:creator>aaron</dc:creator>
		<pubDate>Wed, 04 Mar 2009 04:05:07 +0000</pubDate>
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		<description>The colors frighten and enrage me.</description>
		<content:encoded><![CDATA[<p>The colors frighten and enrage me.
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