<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Nod To Mod: Q3WCP9, Or &#8220;Great F***in&#8217; Level&#8221;</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 20:31:22 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: snok</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-489241</link>
		<dc:creator>snok</dc:creator>
		<pubDate>Wed, 11 Aug 2010 22:47:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-489241</guid>
		<description>&lt;q&gt; they released japan ctf and one other threewave made map, I hope it&#039;s only a matter of time till all the old favorites make it in.  I just hope the threewave guys got some kind of compensation.&lt;/q&gt;</description>
		<content:encoded><![CDATA[<p><q> they released japan ctf and one other threewave made map, I hope it&#8217;s only a matter of time till all the old favorites make it in.  I just hope the threewave guys got some kind of compensation.</q>
<p class="report-comment">
				<span id="reportcomment_results_div_489241"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 489241 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_489241"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anon</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-488610</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Wed, 11 Aug 2010 03:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-488610</guid>
		<description>at one point I had over 300 q3 maps. There was something to love about every one. I still have a cd with almost 600 megs of custom maps I got from another q3 freak at a lan party over 5 years ago. One of these holidays I&#039;ll get around to playing them :(</description>
		<content:encoded><![CDATA[<p>at one point I had over 300 q3 maps. There was something to love about every one. I still have a cd with almost 600 megs of custom maps I got from another q3 freak at a lan party over 5 years ago. One of these holidays I&#8217;ll get around to playing them :(
<p class="report-comment">
				<span id="reportcomment_results_div_488610"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 488610 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_488610"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JM</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-337907</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-337907</guid>
		<description>What is this alternate world where CS existed before Quake(world), Unreal, etc?

CS heralded the new breed of tactical shooters, taking it away from the likes of Quake. We&#039;ve had a million and one clones since.</description>
		<content:encoded><![CDATA[<p>What is this alternate world where CS existed before Quake(world), Unreal, etc?</p>
<p>CS heralded the new breed of tactical shooters, taking it away from the likes of Quake. We&#8217;ve had a million and one clones since.
<p class="report-comment">
				<span id="reportcomment_results_div_337907"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 337907 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_337907"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vicx</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-159332</link>
		<dc:creator>vicx</dc:creator>
		<pubDate>Tue, 17 Mar 2009 08:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-159332</guid>
		<description>I would wear a threewave t-shirt if I had one.

In the end it is about the maps ... and the grapple.

also q2dm1 +1</description>
		<content:encoded><![CDATA[<p>I would wear a threewave t-shirt if I had one.</p>
<p>In the end it is about the maps &#8230; and the grapple.</p>
<p>also q2dm1 +1
<p class="report-comment">
				<span id="reportcomment_results_div_159332"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 159332 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_159332"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newborn</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158866</link>
		<dc:creator>newborn</dc:creator>
		<pubDate>Mon, 16 Mar 2009 03:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158866</guid>
		<description>Woo! I have &quot;incredible creativity&quot;.

Anyway, I&#039;m a lot of the OSP/CPMA  features are likely to make it in to QL since arQon is now contracted by id Software and has the code sitting on his HDD.

As for maps - there lies the problem. They can&#039;t release maps they didn&#039;t make and well.. id software couldn&#039;t map their way out of a wet paper bag. Method has a few new QL maps though and fortunately, he CAN map to save his life.</description>
		<content:encoded><![CDATA[<p>Woo! I have &#8220;incredible creativity&#8221;.</p>
<p>Anyway, I&#8217;m a lot of the OSP/CPMA  features are likely to make it in to QL since arQon is now contracted by id Software and has the code sitting on his HDD.</p>
<p>As for maps &#8211; there lies the problem. They can&#8217;t release maps they didn&#8217;t make and well.. id software couldn&#8217;t map their way out of a wet paper bag. Method has a few new QL maps though and fortunately, he CAN map to save his life.
<p class="report-comment">
				<span id="reportcomment_results_div_158866"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158866 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158866"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158784</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158784</guid>
		<description>I never minded rail-dominated maps, so long as they weren&#039;t space maps. Being railed I can cope with, being knocked into the abyss was less entertaining.</description>
		<content:encoded><![CDATA[<p>I never minded rail-dominated maps, so long as they weren&#8217;t space maps. Being railed I can cope with, being knocked into the abyss was less entertaining.
<p class="report-comment">
				<span id="reportcomment_results_div_158784"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158784 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158784"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wviperw</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158782</link>
		<dc:creator>wviperw</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158782</guid>
		<description>It&#039;s funny you should cite CP9 as the pinnacle of Q3 CTF. While I agree that CP9 was definitely a fun map and it was one of the most popular to play on pub servers, I think a lot of the Q3 players today would argue that it is the DM17 of CTF maps. The video you linked to actually demonstrated this rather well--the wide open nature of the map makes it very rail-centric. Combine that with a very limited mid-field and no alt routes and you get a map that lacks some of the depth that other CTF maps (some released later) contain.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny you should cite CP9 as the pinnacle of Q3 CTF. While I agree that CP9 was definitely a fun map and it was one of the most popular to play on pub servers, I think a lot of the Q3 players today would argue that it is the DM17 of CTF maps. The video you linked to actually demonstrated this rather well&#8211;the wide open nature of the map makes it very rail-centric. Combine that with a very limited mid-field and no alt routes and you get a map that lacks some of the depth that other CTF maps (some released later) contain.
<p class="report-comment">
				<span id="reportcomment_results_div_158782"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158782 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158782"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnny Law</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158594</link>
		<dc:creator>Johnny Law</dc:creator>
		<pubDate>Sun, 15 Mar 2009 05:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158594</guid>
		<description>The jump-grunts in Quake are pretty dire, but after a few thousand hours you tune them out...</description>
		<content:encoded><![CDATA[<p>The jump-grunts in Quake are pretty dire, but after a few thousand hours you tune them out&#8230;
<p class="report-comment">
				<span id="reportcomment_results_div_158594"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158594 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158594"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158533</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Sat, 14 Mar 2009 23:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158533</guid>
		<description>Am I the only one who is somewhat annoyed by those grunts?

Otherwise, could be nice, but I&#039;m generally far too generalist to spend enough time to become able enough to actually compete with people instead of bots. Just being there for target practice isn&#039;t my idea of fun. Ah well.</description>
		<content:encoded><![CDATA[<p>Am I the only one who is somewhat annoyed by those grunts?</p>
<p>Otherwise, could be nice, but I&#8217;m generally far too generalist to spend enough time to become able enough to actually compete with people instead of bots. Just being there for target practice isn&#8217;t my idea of fun. Ah well.
<p class="report-comment">
				<span id="reportcomment_results_div_158533"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158533 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158533"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moogsi</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158487</link>
		<dc:creator>Moogsi</dc:creator>
		<pubDate>Sat, 14 Mar 2009 20:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158487</guid>
		<description>Someone hunt down Scancode (who made cp9 and a few other 3wave maps), put him in contact with id, get him paid, and recompile the map for QL. I think there might have been a thread on esr to that effect :)

Actually I think it&#039;d be cool to see these people (who made such cool maps without ever expecting any remuneration) get given some money for their efforts.</description>
		<content:encoded><![CDATA[<p>Someone hunt down Scancode (who made cp9 and a few other 3wave maps), put him in contact with id, get him paid, and recompile the map for QL. I think there might have been a thread on esr to that effect :)</p>
<p>Actually I think it&#8217;d be cool to see these people (who made such cool maps without ever expecting any remuneration) get given some money for their efforts.
<p class="report-comment">
				<span id="reportcomment_results_div_158487"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158487 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158487"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malice</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158370</link>
		<dc:creator>Malice</dc:creator>
		<pubDate>Sat, 14 Mar 2009 12:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158370</guid>
		<description>That&#039;s really the only thing that&#039;s holding back Quake Live right now,... I think... the lack of quality maps like threewave made for CTF.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really the only thing that&#8217;s holding back Quake Live right now,&#8230; I think&#8230; the lack of quality maps like threewave made for CTF.
<p class="report-comment">
				<span id="reportcomment_results_div_158370"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158370 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158370"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BE</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/#comment-158322</link>
		<dc:creator>BE</dc:creator>
		<pubDate>Sat, 14 Mar 2009 09:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158322</guid>
		<description>q2dm1 - the edge</description>
		<content:encoded><![CDATA[<p>q2dm1 &#8211; the edge
<p class="report-comment">
				<span id="reportcomment_results_div_158322"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 158322 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_158322"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

