Rock, Paper, Shotgun

Elephant In The Room: Vin Diesel’s “Dream” MMO

Posted by Jim Rossignol on March 13th, 2009 at 11:24 am.

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Destructoid report that Vin Diesel’s Tigon Studios has been working on an MMO, Barca BC, set during the Punic wars. Diesel had this to say about the notion of a “dream” game: “My dream game is something we’ve been working on in-house. We haven’t talked about it much because we’ve been mulling over how to do it just right. My dream game is a game that we’re developing called Barca BC… The reason why it’s my dream game is because it is an MMO and — remember you said funds were not an issue in this scenario, this is obviously a hugely expensive game — but, it’s a massively multiplayer online game where you create an avatar that lives in the reality of Hannibal Barca, the Punic Wars and life 200 BC.”

The game has apparently been in development for several years, and apparently won’t be seen for several more.

What’s your dream MMO, readers?

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115 Comments »

  1. Gorgeras says:

    Been watching Nature’s Great Events on the BBC iPlayer and it got me thinking: “Wouldn’t an MMO about species survival, eco-systems and the natural world be fookin great?”.

    I had similar hopes for Spore, but they died the moment I heard about the stages further than the first two.

  2. DD says:

    Galaxy of Starcraft
    oh and also 40k, which i think they are making?

  3. Scott says:

    Fantasy – Basically extend Morrowind to the entirety of Tamriel, take the good bits of Oblivion, namely physics modeling, and tweak the skill- and level-up mechanics to be more MMO-friendly.

    SF – EVE. But more playable. Don’t ask me how.

  4. malkav11 says:

    They are theoretically making a 40K MMO, yes. That is the sum total of the available knowledge on the subject, which leaves me unsure whether to be hopeful.

  5. DigitalSignalX says:

    Have to agree with the Eve + Freespace + Planetside thing. Also with first poster and perm MMO death. Installed Sacred 2 this week and have found playing the hardcore mode VERY gratifying, reminiscent of the old days of D2 HC on Bnet.

    Finding some way to pull it off and still keep long term playability a goal in a MMO would make for a fantastic game mechanic.

  6. Spanish Technophobe says:

    Two settings I’d love to see in an MMOFPS:

    1. A version of Hell based on an enormous amalgamation of US and South American cities mid-20th-century (I’m thinking some Buenos Aires here, some Havana there, some LA, some NYC, you get the idea), filled with gangs, revolutionaries, private militaries, and government troops, all gunning to gain or maintain hold of the city’s centers of power. The aesthetic would be more Godfather than Grim Fandango.

    2. An anachronistic version of the Roman Republic with modern technology. Hannibal doesn’t have elephants–he has tanks. And you’d get to play as whomever you’d like. Wanna be a crazy kilt-wearing Briton? Go right ahead. I’m stealing this idea from the IF “Varicella,” which used a futuristic version of the Italian Kingdoms for its setting.

  7. Smooth says:

    A couple of people have already said it but a Battletech Mechwarrior MMO would be the ultimate shizzle.

    With the best bits from EVE/SWG using real-time twitch mech-combat on the ground, and more EVEish in space. Proper faction based PvP with the main factions vying for galactic domination, with independant guilds setting up home bases on empty planets where they can farm, mine, manufacture etc… to get by.

  8. Kadayi says:

    Persistent MO in an expansive story driven game space, using a grind free mechanic and results being the reward of players actions over mindless item collecting. That’s all I can really say about that tbh.

  9. KalleR says:

    Space MMO dreamers, have you read about this?
    http://www.infinity-universe.com/

  10. etho says:

    A game set in Iain M. Banks’ Culture universe, with the ability to play as humans, aliens, drones, or ship Minds. With strictly enforced RP rules.

  11. Moonracer says:

    I’ve got a FPS/RTS/MMO in my head that I think would be swell. Players work together to form governments of varying types or join AI controlled governments. Fight for resources to build buildings and research new tech. If one side gains complete dominance the server resets and a new round starts.

    Character leveling exists, but it only takes three months to “max” your character and death is real (you just keep your callsign or nickname).

  12. Andy says:

    I was thinking about this today actually….ok wait for it….

    Transport Tycoon MMO!!!

    The map is the whole planet and people have to fight for trade routes, can do deals with each other etc. Perfect.

  13. Richard says:

    My dream MMO? Easy, Planetside.

  14. Manik says:

    Option 1) MMOFPS/RTS
    A Post modern/BF2142 setting with a continuous resetting war, Players can choose to play either Combat or Command, Combat players have a squad under their control, which levels up, can get access to better gear, vehicles or Spec Opps assignments. Command starts off as an adviser for a separate squad, and levels up through Platoon commanders Generals ect… when one faction wins the game is reset

    Option 2) No NPC MMO
    An MMO without any NPC’s EVE like economy, very deadly world forcing players to band together for survival. All societies are player made (eg a guild built a city and now owns it) options for creating buildings and other major modifications to the world

  15. KnightOfCydonia says:

    Urban Dead, as a TPS. Nuff said.
    A game that lets you beat people to death with a toolbox is clearly the only way to go.

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