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	<title>Comments on: Black Prophecy Beta And Space Glitter</title>
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	<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/</link>
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		<title>By: Xizor</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155618</link>
		<dc:creator>Xizor</dc:creator>
		<pubDate>Sun, 08 Mar 2009 13:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8799#comment-155618</guid>
		<description>Neocron was a great game in it&#039;s own way... It was waaay buggy tho and the way they tried to fix it was utterly pathetic. I really hope this will work.. but I have my doubts.</description>
		<content:encoded><![CDATA[<p>Neocron was a great game in it&#8217;s own way&#8230; It was waaay buggy tho and the way they tried to fix it was utterly pathetic. I really hope this will work.. but I have my doubts.
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		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155595</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Sun, 08 Mar 2009 10:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8799#comment-155595</guid>
		<description>Planetside IN SPACE?

Oh my yes. *beta signed*</description>
		<content:encoded><![CDATA[<p>Planetside IN SPACE?</p>
<p>Oh my yes. *beta signed*
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		<title>By: Colin</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155576</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Sun, 08 Mar 2009 08:20:36 +0000</pubDate>
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		<description>That looks pretty chill, and hopefully the ancient secret turns out to be one of those things that&#039;s &quot;over there&quot; and can be safely ignored as nothing more than an NPC source of xp and money by all but the most hardcore of RP fanatics.</description>
		<content:encoded><![CDATA[<p>That looks pretty chill, and hopefully the ancient secret turns out to be one of those things that&#8217;s &#8220;over there&#8221; and can be safely ignored as nothing more than an NPC source of xp and money by all but the most hardcore of RP fanatics.
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		<title>By: Larington</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155534</link>
		<dc:creator>Larington</dc:creator>
		<pubDate>Sun, 08 Mar 2009 02:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8799#comment-155534</guid>
		<description>Regarding modular ship design: About time someone implemented that, means I&#039;ve been beaten to it, but I can&#039;t complain really.</description>
		<content:encoded><![CDATA[<p>Regarding modular ship design: About time someone implemented that, means I&#8217;ve been beaten to it, but I can&#8217;t complain really.
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		<title>By: Soroboros</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155530</link>
		<dc:creator>Soroboros</dc:creator>
		<pubDate>Sun, 08 Mar 2009 01:50:26 +0000</pubDate>
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		<description>I&#039;m still looking for a space game that can fill the long empty shoes of &quot;Earth &amp; Beyond&quot;.  O how I mis E&amp;B...</description>
		<content:encoded><![CDATA[<p>I&#8217;m still looking for a space game that can fill the long empty shoes of &#8220;Earth &amp; Beyond&#8221;.  O how I mis E&amp;B&#8230;
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		<title>By: Nuyan</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155307</link>
		<dc:creator>Nuyan</dc:creator>
		<pubDate>Sat, 07 Mar 2009 11:23:13 +0000</pubDate>
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		<description>There is only one Black Prophecy and it&#039;s called a Damnation.

(/silly old joke that&#039;s not originally mine)</description>
		<content:encoded><![CDATA[<p>There is only one Black Prophecy and it&#8217;s called a Damnation.</p>
<p>(/silly old joke that&#8217;s not originally mine)
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		<title>By: dalig varg</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155248</link>
		<dc:creator>dalig varg</dc:creator>
		<pubDate>Sat, 07 Mar 2009 07:22:26 +0000</pubDate>
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		<description>this+ eve online would equal pwnge if the trailer is to be belived</description>
		<content:encoded><![CDATA[<p>this+ eve online would equal pwnge if the trailer is to be belived
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155186</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Sat, 07 Mar 2009 00:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8799#comment-155186</guid>
		<description>Looks great, but let&#039;s see some actual gameplay :)

Still .... if someone stuffed even the typical WoW model (fetch, fedex, kill quests with armor, weapon and loot bits) into an actiony space combat game, I might never buy another game again.</description>
		<content:encoded><![CDATA[<p>Looks great, but let&#8217;s see some actual gameplay :)</p>
<p>Still &#8230;. if someone stuffed even the typical WoW model (fetch, fedex, kill quests with armor, weapon and loot bits) into an actiony space combat game, I might never buy another game again.
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		<title>By: Evangel</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155177</link>
		<dc:creator>Evangel</dc:creator>
		<pubDate>Sat, 07 Mar 2009 00:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8799#comment-155177</guid>
		<description>Gameplay? Where are you gameplay? Why don&#039;t trailers ever show the interesting stuff, namely, gameplay. They&#039;re all graphics wankfests and &quot;we&#039;re in the future so the enemy MUST be some ancient group that&#039;s lain dormant since the beginning of time and is only now waking up when we&#039;re finally at a comparable level of technology&quot;.</description>
		<content:encoded><![CDATA[<p>Gameplay? Where are you gameplay? Why don&#8217;t trailers ever show the interesting stuff, namely, gameplay. They&#8217;re all graphics wankfests and &#8220;we&#8217;re in the future so the enemy MUST be some ancient group that&#8217;s lain dormant since the beginning of time and is only now waking up when we&#8217;re finally at a comparable level of technology&#8221;.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155163</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:43:56 +0000</pubDate>
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		<description>To clarify, the difference between what every AAA MMO lets you do (fill slots with various types of equipment that are visible on your character) and what the ship editor in the single-player galactic civilizations II, is that you don&#039;t have finite or pre-defined slots. That is to say you weren&#039;t limited to 1 wing, 1 cockpit, 1 engine, 1 afterburner, 1 trinket.

Simply having an upper limit on how much &#039;stuff&#039; a ship can have and offering modules with advantages and tradeoffs achieves the same game-play effect, but doesn&#039;t allow for the expression of as many designs. 

What I mean is that, even taking rendering limitations into consideration -- because you don&#039;t want a runaway increase in polygon levels if people decide to stack 10x as many modules as normal onto their ships -- if you go from a system that allows 1 of each type of thing, to a system that allows between 0 and 5 of each type of thing, you increase the possibilities by factors.</description>
		<content:encoded><![CDATA[<p>To clarify, the difference between what every AAA MMO lets you do (fill slots with various types of equipment that are visible on your character) and what the ship editor in the single-player galactic civilizations II, is that you don&#8217;t have finite or pre-defined slots. That is to say you weren&#8217;t limited to 1 wing, 1 cockpit, 1 engine, 1 afterburner, 1 trinket.</p>
<p>Simply having an upper limit on how much &#8216;stuff&#8217; a ship can have and offering modules with advantages and tradeoffs achieves the same game-play effect, but doesn&#8217;t allow for the expression of as many designs. </p>
<p>What I mean is that, even taking rendering limitations into consideration &#8212; because you don&#8217;t want a runaway increase in polygon levels if people decide to stack 10x as many modules as normal onto their ships &#8212; if you go from a system that allows 1 of each type of thing, to a system that allows between 0 and 5 of each type of thing, you increase the possibilities by factors.
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		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155159</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:27:05 +0000</pubDate>
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		<description>Hidden from the eye of man?  My god; in the future we all share one eye?  What kind of twisted dystopian vision is this?

It&#039;s a very pretty demo though; I do like a bit of space dog fightery.</description>
		<content:encoded><![CDATA[<p>Hidden from the eye of man?  My god; in the future we all share one eye?  What kind of twisted dystopian vision is this?</p>
<p>It&#8217;s a very pretty demo though; I do like a bit of space dog fightery.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/black-prophecy-beta-and-space-glitter/#comment-155158</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:25:48 +0000</pubDate>
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		<description>They need to remove the text from that trailer, because that&#039;s nearly the most contrived and cliched text I&#039;ve ever seen. And I just got done playing The Linear RPG.

Modular ship design does sound awesome though, a real game (not just SecondLife which is more a graphical MU) that allows for a great degree of relevant customization would be quite cool.  Though if you&#039;re not literally slapping these things together from scratch it&#039;s nothing new, every MMORPG has slots that you put equipment in but something more like Galactic Civilization II&#039;s ship editor would be bad ass.</description>
		<content:encoded><![CDATA[<p>They need to remove the text from that trailer, because that&#8217;s nearly the most contrived and cliched text I&#8217;ve ever seen. And I just got done playing The Linear RPG.</p>
<p>Modular ship design does sound awesome though, a real game (not just SecondLife which is more a graphical MU) that allows for a great degree of relevant customization would be quite cool.  Though if you&#8217;re not literally slapping these things together from scratch it&#8217;s nothing new, every MMORPG has slots that you put equipment in but something more like Galactic Civilization II&#8217;s ship editor would be bad ass.
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