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	<title>Comments on: Look At Those Tentacles: Blush Is Live</title>
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	<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/</link>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-156243</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 09 Mar 2009 21:01:09 +0000</pubDate>
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		<description>Am I the only person who prefers Flow? I like Blush a lot, but the time limit is frustrating and I love the way your creature evolves in Flow - you feel like a real badass when you&#039;ve eaten enough and it really drives the one-more-level-down itch. The visual feedback from collecting eggs just isn&#039;t as enticing in Blush.</description>
		<content:encoded><![CDATA[<p>Am I the only person who prefers Flow? I like Blush a lot, but the time limit is frustrating and I love the way your creature evolves in Flow &#8211; you feel like a real badass when you&#8217;ve eaten enough and it really drives the one-more-level-down itch. The visual feedback from collecting eggs just isn&#8217;t as enticing in Blush.
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		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153955</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Wed, 04 Mar 2009 16:04:19 +0000</pubDate>
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		<description>woo hoo, 7th on third try. a sea dragon fell into my cave</description>
		<content:encoded><![CDATA[<p>woo hoo, 7th on third try. a sea dragon fell into my cave
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		<title>By: Valarauka</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153807</link>
		<dc:creator>Valarauka</dc:creator>
		<pubDate>Wed, 04 Mar 2009 11:34:44 +0000</pubDate>
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		<description>The tracks from the game can be downloaded from the artist&#039;s website here: http://dbsoundworks.com/index.php?page=blush
They are quite excellent, as is his other work.

The game rocks; I too think it&#039;s their best work (like it way more than Minotaur).</description>
		<content:encoded><![CDATA[<p>The tracks from the game can be downloaded from the artist&#8217;s website here: <a href="http://dbsoundworks.com/index.php?page=blush" rel="nofollow">http://dbsoundworks.com/index.php?page=blush</a><br />
They are quite excellent, as is his other work.</p>
<p>The game rocks; I too think it&#8217;s their best work (like it way more than Minotaur).
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153790</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 04 Mar 2009 11:12:13 +0000</pubDate>
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		<description>Holy fish cakes, I just got like a bazillion points for killing a sea dragon in some fancy fashion. I got like 3 achievements for it which might help me work out what I did but I don&#039;t know where to find them.

I&#039;m not sure how their tables work, because I&#039;m apparently 14th today and all-time in the &quot;Ranking&quot; box, but the &quot;Leaderboard&quot; box has me at #41. Which is still good.</description>
		<content:encoded><![CDATA[<p>Holy fish cakes, I just got like a bazillion points for killing a sea dragon in some fancy fashion. I got like 3 achievements for it which might help me work out what I did but I don&#8217;t know where to find them.</p>
<p>I&#8217;m not sure how their tables work, because I&#8217;m apparently 14th today and all-time in the &#8220;Ranking&#8221; box, but the &#8220;Leaderboard&#8221; box has me at #41. Which is still good.
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153690</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Wed, 04 Mar 2009 01:51:19 +0000</pubDate>
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		<description>&quot;This just leaves me with bad flashbacks of trying to use the Dumptruck in Blast Corps…&quot;

Funny you should say that, because that&#039;s the first thing I thought of as well.  It gave me a sense of stark contrast, though.  Whereas the stupid dump-truck was awkward and fussy to use I was amazed at how intuitive arcing my tentacles around was.  Flashbang managed a control interface which felt just right in a tiny development time- many many games don&#039;t get that right in 2+ years.</description>
		<content:encoded><![CDATA[<p>&#8220;This just leaves me with bad flashbacks of trying to use the Dumptruck in Blast Corps…&#8221;</p>
<p>Funny you should say that, because that&#8217;s the first thing I thought of as well.  It gave me a sense of stark contrast, though.  Whereas the stupid dump-truck was awkward and fussy to use I was amazed at how intuitive arcing my tentacles around was.  Flashbang managed a control interface which felt just right in a tiny development time- many many games don&#8217;t get that right in 2+ years.
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		<title>By: Nero</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153536</link>
		<dc:creator>Nero</dc:creator>
		<pubDate>Tue, 03 Mar 2009 19:30:36 +0000</pubDate>
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		<description>Wonderful game. Fun to play, nice to look at and the music is fantastic. Hope there&#039;s a way to play longer time some day because it&#039;s a game that I want to play and play to grow and row.</description>
		<content:encoded><![CDATA[<p>Wonderful game. Fun to play, nice to look at and the music is fantastic. Hope there&#8217;s a way to play longer time some day because it&#8217;s a game that I want to play and play to grow and row.
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		<title>By: RothnieB</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153485</link>
		<dc:creator>RothnieB</dc:creator>
		<pubDate>Tue, 03 Mar 2009 18:39:32 +0000</pubDate>
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		<description>Awesome game but the 4 minute time limit is too short ! 

I just wanna keep playing for hours on end until I have mile long tentacles and travel at the speed of sound.</description>
		<content:encoded><![CDATA[<p>Awesome game but the 4 minute time limit is too short ! </p>
<p>I just wanna keep playing for hours on end until I have mile long tentacles and travel at the speed of sound.
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153451</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:28:24 +0000</pubDate>
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		<description>I like this, a lot. It&#039;s probably the game of theirs I&#039;ve enjoyed the most, so far. I&#039;ll have to echo what Bill Meltsner said, though, and that I would really appreciate a mode without the time limit.</description>
		<content:encoded><![CDATA[<p>I like this, a lot. It&#8217;s probably the game of theirs I&#8217;ve enjoyed the most, so far. I&#8217;ll have to echo what Bill Meltsner said, though, and that I would really appreciate a mode without the time limit.
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		<title>By: Lim-Dul</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153448</link>
		<dc:creator>Lim-Dul</dc:creator>
		<pubDate>Tue, 03 Mar 2009 17:20:44 +0000</pubDate>
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		<description>@Matthew - confirming the GF8/DX10/Vista/whatever fix. ;-)
Sweet distortion effects! I didn&#039;t know what I was missing out on with medium quality. ^^
Love the game. :-D</description>
		<content:encoded><![CDATA[<p>@Matthew &#8211; confirming the GF8/DX10/Vista/whatever fix. ;-)<br />
Sweet distortion effects! I didn&#8217;t know what I was missing out on with medium quality. ^^<br />
Love the game. :-D
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153402</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 03 Mar 2009 15:39:02 +0000</pubDate>
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		<description>Yup - Hammerfall minus gravity. Also Pendulumania and especially parts of &lt;a href=&quot;http://www.rockpapershotgun.com/2008/08/26/games-not-to-show-your-mother/&quot; rel=&quot;nofollow&quot;&gt;Coil&lt;/a&gt;.

It might be nice to have a tooltip or whatever about the damage model; I spent a couple minutes trying to get &#039;better&#039; at attacking before I figured out that you break your tentacles no matter what when they flash. I had interpreted &#039;watch out when enemies flash&#039; as meaning they were about to attack, which is also true.</description>
		<content:encoded><![CDATA[<p>Yup &#8211; Hammerfall minus gravity. Also Pendulumania and especially parts of <a href="http://www.rockpapershotgun.com/2008/08/26/games-not-to-show-your-mother/" rel="nofollow">Coil</a>.</p>
<p>It might be nice to have a tooltip or whatever about the damage model; I spent a couple minutes trying to get &#8216;better&#8217; at attacking before I figured out that you break your tentacles no matter what when they flash. I had interpreted &#8216;watch out when enemies flash&#8217; as meaning they were about to attack, which is also true.
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		<title>By: BooleanBob</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153400</link>
		<dc:creator>BooleanBob</dc:creator>
		<pubDate>Tue, 03 Mar 2009 15:35:42 +0000</pubDate>
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		<description>Easily my favourite game from these guys so far. Up &#039;til now, I&#039;ve suspected flashbang of coming up with entertaining sounding names and deriving the entirity of their design from these funny sounding phrases. It&#039;s proposterous to assume they are, of course, but here is a game that is unequivocally without a lame-joke crutch for people to delight in and to get in the way of your impressions of a game. If your milk-wet notsrils are still snorting exhortations of glee at the very concept of a minatour (that&#039;s a bull, right!) working in a china shop, your potential disappointment at a game very light on effective action or strategy or even decent sight gags for that matter is going to be somewhat mollified.

There I go again, with my grumble trousers on. I thought this got on with the business of being a &lt;i&gt;game&lt;/i&gt; quite splendidly, with the achingly beautiful aesthetic and most other concept-related guff merely a topping to meaty game pie. Ultimately I suspect that the time limit and the graceful-as-fuck motion of your charater combine to belie what seems may be a fairly shallow game, combo-hunting megascores aside, but I don&#039;t want to begrudge them that because it &lt;i&gt;was&lt;/i&gt; fun and I had a lot of fun playing it.</description>
		<content:encoded><![CDATA[<p>Easily my favourite game from these guys so far. Up &#8217;til now, I&#8217;ve suspected flashbang of coming up with entertaining sounding names and deriving the entirity of their design from these funny sounding phrases. It&#8217;s proposterous to assume they are, of course, but here is a game that is unequivocally without a lame-joke crutch for people to delight in and to get in the way of your impressions of a game. If your milk-wet notsrils are still snorting exhortations of glee at the very concept of a minatour (that&#8217;s a bull, right!) working in a china shop, your potential disappointment at a game very light on effective action or strategy or even decent sight gags for that matter is going to be somewhat mollified.</p>
<p>There I go again, with my grumble trousers on. I thought this got on with the business of being a <i>game</i> quite splendidly, with the achingly beautiful aesthetic and most other concept-related guff merely a topping to meaty game pie. Ultimately I suspect that the time limit and the graceful-as-fuck motion of your charater combine to belie what seems may be a fairly shallow game, combo-hunting megascores aside, but I don&#8217;t want to begrudge them that because it <i>was</i> fun and I had a lot of fun playing it.
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/look-at-those-tentacles-blush-is-live/#comment-153399</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Tue, 03 Mar 2009 15:34:22 +0000</pubDate>
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		<description>So no-one thought this became horribly repetitive after the first annoyingly interrupted go? Must just be me. Well done on keeping the planned dev time, though.</description>
		<content:encoded><![CDATA[<p>So no-one thought this became horribly repetitive after the first annoyingly interrupted go? Must just be me. Well done on keeping the planned dev time, though.
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