<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Disassembled Ensemble Reassemble</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 15:21:53 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: North face</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-550018</link>
		<dc:creator>North face</dc:creator>
		<pubDate>Thu, 11 Nov 2010 07:07:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-550018</guid>
		<description>It&#039;s so funny that so many people are complaining about an event...not every event you attend is going to be exactly as you&#039;d like it to be.</description>
		<content:encoded><![CDATA[<p>It&#8217;s so funny that so many people are complaining about an event&#8230;not every event you attend is going to be exactly as you&#8217;d like it to be.
<p class="report-comment">
				<span id="reportcomment_results_div_550018"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 550018 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_550018"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the north face denali</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-550015</link>
		<dc:creator>the north face denali</dc:creator>
		<pubDate>Thu, 11 Nov 2010 07:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-550015</guid>
		<description>Well said! This was a really quality post. In theory I&#039;d like to write like this too - taking time and real effort to make a good article... but what can I say... I procrastinate alot and never seem to get something done.</description>
		<content:encoded><![CDATA[<p>Well said! This was a really quality post. In theory I&#8217;d like to write like this too &#8211; taking time and real effort to make a good article&#8230; but what can I say&#8230; I procrastinate alot and never seem to get something done.
<p class="report-comment">
				<span id="reportcomment_results_div_550015"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 550015 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_550015"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shoes online</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-528538</link>
		<dc:creator>shoes online</dc:creator>
		<pubDate>Mon, 11 Oct 2010 04:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-528538</guid>
		<description>Well said! This was a really quality post. In theory I&#039;d like to write like this too - taking time and real effort to make a good article... but what can I say... I procrastinate alot and never seem to get something done.</description>
		<content:encoded><![CDATA[<p>Well said! This was a really quality post. In theory I&#8217;d like to write like this too &#8211; taking time and real effort to make a good article&#8230; but what can I say&#8230; I procrastinate alot and never seem to get something done.
<p class="report-comment">
				<span id="reportcomment_results_div_528538"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 528538 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_528538"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Centy</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161615</link>
		<dc:creator>Centy</dc:creator>
		<pubDate>Sun, 22 Mar 2009 02:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161615</guid>
		<description>I can&#039;t wait to see what all 3 studios do with their new found creative freedom. Rock on guys.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to see what all 3 studios do with their new found creative freedom. Rock on guys.
<p class="report-comment">
				<span id="reportcomment_results_div_161615"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161615 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161615"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161310</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Sat, 21 Mar 2009 05:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161310</guid>
		<description>As dark as things may seem today, I think the future is less likely to be ash and rubble and more likely to be glass and steel - and at least electric cars, if not flying ones.  Does that mean I&#039;m living in the 1950s?</description>
		<content:encoded><![CDATA[<p>As dark as things may seem today, I think the future is less likely to be ash and rubble and more likely to be glass and steel &#8211; and at least electric cars, if not flying ones.  Does that mean I&#8217;m living in the 1950s?
<p class="report-comment">
				<span id="reportcomment_results_div_161310"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161310 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161310"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161290</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sat, 21 Mar 2009 03:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161290</guid>
		<description>@chaosmurf
Shit in a million boxes? Not so easy, let me tell you. Logistics become a problem too.

Good luck to the studios,grim that one group ran straight back to microsoft&#039;s teat.</description>
		<content:encoded><![CDATA[<p>@chaosmurf<br />
Shit in a million boxes? Not so easy, let me tell you. Logistics become a problem too.</p>
<p>Good luck to the studios,grim that one group ran straight back to microsoft&#8217;s teat.
<p class="report-comment">
				<span id="reportcomment_results_div_161290"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161290 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161290"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161262</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Sat, 21 Mar 2009 01:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161262</guid>
		<description>If Ensemble was costing Microsoft so much money (but also making them plenty as well), why the hell didnt they just release Ensemble back to being a separate entity - let the employees buy themselves out - instead of razing the whole thing to the ground???

Do we know if this was presented as an option, or did Microsoft just update their use by date and toss them?

I find it entirely unacceptable that a SUCCESSFUL company can even go tits up purely on the whim of their owners for no good reason.</description>
		<content:encoded><![CDATA[<p>If Ensemble was costing Microsoft so much money (but also making them plenty as well), why the hell didnt they just release Ensemble back to being a separate entity &#8211; let the employees buy themselves out &#8211; instead of razing the whole thing to the ground???</p>
<p>Do we know if this was presented as an option, or did Microsoft just update their use by date and toss them?</p>
<p>I find it entirely unacceptable that a SUCCESSFUL company can even go tits up purely on the whim of their owners for no good reason.
<p class="report-comment">
				<span id="reportcomment_results_div_161262"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161262 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161262"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tei</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161151</link>
		<dc:creator>Tei</dc:creator>
		<pubDate>Fri, 20 Mar 2009 19:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161151</guid>
		<description>Haha.. these comments about flyiing cars and jetpacks made me laught.

Flamethrowers is the ultimate solution!!</description>
		<content:encoded><![CDATA[<p>Haha.. these comments about flyiing cars and jetpacks made me laught.</p>
<p>Flamethrowers is the ultimate solution!!
<p class="report-comment">
				<span id="reportcomment_results_div_161151"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161151 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161151"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161090</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161090</guid>
		<description>@Pags: Perhaps a sideline to provide funding for their games?</description>
		<content:encoded><![CDATA[<p>@Pags: Perhaps a sideline to provide funding for their games?
<p class="report-comment">
				<span id="reportcomment_results_div_161090"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161090 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161090"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pags</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161069</link>
		<dc:creator>Pags</dc:creator>
		<pubDate>Fri, 20 Mar 2009 16:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161069</guid>
		<description>The Windstorm Studios logo makes them look more like children&#039;s party planners than game developers.</description>
		<content:encoded><![CDATA[<p>The Windstorm Studios logo makes them look more like children&#8217;s party planners than game developers.
<p class="report-comment">
				<span id="reportcomment_results_div_161069"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161069 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161069"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yargh</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161062</link>
		<dc:creator>Yargh</dc:creator>
		<pubDate>Fri, 20 Mar 2009 16:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161062</guid>
		<description>Strangely enough I seem to quite enjoy killing thousands of grey zombies in a semi-destroyed post-apocalyptic world...

That said... Flying cars!</description>
		<content:encoded><![CDATA[<p>Strangely enough I seem to quite enjoy killing thousands of grey zombies in a semi-destroyed post-apocalyptic world&#8230;</p>
<p>That said&#8230; Flying cars!
<p class="report-comment">
				<span id="reportcomment_results_div_161062"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161062 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161062"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/03/20/disassembled-ensemble-reassemble/#comment-161055</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 20 Mar 2009 16:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9316#comment-161055</guid>
		<description>I am sure that the 1m unit sales number for Halo Wars was its worst case scenario projection. So no, I don&#039;t think it would have mattered either way. If that were the case, they would have waited until HW was released before closing down the studio.

It is all in the numbers.

The bad thing about stuff like this is REALLY GOOD people losing their jobs when they LEAST expect it.

The good thing is that all that repressed talent is now let loose on the world.

The good thing is not always a good thing because most of these splinter studios - regardless of who with a &quot;name&quot; is attached to it, usually end up failing anyway - and for some reason (failed first project) or another (no funding to finish game).</description>
		<content:encoded><![CDATA[<p>I am sure that the 1m unit sales number for Halo Wars was its worst case scenario projection. So no, I don&#8217;t think it would have mattered either way. If that were the case, they would have waited until HW was released before closing down the studio.</p>
<p>It is all in the numbers.</p>
<p>The bad thing about stuff like this is REALLY GOOD people losing their jobs when they LEAST expect it.</p>
<p>The good thing is that all that repressed talent is now let loose on the world.</p>
<p>The good thing is not always a good thing because most of these splinter studios &#8211; regardless of who with a &#8220;name&#8221; is attached to it, usually end up failing anyway &#8211; and for some reason (failed first project) or another (no funding to finish game).
<p class="report-comment">
				<span id="reportcomment_results_div_161055"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 161055 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_161055"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

