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	<title>Comments on: One-Handed Geometry Wars: Death vs Monstars</title>
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	<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/</link>
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		<title>By: Scott</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-157168</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 11 Mar 2009 22:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-157168</guid>
		<description>&quot;It can move up to 1000 stuff on-screen with ease on a decent pc.&quot;

My ass, this lags worse than many other flash games I&#039;ve played.  Still, it&#039;s fun enough that made it to the boss.  Then, however, the flash frame lost focus and I pressed space for bullet time, page downing me so I couldn&#039;t see the game any more.  So I died.  And then stopped. :P</description>
		<content:encoded><![CDATA[<p>&#8220;It can move up to 1000 stuff on-screen with ease on a decent pc.&#8221;</p>
<p>My ass, this lags worse than many other flash games I&#8217;ve played.  Still, it&#8217;s fun enough that made it to the boss.  Then, however, the flash frame lost focus and I pressed space for bullet time, page downing me so I couldn&#8217;t see the game any more.  So I died.  And then stopped. :P
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156889</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 11 Mar 2009 10:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-156889</guid>
		<description>Well I&#039;ve beaten the last boss but I&#039;m not a score-monkey so my whirlwind affair with this game is probably over.</description>
		<content:encoded><![CDATA[<p>Well I&#8217;ve beaten the last boss but I&#8217;m not a score-monkey so my whirlwind affair with this game is probably over.
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		<title>By: Kyr</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156872</link>
		<dc:creator>Kyr</dc:creator>
		<pubDate>Wed, 11 Mar 2009 09:40:43 +0000</pubDate>
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		<description>That&#039;s good one. But Geometry Wars is way harder in every aspect, that&#039;s why I like it.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good one. But Geometry Wars is way harder in every aspect, that&#8217;s why I like it.
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		<title>By: Wedge</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156832</link>
		<dc:creator>Wedge</dc:creator>
		<pubDate>Wed, 11 Mar 2009 07:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-156832</guid>
		<description>I feel bad for those that actually find the game hard.  I mean I can&#039;t touch a bullet hell shmup for the life of me, but between the the instant movement of a mouse cursor and a bullet time mode I don&#039;t know how you could have any trouble (well, other than the mouse cursor rubbish which got me killed a couple times).

I do like that adaptation of the GW/Robotron/etc control scheme quite a lot as well.</description>
		<content:encoded><![CDATA[<p>I feel bad for those that actually find the game hard.  I mean I can&#8217;t touch a bullet hell shmup for the life of me, but between the the instant movement of a mouse cursor and a bullet time mode I don&#8217;t know how you could have any trouble (well, other than the mouse cursor rubbish which got me killed a couple times).</p>
<p>I do like that adaptation of the GW/Robotron/etc control scheme quite a lot as well.
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		<title>By: MrFake</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156827</link>
		<dc:creator>MrFake</dc:creator>
		<pubDate>Wed, 11 Mar 2009 06:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-156827</guid>
		<description>It just needs more.  More everything, really, but I&#039;d settle for more bosses at least.  All the design, art, gameplay, spirit, and whizzbangs are there ... but it just needs more.

I kind of wish more indie devs, even solo devs, would take the time to really stretch their creativity to the limits and put out more World of Goo-quality product based around their simple and unique ideas.  Also, make them free.  And while I&#039;m wishing, put my name at the top of every high score list, even though I&#039;d never break top 100.

But seriously, I fear that these mini- and micro-games, as great as they are (or can be), will be carried off in the flood of cheap, free, web-based games, only to be preserved as fossilized bookmarks on ancient, archived hard drive backups.</description>
		<content:encoded><![CDATA[<p>It just needs more.  More everything, really, but I&#8217;d settle for more bosses at least.  All the design, art, gameplay, spirit, and whizzbangs are there &#8230; but it just needs more.</p>
<p>I kind of wish more indie devs, even solo devs, would take the time to really stretch their creativity to the limits and put out more World of Goo-quality product based around their simple and unique ideas.  Also, make them free.  And while I&#8217;m wishing, put my name at the top of every high score list, even though I&#8217;d never break top 100.</p>
<p>But seriously, I fear that these mini- and micro-games, as great as they are (or can be), will be carried off in the flood of cheap, free, web-based games, only to be preserved as fossilized bookmarks on ancient, archived hard drive backups.
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		<title>By: unique_identifier</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156810</link>
		<dc:creator>unique_identifier</dc:creator>
		<pubDate>Wed, 11 Mar 2009 04:02:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-156810</guid>
		<description>the control scheme is interesting - the &quot;aiming where you&#039;re moving away from&quot; mechanic reminds me of warning forever - although that had keyboard driven controls, and to aim you had to press a button, the opposite of here, where you press a button to stop aiming and lock a direction.</description>
		<content:encoded><![CDATA[<p>the control scheme is interesting &#8211; the &#8220;aiming where you&#8217;re moving away from&#8221; mechanic reminds me of warning forever &#8211; although that had keyboard driven controls, and to aim you had to press a button, the opposite of here, where you press a button to stop aiming and lock a direction.
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		<title>By: Lunaran</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156806</link>
		<dc:creator>Lunaran</dc:creator>
		<pubDate>Wed, 11 Mar 2009 03:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8951#comment-156806</guid>
		<description>Fun, but clearly far too easy a game because I beat it, and I&#039;m awesome.  I played through the entire thing in one sitting and beat the boss on the first try before I even realized you could upgrade the weapons, and I didn&#039;t use any bombs either.  And, I was leaning on my arm funny so it was kind of falling asleep the whole time.  

All in all a total cakewalk and I consider myself personally insulted that Alec even posted this trifling fare.  I&#039;m never reading RPS again and also I&#039;m moving to Greenland.</description>
		<content:encoded><![CDATA[<p>Fun, but clearly far too easy a game because I beat it, and I&#8217;m awesome.  I played through the entire thing in one sitting and beat the boss on the first try before I even realized you could upgrade the weapons, and I didn&#8217;t use any bombs either.  And, I was leaning on my arm funny so it was kind of falling asleep the whole time.  </p>
<p>All in all a total cakewalk and I consider myself personally insulted that Alec even posted this trifling fare.  I&#8217;m never reading RPS again and also I&#8217;m moving to Greenland.
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		<title>By: Sahana</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156805</link>
		<dc:creator>Sahana</dc:creator>
		<pubDate>Wed, 11 Mar 2009 03:35:40 +0000</pubDate>
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		<description>&quot;Unlock everything too quickly&quot;

This depends on the player.

On the final boss I didn&#039;t have berserk mode and berserk time maxed, so, if you are including stats as well as weapons in your &#039;too early&#039;, what you are really bashing it for is unlocking things earlier to players who take more tries to complete the levels. Which I think is silly.</description>
		<content:encoded><![CDATA[<p>&#8220;Unlock everything too quickly&#8221;</p>
<p>This depends on the player.</p>
<p>On the final boss I didn&#8217;t have berserk mode and berserk time maxed, so, if you are including stats as well as weapons in your &#8216;too early&#8217;, what you are really bashing it for is unlocking things earlier to players who take more tries to complete the levels. Which I think is silly.
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156801</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Wed, 11 Mar 2009 02:50:14 +0000</pubDate>
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		<description>It&#039;s good, but I thought it was quite easy.  This is saying something as I usually suck at shmups.</description>
		<content:encoded><![CDATA[<p>It&#8217;s good, but I thought it was quite easy.  This is saying something as I usually suck at shmups.
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156781</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:52:58 +0000</pubDate>
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		<description>The final boss was pretty easy, I thought.  Other levels took me forever but I downed him on the first try.  Weird.</description>
		<content:encoded><![CDATA[<p>The final boss was pretty easy, I thought.  Other levels took me forever but I downed him on the first try.  Weird.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156779</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:45:27 +0000</pubDate>
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		<description>For the Boss:

Stay as far away from him as you can and abuse the Strafe function (hold leftclick).  Hammer bombs and bullet time if necessary.

If you do it right you can get him in one try.</description>
		<content:encoded><![CDATA[<p>For the Boss:</p>
<p>Stay as far away from him as you can and abuse the Strafe function (hold leftclick).  Hammer bombs and bullet time if necessary.</p>
<p>If you do it right you can get him in one try.
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		<title>By: Ben Abraham</title>
		<link>http://www.rockpapershotgun.com/2009/03/10/one-handed-geometry-wars-death-vs-monstars/#comment-156776</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Wed, 11 Mar 2009 00:38:55 +0000</pubDate>
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		<description>Good Lord, I just lost my morning to this time-sink!!!

Bastard oranges with teeth! And that end boss! What a draaaag. So couldn&#039;t be bothered trying to beat him, even with everything maxed out.</description>
		<content:encoded><![CDATA[<p>Good Lord, I just lost my morning to this time-sink!!!</p>
<p>Bastard oranges with teeth! And that end boss! What a draaaag. So couldn&#8217;t be bothered trying to beat him, even with everything maxed out.
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