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	<title>Comments on: O.L.D.E.R.: Alpha STALKER released for free</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 18:50:45 +0000</lastBuildDate>
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		<title>By: StalkerFan</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-165941</link>
		<dc:creator>StalkerFan</dc:creator>
		<pubDate>Sun, 29 Mar 2009 19:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-165941</guid>
		<description>Well,when i first saw stalker (i live in argentina so i got it the preview from a magazine) i was like OMG,THAT WILL KICK ASS,when i bought the game and played it to the last meter of land (i explored EVERYTHING) it felt...like....like if something was missing,so then i checked the alpha and betas videos and i just started crying :(,i cant believe why the publishers make developers SHIT their game (FUCK YOU EA,FOR FUCKING SPORE!),omg,i cant imagine if this game was going to be like Boiling Point.....</description>
		<content:encoded><![CDATA[<p>Well,when i first saw stalker (i live in argentina so i got it the preview from a magazine) i was like OMG,THAT WILL KICK ASS,when i bought the game and played it to the last meter of land (i explored EVERYTHING) it felt&#8230;like&#8230;.like if something was missing,so then i checked the alpha and betas videos and i just started crying :(,i cant believe why the publishers make developers SHIT their game (FUCK YOU EA,FOR FUCKING SPORE!),omg,i cant imagine if this game was going to be like Boiling Point&#8230;..</p>
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		<title>By: fatcat1111</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-155516</link>
		<dc:creator>fatcat1111</dc:creator>
		<pubDate>Sun, 08 Mar 2009 01:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-155516</guid>
		<description>Does anybody know how to switch the text to English?</description>
		<content:encoded><![CDATA[<p>Does anybody know how to switch the text to English?</p>
]]></content:encoded>
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	<item>
		<title>By: Rid</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-154162</link>
		<dc:creator>Rid</dc:creator>
		<pubDate>Thu, 05 Mar 2009 02:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-154162</guid>
		<description>In the 3rd video, when the stalker gets closer to the rock formations (at the very beginning), I just thought:  &quot;Wow, a new-generation Morrowind!&quot;

That&#039;s the stuff dreams are made of.</description>
		<content:encoded><![CDATA[<p>In the 3rd video, when the stalker gets closer to the rock formations (at the very beginning), I just thought:  &#8220;Wow, a new-generation Morrowind!&#8221;</p>
<p>That&#8217;s the stuff dreams are made of.</p>
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		<title>By: Chis</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-154043</link>
		<dc:creator>Chis</dc:creator>
		<pubDate>Wed, 04 Mar 2009 19:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-154043</guid>
		<description>yogSo, thankyou for posting a USEFUL comment.  This may be an alpha build, but as I said, many people can get the game to run just fine.  Most of the bugs are in-game.  I shall try the dual-core fix.</description>
		<content:encoded><![CDATA[<p>yogSo, thankyou for posting a USEFUL comment.  This may be an alpha build, but as I said, many people can get the game to run just fine.  Most of the bugs are in-game.  I shall try the dual-core fix.</p>
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-154026</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Wed, 04 Mar 2009 18:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-154026</guid>
		<description>It&#039;s an amazing gesture to release this build. Now I&#039;m going to wait for the modders to work their magic and create the ultimate version of STALKER that I might actually finish.</description>
		<content:encoded><![CDATA[<p>It&#8217;s an amazing gesture to release this build. Now I&#8217;m going to wait for the modders to work their magic and create the ultimate version of STALKER that I might actually finish.</p>
]]></content:encoded>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153809</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Wed, 04 Mar 2009 11:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153809</guid>
		<description>I originally thought that Stalker was going to be a big wide open Boiling Point style game, set in a fantastic landscape twisted by decay and radiation. There was talk of having to hunt the wildlife for food, like shooting birds etc, as you would be spending days out in the wilderness. Also that you would have to find shelter from the periodic radioactive storms or &quot;blow outs&quot;. They also mentioned at one point that the game would have 4 player co-op where you could all wander off on your own or team up.

So when the game came out my expectations were severely dissapointed, despite the game still being quite good. The fantastic landscape was there, but rather than being the big Boiling Point style world I had hoped for, it was just a series of maps linked together by gate points. The maps themselves felt very artificially constrained, and they almost seemed to discourage exploration by making many areas highly radioactive. Which was a shame as it blunted the otherwise terrific atmosphere.

So it&#039;s nice to see them release this, but I expect it will only make me depressed if it shows glimpses of the game it could have and should have been.

So Boiling Point still remains my favourite free roamer, despite all its flaws, and I hope Deep Shadows come up with the goods in White Gold and Precursors.</description>
		<content:encoded><![CDATA[<p>I originally thought that Stalker was going to be a big wide open Boiling Point style game, set in a fantastic landscape twisted by decay and radiation. There was talk of having to hunt the wildlife for food, like shooting birds etc, as you would be spending days out in the wilderness. Also that you would have to find shelter from the periodic radioactive storms or &#8220;blow outs&#8221;. They also mentioned at one point that the game would have 4 player co-op where you could all wander off on your own or team up.</p>
<p>So when the game came out my expectations were severely dissapointed, despite the game still being quite good. The fantastic landscape was there, but rather than being the big Boiling Point style world I had hoped for, it was just a series of maps linked together by gate points. The maps themselves felt very artificially constrained, and they almost seemed to discourage exploration by making many areas highly radioactive. Which was a shame as it blunted the otherwise terrific atmosphere.</p>
<p>So it&#8217;s nice to see them release this, but I expect it will only make me depressed if it shows glimpses of the game it could have and should have been.</p>
<p>So Boiling Point still remains my favourite free roamer, despite all its flaws, and I hope Deep Shadows come up with the goods in White Gold and Precursors.</p>
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		<title>By: yogSo</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153785</link>
		<dc:creator>yogSo</dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153785</guid>
		<description>Some tips to get the Build 1935 running (it works for me with an AMD X2 5400 and a GeForce 7600GT):

1.- Delete the savegame folder. Run the game with run_alife_s.bat. 

2.- Apparently, this build doesn&#039;t like dual cores, so find a way to make it run on a single one. There are several methods to accomplish this, I personally use a little program called ForceCore (google it).

There&#039;s also an easier way: download the &quot;&lt;b&gt;mini-assembly of 1935&lt;/b&gt;&quot; from &lt;a href=&quot;http://66.102.1.132/translate_c?hl=en&amp;sl=ru&amp;u=http://www.gameru.net/forum/index.php%3Fs%3D031916ec7220571101a0ad6a55de808c%26showtopic%3D22602&amp;prev=/search%3Fq%3DAMK%2BMOD%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DXRN&amp;usg=ALkJrhiWCbnukQc5NXmPWyLT_DZyy_pEFA&quot; rel=&quot;nofollow&quot;&gt;this link&lt;/a&gt; and use it to play the game. There are some other patches out already (the &lt;b&gt;brkbl # 423.ogf&lt;/b&gt; one fixes a crash when you try to enter the darkdolina [Dark Valley] level).

And speaking of levels, you can teleport to any of them typing this code in the console menu:
&lt;b&gt;jump_to_level &lt;i&gt;levelname&lt;/i&gt;&lt;/b&gt;
where levelname is one of these:
l01_escape
l02_garbage
l03_agroprom
l04_darkdolina
l04u_darklab
l05_bar_rostok
l06_yantar
l07_military
l08_deadcity
l09_swamp
l10_radar
l10u_radar_bunker
l10u_secret_lab
l12_stancia
l12u_sarcofag
l13_generators
l13u_warlab</description>
		<content:encoded><![CDATA[<p>Some tips to get the Build 1935 running (it works for me with an AMD X2 5400 and a GeForce 7600GT):</p>
<p>1.- Delete the savegame folder. Run the game with run_alife_s.bat. </p>
<p>2.- Apparently, this build doesn&#8217;t like dual cores, so find a way to make it run on a single one. There are several methods to accomplish this, I personally use a little program called ForceCore (google it).</p>
<p>There&#8217;s also an easier way: download the &#8220;<b>mini-assembly of 1935</b>&#8221; from <a href="http://66.102.1.132/translate_c?hl=en&amp;sl=ru&amp;u=http://www.gameru.net/forum/index.php%3Fs%3D031916ec7220571101a0ad6a55de808c%26showtopic%3D22602&amp;prev=/search%3Fq%3DAMK%2BMOD%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DXRN&amp;usg=ALkJrhiWCbnukQc5NXmPWyLT_DZyy_pEFA" rel="nofollow">this link</a> and use it to play the game. There are some other patches out already (the <b>brkbl # 423.ogf</b> one fixes a crash when you try to enter the darkdolina [Dark Valley] level).</p>
<p>And speaking of levels, you can teleport to any of them typing this code in the console menu:<br />
<b>jump_to_level <i>levelname</i></b><br />
where levelname is one of these:<br />
l01_escape<br />
l02_garbage<br />
l03_agroprom<br />
l04_darkdolina<br />
l04u_darklab<br />
l05_bar_rostok<br />
l06_yantar<br />
l07_military<br />
l08_deadcity<br />
l09_swamp<br />
l10_radar<br />
l10u_radar_bunker<br />
l10u_secret_lab<br />
l12_stancia<br />
l12u_sarcofag<br />
l13_generators<br />
l13u_warlab</p>
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		<title>By: Requiem</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153784</link>
		<dc:creator>Requiem</dc:creator>
		<pubDate>Wed, 04 Mar 2009 10:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153784</guid>
		<description>@malkav11 I thought the OL mod made the game way too easy, sure right at the start is more difficult but you can get hold of better guns and grenades earlier. Not forgetting that being able to use more artifacts and transforming artifacts to remove the negative effects. Or to make the positive effects more powerful can make you pratically invulnerable.

I really want to try this, but Clear Sky killed my Stalker addicition and I haven&#039;t played either game since, I&#039;m worried that this will make me fall off the wagon.</description>
		<content:encoded><![CDATA[<p>@malkav11 I thought the OL mod made the game way too easy, sure right at the start is more difficult but you can get hold of better guns and grenades earlier. Not forgetting that being able to use more artifacts and transforming artifacts to remove the negative effects. Or to make the positive effects more powerful can make you pratically invulnerable.</p>
<p>I really want to try this, but Clear Sky killed my Stalker addicition and I haven&#8217;t played either game since, I&#8217;m worried that this will make me fall off the wagon.</p>
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153774</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Wed, 04 Mar 2009 09:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153774</guid>
		<description>True, stalker was a place i simply wanted to be. I mean sure give me things to do. Let me build a faction, hire team mates and mourn them them they get eaten by a pack of dogs. Then let me build up small skirmishes into whole wars or negotiate non conflict agreements.

Rather than radios being ubiquitious force players to fight over radio antenna that boost communications range.

My dream stalker game would have starting settings like the x series games. Start off as a well funded mercenary corp who can call in a helicopter transport or a lone homeless guy with a pistol or anything inbetween.

Oh and coop, please god coop.</description>
		<content:encoded><![CDATA[<p>True, stalker was a place i simply wanted to be. I mean sure give me things to do. Let me build a faction, hire team mates and mourn them them they get eaten by a pack of dogs. Then let me build up small skirmishes into whole wars or negotiate non conflict agreements.</p>
<p>Rather than radios being ubiquitious force players to fight over radio antenna that boost communications range.</p>
<p>My dream stalker game would have starting settings like the x series games. Start off as a well funded mercenary corp who can call in a helicopter transport or a lone homeless guy with a pistol or anything inbetween.</p>
<p>Oh and coop, please god coop.</p>
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		<title>By: Scotch Mist</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153772</link>
		<dc:creator>Scotch Mist</dc:creator>
		<pubDate>Wed, 04 Mar 2009 09:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153772</guid>
		<description>I&#039;d love to see what the mod community do with this. I don&#039;t want a plot, or set missions, or some sinister monolith or whatever, I just want to live, eat, sleep and die in this beautiful world. SoC never let me do that.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see what the mod community do with this. I don&#8217;t want a plot, or set missions, or some sinister monolith or whatever, I just want to live, eat, sleep and die in this beautiful world. SoC never let me do that.</p>
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		<title>By: ILR</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153754</link>
		<dc:creator>ILR</dc:creator>
		<pubDate>Wed, 04 Mar 2009 08:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153754</guid>
		<description>&lt;i&gt;I found rps googling Torment :D&lt;/i&gt;
How quaint, so did I. Or maybe it was linked from somewhere else. Can&#039;t really remember exactly.

Less exhausting times, they were. I mean, 9 comments for a (fascinating) Torment design doc article. Phew.</description>
		<content:encoded><![CDATA[<p><i>I found rps googling Torment :D</i><br />
How quaint, so did I. Or maybe it was linked from somewhere else. Can&#8217;t really remember exactly.</p>
<p>Less exhausting times, they were. I mean, 9 comments for a (fascinating) Torment design doc article. Phew.</p>
]]></content:encoded>
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		<title>By: Howard</title>
		<link>http://www.rockpapershotgun.com/2009/03/03/older-original-stalker-released-for-free/comment-page-1/#comment-153750</link>
		<dc:creator>Howard</dc:creator>
		<pubDate>Wed, 04 Mar 2009 07:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8614#comment-153750</guid>
		<description>Spent most of yesterday tinkering with this here Alpha build and to be sure, it&#039;s a buggy old thing.  There are, however, tantalising glimpses of &quot;what could have been&quot;.
While the ALife be WAY crazy (150 pseudo-dogs spawning at once, anyone?) the sheer vastness of the landscapes and the amount of structures, mobs and stuff to explore is exhilarating!  There are literally dozen of square kilometres to play around with, all filled with those delicious nooks and crannies that made STALKER so juicy.  Well worth the few minutes of tinkering it takes to get this baby to work.

In the long run it also offers some interesting options. Already the modders of STALKER are discussing how to get this build into a functional state, maybe add the DX9 renderer and make the original Oblivion Lost a viable game.  

I for one am champing at the bit!</description>
		<content:encoded><![CDATA[<p>Spent most of yesterday tinkering with this here Alpha build and to be sure, it&#8217;s a buggy old thing.  There are, however, tantalising glimpses of &#8220;what could have been&#8221;.<br />
While the ALife be WAY crazy (150 pseudo-dogs spawning at once, anyone?) the sheer vastness of the landscapes and the amount of structures, mobs and stuff to explore is exhilarating!  There are literally dozen of square kilometres to play around with, all filled with those delicious nooks and crannies that made STALKER so juicy.  Well worth the few minutes of tinkering it takes to get this baby to work.</p>
<p>In the long run it also offers some interesting options. Already the modders of STALKER are discussing how to get this build into a functional state, maybe add the DX9 renderer and make the original Oblivion Lost a viable game.  </p>
<p>I for one am champing at the bit!</p>
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