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	<title>Comments on: Nod To Mod: Q3WCP9, Or &#8220;Great F***in&#8217; Level&#8221;</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/</link>
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		<title>By: JM</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-337907</link>
		<dc:creator>JM</dc:creator>
		<pubDate>Mon, 26 Oct 2009 23:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-337907</guid>
		<description>What is this alternate world where CS existed before Quake(world), Unreal, etc?

CS heralded the new breed of tactical shooters, taking it away from the likes of Quake. We&#039;ve had a million and one clones since.</description>
		<content:encoded><![CDATA[<p>What is this alternate world where CS existed before Quake(world), Unreal, etc?</p>
<p>CS heralded the new breed of tactical shooters, taking it away from the likes of Quake. We&#8217;ve had a million and one clones since.</p>
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		<title>By: vicx</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-159332</link>
		<dc:creator>vicx</dc:creator>
		<pubDate>Tue, 17 Mar 2009 08:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-159332</guid>
		<description>I would wear a threewave t-shirt if I had one.

In the end it is about the maps ... and the grapple.

also q2dm1 +1</description>
		<content:encoded><![CDATA[<p>I would wear a threewave t-shirt if I had one.</p>
<p>In the end it is about the maps &#8230; and the grapple.</p>
<p>also q2dm1 +1</p>
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		<title>By: newborn</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158866</link>
		<dc:creator>newborn</dc:creator>
		<pubDate>Mon, 16 Mar 2009 03:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158866</guid>
		<description>Woo! I have &quot;incredible creativity&quot;.

Anyway, I&#039;m a lot of the OSP/CPMA  features are likely to make it in to QL since arQon is now contracted by id Software and has the code sitting on his HDD.

As for maps - there lies the problem. They can&#039;t release maps they didn&#039;t make and well.. id software couldn&#039;t map their way out of a wet paper bag. Method has a few new QL maps though and fortunately, he CAN map to save his life.</description>
		<content:encoded><![CDATA[<p>Woo! I have &#8220;incredible creativity&#8221;.</p>
<p>Anyway, I&#8217;m a lot of the OSP/CPMA  features are likely to make it in to QL since arQon is now contracted by id Software and has the code sitting on his HDD.</p>
<p>As for maps &#8211; there lies the problem. They can&#8217;t release maps they didn&#8217;t make and well.. id software couldn&#8217;t map their way out of a wet paper bag. Method has a few new QL maps though and fortunately, he CAN map to save his life.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158784</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158784</guid>
		<description>I never minded rail-dominated maps, so long as they weren&#039;t space maps. Being railed I can cope with, being knocked into the abyss was less entertaining.</description>
		<content:encoded><![CDATA[<p>I never minded rail-dominated maps, so long as they weren&#8217;t space maps. Being railed I can cope with, being knocked into the abyss was less entertaining.</p>
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		<title>By: wviperw</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158782</link>
		<dc:creator>wviperw</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:02:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158782</guid>
		<description>It&#039;s funny you should cite CP9 as the pinnacle of Q3 CTF. While I agree that CP9 was definitely a fun map and it was one of the most popular to play on pub servers, I think a lot of the Q3 players today would argue that it is the DM17 of CTF maps. The video you linked to actually demonstrated this rather well--the wide open nature of the map makes it very rail-centric. Combine that with a very limited mid-field and no alt routes and you get a map that lacks some of the depth that other CTF maps (some released later) contain.</description>
		<content:encoded><![CDATA[<p>It&#8217;s funny you should cite CP9 as the pinnacle of Q3 CTF. While I agree that CP9 was definitely a fun map and it was one of the most popular to play on pub servers, I think a lot of the Q3 players today would argue that it is the DM17 of CTF maps. The video you linked to actually demonstrated this rather well&#8211;the wide open nature of the map makes it very rail-centric. Combine that with a very limited mid-field and no alt routes and you get a map that lacks some of the depth that other CTF maps (some released later) contain.</p>
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		<title>By: Johnny Law</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158594</link>
		<dc:creator>Johnny Law</dc:creator>
		<pubDate>Sun, 15 Mar 2009 05:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158594</guid>
		<description>The jump-grunts in Quake are pretty dire, but after a few thousand hours you tune them out...</description>
		<content:encoded><![CDATA[<p>The jump-grunts in Quake are pretty dire, but after a few thousand hours you tune them out&#8230;</p>
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		<title>By: Hmm-Hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158533</link>
		<dc:creator>Hmm-Hmm.</dc:creator>
		<pubDate>Sat, 14 Mar 2009 23:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158533</guid>
		<description>Am I the only one who is somewhat annoyed by those grunts?

Otherwise, could be nice, but I&#039;m generally far too generalist to spend enough time to become able enough to actually compete with people instead of bots. Just being there for target practice isn&#039;t my idea of fun. Ah well.</description>
		<content:encoded><![CDATA[<p>Am I the only one who is somewhat annoyed by those grunts?</p>
<p>Otherwise, could be nice, but I&#8217;m generally far too generalist to spend enough time to become able enough to actually compete with people instead of bots. Just being there for target practice isn&#8217;t my idea of fun. Ah well.</p>
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		<title>By: Moogsi</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158487</link>
		<dc:creator>Moogsi</dc:creator>
		<pubDate>Sat, 14 Mar 2009 20:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158487</guid>
		<description>Someone hunt down Scancode (who made cp9 and a few other 3wave maps), put him in contact with id, get him paid, and recompile the map for QL. I think there might have been a thread on esr to that effect :)

Actually I think it&#039;d be cool to see these people (who made such cool maps without ever expecting any remuneration) get given some money for their efforts.</description>
		<content:encoded><![CDATA[<p>Someone hunt down Scancode (who made cp9 and a few other 3wave maps), put him in contact with id, get him paid, and recompile the map for QL. I think there might have been a thread on esr to that effect :)</p>
<p>Actually I think it&#8217;d be cool to see these people (who made such cool maps without ever expecting any remuneration) get given some money for their efforts.</p>
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		<title>By: Malice</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158370</link>
		<dc:creator>Malice</dc:creator>
		<pubDate>Sat, 14 Mar 2009 12:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158370</guid>
		<description>That&#039;s really the only thing that&#039;s holding back Quake Live right now,... I think... the lack of quality maps like threewave made for CTF.</description>
		<content:encoded><![CDATA[<p>That&#8217;s really the only thing that&#8217;s holding back Quake Live right now,&#8230; I think&#8230; the lack of quality maps like threewave made for CTF.</p>
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		<title>By: BE</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158322</link>
		<dc:creator>BE</dc:creator>
		<pubDate>Sat, 14 Mar 2009 09:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158322</guid>
		<description>q2dm1 - the edge</description>
		<content:encoded><![CDATA[<p>q2dm1 &#8211; the edge</p>
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		<title>By: JP</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158298</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Sat, 14 Mar 2009 07:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158298</guid>
		<description>@JonFitt:
&quot;That video reminded me of the slidy hoppy nature of Quake’s movement. I know many people are completely comfortable with it, but I find it a jarring immersion breaker.&quot;

I think, for the people who enjoy it, immersion doesn&#039;t even enter into it.  FPS movement even in games that do it well is already a pretty stylized version of how people actually move.  Q3 and the best of its ilk just embrace that and don&#039;t try to hide that you&#039;re a weird little bounding box doing amazing things.

@Gravatar DigitalSignalX:
&quot;I love FPS’s - but it just seems like the whole industry has gone astray from tactical team play to “run n gun” or “twitch” gaming as some people call it.&quot;

It&#039;s weird to hear it told like that, because FPS games were twitch (Doom, Quake, etc) &lt;i&gt;before&lt;/i&gt; they got tactical - how old are &lt;i&gt;you&lt;/i&gt;?  And aside from QL, Serious Sam and Painkiller, there&#039;s not really much of a twitch revival.

If you see twitch elements as undermining otherwise very tactical games, that makes sense... better not to be a muddle of two quite divergent styles.  Quake Live seems to have a very clear idea of what it is though.</description>
		<content:encoded><![CDATA[<p>@JonFitt:<br />
&#8220;That video reminded me of the slidy hoppy nature of Quake’s movement. I know many people are completely comfortable with it, but I find it a jarring immersion breaker.&#8221;</p>
<p>I think, for the people who enjoy it, immersion doesn&#8217;t even enter into it.  FPS movement even in games that do it well is already a pretty stylized version of how people actually move.  Q3 and the best of its ilk just embrace that and don&#8217;t try to hide that you&#8217;re a weird little bounding box doing amazing things.</p>
<p>@Gravatar DigitalSignalX:<br />
&#8220;I love FPS’s &#8211; but it just seems like the whole industry has gone astray from tactical team play to “run n gun” or “twitch” gaming as some people call it.&#8221;</p>
<p>It&#8217;s weird to hear it told like that, because FPS games were twitch (Doom, Quake, etc) <i>before</i> they got tactical &#8211; how old are <i>you</i>?  And aside from QL, Serious Sam and Painkiller, there&#8217;s not really much of a twitch revival.</p>
<p>If you see twitch elements as undermining otherwise very tactical games, that makes sense&#8230; better not to be a muddle of two quite divergent styles.  Quake Live seems to have a very clear idea of what it is though.</p>
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		<title>By: Biz</title>
		<link>http://www.rockpapershotgun.com/2009/03/13/nod-to-mod-q3wcp9-or-great-fin-level/comment-page-1/#comment-158295</link>
		<dc:creator>Biz</dc:creator>
		<pubDate>Sat, 14 Mar 2009 06:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9070#comment-158295</guid>
		<description>quake live is to unite the community. quake 3 currently has different patches and mods and even team arena and different server settings and it&#039;s not easy to find games let alone with low enough ping. really, all the quake veterans want their favorite mod in quake live, but each of them have a different favorite one that it would become the way quake 3 is without a good amount of oversight by id. maybe they can gradually introduce mods so there aren&#039;t 20 different game modes to choose from at the beginning for newbies to get overwhelmed by.

id has succeeded in bringing quake back, and that&#039;s what matters most. yeah, i wish a couple maps I like were in the game along with a couple game modes, but i&#039;m having a lot more fun when i get under 30 ping to a dozen active servers with my skill and gametype preferences.

it&#039;s kind of tough for people who haven&#039;t followed quake 3 for years to grasp, but the fact that so many people play free for all in quake live is significant. it&#039;s pretty much the least popular mode in quake 3 which is surprising for everyone else because FFA is the first thing people think of when someone talks about quake.</description>
		<content:encoded><![CDATA[<p>quake live is to unite the community. quake 3 currently has different patches and mods and even team arena and different server settings and it&#8217;s not easy to find games let alone with low enough ping. really, all the quake veterans want their favorite mod in quake live, but each of them have a different favorite one that it would become the way quake 3 is without a good amount of oversight by id. maybe they can gradually introduce mods so there aren&#8217;t 20 different game modes to choose from at the beginning for newbies to get overwhelmed by.</p>
<p>id has succeeded in bringing quake back, and that&#8217;s what matters most. yeah, i wish a couple maps I like were in the game along with a couple game modes, but i&#8217;m having a lot more fun when i get under 30 ping to a dozen active servers with my skill and gametype preferences.</p>
<p>it&#8217;s kind of tough for people who haven&#8217;t followed quake 3 for years to grasp, but the fact that so many people play free for all in quake live is significant. it&#8217;s pretty much the least popular mode in quake 3 which is surprising for everyone else because FFA is the first thing people think of when someone talks about quake.</p>
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