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	<title>Comments on: Wormhole Tutorials</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/</link>
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		<item>
		<title>By: Blaxploitation Man</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-159387</link>
		<dc:creator>Blaxploitation Man</dc:creator>
		<pubDate>Tue, 17 Mar 2009 11:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-159387</guid>
		<description>If only people spent as much time working in the real world as they did mining space rocks for virtual money to buy $1000 USD spaceships.

You didn&#039;t lose your job because of scary foreigners with their Islam and frightening customs, you lost it because you&#039;re addicted to MMORPGs and poop in a sock.</description>
		<content:encoded><![CDATA[<p>If only people spent as much time working in the real world as they did mining space rocks for virtual money to buy $1000 USD spaceships.</p>
<p>You didn&#8217;t lose your job because of scary foreigners with their Islam and frightening customs, you lost it because you&#8217;re addicted to MMORPGs and poop in a sock.</p>
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	</item>
	<item>
		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158957</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Mon, 16 Mar 2009 11:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158957</guid>
		<description>For the record I love suduko.
What else is there to do on the tube?</description>
		<content:encoded><![CDATA[<p>For the record I love suduko.<br />
What else is there to do on the tube?</p>
]]></content:encoded>
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	<item>
		<title>By: underdweller</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158911</link>
		<dc:creator>underdweller</dc:creator>
		<pubDate>Mon, 16 Mar 2009 08:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158911</guid>
		<description>Can anyone identify the typeface used in this video please?</description>
		<content:encoded><![CDATA[<p>Can anyone identify the typeface used in this video please?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paddytehpyro</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158807</link>
		<dc:creator>paddytehpyro</dc:creator>
		<pubDate>Sun, 15 Mar 2009 23:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158807</guid>
		<description>Seems about 1/3rd of the systems I scan have a wormhole. Got it down to about 15-20 minutes to find one which is nice. It seems to be more about player skill than your skill points. Its a much more...natural system imo.

A bit trickier to find individual ships but meh. You&#039;re either looking for a fleet in a safe spot or an individual in a system without many people in my experience. Or probing down mission runners if you&#039;re too lazy to do anything else :P</description>
		<content:encoded><![CDATA[<p>Seems about 1/3rd of the systems I scan have a wormhole. Got it down to about 15-20 minutes to find one which is nice. It seems to be more about player skill than your skill points. Its a much more&#8230;natural system imo.</p>
<p>A bit trickier to find individual ships but meh. You&#8217;re either looking for a fleet in a safe spot or an individual in a system without many people in my experience. Or probing down mission runners if you&#8217;re too lazy to do anything else :P</p>
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	<item>
		<title>By: ack</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158805</link>
		<dc:creator>ack</dc:creator>
		<pubDate>Sun, 15 Mar 2009 22:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158805</guid>
		<description>@Kelron, it actually said that the cluster had reached capacity, but you might be right anyway, got in a few minutes later without restarting though.</description>
		<content:encoded><![CDATA[<p>@Kelron, it actually said that the cluster had reached capacity, but you might be right anyway, got in a few minutes later without restarting though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kelron</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158788</link>
		<dc:creator>Kelron</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158788</guid>
		<description>@ ack

There&#039;s occasionally an actual queue, usually immediately after a major patch. In this case it&#039;s likely a bug with the way they handle server connections. Try connecting despite the queue #, if it doesn&#039;t let you then restart the client and try again.</description>
		<content:encoded><![CDATA[<p>@ ack</p>
<p>There&#8217;s occasionally an actual queue, usually immediately after a major patch. In this case it&#8217;s likely a bug with the way they handle server connections. Try connecting despite the queue #, if it doesn&#8217;t let you then restart the client and try again.</p>
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	<item>
		<title>By: jasonbourne</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158786</link>
		<dc:creator>jasonbourne</dc:creator>
		<pubDate>Sun, 15 Mar 2009 21:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158786</guid>
		<description>I have not seen a que for eve in three years of play.</description>
		<content:encoded><![CDATA[<p>I have not seen a que for eve in three years of play.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ack</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158770</link>
		<dc:creator>ack</dc:creator>
		<pubDate>Sun, 15 Mar 2009 19:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158770</guid>
		<description>On a semi-related note, I&#039;m nr 15 in queue for getting into tranquility. 53,567 players and the cluster is full... never happened to me before. Anyone else?</description>
		<content:encoded><![CDATA[<p>On a semi-related note, I&#8217;m nr 15 in queue for getting into tranquility. 53,567 players and the cluster is full&#8230; never happened to me before. Anyone else?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mysteriesofkabir</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158752</link>
		<dc:creator>mysteriesofkabir</dc:creator>
		<pubDate>Sun, 15 Mar 2009 18:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158752</guid>
		<description>The gents at Goonfleet are already coming up with ways to make the wormhole-experience as much fun as possible. Like, for everyone. Uhhh....</description>
		<content:encoded><![CDATA[<p>The gents at Goonfleet are already coming up with ways to make the wormhole-experience as much fun as possible. Like, for everyone. Uhhh&#8230;.</p>
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	<item>
		<title>By: Vanderdecken</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158712</link>
		<dc:creator>Vanderdecken</dc:creator>
		<pubDate>Sun, 15 Mar 2009 15:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158712</guid>
		<description>All good. Very trial and error with the triangulation, but has a wonderfully real feeling to it, great game mechanic and I imagine the warm and fuzzy accomplishment feeling when you get a 0.0 wormhole that quickly is great. I need to have time and money so I can play this before it&#039;s old hat. 

Also, RPS posting anything except the Sunday Papers on a Sunday? What&#039;s got into you Rossignol?</description>
		<content:encoded><![CDATA[<p>All good. Very trial and error with the triangulation, but has a wonderfully real feeling to it, great game mechanic and I imagine the warm and fuzzy accomplishment feeling when you get a 0.0 wormhole that quickly is great. I need to have time and money so I can play this before it&#8217;s old hat. </p>
<p>Also, RPS posting anything except the Sunday Papers on a Sunday? What&#8217;s got into you Rossignol?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kelron</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158711</link>
		<dc:creator>Kelron</dc:creator>
		<pubDate>Sun, 15 Mar 2009 15:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158711</guid>
		<description>The 4AU thing is a misconception now, one of the developers has stated they no longer limit the signatures to 4AU of a planet, and I&#039;ve found them further out.

A couple of pointers to add to that video:

- He does mention that you can use shift to move or resize multiple probes, but doesn&#039;t demonstrate it. If you hold shift and drag the outer edge of one of the probe spheres, it will resize all active probes. Saves a lot of time.

- When you&#039;re narrowing down on a signature, I find it&#039;s much better to go one step down in size at a time. The range of scan deviation (i.e. the distance of the dot you see from the actual result) is high when using long range probes, and the small amount of extra time spent scanning is better than missing the signature and having to rearrange your probes at longer range again.</description>
		<content:encoded><![CDATA[<p>The 4AU thing is a misconception now, one of the developers has stated they no longer limit the signatures to 4AU of a planet, and I&#8217;ve found them further out.</p>
<p>A couple of pointers to add to that video:</p>
<p>- He does mention that you can use shift to move or resize multiple probes, but doesn&#8217;t demonstrate it. If you hold shift and drag the outer edge of one of the probe spheres, it will resize all active probes. Saves a lot of time.</p>
<p>- When you&#8217;re narrowing down on a signature, I find it&#8217;s much better to go one step down in size at a time. The range of scan deviation (i.e. the distance of the dot you see from the actual result) is high when using long range probes, and the small amount of extra time spent scanning is better than missing the signature and having to rearrange your probes at longer range again.</p>
]]></content:encoded>
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	<item>
		<title>By: radomaj</title>
		<link>http://www.rockpapershotgun.com/2009/03/15/wormhole-tutorials/comment-page-1/#comment-158704</link>
		<dc:creator>radomaj</dc:creator>
		<pubDate>Sun, 15 Mar 2009 15:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9130#comment-158704</guid>
		<description>@spiffeh: So, are you saying that pyramid schemes are no good?</description>
		<content:encoded><![CDATA[<p>@spiffeh: So, are you saying that pyramid schemes are no good?</p>
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