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	<title>Comments on: Massive On Soviet Assault As &#8220;The Director&#8217;s Cut&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/</link>
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		<title>By: Hmm-hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156846</link>
		<dc:creator>Hmm-hmm.</dc:creator>
		<pubDate>Wed, 11 Mar 2009 09:05:26 +0000</pubDate>
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		<description>&lt;blockquote&gt;RPS: How has Soviet Assault built on World &lt;i&gt;On&lt;/i&gt; Conflict?&lt;/blockquote&gt;

Being a pedant here for a minute, I&#039;m somewhat surprised this slipped past you all. ;)

Also, World in COnflict: interesting game, but I don&#039;t know if I&#039;d ever buy it. Not sure why.</description>
		<content:encoded><![CDATA[<blockquote><p>RPS: How has Soviet Assault built on World <i>On</i> Conflict?</p></blockquote>
<p>Being a pedant here for a minute, I&#8217;m somewhat surprised this slipped past you all. ;)</p>
<p>Also, World in COnflict: interesting game, but I don&#8217;t know if I&#8217;d ever buy it. Not sure why.
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		<title>By: Lonkero</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156213</link>
		<dc:creator>Lonkero</dc:creator>
		<pubDate>Mon, 09 Mar 2009 19:37:12 +0000</pubDate>
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		<description>Sounds like I&#039;ll have yet another purchase to make... I got the original WiC cheap(20€) some time after release and have never gotten better value for my money.
I have to wonder though how one can say that the game isn&#039;t about micromanagement... at least in multi-player games you have no chances unless you somehow manage to keep microing every unit you have (and preferably co-operate ass well). Also I have to second Heliocentric with the pace of the game, the players time is (often) the most important resource to manage. Also as a side note you should never keep your units still, they will get hit pretty quickly (12 seconds will do the job for any unit....) And light tanks beat APC&#039;s, both have tows IRC.</description>
		<content:encoded><![CDATA[<p>Sounds like I&#8217;ll have yet another purchase to make&#8230; I got the original WiC cheap(20€) some time after release and have never gotten better value for my money.<br />
I have to wonder though how one can say that the game isn&#8217;t about micromanagement&#8230; at least in multi-player games you have no chances unless you somehow manage to keep microing every unit you have (and preferably co-operate ass well). Also I have to second Heliocentric with the pace of the game, the players time is (often) the most important resource to manage. Also as a side note you should never keep your units still, they will get hit pretty quickly (12 seconds will do the job for any unit&#8230;.) And light tanks beat APC&#8217;s, both have tows IRC.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156151</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Mon, 09 Mar 2009 17:26:43 +0000</pubDate>
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		<description>Sigma i like it too, its just too much speed with not enough of the chin rubbing strategy. The basic apc will pound for pound beat the basic tank if you micro manage the tow launching. Its cheaper, faster and handles heli and inf threats better. But it needs lots of micro.

I&#039;m just moaning, the players time is always a resource, i just bitch because planning in wic is such a small part of play when in gc both multi and single planning was so critical.</description>
		<content:encoded><![CDATA[<p>Sigma i like it too, its just too much speed with not enough of the chin rubbing strategy. The basic apc will pound for pound beat the basic tank if you micro manage the tow launching. Its cheaper, faster and handles heli and inf threats better. But it needs lots of micro.</p>
<p>I&#8217;m just moaning, the players time is always a resource, i just bitch because planning in wic is such a small part of play when in gc both multi and single planning was so critical.
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		<title>By: kyrieee</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156142</link>
		<dc:creator>kyrieee</dc:creator>
		<pubDate>Mon, 09 Mar 2009 17:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8893#comment-156142</guid>
		<description>I tried the demo of WiC and I really didn&#039;t like it
The magic from GC was totally gone. GC was much more pure</description>
		<content:encoded><![CDATA[<p>I tried the demo of WiC and I really didn&#8217;t like it<br />
The magic from GC was totally gone. GC was much more pure
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156140</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Mon, 09 Mar 2009 17:10:51 +0000</pubDate>
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		<description>I personally like this style of RTS way more than the traditional base building model.</description>
		<content:encoded><![CDATA[<p>I personally like this style of RTS way more than the traditional base building model.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156115</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Mon, 09 Mar 2009 16:17:42 +0000</pubDate>
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		<description>I was going for this definition of spastic i was going for fits better with spasmodic &quot;taking place in sudden short spells&quot;

You have such a wide range of ways to attack and be attacked that your train of thought is punished if you cannot change it a dozen times a minute.</description>
		<content:encoded><![CDATA[<p>I was going for this definition of spastic i was going for fits better with spasmodic &#8220;taking place in sudden short spells&#8221;</p>
<p>You have such a wide range of ways to attack and be attacked that your train of thought is punished if you cannot change it a dozen times a minute.
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		<title>By: Rook</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156091</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:45:34 +0000</pubDate>
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		<description>GSC get lots of negative points for Clear Sky though, that was a real abomination.</description>
		<content:encoded><![CDATA[<p>GSC get lots of negative points for Clear Sky though, that was a real abomination.
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156076</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:29:23 +0000</pubDate>
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		<description>I also missed WiC the first time round, so this will be a nice complete package.
&lt;blockquote&gt;one of the things I’ve fought for is that we will release a big update for existing owners to give them the new multiplayer maps and fixes, so that people who have the old game can play with the people who bought the new complete game.&lt;/blockquote&gt;
+1 Dev points for being nice, in fact, how about having an official RPS Nice Dev Award 2009 for the developers who have been nicest to their fans over the year? 
Of course Valve get extra points every time they release a new TF2 update, but so do GSC for releasing that Stalker alpha, you get the idea, and it promotes game makers who are nice to their fans, which might provoke some of the rest...</description>
		<content:encoded><![CDATA[<p>I also missed WiC the first time round, so this will be a nice complete package.</p>
<blockquote><p>one of the things I’ve fought for is that we will release a big update for existing owners to give them the new multiplayer maps and fixes, so that people who have the old game can play with the people who bought the new complete game.</p></blockquote>
<p>+1 Dev points for being nice, in fact, how about having an official RPS Nice Dev Award 2009 for the developers who have been nicest to their fans over the year?<br />
Of course Valve get extra points every time they release a new TF2 update, but so do GSC for releasing that Stalker alpha, you get the idea, and it promotes game makers who are nice to their fans, which might provoke some of the rest&#8230;
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		<title>By: Ofoug</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156074</link>
		<dc:creator>Ofoug</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:22:48 +0000</pubDate>
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		<description>Hohum, this looks interesting. Kind of like the Enhanced Edition of the Witcher, or at least a somewhat similar business model for it. I never played World in Conflict but always meant to, someday, and this looks like a good reason to try it out. 

I wonder though, will it be cheaper to buy the whole new box or buy the old one and then the upgrade? =)  With Witcher it was cheaper to buy old since the upgrade they did was free, and the only thing you missed then was a novel by the author that was in the box but couldn&#039;t be published for free online. On the other hand, Witcher didn&#039;t have much new content, mostly just polished versions of the original content, so it&#039;s not that relevant to compare the two games directly. 

This marketing of polished, &quot;Ultimate edition&quot; versions of games rather than standalone expansions is an interesting business idea though, I wonder if it will catch on to a larger degree in the industry?</description>
		<content:encoded><![CDATA[<p>Hohum, this looks interesting. Kind of like the Enhanced Edition of the Witcher, or at least a somewhat similar business model for it. I never played World in Conflict but always meant to, someday, and this looks like a good reason to try it out. </p>
<p>I wonder though, will it be cheaper to buy the whole new box or buy the old one and then the upgrade? =)  With Witcher it was cheaper to buy old since the upgrade they did was free, and the only thing you missed then was a novel by the author that was in the box but couldn&#8217;t be published for free online. On the other hand, Witcher didn&#8217;t have much new content, mostly just polished versions of the original content, so it&#8217;s not that relevant to compare the two games directly. </p>
<p>This marketing of polished, &#8220;Ultimate edition&#8221; versions of games rather than standalone expansions is an interesting business idea though, I wonder if it will catch on to a larger degree in the industry?
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		<title>By: Rook</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-156054</link>
		<dc:creator>Rook</dc:creator>
		<pubDate>Mon, 09 Mar 2009 14:58:53 +0000</pubDate>
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		<description>I&#039;m kinda getting used to having these extras for free.  The Witcher, most Valve games, Unreal Tournament etc all rewarded people that showed faith from the beginning.  

Still, it&#039;s a good game that&#039;s definitely worth the money at the moment.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kinda getting used to having these extras for free.  The Witcher, most Valve games, Unreal Tournament etc all rewarded people that showed faith from the beginning.  </p>
<p>Still, it&#8217;s a good game that&#8217;s definitely worth the money at the moment.
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		<title>By: Dolphan</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-155956</link>
		<dc:creator>Dolphan</dc:creator>
		<pubDate>Mon, 09 Mar 2009 13:30:40 +0000</pubDate>
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		<description>Helio - Oddly enough, in a game which I got stuck on about a million times, I found that mission easy. Copters rule.

Not sure what your problem with the multiplayer is? The enemy has a lot of options that can kill you, yes. But there&#039;s nothing &#039;spastic&#039; about it. It&#039;s not random.</description>
		<content:encoded><![CDATA[<p>Helio &#8211; Oddly enough, in a game which I got stuck on about a million times, I found that mission easy. Copters rule.</p>
<p>Not sure what your problem with the multiplayer is? The enemy has a lot of options that can kill you, yes. But there&#8217;s nothing &#8216;spastic&#8217; about it. It&#8217;s not random.
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2009/03/09/massive-on-soviet-assault-as-the-directors-cut/#comment-155926</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 09 Mar 2009 12:54:44 +0000</pubDate>
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		<description>Never got on to well with World in Conflict so I&#039;ll give it a miss - it was good though. (in other news Mr Rossignol was mentioned on BLDGBLOG!)</description>
		<content:encoded><![CDATA[<p>Never got on to well with World in Conflict so I&#8217;ll give it a miss &#8211; it was good though. (in other news Mr Rossignol was mentioned on BLDGBLOG!)
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