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	<title>Comments on: I Spy: New Alpha Protocol Trailer</title>
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		<title>By: Bobsy</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159748</link>
		<dc:creator>Bobsy</dc:creator>
		<pubDate>Wed, 18 Mar 2009 10:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159748</guid>
		<description>I&#039;m calling Deus Ex &quot;modern-day&quot; in terms of aesthetic, rather than literally. It was very much the pre-9/11 world brought to life, government paranoia and all. Then they added robots and sunglasses because it was FRIGGING AWESOME.</description>
		<content:encoded><![CDATA[<p>I&#8217;m calling Deus Ex &#8220;modern-day&#8221; in terms of aesthetic, rather than literally. It was very much the pre-9/11 world brought to life, government paranoia and all. Then they added robots and sunglasses because it was FRIGGING AWESOME.
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		<title>By: BigRocks McHugenuts</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159714</link>
		<dc:creator>BigRocks McHugenuts</dc:creator>
		<pubDate>Wed, 18 Mar 2009 08:08:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159714</guid>
		<description>It&#039;d be quite a stretch to label DX as a &quot;modern-day spy&quot; game.

Anyway, I loves me some DX, Thief, Hitman, Splinter Cell, so this looks to be right up my proverbial alley.</description>
		<content:encoded><![CDATA[<p>It&#8217;d be quite a stretch to label DX as a &#8220;modern-day spy&#8221; game.</p>
<p>Anyway, I loves me some DX, Thief, Hitman, Splinter Cell, so this looks to be right up my proverbial alley.
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		<title>By: Matzerath</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159706</link>
		<dc:creator>Matzerath</dc:creator>
		<pubDate>Wed, 18 Mar 2009 07:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159706</guid>
		<description>&quot;The first modern-day spy RPG.&quot;
Couldn&#039;t you apply that label EVERY DAY and have it be accurate? And the longer it takes to be released -- does that make the claim less valid?</description>
		<content:encoded><![CDATA[<p>&#8220;The first modern-day spy RPG.&#8221;<br />
Couldn&#8217;t you apply that label EVERY DAY and have it be accurate? And the longer it takes to be released &#8212; does that make the claim less valid?
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		<title>By: perilisk</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159675</link>
		<dc:creator>perilisk</dc:creator>
		<pubDate>Wed, 18 Mar 2009 04:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159675</guid>
		<description>Like their paraspawn Troika, Obsidian has really some great ideas hidden by crap implementation. I don&#039;t know if it&#039;s mismanagement or bad luck or only knowing the same pool of crappy programmers or what. I know that Lucasarts being soulless corporate stereotypes helped in ruining KOTOR2, and NWN2 (like its predecessor) just felt clunky, in no small part due to the D&amp;D ruleset implementation -- I usually felt like the combat was getting in my way of having fun, rather than being the source of it.

I almost wish Obsidian just basically subcontracted out as a story/theme/character design team. There are quite a few development houses that can put together a solid engine with decent gameplay mechanics and level design, but very few developers can put together the narrative like Avellone and crew.</description>
		<content:encoded><![CDATA[<p>Like their paraspawn Troika, Obsidian has really some great ideas hidden by crap implementation. I don&#8217;t know if it&#8217;s mismanagement or bad luck or only knowing the same pool of crappy programmers or what. I know that Lucasarts being soulless corporate stereotypes helped in ruining KOTOR2, and NWN2 (like its predecessor) just felt clunky, in no small part due to the D&amp;D ruleset implementation &#8212; I usually felt like the combat was getting in my way of having fun, rather than being the source of it.</p>
<p>I almost wish Obsidian just basically subcontracted out as a story/theme/character design team. There are quite a few development houses that can put together a solid engine with decent gameplay mechanics and level design, but very few developers can put together the narrative like Avellone and crew.
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		<title>By: BeamSplashX</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159535</link>
		<dc:creator>BeamSplashX</dc:creator>
		<pubDate>Tue, 17 Mar 2009 21:43:57 +0000</pubDate>
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		<description>That music sounded an awful lot like &quot;Clubbed to Death&quot;...</description>
		<content:encoded><![CDATA[<p>That music sounded an awful lot like &#8220;Clubbed to Death&#8221;&#8230;
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		<title>By: pkt-zer0</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159511</link>
		<dc:creator>pkt-zer0</dc:creator>
		<pubDate>Tue, 17 Mar 2009 19:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159511</guid>
		<description>&quot;Oblivion comes to mind.&quot;

Huhwhat? Obsidian had nothing to do with Oblivion.

NWN2, on the other hand...</description>
		<content:encoded><![CDATA[<p>&#8220;Oblivion comes to mind.&#8221;</p>
<p>Huhwhat? Obsidian had nothing to do with Oblivion.</p>
<p>NWN2, on the other hand&#8230;
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159509</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Tue, 17 Mar 2009 19:44:34 +0000</pubDate>
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		<description>&quot;i figure it’s obsidian, how bad can it possibly be?&quot;

Oblivion comes to mind.</description>
		<content:encoded><![CDATA[<p>&#8220;i figure it’s obsidian, how bad can it possibly be?&#8221;</p>
<p>Oblivion comes to mind.
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159462</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Tue, 17 Mar 2009 15:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9195#comment-159462</guid>
		<description>I don&#039;t think action is going to take away from this game&#039;s quality, and it doesn&#039;t mean it&#039;s going to be a &quot;dumb&quot; game either.  Also, I watched that video, and it doesn&#039;t seem like there are &lt;i&gt;that&lt;/i&gt; many guns in the game, it is definitely not FarCry. It showed more hand to hand combat than guns. Regardless, I think I will enjoy the game, it seems like a pretty cool idea and has the potential to be great stuff.  I loved the Bourne series and having a game similar to that style of spy-ness sounds pretty great to me.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think action is going to take away from this game&#8217;s quality, and it doesn&#8217;t mean it&#8217;s going to be a &#8220;dumb&#8221; game either.  Also, I watched that video, and it doesn&#8217;t seem like there are <i>that</i> many guns in the game, it is definitely not FarCry. It showed more hand to hand combat than guns. Regardless, I think I will enjoy the game, it seems like a pretty cool idea and has the potential to be great stuff.  I loved the Bourne series and having a game similar to that style of spy-ness sounds pretty great to me.
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		<title>By: dhex</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159450</link>
		<dc:creator>dhex</dc:creator>
		<pubDate>Tue, 17 Mar 2009 14:32:23 +0000</pubDate>
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		<description>i figure it&#039;s obsidian, how bad can it possibly be?</description>
		<content:encoded><![CDATA[<p>i figure it&#8217;s obsidian, how bad can it possibly be?
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		<title>By: Rei Onryou</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159443</link>
		<dc:creator>Rei Onryou</dc:creator>
		<pubDate>Tue, 17 Mar 2009 14:14:12 +0000</pubDate>
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		<description>Drewski - You make a fair argument. I shall enjoy a bag of popcorn while playing.</description>
		<content:encoded><![CDATA[<p>Drewski &#8211; You make a fair argument. I shall enjoy a bag of popcorn while playing.
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		<title>By: Jockie</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159436</link>
		<dc:creator>Jockie</dc:creator>
		<pubDate>Tue, 17 Mar 2009 13:53:47 +0000</pubDate>
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		<description>&quot;Great western RPGs have consisted of moments where the narrative changes based on the motivation of the characters. We want to place these moments throughout the game and not at one point. Generally speaking, there is usually a good and evil path for the player to take, which follow very similar stories. We are using a more complex variant on that system, based on relationships. Your relationships can change based on how you have come across characters in the past. What missions you choose to do first, as well as the choices you make, will change the story and state of the world&quot; 

That quote from Tim Ernst one of the producers is what has me interested in the game regardless of the actionariffic trailer. I think it was in some discussion about Alecs recent playtest of Kotor where obsidians focus on relationships as roleplaying came up. It sounds to me as though theyre trying to push that to the forefront of the story. Which sounds good to me, as long as the action and other gameplay mechanics don&#039;t totally suck.  Oh and as long as the bloody thing is actually finished when they release it.</description>
		<content:encoded><![CDATA[<p>&#8220;Great western RPGs have consisted of moments where the narrative changes based on the motivation of the characters. We want to place these moments throughout the game and not at one point. Generally speaking, there is usually a good and evil path for the player to take, which follow very similar stories. We are using a more complex variant on that system, based on relationships. Your relationships can change based on how you have come across characters in the past. What missions you choose to do first, as well as the choices you make, will change the story and state of the world&#8221; </p>
<p>That quote from Tim Ernst one of the producers is what has me interested in the game regardless of the actionariffic trailer. I think it was in some discussion about Alecs recent playtest of Kotor where obsidians focus on relationships as roleplaying came up. It sounds to me as though theyre trying to push that to the forefront of the story. Which sounds good to me, as long as the action and other gameplay mechanics don&#8217;t totally suck.  Oh and as long as the bloody thing is actually finished when they release it.
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		<title>By: PC Monster</title>
		<link>http://www.rockpapershotgun.com/2009/03/16/i-spy-new-alpha-protocol-trailer/#comment-159409</link>
		<dc:creator>PC Monster</dc:creator>
		<pubDate>Tue, 17 Mar 2009 12:45:25 +0000</pubDate>
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		<description>Ours is a moustachio&#039;d man callled John, who you don&#039;t want to get on the wrong side of for reasons of colossal priggishness.

Security Guard fight!</description>
		<content:encoded><![CDATA[<p>Ours is a moustachio&#8217;d man callled John, who you don&#8217;t want to get on the wrong side of for reasons of colossal priggishness.</p>
<p>Security Guard fight!
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