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	<title>Comments on: From The Vault: Maugeter NWN Mod Complete</title>
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	<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/</link>
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		<title>By: Inayity</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-161902</link>
		<dc:creator>Inayity</dc:creator>
		<pubDate>Sun, 22 Mar 2009 20:21:55 +0000</pubDate>
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		<description>As far as I am concerned, if you view NWN as just the campaigns that come with the game you&#039;re missing more than 99% of what Neverwinter Nights is capable of.  That&#039;s no hyperbole.

Whether its the thousands of user-created modules, incredible content packs like CEP 2.2, game-expanding packs like the PRC (which gives you over 100 fully-fleshed-out Prestige Classes), the Online Experience (which provides every possible spectrum of gameplay- from Fearun to Grayhawk to Modern D20 to hardcore BDSM adult erotic servers) or the NWN Toolset which allows you to make your own worlds, on stories, own servers it&#039;s got something for everyone.

And it retails for $20, no monthly charge or anything else wacky like that.

Best RPG deal. Ever.</description>
		<content:encoded><![CDATA[<p>As far as I am concerned, if you view NWN as just the campaigns that come with the game you&#8217;re missing more than 99% of what Neverwinter Nights is capable of.  That&#8217;s no hyperbole.</p>
<p>Whether its the thousands of user-created modules, incredible content packs like CEP 2.2, game-expanding packs like the PRC (which gives you over 100 fully-fleshed-out Prestige Classes), the Online Experience (which provides every possible spectrum of gameplay- from Fearun to Grayhawk to Modern D20 to hardcore BDSM adult erotic servers) or the NWN Toolset which allows you to make your own worlds, on stories, own servers it&#8217;s got something for everyone.</p>
<p>And it retails for $20, no monthly charge or anything else wacky like that.</p>
<p>Best RPG deal. Ever.
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		<title>By: Zoop</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-156096</link>
		<dc:creator>Zoop</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:50:02 +0000</pubDate>
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		<description>Its better than NWN 2 which happens to be plagued with problems after problems, simply put the game has been broken since its release. Doesn&#039;t work right all saves eventually crash the game, the story has to be the worst piece of crap ever to spark an rpg. I have seen worse rpg&#039;s but this takes the cake, just plain avoid NWN2 and its expansions don&#039;t believe me look at their forum for a list of unresolved problems. The editor for NWN2 is BS Obsidian claims its the same stuff they used to create the game, I doubt that very much its full of holes, memory leaks and incomplete or non working assets.</description>
		<content:encoded><![CDATA[<p>Its better than NWN 2 which happens to be plagued with problems after problems, simply put the game has been broken since its release. Doesn&#8217;t work right all saves eventually crash the game, the story has to be the worst piece of crap ever to spark an rpg. I have seen worse rpg&#8217;s but this takes the cake, just plain avoid NWN2 and its expansions don&#8217;t believe me look at their forum for a list of unresolved problems. The editor for NWN2 is BS Obsidian claims its the same stuff they used to create the game, I doubt that very much its full of holes, memory leaks and incomplete or non working assets.
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		<title>By: Tangotango</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-155020</link>
		<dc:creator>Tangotango</dc:creator>
		<pubDate>Fri, 06 Mar 2009 17:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8632#comment-155020</guid>
		<description>Really glad to hear that this has been released; I remember playing the demo a million years ago and enjoying it hugely.  If I were ever a developer of RPGs I&#039;d probably steal a load of ideas from it, which I guess is a compliment.</description>
		<content:encoded><![CDATA[<p>Really glad to hear that this has been released; I remember playing the demo a million years ago and enjoying it hugely.  If I were ever a developer of RPGs I&#8217;d probably steal a load of ideas from it, which I guess is a compliment.
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		<title>By: Jaxtrasi</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154987</link>
		<dc:creator>Jaxtrasi</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8632#comment-154987</guid>
		<description>Good news! In the version I&#039;m working on at the moment (1.0.2), Joranj, Hat Stand, Whykaytee and Lucian nee Hans have been restored to their former glory. Sort of.</description>
		<content:encoded><![CDATA[<p>Good news! In the version I&#8217;m working on at the moment (1.0.2), Joranj, Hat Stand, Whykaytee and Lucian nee Hans have been restored to their former glory. Sort of.
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		<title>By: Jonathan Strange</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154196</link>
		<dc:creator>Jonathan Strange</dc:creator>
		<pubDate>Thu, 05 Mar 2009 07:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8632#comment-154196</guid>
		<description>Good timing, I was just finishing up a campaign from another NWN mod and wondering what mod to download and give a try next when I spotted this topic. Already downloaded and installed.

On a related note I&#039;ve been trying to put together my own mod for NWN2 for awhile now but frankly just don&#039;t think I have the patience for it. I&#039;m tempted to simply push it aside for now, not because the NWN2 editor is bad by any means, but simply because I&#039;ve not the patience to create all the areas I&#039;d want to when there are just so many little details involved with the much more complex areas possible with the second games engine. Creating a beautiful outdoor area? Grand, helps set the mood. But it&#039;s also *hard*.

I salute those with more patience than I who actually manage to finish mods once they&#039;ve started them!</description>
		<content:encoded><![CDATA[<p>Good timing, I was just finishing up a campaign from another NWN mod and wondering what mod to download and give a try next when I spotted this topic. Already downloaded and installed.</p>
<p>On a related note I&#8217;ve been trying to put together my own mod for NWN2 for awhile now but frankly just don&#8217;t think I have the patience for it. I&#8217;m tempted to simply push it aside for now, not because the NWN2 editor is bad by any means, but simply because I&#8217;ve not the patience to create all the areas I&#8217;d want to when there are just so many little details involved with the much more complex areas possible with the second games engine. Creating a beautiful outdoor area? Grand, helps set the mood. But it&#8217;s also *hard*.</p>
<p>I salute those with more patience than I who actually manage to finish mods once they&#8217;ve started them!
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		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154172</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Thu, 05 Mar 2009 03:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8632#comment-154172</guid>
		<description>NWN1 remains mostly associated with good memories for me due to basically one thing: Adam Miller&#039;s modules.  The Shadowlords campaign was quite good, the Dreamcatcher campaign was jawdropping the first time through, and Demon probably took that toolkit to its limits in some ways.  I&#039;ll have to dig up NWN from somewhere to give this a shot.</description>
		<content:encoded><![CDATA[<p>NWN1 remains mostly associated with good memories for me due to basically one thing: Adam Miller&#8217;s modules.  The Shadowlords campaign was quite good, the Dreamcatcher campaign was jawdropping the first time through, and Demon probably took that toolkit to its limits in some ways.  I&#8217;ll have to dig up NWN from somewhere to give this a shot.
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		<title>By: Jaxtrasi</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154145</link>
		<dc:creator>Jaxtrasi</dc:creator>
		<pubDate>Thu, 05 Mar 2009 00:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8632#comment-154145</guid>
		<description>The NWN1 OC is an awful single player module.

In multiplayer, bizarrely, it works really well. We found that in multiplayer you don&#039;t have time for plot or cleverness, and what you really need is a module that doesn&#039;t break. I&#039;m proud of Maugeter&#039;s standard of polish, but by comparison the NWN OC is unbreakable. When one of your friends thinks it&#039;s funny to fireball NPCs and another one is doing his best to break the module by using his familiar to push himself through a plot door, you really need something that solid.

So. Not saying it&#039;s that much good use of your time, but if the idea of 4-6 player co-op D&amp;D appeals, you could do a lot worse than NWN&#039;s OC. Everything that makes it bad in single player makes it alright multiplayer. Well, everything except the dragging on a bit, but who ever &lt;em&gt;finished&lt;/em&gt; a multiplayer coop game?</description>
		<content:encoded><![CDATA[<p>The NWN1 OC is an awful single player module.</p>
<p>In multiplayer, bizarrely, it works really well. We found that in multiplayer you don&#8217;t have time for plot or cleverness, and what you really need is a module that doesn&#8217;t break. I&#8217;m proud of Maugeter&#8217;s standard of polish, but by comparison the NWN OC is unbreakable. When one of your friends thinks it&#8217;s funny to fireball NPCs and another one is doing his best to break the module by using his familiar to push himself through a plot door, you really need something that solid.</p>
<p>So. Not saying it&#8217;s that much good use of your time, but if the idea of 4-6 player co-op D&amp;D appeals, you could do a lot worse than NWN&#8217;s OC. Everything that makes it bad in single player makes it alright multiplayer. Well, everything except the dragging on a bit, but who ever <em>finished</em> a multiplayer coop game?
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154120</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Wed, 04 Mar 2009 23:12:36 +0000</pubDate>
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		<description>Comparing the NWN2 OC to the NWN1 OC is to do a grave and dramatic disservice to the NWN2 OC. NWN2&#039;s campaign is by no means as good as Mask of the Betrayer&#039;s or many of the better NWN1 fan modules, but I found it quite enjoyable with some nice touches here and there. NWN1&#039;s OC (which, to my shame, I finished) was -awful-. One of the worst RPG campaigns I have ever played. Absolutely mindless writing, no choices of consequence, incredibly dull main plot that was essentially one rendition of find/kill these three or four foozles after another...yeugh.</description>
		<content:encoded><![CDATA[<p>Comparing the NWN2 OC to the NWN1 OC is to do a grave and dramatic disservice to the NWN2 OC. NWN2&#8242;s campaign is by no means as good as Mask of the Betrayer&#8217;s or many of the better NWN1 fan modules, but I found it quite enjoyable with some nice touches here and there. NWN1&#8242;s OC (which, to my shame, I finished) was -awful-. One of the worst RPG campaigns I have ever played. Absolutely mindless writing, no choices of consequence, incredibly dull main plot that was essentially one rendition of find/kill these three or four foozles after another&#8230;yeugh.
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		<title>By: pharm</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154079</link>
		<dc:creator>pharm</dc:creator>
		<pubDate>Wed, 04 Mar 2009 20:45:59 +0000</pubDate>
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		<description>I think that&#039;s what I meant too :)

Hmm. The triple pack is a whole 7 quid on Amazon.</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s what I meant too :)</p>
<p>Hmm. The triple pack is a whole 7 quid on Amazon.
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154062</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:50:50 +0000</pubDate>
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		<description>&lt;blockquote&gt;You mean NWN was worth playing? I barely got past the Intro before giving up in disgust. Really didn’t grab me at all.&lt;/blockquote&gt;
No, that&#039;s not what I&#039;m saying. I&#039;m saying skip the campaign. Go to the NWVault and get the real point of NWN.</description>
		<content:encoded><![CDATA[<blockquote><p>You mean NWN was worth playing? I barely got past the Intro before giving up in disgust. Really didn’t grab me at all.</p></blockquote>
<p>No, that&#8217;s not what I&#8217;m saying. I&#8217;m saying skip the campaign. Go to the NWVault and get the real point of NWN.
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		<title>By: pharm</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154055</link>
		<dc:creator>pharm</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:38:45 +0000</pubDate>
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		<description>caesarbear: You mean NWN was worth playing? I barely got past the Intro before giving up in disgust. Really didn&#039;t grab me at all.</description>
		<content:encoded><![CDATA[<p>caesarbear: You mean NWN was worth playing? I barely got past the Intro before giving up in disgust. Really didn&#8217;t grab me at all.
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/from-the-vault-maugeter-nwn-mod-complete/#comment-154053</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:27:14 +0000</pubDate>
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		<description>Those who just played the official campaign, completely missed out on NWN. I&#039;ll go copy-paste my nwn primer in the forums, for those who want to learn more.

And no, Dragon Age will not have a module design toolset like NWN. Modifying Dragon Age will be like modding any other RPG, like Oblivion. The NWN games are a completely different kind of toolset, designed so that anyone can build their own unique adventure. Anyone with enough commitment and perseverance that is. Well done Jaxtrasi.</description>
		<content:encoded><![CDATA[<p>Those who just played the official campaign, completely missed out on NWN. I&#8217;ll go copy-paste my nwn primer in the forums, for those who want to learn more.</p>
<p>And no, Dragon Age will not have a module design toolset like NWN. Modifying Dragon Age will be like modding any other RPG, like Oblivion. The NWN games are a completely different kind of toolset, designed so that anyone can build their own unique adventure. Anyone with enough commitment and perseverance that is. Well done Jaxtrasi.
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