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	<title>Comments on: What Cruel Teeth You&#8217;ve Got: The Path Impressions</title>
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		<title>By: apostille</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-555570</link>
		<dc:creator>apostille</dc:creator>
		<pubDate>Wed, 17 Nov 2010 22:25:50 +0000</pubDate>
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		<description>here we go menz , enjoy &lt;a href=&quot;//www.apostille.com”&quot; rel=&quot;nofollow&quot;&gt;apostille&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>here we go menz , enjoy <a href="//www.apostille.com”" rel="nofollow">apostille</a>
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		<title>By: UK_John</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-520126</link>
		<dc:creator>UK_John</dc:creator>
		<pubDate>Tue, 28 Sep 2010 15:01:37 +0000</pubDate>
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		<description>Just downloaded the game today as it&#039;s $4.99 on their webpage to celebrate a big award win in Spain. From reading this thread it reminded that the French word for orgasm is &#039;a little death&#039;. Take that as you will from this game....!</description>
		<content:encoded><![CDATA[<p>Just downloaded the game today as it&#8217;s $4.99 on their webpage to celebrate a big award win in Spain. From reading this thread it reminded that the French word for orgasm is &#8216;a little death&#8217;. Take that as you will from this game&#8230;.!
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		<title>By: Bat</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-265049</link>
		<dc:creator>Bat</dc:creator>
		<pubDate>Tue, 01 Sep 2009 19:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-265049</guid>
		<description>In case anyone got the so called &quot;First person view&quot; error, the game is in 3rd person view. All you need to do is create a shortcut from &quot;PathViewer.exe&quot;, edit the shortcut target to &quot;[Your folder]\PathViewer.exe&quot; Q3DStart.q3d.
For example mine is &quot;C:\Program Files\The Path\PathViewer.exe&quot; Q3DStart.q3d
Enjoy :)</description>
		<content:encoded><![CDATA[<p>In case anyone got the so called &#8220;First person view&#8221; error, the game is in 3rd person view. All you need to do is create a shortcut from &#8220;PathViewer.exe&#8221;, edit the shortcut target to &#8220;[Your folder]\PathViewer.exe&#8221; Q3DStart.q3d.<br />
For example mine is &#8220;C:\Program Files\The Path\PathViewer.exe&#8221; Q3DStart.q3d<br />
Enjoy :)
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		<title>By: Otacon9001</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-160951</link>
		<dc:creator>Otacon9001</dc:creator>
		<pubDate>Fri, 20 Mar 2009 12:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160951</guid>
		<description>So I was able to play through it last night, as robin and Carmen. Honestly, I don&#039;t think that Carmen&#039;s &quot;end&quot; was a bad end. She seemed familiar with where she was, who she was with, unsure what actually happened though, there&#039;s one place I didn&#039;t check before encountering the &quot;Wolf&quot;. Will have to try it again.

I hope it was a good ending, where she knew where she was, or else it&#039;s a REALLY depressing ending. 

The graphics and artwork for this game are amazing, worth the $10 alone.

In other news, did a storyline and a title page for my toy WPF game, feel free to check it out. This article made me want to start my own game.</description>
		<content:encoded><![CDATA[<p>So I was able to play through it last night, as robin and Carmen. Honestly, I don&#8217;t think that Carmen&#8217;s &#8220;end&#8221; was a bad end. She seemed familiar with where she was, who she was with, unsure what actually happened though, there&#8217;s one place I didn&#8217;t check before encountering the &#8220;Wolf&#8221;. Will have to try it again.</p>
<p>I hope it was a good ending, where she knew where she was, or else it&#8217;s a REALLY depressing ending. </p>
<p>The graphics and artwork for this game are amazing, worth the $10 alone.</p>
<p>In other news, did a storyline and a title page for my toy WPF game, feel free to check it out. This article made me want to start my own game.
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		<title>By: Conquests</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-160571</link>
		<dc:creator>Conquests</dc:creator>
		<pubDate>Thu, 19 Mar 2009 19:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160571</guid>
		<description>Hey what on earth is wrong with slow pacing? In most games what i seek first is the walk key. I&#039;m not in a rush so i wanna enjoy the environment in all its corners.

Running spoils atmosphere and realism.</description>
		<content:encoded><![CDATA[<p>Hey what on earth is wrong with slow pacing? In most games what i seek first is the walk key. I&#8217;m not in a rush so i wanna enjoy the environment in all its corners.</p>
<p>Running spoils atmosphere and realism.
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		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-160528</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160528</guid>
		<description>Played it very briefly today and I find it absolutely fascinating. I don&#039;t know if I like it or not, but it&#039;s certainly intriguing. My workmates, however, sat in the background sniggering like children, commenting on how awful it was and how it was &quot;like The Ship again - great idea, awful execution.&quot;

I think a fundamental problem things like The Path are going to encounter is the presumption that any non-utilitarian and/or non-creative software on a computer [i]has[/i] to be a game. Especially when the software involves 3D graphics, avatars and movement control.

As long as people always expect &#039;a game&#039;, there&#039;s going to be inherent limitations in the industry. I&#039;m not going down the &quot;but it&#039;s art!&quot; route, because that&#039;s just annoyingly pretentious. My main point, I suppose is that &quot;game&quot; and &quot;gaming&quot; are woefully inadequate terms for this whole interactive computer doodad.

I gibbered about the issue, and the particular problem it gives games journalism, in some more detail on my blog awhile back - http://potentialgamer.com/2008/12/31/the-name-of-the-game/</description>
		<content:encoded><![CDATA[<p>Played it very briefly today and I find it absolutely fascinating. I don&#8217;t know if I like it or not, but it&#8217;s certainly intriguing. My workmates, however, sat in the background sniggering like children, commenting on how awful it was and how it was &#8220;like The Ship again &#8211; great idea, awful execution.&#8221;</p>
<p>I think a fundamental problem things like The Path are going to encounter is the presumption that any non-utilitarian and/or non-creative software on a computer [i]has[/i] to be a game. Especially when the software involves 3D graphics, avatars and movement control.</p>
<p>As long as people always expect &#8216;a game&#8217;, there&#8217;s going to be inherent limitations in the industry. I&#8217;m not going down the &#8220;but it&#8217;s art!&#8221; route, because that&#8217;s just annoyingly pretentious. My main point, I suppose is that &#8220;game&#8221; and &#8220;gaming&#8221; are woefully inadequate terms for this whole interactive computer doodad.</p>
<p>I gibbered about the issue, and the particular problem it gives games journalism, in some more detail on my blog awhile back &#8211; <a href="http://potentialgamer.com/2008/12/31/the-name-of-the-game/" rel="nofollow">http://potentialgamer.com/2008/12/31/the-name-of-the-game/</a>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-160307</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Thu, 19 Mar 2009 11:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160307</guid>
		<description>Wow.  I&#039;ve been playing through Rose this morning.  I don&#039;t think my wife liked the music too much.  &quot;Creepy and Uncomfortable&quot;.  I love it so far.  On screen hints for items I didn&#039;t know exist, interactivity by not interacting, losing sight of objectives when running that become clear when walking, color saturation changes the way the trail pops up after I&#039;ve walked a bit and Oh my.  It just changed while I was typing away on this other box.  Brighter, prettier, and my friend is with me.  All because I stopped trying to achieve my &quot;objective&quot; and I just AM.  Unfortunately, it seems to have brought me back to the one place I don&#039;t want to be right now - The Path.

Such a delightful prospect.  This may be one of the wake up calls for Adventure that my beloved genre needs.  It&#039;s almost the exact polar opposite of Pathologic (in so many ways, the way time is handled most of all) but it&#039;s the most refreshing Adventure I think I&#039;ve played since playing it.  I can&#039;t wait to pour more time into this gem.  Thank You.</description>
		<content:encoded><![CDATA[<p>Wow.  I&#8217;ve been playing through Rose this morning.  I don&#8217;t think my wife liked the music too much.  &#8220;Creepy and Uncomfortable&#8221;.  I love it so far.  On screen hints for items I didn&#8217;t know exist, interactivity by not interacting, losing sight of objectives when running that become clear when walking, color saturation changes the way the trail pops up after I&#8217;ve walked a bit and Oh my.  It just changed while I was typing away on this other box.  Brighter, prettier, and my friend is with me.  All because I stopped trying to achieve my &#8220;objective&#8221; and I just AM.  Unfortunately, it seems to have brought me back to the one place I don&#8217;t want to be right now &#8211; The Path.</p>
<p>Such a delightful prospect.  This may be one of the wake up calls for Adventure that my beloved genre needs.  It&#8217;s almost the exact polar opposite of Pathologic (in so many ways, the way time is handled most of all) but it&#8217;s the most refreshing Adventure I think I&#8217;ve played since playing it.  I can&#8217;t wait to pour more time into this gem.  Thank You.
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		<title>By: grmnf</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-160260</link>
		<dc:creator>grmnf</dc:creator>
		<pubDate>Thu, 19 Mar 2009 08:48:11 +0000</pubDate>
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		<description>Just bought it. Hope it&#039;s as good as it seems :)</description>
		<content:encoded><![CDATA[<p>Just bought it. Hope it&#8217;s as good as it seems :)
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		<title>By: Harmen</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-158688</link>
		<dc:creator>Harmen</dc:creator>
		<pubDate>Sun, 15 Mar 2009 14:03:04 +0000</pubDate>
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		<description>It looks really interesting. I&#039;m happy I hadn&#039;t heard of this game (&quot;game&quot;?) before so I&#039;ll have only a few days to wait in anticipation.</description>
		<content:encoded><![CDATA[<p>It looks really interesting. I&#8217;m happy I hadn&#8217;t heard of this game (&#8220;game&#8221;?) before so I&#8217;ll have only a few days to wait in anticipation.
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		<title>By: Michaël Samyn</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-158484</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Sat, 14 Mar 2009 20:43:25 +0000</pubDate>
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		<description>The youthful discussion about pseudo-death is very interesting and in part the kind of thing that inspired the design of the characters (I myself am 40, by the way, which I guess makes me something of a dinosaur around here). So it&#039;s amusing. But for me the most important thing of the game is what happens &lt;i&gt;before&lt;/i&gt; the end. The game is not called &quot;Grandmother&#039;s House&quot;... Death in the game is merely an end point and it only really exist as a way to stress the importance of what you do before that point. After that point, there&#039;s not much left to do.
It&#039;s complex stuff, though, also for me. I think we made The Path as a tool to help us think about certain aspects of life. It&#039;s definitely not a straight up expression of an opinion.</description>
		<content:encoded><![CDATA[<p>The youthful discussion about pseudo-death is very interesting and in part the kind of thing that inspired the design of the characters (I myself am 40, by the way, which I guess makes me something of a dinosaur around here). So it&#8217;s amusing. But for me the most important thing of the game is what happens <i>before</i> the end. The game is not called &#8220;Grandmother&#8217;s House&#8221;&#8230; Death in the game is merely an end point and it only really exist as a way to stress the importance of what you do before that point. After that point, there&#8217;s not much left to do.<br />
It&#8217;s complex stuff, though, also for me. I think we made The Path as a tool to help us think about certain aspects of life. It&#8217;s definitely not a straight up expression of an opinion.
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		<title>By: Wildbluesun</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-157844</link>
		<dc:creator>Wildbluesun</dc:creator>
		<pubDate>Fri, 13 Mar 2009 09:35:44 +0000</pubDate>
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		<description>OK, I think you&#039;d have to be right, WaywardBuddha. Assimilation it is.

(Also, you win bonus points, because before I typed &quot;Bambi&quot; I was considering typing &quot;Watership Down&quot;. What an awesome book, as in, inspiring awe.)</description>
		<content:encoded><![CDATA[<p>OK, I think you&#8217;d have to be right, WaywardBuddha. Assimilation it is.</p>
<p>(Also, you win bonus points, because before I typed &#8220;Bambi&#8221; I was considering typing &#8220;Watership Down&#8221;. What an awesome book, as in, inspiring awe.)
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		<title>By: Nate</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/#comment-157802</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 13 Mar 2009 05:22:18 +0000</pubDate>
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		<description>Umm, RPS?  You&#039;re awesome.  I really, really love you guys.

And it&#039;s not just because I&#039;m drunk.</description>
		<content:encoded><![CDATA[<p>Umm, RPS?  You&#8217;re awesome.  I really, really love you guys.</p>
<p>And it&#8217;s not just because I&#8217;m drunk.
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