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	<title>Comments on: Crytek Show Off Fly Tech</title>
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		<title>By: Janner</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-434294</link>
		<dc:creator>Janner</dc:creator>
		<pubDate>Sat, 24 Apr 2010 23:46:46 +0000</pubDate>
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		<description>I personally like the cry engine since the first time i saw it, yeah it requires a more powerful processor to run than most games but why does that matter? If you cant run it you can get a console or WAIT for the money for a computer that can run it. Crytek obviously doesn&#039;t care that much about what your system is as long as you give them money. All PC games do have system requirements, do you read them? Do you keep in mind there OS is most likely FRESH and doesn&#039;t have any viruses/spyware or an anti-spyware on them taking their much needed resources? And if you don&#039;t like the story SHUT UP! It&#039;s not yours and you don&#039;t have to play it.</description>
		<content:encoded><![CDATA[<p>I personally like the cry engine since the first time i saw it, yeah it requires a more powerful processor to run than most games but why does that matter? If you cant run it you can get a console or WAIT for the money for a computer that can run it. Crytek obviously doesn&#8217;t care that much about what your system is as long as you give them money. All PC games do have system requirements, do you read them? Do you keep in mind there OS is most likely FRESH and doesn&#8217;t have any viruses/spyware or an anti-spyware on them taking their much needed resources? And if you don&#8217;t like the story SHUT UP! It&#8217;s not yours and you don&#8217;t have to play it.
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		<title>By: bhlaab</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163917</link>
		<dc:creator>bhlaab</dc:creator>
		<pubDate>Thu, 26 Mar 2009 00:29:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163917</guid>
		<description>Zyrusticae&gt; How well does your gtx260 do? I want to upgrade from my 8800gt but anything higher would require a new power supply as well</description>
		<content:encoded><![CDATA[<p>Zyrusticae&gt; How well does your gtx260 do? I want to upgrade from my 8800gt but anything higher would require a new power supply as well
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		<title>By: zombo</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163884</link>
		<dc:creator>zombo</dc:creator>
		<pubDate>Wed, 25 Mar 2009 23:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163884</guid>
		<description>@Y3k-Bug
Your problem really is that 8800GTS 320, its a memory cripple and possibly the worst card out of the whole 8800 bunch.

And I think the obsession with maxing out settings is stupid, if a game will look even better when I decide to replay it in a couple of years thats a good thing in my book.</description>
		<content:encoded><![CDATA[<p>@Y3k-Bug<br />
Your problem really is that 8800GTS 320, its a memory cripple and possibly the worst card out of the whole 8800 bunch.</p>
<p>And I think the obsession with maxing out settings is stupid, if a game will look even better when I decide to replay it in a couple of years thats a good thing in my book.
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163641</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Wed, 25 Mar 2009 12:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163641</guid>
		<description>&lt;blockquote cite=&quot;Zerotime&quot;&gt;Nahual: Wouldn’t the better question be “why do people keep making new racetracks when my four-door sedan tops out at 60mph?”?&lt;/blockquote&gt;

good question. Answer: the universe does not revolve around you

If you want to force the notion that your 60mph 4 door sedan is a race car, you are inevitably going to face disappointment.</description>
		<content:encoded><![CDATA[<blockquote cite="Zerotime"><p>Nahual: Wouldn’t the better question be “why do people keep making new racetracks when my four-door sedan tops out at 60mph?”?</p></blockquote>
<p>good question. Answer: the universe does not revolve around you</p>
<p>If you want to force the notion that your 60mph 4 door sedan is a race car, you are inevitably going to face disappointment.
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		<title>By: the probe</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163621</link>
		<dc:creator>the probe</dc:creator>
		<pubDate>Wed, 25 Mar 2009 11:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163621</guid>
		<description>Nobody MADE you buy the game.

Crytek is made up of smart guys--it&#039;s not like they were ignorant of the fact that the game pushed hardware to its limits. They didn&#039;t lie about the minimum specs. I don&#039;t understand why people are complaining about how good the game looked.</description>
		<content:encoded><![CDATA[<p>Nobody MADE you buy the game.</p>
<p>Crytek is made up of smart guys&#8211;it&#8217;s not like they were ignorant of the fact that the game pushed hardware to its limits. They didn&#8217;t lie about the minimum specs. I don&#8217;t understand why people are complaining about how good the game looked.
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		<title>By: Zerotime</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163582</link>
		<dc:creator>Zerotime</dc:creator>
		<pubDate>Wed, 25 Mar 2009 09:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163582</guid>
		<description>Nahual: Wouldn&#039;t the better question be &quot;why do people keep making new racetracks when my four-door sedan tops out at 60mph?&quot;?</description>
		<content:encoded><![CDATA[<p>Nahual: Wouldn&#8217;t the better question be &#8220;why do people keep making new racetracks when my four-door sedan tops out at 60mph?&#8221;?
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163491</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163491</guid>
		<description>I was actually surprised Crysis ran maxed out on my 8800gtx. Doom 3 and Far Cry 1 were certainly not playable maxed out on the highest end cards available when they were released (well, maybe the radeon 9800 could - barely).
Also, Crytek achieved something incredible that even John Carmack failed at: incredibly detailed open world environments. Considering the PC&#039;s previous milestone, Doom 3, it was a HUGE leap. Which ran properly on 2006 hardware.

I also can&#039;t believe that ppl with Athlon X2&#039;s and Geforce 7800 cards complained about Crysis. That&#039;s like some n00b trying to play Gears of War on his PS2.</description>
		<content:encoded><![CDATA[<p>I was actually surprised Crysis ran maxed out on my 8800gtx. Doom 3 and Far Cry 1 were certainly not playable maxed out on the highest end cards available when they were released (well, maybe the radeon 9800 could &#8211; barely).<br />
Also, Crytek achieved something incredible that even John Carmack failed at: incredibly detailed open world environments. Considering the PC&#8217;s previous milestone, Doom 3, it was a HUGE leap. Which ran properly on 2006 hardware.</p>
<p>I also can&#8217;t believe that ppl with Athlon X2&#8242;s and Geforce 7800 cards complained about Crysis. That&#8217;s like some n00b trying to play Gears of War on his PS2.
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		<title>By: Nahual</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163490</link>
		<dc:creator>Nahual</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:40:55 +0000</pubDate>
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		<description>@Y3k-Bug

What&#039;s the point in people making racing tires when your lawn mower powered Honda can barely do 60 mph?

I hope that illustrates how incredibly silly this argument that keeps showing up is. Either put down the cash to max out the game (an argument that was obsolete ONE YEAR AGO, now a days any decent new gaming pc or a $400 upgrade can do it) or accept you&#039;re not top of the line and use the lower settings which still look better than most everything else in the market.</description>
		<content:encoded><![CDATA[<p>@Y3k-Bug</p>
<p>What&#8217;s the point in people making racing tires when your lawn mower powered Honda can barely do 60 mph?</p>
<p>I hope that illustrates how incredibly silly this argument that keeps showing up is. Either put down the cash to max out the game (an argument that was obsolete ONE YEAR AGO, now a days any decent new gaming pc or a $400 upgrade can do it) or accept you&#8217;re not top of the line and use the lower settings which still look better than most everything else in the market.
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		<title>By: Zyrusticae</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163482</link>
		<dc:creator>Zyrusticae</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9413#comment-163482</guid>
		<description>I&#039;ll be completely honest:

One of the biggest reasons I upgraded to a GTX 260 was specifically to experience Crysis in a better, smoother, more visually awe-inspiring way. (The other was for Dawn of War II, for very similar reasons.) Totally shallow, perhaps, but I don&#039;t think I&#039;m alone out there (and, well, I got a very nice deal, at 150 USD after rebates...). You might think it silly, but Crysis has been on my mind for a long time as one of those titles that I simply must replay the very next time I get another hardware upgrade. (I still go &quot;WOW!&quot; every time I see the opening sequence. Human skin has never been shown anywhere near as realistically. Even UE3 games simply pale in comparison.)

Likewise with Supreme Commander, though for one reason or another it fails to hold my attention as well as Crysis does.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be completely honest:</p>
<p>One of the biggest reasons I upgraded to a GTX 260 was specifically to experience Crysis in a better, smoother, more visually awe-inspiring way. (The other was for Dawn of War II, for very similar reasons.) Totally shallow, perhaps, but I don&#8217;t think I&#8217;m alone out there (and, well, I got a very nice deal, at 150 USD after rebates&#8230;). You might think it silly, but Crysis has been on my mind for a long time as one of those titles that I simply must replay the very next time I get another hardware upgrade. (I still go &#8220;WOW!&#8221; every time I see the opening sequence. Human skin has never been shown anywhere near as realistically. Even UE3 games simply pale in comparison.)</p>
<p>Likewise with Supreme Commander, though for one reason or another it fails to hold my attention as well as Crysis does.
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		<title>By: Andy``</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163481</link>
		<dc:creator>Andy``</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:30:51 +0000</pubDate>
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		<description>Y3k-Bug: My PC&#039;s not very good (though I do stupid things with it like run games on max settings for laughs, and other graphics-card melting chores [card is actually breaking now]), and I had to run the original Crysis on low settings to play with a smooth framerate (but I enjoyed it, and it still looked pretty good - graphically I&#039;ll never complain). Warhead looked a bit better on my quite rubbish machine on the same settings, but the optimisations let me switch up a preset level, which made it look remarkably more interesting while still letting it run fine. Textures especially looked alot crisper, despite the fact I wasn&#039;t able to magic more texture memory out of nowhere.

Until you got to the dockyard with the submarine, at which point the framerate dropped a bit and stayed low for a long time and while it was still just about playable, cutscenes simply weren&#039;t watchable. Had to turn down shaders to fix it, which got rid of the lovely motion blur :( but there are worse fates.

Either way, from my perspective, &quot;extremely negligible&quot; is slightly inaccurate. They might be extremely negligible at the high end of the scale, but not from where I was superjumping.

And, &quot;Whats the point of that?&quot;

Eventually higher end hardware becomes the norm, and you&#039;ll have to spend some time updating the engine. While you might be able to update as you go along (ie: Source, Valve), it&#039;s probably a little easier to sell an engine on the basis of it being shiny (Unreal Engine 3 anyone?), and game engines should, ideally, be still around years after their original release when hardware that can finally take advantage is around, even though the original game that used it doesn&#039;t exist anymore. The question does arise about why they bother to cram so much into the games when it can&#039;t be used, but then if your game doesn&#039;t implement all (or most) of the engine&#039;s features, it&#039;s a bit harder to wave at people.

Nobody plays Doom 3 or Crysis long after release, sure, but they still use the engines.</description>
		<content:encoded><![CDATA[<p>Y3k-Bug: My PC&#8217;s not very good (though I do stupid things with it like run games on max settings for laughs, and other graphics-card melting chores [card is actually breaking now]), and I had to run the original Crysis on low settings to play with a smooth framerate (but I enjoyed it, and it still looked pretty good &#8211; graphically I&#8217;ll never complain). Warhead looked a bit better on my quite rubbish machine on the same settings, but the optimisations let me switch up a preset level, which made it look remarkably more interesting while still letting it run fine. Textures especially looked alot crisper, despite the fact I wasn&#8217;t able to magic more texture memory out of nowhere.</p>
<p>Until you got to the dockyard with the submarine, at which point the framerate dropped a bit and stayed low for a long time and while it was still just about playable, cutscenes simply weren&#8217;t watchable. Had to turn down shaders to fix it, which got rid of the lovely motion blur :( but there are worse fates.</p>
<p>Either way, from my perspective, &#8220;extremely negligible&#8221; is slightly inaccurate. They might be extremely negligible at the high end of the scale, but not from where I was superjumping.</p>
<p>And, &#8220;Whats the point of that?&#8221;</p>
<p>Eventually higher end hardware becomes the norm, and you&#8217;ll have to spend some time updating the engine. While you might be able to update as you go along (ie: Source, Valve), it&#8217;s probably a little easier to sell an engine on the basis of it being shiny (Unreal Engine 3 anyone?), and game engines should, ideally, be still around years after their original release when hardware that can finally take advantage is around, even though the original game that used it doesn&#8217;t exist anymore. The question does arise about why they bother to cram so much into the games when it can&#8217;t be used, but then if your game doesn&#8217;t implement all (or most) of the engine&#8217;s features, it&#8217;s a bit harder to wave at people.</p>
<p>Nobody plays Doom 3 or Crysis long after release, sure, but they still use the engines.
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		<title>By: mashakos</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163477</link>
		<dc:creator>mashakos</dc:creator>
		<pubDate>Wed, 25 Mar 2009 01:24:42 +0000</pubDate>
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		<description>&lt;blockquote cite=&quot;Y3k-Bug&quot;&gt;Whats the point of that? What purpose does it serve to create a game engine that won’t be able to do its full thing until years after its release?&lt;/blockquote&gt;well, it&#039;s relative I guess.
If you&#039;re always going to use hardware that is at least 3 years behind, then you will never get to see the cutting edge of PC gaming. Some of us needed to wait a few months to experience Crysis fully, while others will need maybe a few decades? I don&#039;t know. You&#039;re not the target audience I guess.</description>
		<content:encoded><![CDATA[<blockquote cite="Y3k-Bug"><p>Whats the point of that? What purpose does it serve to create a game engine that won’t be able to do its full thing until years after its release?</p></blockquote>
<p>well, it&#8217;s relative I guess.<br />
If you&#8217;re always going to use hardware that is at least 3 years behind, then you will never get to see the cutting edge of PC gaming. Some of us needed to wait a few months to experience Crysis fully, while others will need maybe a few decades? I don&#8217;t know. You&#8217;re not the target audience I guess.
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		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/crytek-show-off-fly-tech/#comment-163457</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Wed, 25 Mar 2009 00:47:28 +0000</pubDate>
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		<description>&lt;blockquote&gt;subedii says: Well gee whiz, neither could Unreal, Doom III, any number of tech heavy games when they were released. Heck, I even remember reading an interview with John Carmack about Doom 3 (this was before release). He was saying that the highest texture settings available in the game wouldn’t be useable until we reached graphics cards with 512 MB of RAM.

So tell me, how recently was it that we actually got hold of those? And does including features such as this make the Doom 3 engine “unoptimised”? Man I’d hate to have to tell Carmack that he doesn’t know how to make a good graphics engine…&lt;/blockquote&gt;

A question to the group:

Whats the point of that? What purpose does it serve to create a game engine that won&#039;t be able to do its full thing until years after its release? Using the example given is anyone, anywhere now rushing out to buy Doom 3 or the Crysis series to play it so they can see it in its graphical glory with proper 512MB equipped cards? 

I guess my problem with all this is that with all the hoopla over future-proofing a game, when hardware has finally caught up to it no one gives a shit, because who is still playing it?

Although I won&#039;t argue that this is all necessary in the end as someone has to push the envelope to keep the entire industry moving forward. I don&#039;t have an issue with the engines that do, but I simply won&#039;t buy the resulting games they are attached to. But the points brought up are valid ones, without question.</description>
		<content:encoded><![CDATA[<blockquote><p>subedii says: Well gee whiz, neither could Unreal, Doom III, any number of tech heavy games when they were released. Heck, I even remember reading an interview with John Carmack about Doom 3 (this was before release). He was saying that the highest texture settings available in the game wouldn’t be useable until we reached graphics cards with 512 MB of RAM.</p>
<p>So tell me, how recently was it that we actually got hold of those? And does including features such as this make the Doom 3 engine “unoptimised”? Man I’d hate to have to tell Carmack that he doesn’t know how to make a good graphics engine…</p></blockquote>
<p>A question to the group:</p>
<p>Whats the point of that? What purpose does it serve to create a game engine that won&#8217;t be able to do its full thing until years after its release? Using the example given is anyone, anywhere now rushing out to buy Doom 3 or the Crysis series to play it so they can see it in its graphical glory with proper 512MB equipped cards? </p>
<p>I guess my problem with all this is that with all the hoopla over future-proofing a game, when hardware has finally caught up to it no one gives a shit, because who is still playing it?</p>
<p>Although I won&#8217;t argue that this is all necessary in the end as someone has to push the envelope to keep the entire industry moving forward. I don&#8217;t have an issue with the engines that do, but I simply won&#8217;t buy the resulting games they are attached to. But the points brought up are valid ones, without question.
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