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	<title>Comments on: Mob Ties Tokyo Demo: Even School Ties Are Better</title>
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	<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 05:44:04 +0000</lastBuildDate>
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		<title>By: lumpi</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162574</link>
		<dc:creator>lumpi</dc:creator>
		<pubDate>Mon, 23 Mar 2009 22:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162574</guid>
		<description>It&#039;s a parody... right?</description>
		<content:encoded><![CDATA[<p>It&#8217;s a parody&#8230; right?</p>
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		<title>By: Alan Au</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162520</link>
		<dc:creator>Alan Au</dc:creator>
		<pubDate>Mon, 23 Mar 2009 21:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162520</guid>
		<description>I actually went through the long and tedious exercise of retraining myself to use non-inverted controls after spending several hours playing a game for review, one which didn&#039;t give you the invert-y-axis option.</description>
		<content:encoded><![CDATA[<p>I actually went through the long and tedious exercise of retraining myself to use non-inverted controls after spending several hours playing a game for review, one which didn&#8217;t give you the invert-y-axis option.</p>
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	<item>
		<title>By: DarkNoghri</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162509</link>
		<dc:creator>DarkNoghri</dc:creator>
		<pubDate>Mon, 23 Mar 2009 20:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162509</guid>
		<description>@clovus

I&#039;m exactly the same way (minus the X-axis inversion, weirdo :P). PC shooters, moving the mouse forward should make the pointer go up. Joystick/Joypad, moving the stick forward should make the pointer go down.  I think this probably has to do with my console gaming roots in Perfect Dark/Goldeneye, as well as playing too much Tie Fighter.

Heck, that&#039;s actually the reason I always used Legacy controls on Halo. Because that&#039;s what Perfect Dark had.</description>
		<content:encoded><![CDATA[<p>@clovus</p>
<p>I&#8217;m exactly the same way (minus the X-axis inversion, weirdo :P). PC shooters, moving the mouse forward should make the pointer go up. Joystick/Joypad, moving the stick forward should make the pointer go down.  I think this probably has to do with my console gaming roots in Perfect Dark/Goldeneye, as well as playing too much Tie Fighter.</p>
<p>Heck, that&#8217;s actually the reason I always used Legacy controls on Halo. Because that&#8217;s what Perfect Dark had.</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162507</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Mon, 23 Mar 2009 20:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162507</guid>
		<description>Seriously, one of your RPS writer-type blokeys should do a frontpage piece on... well, the title itself even seems a bit wonky - it&#039;s either Tecno: The Base or Tecnobase or whatever.

Guess it&#039;s because the developers first language isn&#039;t english, I suppose. The in-game writing is fine though. Pity nobody but me (and apparently 2-3 other guys who read TIGSource) know about it.

Anyway, it&#039;s really worth the money, in my opinion. It strikes a quite nice balance between slightly retro exploration, collection and shooting, but proper point-and-click style adventurey puzzleyness.

Oh, and I expect people will get stuck on the demo, so I&#039;ll say two things: There&#039;s a shotgun on the floor you start on, in a storeroom. You&#039;ll want that. The area map is essential as well, as it might show some things that you&#039;d not normally see. Like vent shafts.</description>
		<content:encoded><![CDATA[<p>Seriously, one of your RPS writer-type blokeys should do a frontpage piece on&#8230; well, the title itself even seems a bit wonky &#8211; it&#8217;s either Tecno: The Base or Tecnobase or whatever.</p>
<p>Guess it&#8217;s because the developers first language isn&#8217;t english, I suppose. The in-game writing is fine though. Pity nobody but me (and apparently 2-3 other guys who read TIGSource) know about it.</p>
<p>Anyway, it&#8217;s really worth the money, in my opinion. It strikes a quite nice balance between slightly retro exploration, collection and shooting, but proper point-and-click style adventurey puzzleyness.</p>
<p>Oh, and I expect people will get stuck on the demo, so I&#8217;ll say two things: There&#8217;s a shotgun on the floor you start on, in a storeroom. You&#8217;ll want that. The area map is essential as well, as it might show some things that you&#8217;d not normally see. Like vent shafts.</p>
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162493</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Mon, 23 Mar 2009 19:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162493</guid>
		<description>As I final comment, Techno is very good indeed, download and love it. Looking Glass lives in all our hearts.</description>
		<content:encoded><![CDATA[<p>As I final comment, Techno is very good indeed, download and love it. Looking Glass lives in all our hearts.</p>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162489</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Mon, 23 Mar 2009 19:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162489</guid>
		<description>Bah.  I get mad if a FPS won&#039;t let me remap LMB to forward and RMB to back (You may have been decent Clive Barker&#039;s second game, I&#039;ll never know, thank you demo!).  I&#039;ll have to try this out if for no other reason than to uninstall it right after I check out that awesome in game tutorial.

I also wanted to express gratitude for the tip for Tecno - The Base.  I&#039;ll have to check that out tonight.  It, at least, piqued my interest.</description>
		<content:encoded><![CDATA[<p>Bah.  I get mad if a FPS won&#8217;t let me remap LMB to forward and RMB to back (You may have been decent Clive Barker&#8217;s second game, I&#8217;ll never know, thank you demo!).  I&#8217;ll have to try this out if for no other reason than to uninstall it right after I check out that awesome in game tutorial.</p>
<p>I also wanted to express gratitude for the tip for Tecno &#8211; The Base.  I&#8217;ll have to check that out tonight.  It, at least, piqued my interest.</p>
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162455</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Mon, 23 Mar 2009 18:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162455</guid>
		<description>*and that should be hyperboyle.</description>
		<content:encoded><![CDATA[<p>*and that should be hyperboyle.</p>
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162453</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Mon, 23 Mar 2009 18:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162453</guid>
		<description>oh an incidentaly the ending is absolutely stunning. A fantastic exercise in underplaying and even contradicting the punchline ethics of conclusions. It was very similar to the fart sound and the word &quot;fin&quot; that you used to get at the end of Eurotrash sketches. Beautiful.</description>
		<content:encoded><![CDATA[<p>oh an incidentaly the ending is absolutely stunning. A fantastic exercise in underplaying and even contradicting the punchline ethics of conclusions. It was very similar to the fart sound and the word &#8220;fin&#8221; that you used to get at the end of Eurotrash sketches. Beautiful.</p>
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162452</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Mon, 23 Mar 2009 18:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162452</guid>
		<description>Well i&#039;ve just completed this demo and I&#039;m speechless. Every so often a game comes along and flies above any traditional hyporbole. I&#039;m not sure if it was the first time I saw an enemy slide across the floor without moving his feet or when I walked up to read instructions on the wall and was killed suddenly, a clever comment on the transitory nature of existence maybe, a grim reminder of our mortality at the very least. The weapons superlative, the script inspired; I cannot honestly think of a word to describe this game. Indeed maybe it is the first of a new breed of post modern games, ala an overly self concious Ed Wood, which forces the gamer to accept its broken nature as part of its beauty. A broken mirror giving us a shattered image of ourselves. Words do not exist to describe this game, it is impossible to use any phrase that we hear currently to describe its many complex messages. Let me coin the phrase then, shitcrapballbolltittacular. I think that sums it up. Download this, revel in its magesty, and then get checked for hepatitis, it is so bad you&#039;re going to have to make sure you haven&#039;t caught it.</description>
		<content:encoded><![CDATA[<p>Well i&#8217;ve just completed this demo and I&#8217;m speechless. Every so often a game comes along and flies above any traditional hyporbole. I&#8217;m not sure if it was the first time I saw an enemy slide across the floor without moving his feet or when I walked up to read instructions on the wall and was killed suddenly, a clever comment on the transitory nature of existence maybe, a grim reminder of our mortality at the very least. The weapons superlative, the script inspired; I cannot honestly think of a word to describe this game. Indeed maybe it is the first of a new breed of post modern games, ala an overly self concious Ed Wood, which forces the gamer to accept its broken nature as part of its beauty. A broken mirror giving us a shattered image of ourselves. Words do not exist to describe this game, it is impossible to use any phrase that we hear currently to describe its many complex messages. Let me coin the phrase then, shitcrapballbolltittacular. I think that sums it up. Download this, revel in its magesty, and then get checked for hepatitis, it is so bad you&#8217;re going to have to make sure you haven&#8217;t caught it.</p>
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		<title>By: Jaxtrasi</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162428</link>
		<dc:creator>Jaxtrasi</dc:creator>
		<pubDate>Mon, 23 Mar 2009 18:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162428</guid>
		<description>&quot;actually haven’t noticed whether or not most computer FPSs actually include this option, since I would never use it&quot;

Most do.

Neuro Hunter, I discovered to my disgust last night, doesn&#039;t.

The only game I&#039;ve ever played which justified it was Hostile Waters. That doesn&#039;t mean it&#039;s not hopelessly unacceptable not to allow it.</description>
		<content:encoded><![CDATA[<p>&#8220;actually haven’t noticed whether or not most computer FPSs actually include this option, since I would never use it&#8221;</p>
<p>Most do.</p>
<p>Neuro Hunter, I discovered to my disgust last night, doesn&#8217;t.</p>
<p>The only game I&#8217;ve ever played which justified it was Hostile Waters. That doesn&#8217;t mean it&#8217;s not hopelessly unacceptable not to allow it.</p>
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		<title>By: clovus</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162373</link>
		<dc:creator>clovus</dc:creator>
		<pubDate>Mon, 23 Mar 2009 16:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162373</guid>
		<description>@Dominic: Wha? I would guess that it inverts the Y axis. I was just trying to say, in a hopefully funny way, that I find it strange that people would use that with a mouse. BTW, I actually haven&#039;t noticed whether or not most computer FPSs actually include this option, since I would never use it; I would be staring at ceilings and floors like Keiron said. I also meant to ask what this game did by default.  Didn&#039;t the rest of my comment indicate that I knew what it did?</description>
		<content:encoded><![CDATA[<p>@Dominic: Wha? I would guess that it inverts the Y axis. I was just trying to say, in a hopefully funny way, that I find it strange that people would use that with a mouse. BTW, I actually haven&#8217;t noticed whether or not most computer FPSs actually include this option, since I would never use it; I would be staring at ceilings and floors like Keiron said. I also meant to ask what this game did by default.  Didn&#8217;t the rest of my comment indicate that I knew what it did?</p>
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		<title>By: Larry</title>
		<link>http://www.rockpapershotgun.com/2009/03/23/mob-ties-tokyo-demo-school-ties-more-like/comment-page-1/#comment-162371</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Mon, 23 Mar 2009 16:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9391#comment-162371</guid>
		<description>I play my games with inverted axis. It&#039;s just because my first game (Half - Life) had the last setting my brother used which was inverted. :)</description>
		<content:encoded><![CDATA[<p>I play my games with inverted axis. It&#8217;s just because my first game (Half &#8211; Life) had the last setting my brother used which was inverted. :)</p>
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