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	<title>Comments on: New Wave: Bioshock 2 Teaser Site</title>
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		<title>By: Q</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-197147</link>
		<dc:creator>Q</dc:creator>
		<pubDate>Sat, 30 May 2009 23:54:11 +0000</pubDate>
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		<description>Look into the file cabinet. The guy you play as will probably be the dad of one of the little girls that went missing. Also, the message on the answering machine refers to you with the name written in the reports of the missing girl&#039;s father, so that looks pretty straightforward.
Corresponding with the smaller size footprint, the description of the kidnapper in the file states &#039;female&#039;. FEMALE (almost definetly not JACK, who we left as a male in all three endings of Bioshock. Just an observation :)
My guess: You play as angsty dad searching for daughter and becoming obsessed with the disapearances. Finds leftover, surviving Rapture lab and does heroic shit. Big reveal- Diversuit is scientist who eventually went insane and decided to continue experiements.</description>
		<content:encoded><![CDATA[<p>Look into the file cabinet. The guy you play as will probably be the dad of one of the little girls that went missing. Also, the message on the answering machine refers to you with the name written in the reports of the missing girl&#8217;s father, so that looks pretty straightforward.<br />
Corresponding with the smaller size footprint, the description of the kidnapper in the file states &#8216;female&#8217;. FEMALE (almost definetly not JACK, who we left as a male in all three endings of Bioshock. Just an observation :)<br />
My guess: You play as angsty dad searching for daughter and becoming obsessed with the disapearances. Finds leftover, surviving Rapture lab and does heroic shit. Big reveal- Diversuit is scientist who eventually went insane and decided to continue experiements.
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		<title>By: Dr. Doof</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155841</link>
		<dc:creator>Dr. Doof</dc:creator>
		<pubDate>Mon, 09 Mar 2009 07:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8760#comment-155841</guid>
		<description>Uh, am I the only one guessing the game actually takes place NOW?  Sure, there are references galore to 1967 -- but the &quot;There Is Something in the Sea!&quot; poster has a *web address* on it, which would disqualify the 1967 setting.

Though it&#039;s possible that 2k&#039;s viral logic is just messy/lazy...</description>
		<content:encoded><![CDATA[<p>Uh, am I the only one guessing the game actually takes place NOW?  Sure, there are references galore to 1967 &#8212; but the &#8220;There Is Something in the Sea!&#8221; poster has a *web address* on it, which would disqualify the 1967 setting.</p>
<p>Though it&#8217;s possible that 2k&#8217;s viral logic is just messy/lazy&#8230;
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		<title>By: toro</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155502</link>
		<dc:creator>toro</dc:creator>
		<pubDate>Sun, 08 Mar 2009 00:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8760#comment-155502</guid>
		<description>BioShock 2 teaser site is kind of lame. Not a great presentation. 
Bioshock had great potential however the second part was just a simple fps. They simply missed the SS2 freedom by forcing the idiotic corridors. But the game still had a lot of story in it, even in the second part. Even with the bads, it&#039;s still a good game. Not System Shock 3, but a good game.</description>
		<content:encoded><![CDATA[<p>BioShock 2 teaser site is kind of lame. Not a great presentation.<br />
Bioshock had great potential however the second part was just a simple fps. They simply missed the SS2 freedom by forcing the idiotic corridors. But the game still had a lot of story in it, even in the second part. Even with the bads, it&#8217;s still a good game. Not System Shock 3, but a good game.
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		<title>By: Lachlan</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155271</link>
		<dc:creator>Lachlan</dc:creator>
		<pubDate>Sat, 07 Mar 2009 09:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8760#comment-155271</guid>
		<description>&lt;i&gt;But for the clueless 360 generation it would of gotten nowhere&lt;/i&gt;

Yes, and now story-led FPS/RPG hybrids are viable again. Publishers will fund them. The chaos around Bioshock&#039;s release revealed Levine basically had to mortgage Irrational and accept heavy DRM requirements to get the game made. A game of Shock 2&#039;s level of complexity would simply not have sold on consoles, and might have made little impression on the PC. Shock 2 itself learned that the hard way.

BioShock was only a bit above Halo-level in terms of game mechanics, it sold well, and now there is an actually &lt;i&gt;successful&lt;/i&gt; narrative FPS (by modern publishers&#039; metrics, anyway). With luck, now a console audience has seen what can be done in terms of atmosphere and storytelling, they might be more willing to shell out for more complex games in future. BioShock 2 can rely on the success of its predecessor to get over players&#039; misgivings if the developers wish to throw in more complex mechanics.

In other words, we probably can&#039;t have another Shock 2-level game until a few more years down the road. But thanks to BioShock, the concept is actually on developers&#039; radar again.</description>
		<content:encoded><![CDATA[<p><i>But for the clueless 360 generation it would of gotten nowhere</i></p>
<p>Yes, and now story-led FPS/RPG hybrids are viable again. Publishers will fund them. The chaos around Bioshock&#8217;s release revealed Levine basically had to mortgage Irrational and accept heavy DRM requirements to get the game made. A game of Shock 2&#8242;s level of complexity would simply not have sold on consoles, and might have made little impression on the PC. Shock 2 itself learned that the hard way.</p>
<p>BioShock was only a bit above Halo-level in terms of game mechanics, it sold well, and now there is an actually <i>successful</i> narrative FPS (by modern publishers&#8217; metrics, anyway). With luck, now a console audience has seen what can be done in terms of atmosphere and storytelling, they might be more willing to shell out for more complex games in future. BioShock 2 can rely on the success of its predecessor to get over players&#8217; misgivings if the developers wish to throw in more complex mechanics.</p>
<p>In other words, we probably can&#8217;t have another Shock 2-level game until a few more years down the road. But thanks to BioShock, the concept is actually on developers&#8217; radar again.
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		<title>By: pilouuuu</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155219</link>
		<dc:creator>pilouuuu</dc:creator>
		<pubDate>Sat, 07 Mar 2009 02:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8760#comment-155219</guid>
		<description>I really loved the first Bioshock and can&#039;t wait for this one. Hopefully it won&#039;t be a sequel. Well, not only a sequel anyway. 

I would like a introductory sequence that&#039;s like a flashback which shows how was Rapture when everything seemed utopic and people lived a dream in it. And then see when everything colapsed!

Then the story would move to &#039;67 and show you as a PI who&#039;s investigating this strange case about bigfoots, missing girls and a stranger with a helmet. 

Of course at some point you would face a big daddy and intrigued by it go following him in a boat and ending up in a secret passage for an underground facility that would lead you to Rapture.  

That&#039;s what I can assume Bioshock 2 will be about, but I&#039;m intrigued how they will show Rapture in a new way, besides having butterflies and new flora in it and lots of water. Maybe now it&#039;ll be more sandbox. Maybe there are more survivors underwater and NPC you can meet. Maybe it should be more like Fallout 3. Some less FPS more RPG underwater would be amazing!</description>
		<content:encoded><![CDATA[<p>I really loved the first Bioshock and can&#8217;t wait for this one. Hopefully it won&#8217;t be a sequel. Well, not only a sequel anyway. </p>
<p>I would like a introductory sequence that&#8217;s like a flashback which shows how was Rapture when everything seemed utopic and people lived a dream in it. And then see when everything colapsed!</p>
<p>Then the story would move to &#8217;67 and show you as a PI who&#8217;s investigating this strange case about bigfoots, missing girls and a stranger with a helmet. </p>
<p>Of course at some point you would face a big daddy and intrigued by it go following him in a boat and ending up in a secret passage for an underground facility that would lead you to Rapture.  </p>
<p>That&#8217;s what I can assume Bioshock 2 will be about, but I&#8217;m intrigued how they will show Rapture in a new way, besides having butterflies and new flora in it and lots of water. Maybe now it&#8217;ll be more sandbox. Maybe there are more survivors underwater and NPC you can meet. Maybe it should be more like Fallout 3. Some less FPS more RPG underwater would be amazing!
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		<title>By: diebroken</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155097</link>
		<dc:creator>diebroken</dc:creator>
		<pubDate>Fri, 06 Mar 2009 20:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8760#comment-155097</guid>
		<description>Thief 2 (3:DS wasn&#039;t too bad either), Deus Ex (2:IW to an extent), Far Cry (2 not half as much as 1), Half-Life 2 (although I prefer 1 - can&#039;t wait for Black Mesa!), STALKER (:CS had a better revision of the engine, but original had better gameplay), and Arx Fatalis (classic underworld sprawl), are some of the best games I&#039;ve played since System Shock 2.

BioShock didn&#039;t impress me as much I thought it was going to that&#039;s all.  Also, having just completed Condemned at the time, I couldn&#039;t help feeling that some parts of BS were &#039;inspired&#039; from Condemned...</description>
		<content:encoded><![CDATA[<p>Thief 2 (3:DS wasn&#8217;t too bad either), Deus Ex (2:IW to an extent), Far Cry (2 not half as much as 1), Half-Life 2 (although I prefer 1 &#8211; can&#8217;t wait for Black Mesa!), STALKER (:CS had a better revision of the engine, but original had better gameplay), and Arx Fatalis (classic underworld sprawl), are some of the best games I&#8217;ve played since System Shock 2.</p>
<p>BioShock didn&#8217;t impress me as much I thought it was going to that&#8217;s all.  Also, having just completed Condemned at the time, I couldn&#8217;t help feeling that some parts of BS were &#8216;inspired&#8217; from Condemned&#8230;
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		<title>By: MadTinkerer</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155085</link>
		<dc:creator>MadTinkerer</dc:creator>
		<pubDate>Fri, 06 Mar 2009 19:08:54 +0000</pubDate>
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		<description>I also immediately got the connection between the description of the kidnapper and the protagonist of the original game. 

Something else I got that no one else seems to have mentioned yet: It&#039;s 1967. As in: seven years after the original game. THE GIRL IS SEVEN YEARS OLD.

If you do the good ending, you end up dying as an old man while the Little Sisters seem to be 20-ish (which makes sense when you remember the accelerated aging thing). The protagonist might be dead by 1967, or maybe BS2 takes place chronologically during the good ending... or maybe it&#039;s the BAD ending?

Alternately, we do know that the Big Daddies are more or less human under the suits, so maybe it&#039;s just another Big Daddy (not the protagonist) without a suit on.</description>
		<content:encoded><![CDATA[<p>I also immediately got the connection between the description of the kidnapper and the protagonist of the original game. </p>
<p>Something else I got that no one else seems to have mentioned yet: It&#8217;s 1967. As in: seven years after the original game. THE GIRL IS SEVEN YEARS OLD.</p>
<p>If you do the good ending, you end up dying as an old man while the Little Sisters seem to be 20-ish (which makes sense when you remember the accelerated aging thing). The protagonist might be dead by 1967, or maybe BS2 takes place chronologically during the good ending&#8230; or maybe it&#8217;s the BAD ending?</p>
<p>Alternately, we do know that the Big Daddies are more or less human under the suits, so maybe it&#8217;s just another Big Daddy (not the protagonist) without a suit on.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155076</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 06 Mar 2009 18:53:31 +0000</pubDate>
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		<description>(And War and Peace totally sold)

KG</description>
		<content:encoded><![CDATA[<p>(And War and Peace totally sold)</p>
<p>KG
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155071</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Fri, 06 Mar 2009 18:38:54 +0000</pubDate>
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		<description>War and Peace is a marvelous work of art.  If it sells poorly, that doesn&#039;t mean shallower and more accessible books aren&#039;t less of a literary accomplishment.

@Subject 706: Is that you, Vagabond?</description>
		<content:encoded><![CDATA[<p>War and Peace is a marvelous work of art.  If it sells poorly, that doesn&#8217;t mean shallower and more accessible books aren&#8217;t less of a literary accomplishment.</p>
<p>@Subject 706: Is that you, Vagabond?
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		<title>By: Dracko</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155053</link>
		<dc:creator>Dracko</dc:creator>
		<pubDate>Fri, 06 Mar 2009 17:53:22 +0000</pubDate>
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		<description>Why is it idiotic, drewski? Because it shows the game for the brain-dead cynically skin-deep piece of shit it actually is?

And what&#039;s wrong with &lt;i&gt;War and Peace&lt;/i&gt; anyway? You&#039;re going to ask for thoughtful games and stick up &lt;i&gt;BioShock&lt;/i&gt; as a (laughable) example, yet bash classic literature.

I don&#039;t even think you know what you want and will settle for any old shit.</description>
		<content:encoded><![CDATA[<p>Why is it idiotic, drewski? Because it shows the game for the brain-dead cynically skin-deep piece of shit it actually is?</p>
<p>And what&#8217;s wrong with <i>War and Peace</i> anyway? You&#8217;re going to ask for thoughtful games and stick up <i>BioShock</i> as a (laughable) example, yet bash classic literature.</p>
<p>I don&#8217;t even think you know what you want and will settle for any old shit.
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		<title>By: Subject 706</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-155018</link>
		<dc:creator>Subject 706</dc:creator>
		<pubDate>Fri, 06 Mar 2009 17:00:58 +0000</pubDate>
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		<description>@drewski - &quot;That was also the complexity that made them sell like annotated copies of War and Peace, though&quot;

Not sure what you are getting at there. I&#039;m fairly sure that most people who have played both the System Shocks and Bioshock, think that the latter is clearly inferior when it comes to mechanics.

Bioshock was cynically stated by 2K &lt;i&gt;as&lt;/i&gt; the spiritual sequel. And as that it was a great disappointment.</description>
		<content:encoded><![CDATA[<p>@drewski &#8211; &#8220;That was also the complexity that made them sell like annotated copies of War and Peace, though&#8221;</p>
<p>Not sure what you are getting at there. I&#8217;m fairly sure that most people who have played both the System Shocks and Bioshock, think that the latter is clearly inferior when it comes to mechanics.</p>
<p>Bioshock was cynically stated by 2K <i>as</i> the spiritual sequel. And as that it was a great disappointment.
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		<title>By: Sonic Goo</title>
		<link>http://www.rockpapershotgun.com/2009/03/06/new-wave-bioshock-2-teaser-site/#comment-154928</link>
		<dc:creator>Sonic Goo</dc:creator>
		<pubDate>Fri, 06 Mar 2009 15:08:10 +0000</pubDate>
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		<description>This just means that they&#039;ve found out where I live and are coming to get me.

*hides under table*</description>
		<content:encoded><![CDATA[<p>This just means that they&#8217;ve found out where I live and are coming to get me.</p>
<p>*hides under table*
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