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	<title>Comments on: What Cruel Teeth You&#8217;ve Got: The Path Impressions</title>
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	<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/</link>
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	<lastBuildDate>Sat, 21 Nov 2009 23:42:34 +0000</lastBuildDate>
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		<title>By: Bat</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-265049</link>
		<dc:creator>Bat</dc:creator>
		<pubDate>Tue, 01 Sep 2009 19:35:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-265049</guid>
		<description>In case anyone got the so called &quot;First person view&quot; error, the game is in 3rd person view. All you need to do is create a shortcut from &quot;PathViewer.exe&quot;, edit the shortcut target to &quot;[Your folder]\PathViewer.exe&quot; Q3DStart.q3d.
For example mine is &quot;C:\Program Files\The Path\PathViewer.exe&quot; Q3DStart.q3d
Enjoy :)</description>
		<content:encoded><![CDATA[<p>In case anyone got the so called &#8220;First person view&#8221; error, the game is in 3rd person view. All you need to do is create a shortcut from &#8220;PathViewer.exe&#8221;, edit the shortcut target to &#8220;[Your folder]\PathViewer.exe&#8221; Q3DStart.q3d.<br />
For example mine is &#8220;C:\Program Files\The Path\PathViewer.exe&#8221; Q3DStart.q3d<br />
Enjoy :)</p>
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		<title>By: Otacon9001</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-160951</link>
		<dc:creator>Otacon9001</dc:creator>
		<pubDate>Fri, 20 Mar 2009 12:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160951</guid>
		<description>So I was able to play through it last night, as robin and Carmen. Honestly, I don&#039;t think that Carmen&#039;s &quot;end&quot; was a bad end. She seemed familiar with where she was, who she was with, unsure what actually happened though, there&#039;s one place I didn&#039;t check before encountering the &quot;Wolf&quot;. Will have to try it again.

I hope it was a good ending, where she knew where she was, or else it&#039;s a REALLY depressing ending. 

The graphics and artwork for this game are amazing, worth the $10 alone.

In other news, did a storyline and a title page for my toy WPF game, feel free to check it out. This article made me want to start my own game.</description>
		<content:encoded><![CDATA[<p>So I was able to play through it last night, as robin and Carmen. Honestly, I don&#8217;t think that Carmen&#8217;s &#8220;end&#8221; was a bad end. She seemed familiar with where she was, who she was with, unsure what actually happened though, there&#8217;s one place I didn&#8217;t check before encountering the &#8220;Wolf&#8221;. Will have to try it again.</p>
<p>I hope it was a good ending, where she knew where she was, or else it&#8217;s a REALLY depressing ending. </p>
<p>The graphics and artwork for this game are amazing, worth the $10 alone.</p>
<p>In other news, did a storyline and a title page for my toy WPF game, feel free to check it out. This article made me want to start my own game.</p>
]]></content:encoded>
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		<title>By: Conquests</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-160571</link>
		<dc:creator>Conquests</dc:creator>
		<pubDate>Thu, 19 Mar 2009 19:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160571</guid>
		<description>Hey what on earth is wrong with slow pacing? In most games what i seek first is the walk key. I&#039;m not in a rush so i wanna enjoy the environment in all its corners.

Running spoils atmosphere and realism.</description>
		<content:encoded><![CDATA[<p>Hey what on earth is wrong with slow pacing? In most games what i seek first is the walk key. I&#8217;m not in a rush so i wanna enjoy the environment in all its corners.</p>
<p>Running spoils atmosphere and realism.</p>
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		<title>By: Simon Jones</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-160528</link>
		<dc:creator>Simon Jones</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160528</guid>
		<description>Played it very briefly today and I find it absolutely fascinating. I don&#039;t know if I like it or not, but it&#039;s certainly intriguing. My workmates, however, sat in the background sniggering like children, commenting on how awful it was and how it was &quot;like The Ship again - great idea, awful execution.&quot;

I think a fundamental problem things like The Path are going to encounter is the presumption that any non-utilitarian and/or non-creative software on a computer [i]has[/i] to be a game. Especially when the software involves 3D graphics, avatars and movement control.

As long as people always expect &#039;a game&#039;, there&#039;s going to be inherent limitations in the industry. I&#039;m not going down the &quot;but it&#039;s art!&quot; route, because that&#039;s just annoyingly pretentious. My main point, I suppose is that &quot;game&quot; and &quot;gaming&quot; are woefully inadequate terms for this whole interactive computer doodad.

I gibbered about the issue, and the particular problem it gives games journalism, in some more detail on my blog awhile back - http://potentialgamer.com/2008/12/31/the-name-of-the-game/</description>
		<content:encoded><![CDATA[<p>Played it very briefly today and I find it absolutely fascinating. I don&#8217;t know if I like it or not, but it&#8217;s certainly intriguing. My workmates, however, sat in the background sniggering like children, commenting on how awful it was and how it was &#8220;like The Ship again &#8211; great idea, awful execution.&#8221;</p>
<p>I think a fundamental problem things like The Path are going to encounter is the presumption that any non-utilitarian and/or non-creative software on a computer [i]has[/i] to be a game. Especially when the software involves 3D graphics, avatars and movement control.</p>
<p>As long as people always expect &#8216;a game&#8217;, there&#8217;s going to be inherent limitations in the industry. I&#8217;m not going down the &#8220;but it&#8217;s art!&#8221; route, because that&#8217;s just annoyingly pretentious. My main point, I suppose is that &#8220;game&#8221; and &#8220;gaming&#8221; are woefully inadequate terms for this whole interactive computer doodad.</p>
<p>I gibbered about the issue, and the particular problem it gives games journalism, in some more detail on my blog awhile back &#8211; <a href="http://potentialgamer.com/2008/12/31/the-name-of-the-game/" rel="nofollow">http://potentialgamer.com/2008/12/31/the-name-of-the-game/</a></p>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-160307</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Thu, 19 Mar 2009 11:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160307</guid>
		<description>Wow.  I&#039;ve been playing through Rose this morning.  I don&#039;t think my wife liked the music too much.  &quot;Creepy and Uncomfortable&quot;.  I love it so far.  On screen hints for items I didn&#039;t know exist, interactivity by not interacting, losing sight of objectives when running that become clear when walking, color saturation changes the way the trail pops up after I&#039;ve walked a bit and Oh my.  It just changed while I was typing away on this other box.  Brighter, prettier, and my friend is with me.  All because I stopped trying to achieve my &quot;objective&quot; and I just AM.  Unfortunately, it seems to have brought me back to the one place I don&#039;t want to be right now - The Path.

Such a delightful prospect.  This may be one of the wake up calls for Adventure that my beloved genre needs.  It&#039;s almost the exact polar opposite of Pathologic (in so many ways, the way time is handled most of all) but it&#039;s the most refreshing Adventure I think I&#039;ve played since playing it.  I can&#039;t wait to pour more time into this gem.  Thank You.</description>
		<content:encoded><![CDATA[<p>Wow.  I&#8217;ve been playing through Rose this morning.  I don&#8217;t think my wife liked the music too much.  &#8220;Creepy and Uncomfortable&#8221;.  I love it so far.  On screen hints for items I didn&#8217;t know exist, interactivity by not interacting, losing sight of objectives when running that become clear when walking, color saturation changes the way the trail pops up after I&#8217;ve walked a bit and Oh my.  It just changed while I was typing away on this other box.  Brighter, prettier, and my friend is with me.  All because I stopped trying to achieve my &#8220;objective&#8221; and I just AM.  Unfortunately, it seems to have brought me back to the one place I don&#8217;t want to be right now &#8211; The Path.</p>
<p>Such a delightful prospect.  This may be one of the wake up calls for Adventure that my beloved genre needs.  It&#8217;s almost the exact polar opposite of Pathologic (in so many ways, the way time is handled most of all) but it&#8217;s the most refreshing Adventure I think I&#8217;ve played since playing it.  I can&#8217;t wait to pour more time into this gem.  Thank You.</p>
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		<title>By: grmnf</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-160260</link>
		<dc:creator>grmnf</dc:creator>
		<pubDate>Thu, 19 Mar 2009 08:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-160260</guid>
		<description>Just bought it. Hope it&#039;s as good as it seems :)</description>
		<content:encoded><![CDATA[<p>Just bought it. Hope it&#8217;s as good as it seems :)</p>
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		<title>By: Harmen</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-158688</link>
		<dc:creator>Harmen</dc:creator>
		<pubDate>Sun, 15 Mar 2009 14:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-158688</guid>
		<description>It looks really interesting. I&#039;m happy I hadn&#039;t heard of this game (&quot;game&quot;?) before so I&#039;ll have only a few days to wait in anticipation.</description>
		<content:encoded><![CDATA[<p>It looks really interesting. I&#8217;m happy I hadn&#8217;t heard of this game (&#8221;game&#8221;?) before so I&#8217;ll have only a few days to wait in anticipation.</p>
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		<title>By: Michaël Samyn</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-158484</link>
		<dc:creator>Michaël Samyn</dc:creator>
		<pubDate>Sat, 14 Mar 2009 20:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-158484</guid>
		<description>The youthful discussion about pseudo-death is very interesting and in part the kind of thing that inspired the design of the characters (I myself am 40, by the way, which I guess makes me something of a dinosaur around here). So it&#039;s amusing. But for me the most important thing of the game is what happens &lt;i&gt;before&lt;/i&gt; the end. The game is not called &quot;Grandmother&#039;s House&quot;... Death in the game is merely an end point and it only really exist as a way to stress the importance of what you do before that point. After that point, there&#039;s not much left to do.
It&#039;s complex stuff, though, also for me. I think we made The Path as a tool to help us think about certain aspects of life. It&#039;s definitely not a straight up expression of an opinion.</description>
		<content:encoded><![CDATA[<p>The youthful discussion about pseudo-death is very interesting and in part the kind of thing that inspired the design of the characters (I myself am 40, by the way, which I guess makes me something of a dinosaur around here). So it&#8217;s amusing. But for me the most important thing of the game is what happens <i>before</i> the end. The game is not called &#8220;Grandmother&#8217;s House&#8221;&#8230; Death in the game is merely an end point and it only really exist as a way to stress the importance of what you do before that point. After that point, there&#8217;s not much left to do.<br />
It&#8217;s complex stuff, though, also for me. I think we made The Path as a tool to help us think about certain aspects of life. It&#8217;s definitely not a straight up expression of an opinion.</p>
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		<title>By: Wildbluesun</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-157844</link>
		<dc:creator>Wildbluesun</dc:creator>
		<pubDate>Fri, 13 Mar 2009 09:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-157844</guid>
		<description>OK, I think you&#039;d have to be right, WaywardBuddha. Assimilation it is.

(Also, you win bonus points, because before I typed &quot;Bambi&quot; I was considering typing &quot;Watership Down&quot;. What an awesome book, as in, inspiring awe.)</description>
		<content:encoded><![CDATA[<p>OK, I think you&#8217;d have to be right, WaywardBuddha. Assimilation it is.</p>
<p>(Also, you win bonus points, because before I typed &#8220;Bambi&#8221; I was considering typing &#8220;Watership Down&#8221;. What an awesome book, as in, inspiring awe.)</p>
]]></content:encoded>
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		<title>By: Nate</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-157802</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 13 Mar 2009 05:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-157802</guid>
		<description>Umm, RPS?  You&#039;re awesome.  I really, really love you guys.

And it&#039;s not just because I&#039;m drunk.</description>
		<content:encoded><![CDATA[<p>Umm, RPS?  You&#8217;re awesome.  I really, really love you guys.</p>
<p>And it&#8217;s not just because I&#8217;m drunk.</p>
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		<title>By: WaywardBuddha</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-157682</link>
		<dc:creator>WaywardBuddha</dc:creator>
		<pubDate>Thu, 12 Mar 2009 20:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-157682</guid>
		<description>I would refer to our continual progression in state of mind and perception of the world, not as deaths, but more like assimilation.  

My worldview and perception of life and the events in it, both present and past, are continually evolving as my own experience base and consciousness does.  I see the events of my childhood, adolescence, and early adulthood very differently now than I did before.  Each step in your aging lets you step back and reevaluate all the events that came before it.  You see it from new angles and with deeper insights, and learn something new from it.  

A perfect example would be one of my favorite books.  I read Watership Down for the first time at 8 years of age.  To me, it was a story about rabbits, and good versus evil.  Reading it again as an early teenager, it was a story of rabbits as people, and the desire to be free and choose their own destiny rather than what others wanted.  As a teenager going into college, it was a story about rabbits as examples of socio-economic policy, political science, and a case study of collectivism.  As a young adult, it was a story about rabbits as representatives of society, and how each different rabbit with its unique views worked together to be something bigger than just another warren. 

The book, like ourselves in the past, didn&#039;t change.  The words, like past events, were exactly the same.  It was I who changed.</description>
		<content:encoded><![CDATA[<p>I would refer to our continual progression in state of mind and perception of the world, not as deaths, but more like assimilation.  </p>
<p>My worldview and perception of life and the events in it, both present and past, are continually evolving as my own experience base and consciousness does.  I see the events of my childhood, adolescence, and early adulthood very differently now than I did before.  Each step in your aging lets you step back and reevaluate all the events that came before it.  You see it from new angles and with deeper insights, and learn something new from it.  </p>
<p>A perfect example would be one of my favorite books.  I read Watership Down for the first time at 8 years of age.  To me, it was a story about rabbits, and good versus evil.  Reading it again as an early teenager, it was a story of rabbits as people, and the desire to be free and choose their own destiny rather than what others wanted.  As a teenager going into college, it was a story about rabbits as examples of socio-economic policy, political science, and a case study of collectivism.  As a young adult, it was a story about rabbits as representatives of society, and how each different rabbit with its unique views worked together to be something bigger than just another warren. </p>
<p>The book, like ourselves in the past, didn&#8217;t change.  The words, like past events, were exactly the same.  It was I who changed.</p>
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		<title>By: Octacon9001</title>
		<link>http://www.rockpapershotgun.com/2009/03/11/what-cruel-teeth-youve-got-the-path-impressions/comment-page-2/#comment-157576</link>
		<dc:creator>Octacon9001</dc:creator>
		<pubDate>Thu, 12 Mar 2009 16:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=8994#comment-157576</guid>
		<description>I&#039;ve been reading this site for ages, and easily the best thing about it is the way you guys so intelligently cover indie developed games (such as pathologic) as well as the big name releases. (such as left 4 dead) Seriously, every time I read a article where you lavish praise on a indie game, and read the comments about other indie games, check out the link on those games, etc, it gets me so excited to see that there are so many people out there creating amazingly thoughtful things such as this.

It also makes me want to get of my lazy butt and do my own game too. So thanks for articles like this, I really enjoy them.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading this site for ages, and easily the best thing about it is the way you guys so intelligently cover indie developed games (such as pathologic) as well as the big name releases. (such as left 4 dead) Seriously, every time I read a article where you lavish praise on a indie game, and read the comments about other indie games, check out the link on those games, etc, it gets me so excited to see that there are so many people out there creating amazingly thoughtful things such as this.</p>
<p>It also makes me want to get of my lazy butt and do my own game too. So thanks for articles like this, I really enjoy them.</p>
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