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	<title>Comments on: Bowling For Goblinbine</title>
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		<title>By: north face denali</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-550918</link>
		<dc:creator>north face denali</dc:creator>
		<pubDate>Fri, 12 Nov 2010 06:51:57 +0000</pubDate>
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		<description>I am not much into reading, but somehow I got to read nice information on your site.</description>
		<content:encoded><![CDATA[<p>I am not much into reading, but somehow I got to read nice information on your site.
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		<title>By: the north face denali</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-550917</link>
		<dc:creator>the north face denali</dc:creator>
		<pubDate>Fri, 12 Nov 2010 06:51:08 +0000</pubDate>
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		<description>you have provided detailed knowledge and information about today&#039;s latest technologies, online communications and other businesses.</description>
		<content:encoded><![CDATA[<p>you have provided detailed knowledge and information about today&#8217;s latest technologies, online communications and other businesses.
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		<title>By: anonymous coward</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-178202</link>
		<dc:creator>anonymous coward</dc:creator>
		<pubDate>Fri, 24 Apr 2009 13:21:04 +0000</pubDate>
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		<description>oh, and contrary to the impression given in the original article, the current character creation options are &#039;a bit limited&#039;. in the same way angora underpants are &#039;a bit itchy&#039;.

I assumed that was to keep much of the content under wraps until release. I certainly hope so.

I&#039;ve not played RealTime mode either. I couldn&#039;t even tell you if it&#039;s in the beta or not, but given there appears to be no option to enable it yet i don&#039;t think it is.</description>
		<content:encoded><![CDATA[<p>oh, and contrary to the impression given in the original article, the current character creation options are &#8216;a bit limited&#8217;. in the same way angora underpants are &#8216;a bit itchy&#8217;.</p>
<p>I assumed that was to keep much of the content under wraps until release. I certainly hope so.</p>
<p>I&#8217;ve not played RealTime mode either. I couldn&#8217;t even tell you if it&#8217;s in the beta or not, but given there appears to be no option to enable it yet i don&#8217;t think it is.
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		<title>By: anonymous coward</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-178182</link>
		<dc:creator>anonymous coward</dc:creator>
		<pubDate>Fri, 24 Apr 2009 12:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8688#comment-178182</guid>
		<description>I’m one of the many lucky people currently in the MP beta, and am briefly popping my head above the NDA parapet to report that bloodbowl is shaping up well.

the game aspects seems to be well implemented, and more importantly it’s good fun to play - hiding much of the tabletop game’s dice rolls, photocopied stat-sheets and arguments about the rules from the player, but retaining the classic cuboid-controlled combat. Not enough alliteration mind, but you can’t have everything.

Controlling your team is simple, if marginally counter intuitive - you’ll be right clicking. a lot. Whilst the game mechanics seems to have been faithfully ported for the &lt;strike&gt;anally retentive&lt;/strike&gt; purists. Visually, perhaps unsurprisingly, the whole shebang resembles their earlier Chaos League.

The bad points are the horrible, clunky mid-90s UI, and to a lesser extent, the workmanlike graphics. Rubbish unskippable cutscenes whenever a touchdown is scored are an exercise in frustration and the game currently contains very little in the way of assistance for players new to bloodbowl, so learning the game is reliant on finding yourself a mentor, digging out the original pdf game manuals (see: google) or good old fashioned trial and error. 

My first half dozen games were a painful lesson in human nature as experienced players pretending to be novices pounded my fledgling team into the ground, whilst neglecting to inform me that i could make my players stand back up after they got kicked over. Many vicious beatings and dozens of deaths ensued. 
Slowly, though, i began to get the hang of the game and through a combination of perseverance and there being nothing better to do on a Wednesday, i&#039;ve started making progress. the Da Socially Inept Brawlerz have now scored a touchdown, and are on schedule to win a game some time in 2010.

The foundations are iron-clad, but at this moment the rest of the house is made of corrugated iron and string. If Cyanide can make finding opponents, starting a game and managing your team a slicker experience they’ll have a winner on their hands, at present the GW fan-factor is enough to ensure it’ll be a niche hit.</description>
		<content:encoded><![CDATA[<p>I’m one of the many lucky people currently in the MP beta, and am briefly popping my head above the NDA parapet to report that bloodbowl is shaping up well.</p>
<p>the game aspects seems to be well implemented, and more importantly it’s good fun to play &#8211; hiding much of the tabletop game’s dice rolls, photocopied stat-sheets and arguments about the rules from the player, but retaining the classic cuboid-controlled combat. Not enough alliteration mind, but you can’t have everything.</p>
<p>Controlling your team is simple, if marginally counter intuitive &#8211; you’ll be right clicking. a lot. Whilst the game mechanics seems to have been faithfully ported for the <strike>anally retentive</strike> purists. Visually, perhaps unsurprisingly, the whole shebang resembles their earlier Chaos League.</p>
<p>The bad points are the horrible, clunky mid-90s UI, and to a lesser extent, the workmanlike graphics. Rubbish unskippable cutscenes whenever a touchdown is scored are an exercise in frustration and the game currently contains very little in the way of assistance for players new to bloodbowl, so learning the game is reliant on finding yourself a mentor, digging out the original pdf game manuals (see: google) or good old fashioned trial and error. </p>
<p>My first half dozen games were a painful lesson in human nature as experienced players pretending to be novices pounded my fledgling team into the ground, whilst neglecting to inform me that i could make my players stand back up after they got kicked over. Many vicious beatings and dozens of deaths ensued.<br />
Slowly, though, i began to get the hang of the game and through a combination of perseverance and there being nothing better to do on a Wednesday, i&#8217;ve started making progress. the Da Socially Inept Brawlerz have now scored a touchdown, and are on schedule to win a game some time in 2010.</p>
<p>The foundations are iron-clad, but at this moment the rest of the house is made of corrugated iron and string. If Cyanide can make finding opponents, starting a game and managing your team a slicker experience they’ll have a winner on their hands, at present the GW fan-factor is enough to ensure it’ll be a niche hit.
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154859</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Fri, 06 Mar 2009 13:57:27 +0000</pubDate>
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		<description>Cautiously enthusiastic about Blood Bowl. I&#039;m not at all interested in the so-called &#039;American football&#039; sport, but Warhammer combined with a silly sports game? True to the rules (which I&#039;m not at all familiar with, but I am with some of Games Workshop&#039;s other games&#039; rules)? 

Seems like it could be fun. Although I do have to agree that a true-to-form Necromunda game would be so very much awesome it would blow Blood Bowl right out of the water.</description>
		<content:encoded><![CDATA[<p>Cautiously enthusiastic about Blood Bowl. I&#8217;m not at all interested in the so-called &#8216;American football&#8217; sport, but Warhammer combined with a silly sports game? True to the rules (which I&#8217;m not at all familiar with, but I am with some of Games Workshop&#8217;s other games&#8217; rules)? </p>
<p>Seems like it could be fun. Although I do have to agree that a true-to-form Necromunda game would be so very much awesome it would blow Blood Bowl right out of the water.
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		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154355</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Thu, 05 Mar 2009 14:52:07 +0000</pubDate>
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		<description>@Ian: HOLD X, RIGHT THUMBSTICK DOWN, INSTANT DEFENSIVE SUCCESS. 3RD AND LONG (YARDAGE IS LONG) COMING UP.</description>
		<content:encoded><![CDATA[<p>@Ian: HOLD X, RIGHT THUMBSTICK DOWN, INSTANT DEFENSIVE SUCCESS. 3RD AND LONG (YARDAGE IS LONG) COMING UP.
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		<title>By: Nallen</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154350</link>
		<dc:creator>Nallen</dc:creator>
		<pubDate>Thu, 05 Mar 2009 14:47:31 +0000</pubDate>
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		<description>sort of want</description>
		<content:encoded><![CDATA[<p>sort of want
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154328</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Thu, 05 Mar 2009 13:34:33 +0000</pubDate>
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		<description>I say, even though I don&#039;t like football, I think I&#039;d dare wager that this looks like it might be a fun game with the same appeal (to me at least) that Defense of the Ancients has. It&#039;s kind of limited in its scope, but it makes up for it with (what appears to be) variety.</description>
		<content:encoded><![CDATA[<p>I say, even though I don&#8217;t like football, I think I&#8217;d dare wager that this looks like it might be a fun game with the same appeal (to me at least) that Defense of the Ancients has. It&#8217;s kind of limited in its scope, but it makes up for it with (what appears to be) variety.
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		<title>By: James Tao</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154237</link>
		<dc:creator>James Tao</dc:creator>
		<pubDate>Thu, 05 Mar 2009 10:06:36 +0000</pubDate>
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		<description>Psh, American Football with their shoulder-pads and their helmets. Real men play NRL, a game which is not unlike Blood Bowl, only more violent.

Seriously though, this looks rather awesome. The character customization looks especially fun, which is always good when you&#039;re dealing with persistent teams and leagues. I do fear that my brain wouldn&#039;t operate fast enough to play the thing in realtime, though...

Also, Inquisitor is clearly the king of the GW specialist games, at least in my heart. Those models were so beautiful.</description>
		<content:encoded><![CDATA[<p>Psh, American Football with their shoulder-pads and their helmets. Real men play NRL, a game which is not unlike Blood Bowl, only more violent.</p>
<p>Seriously though, this looks rather awesome. The character customization looks especially fun, which is always good when you&#8217;re dealing with persistent teams and leagues. I do fear that my brain wouldn&#8217;t operate fast enough to play the thing in realtime, though&#8230;</p>
<p>Also, Inquisitor is clearly the king of the GW specialist games, at least in my heart. Those models were so beautiful.
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154220</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Thu, 05 Mar 2009 09:19:52 +0000</pubDate>
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		<description>Based on how I play Madden, if this allows persistent blitzing and is basically good fun I&#039;ll be happy.

BLITZ!</description>
		<content:encoded><![CDATA[<p>Based on how I play Madden, if this allows persistent blitzing and is basically good fun I&#8217;ll be happy.</p>
<p>BLITZ!
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154204</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Thu, 05 Mar 2009 08:05:46 +0000</pubDate>
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		<description>If its really worth that kind of praise i should replay it. Maybe patches improved it.

Or are you all raving sicophants.</description>
		<content:encoded><![CDATA[<p>If its really worth that kind of praise i should replay it. Maybe patches improved it.</p>
<p>Or are you all raving sicophants.
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		<title>By: veerus</title>
		<link>http://www.rockpapershotgun.com/2009/03/04/bowling-for-goblinbine/#comment-154195</link>
		<dc:creator>veerus</dc:creator>
		<pubDate>Thu, 05 Mar 2009 06:50:29 +0000</pubDate>
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		<description>The commentary in Chaos League was amazingly clever.  Kudos.  Kieron, you need to flex that witty muscle of yours more often on RPS!</description>
		<content:encoded><![CDATA[<p>The commentary in Chaos League was amazingly clever.  Kudos.  Kieron, you need to flex that witty muscle of yours more often on RPS!
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