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	<title>Comments on: Don&#8217;t Look Back</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/16/dont-look-back/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/</link>
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		<title>By: Thomas Lawrence</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-162029</link>
		<dc:creator>Thomas Lawrence</dc:creator>
		<pubDate>Mon, 23 Mar 2009 02:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-162029</guid>
		<description>What happened in the original myth was that he got almost all the way back, and then he looked back (the fool) and lost her forever.</description>
		<content:encoded><![CDATA[<p>What happened in the original myth was that he got almost all the way back, and then he looked back (the fool) and lost her forever.</p>
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	<item>
		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159710</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Wed, 18 Mar 2009 07:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159710</guid>
		<description>I liked it, though I don&#039;t remember Orpheus exploding into dust when he had returned from Hades (I don&#039;t remember at all what happened at the end of that myth, just that he went to hell and back to retrive his lady friend, highschool english was a long time ago).

It was not insanely hard you big babies.</description>
		<content:encoded><![CDATA[<p>I liked it, though I don&#8217;t remember Orpheus exploding into dust when he had returned from Hades (I don&#8217;t remember at all what happened at the end of that myth, just that he went to hell and back to retrive his lady friend, highschool english was a long time ago).</p>
<p>It was not insanely hard you big babies.</p>
]]></content:encoded>
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	<item>
		<title>By: futage</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159476</link>
		<dc:creator>futage</dc:creator>
		<pubDate>Tue, 17 Mar 2009 16:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159476</guid>
		<description>What if it was made in some dude&#039;s office? Or a corporate basement?</description>
		<content:encoded><![CDATA[<p>What if it was made in some dude&#8217;s office? Or a corporate basement?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blaxploitation Man</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159385</link>
		<dc:creator>Blaxploitation Man</dc:creator>
		<pubDate>Tue, 17 Mar 2009 11:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159385</guid>
		<description>Hurray. A mediocre game that only got an article because it was made in some dude&#039;s basement instead of a corporate office.</description>
		<content:encoded><![CDATA[<p>Hurray. A mediocre game that only got an article because it was made in some dude&#8217;s basement instead of a corporate office.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159377</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Mar 2009 11:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159377</guid>
		<description>Would your mum still be your mum as well?

Because that&#039;d be an odd sibling rivalry.</description>
		<content:encoded><![CDATA[<p>Would your mum still be your mum as well?</p>
<p>Because that&#8217;d be an odd sibling rivalry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159372</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159372</guid>
		<description>If my mum was your mum, you&#039;d be an Oedipus man too.

KG</description>
		<content:encoded><![CDATA[<p>If my mum was your mum, you&#8217;d be an Oedipus man too.</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159370</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159370</guid>
		<description>I&#039;d be lying if I said I didn&#039;t have you down as an Oedipus man, Kieron.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be lying if I said I didn&#8217;t have you down as an Oedipus man, Kieron.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159368</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:31:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159368</guid>
		<description>Orpheus is the best of the myths.

KG</description>
		<content:encoded><![CDATA[<p>Orpheus is the best of the myths.</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159358</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 17 Mar 2009 10:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159358</guid>
		<description>Ahh. If I&#039;d know the Orpheus thing it would have made more sense then. Fair enough.</description>
		<content:encoded><![CDATA[<p>Ahh. If I&#8217;d know the Orpheus thing it would have made more sense then. Fair enough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thranx</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159243</link>
		<dc:creator>Thranx</dc:creator>
		<pubDate>Tue, 17 Mar 2009 00:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159243</guid>
		<description>Just completed this.  Fantastic.</description>
		<content:encoded><![CDATA[<p>Just completed this.  Fantastic.</p>
]]></content:encoded>
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	<item>
		<title>By: undead dolphin hacker</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159145</link>
		<dc:creator>undead dolphin hacker</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159145</guid>
		<description>Reminiscent of Braid, though it didn&#039;t try so hard to be Art where it became obnoxious like Braid did.  Like Braid, the ending is chilling and somewhat unexpected (I&#039;m talking about Braid&#039;s final, titular level -- not the bizarre post-script).  

In both games there&#039;s a pervasive sense of inevitable failure, futility, and disappointment -- and how both managed to work all those aspects into both a surprising and revelatory ending was really impressive.

Gameplay.  Many of the jumping puzzles were similar to Megaman.  Specifically Megaman 2.

If I hadn&#039;t wasted my youth playing NES-era platformers I might have found this frustrating.  But I didn&#039;t because, hell, you respawn instantly, often on the same screen, and have infinite lives.  However, I am going to lord my prowess over you.  Ha ha whiners, you&#039;re bad at the game.

The entire mechanic of not looking back after nabbing MyEurydice was great in how it deconstructed what we take for granted in platforming games, just as Braid did with its later, more complex time manipulations.

Anyway, for now, I&#039;m waiting on the inevitable Cleansing of Sodom and Gomorrah expansion.

If we had to fart numbers I&#039;d give it an 8/10 and throw it in the bin with Majesty of Colors and... whatever that game was with the boy in the boat and the girl on the moon and you moved elements around the screen to get different endings.</description>
		<content:encoded><![CDATA[<p>Reminiscent of Braid, though it didn&#8217;t try so hard to be Art where it became obnoxious like Braid did.  Like Braid, the ending is chilling and somewhat unexpected (I&#8217;m talking about Braid&#8217;s final, titular level &#8212; not the bizarre post-script).  </p>
<p>In both games there&#8217;s a pervasive sense of inevitable failure, futility, and disappointment &#8212; and how both managed to work all those aspects into both a surprising and revelatory ending was really impressive.</p>
<p>Gameplay.  Many of the jumping puzzles were similar to Megaman.  Specifically Megaman 2.</p>
<p>If I hadn&#8217;t wasted my youth playing NES-era platformers I might have found this frustrating.  But I didn&#8217;t because, hell, you respawn instantly, often on the same screen, and have infinite lives.  However, I am going to lord my prowess over you.  Ha ha whiners, you&#8217;re bad at the game.</p>
<p>The entire mechanic of not looking back after nabbing MyEurydice was great in how it deconstructed what we take for granted in platforming games, just as Braid did with its later, more complex time manipulations.</p>
<p>Anyway, for now, I&#8217;m waiting on the inevitable Cleansing of Sodom and Gomorrah expansion.</p>
<p>If we had to fart numbers I&#8217;d give it an 8/10 and throw it in the bin with Majesty of Colors and&#8230; whatever that game was with the boy in the boat and the girl on the moon and you moved elements around the screen to get different endings.</p>
]]></content:encoded>
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	<item>
		<title>By: Sulphur</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/dont-look-back/comment-page-1/#comment-159131</link>
		<dc:creator>Sulphur</dc:creator>
		<pubDate>Mon, 16 Mar 2009 19:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9172#comment-159131</guid>
		<description>Thirith, it&#039;s difficult but persevere-able-ish... if you know what I mean. Insanely difficult would be I Want to Be That Guy, a game which I had to quit after a coupla screens.

The concept loses a lot when conveyed in words, suffice to say it&#039;s best experienced right to the end because of how the gameplay evokes the story.</description>
		<content:encoded><![CDATA[<p>Thirith, it&#8217;s difficult but persevere-able-ish&#8230; if you know what I mean. Insanely difficult would be I Want to Be That Guy, a game which I had to quit after a coupla screens.</p>
<p>The concept loses a lot when conveyed in words, suffice to say it&#8217;s best experienced right to the end because of how the gameplay evokes the story.</p>
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