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	<title>Comments on: Wesnoth Crushing: Battle for Wesnoth V1.6 Out</title>
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	<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/</link>
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		<title>By: mark</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-165484</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Sat, 28 Mar 2009 16:33:08 +0000</pubDate>
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		<description>Oh, the letters page from Amiga Power - how I miss thee.  I remember after reading a great submission on the problem of how double sets of firedoors ALWAYS have one door locked (and the twisted minds of people who do this), they introduced another rule that somewhere, letters submitted had to include at least some small detail relating to computer games.  Happy days.</description>
		<content:encoded><![CDATA[<p>Oh, the letters page from Amiga Power &#8211; how I miss thee.  I remember after reading a great submission on the problem of how double sets of firedoors ALWAYS have one door locked (and the twisted minds of people who do this), they introduced another rule that somewhere, letters submitted had to include at least some small detail relating to computer games.  Happy days.
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		<title>By: Hmm-hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-164779</link>
		<dc:creator>Hmm-hmm.</dc:creator>
		<pubDate>Fri, 27 Mar 2009 10:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9437#comment-164779</guid>
		<description>Late with this comment, I know, but I couldn&#039;t help but add my voice to this here topic/news item/blog post?

 Just to say that Wesnoth is a pretty good game, made by pretty cool people. 

&lt;b&gt;@NotMyName&lt;/b&gt; No it isn&#039;t. There is chance involved, but consider how you can use your race (which units) and how terrain factors into things.. it&#039;s more intricate than it appears, while the core gameplay is simple and easy to grasp. 

That, and it all balances out in the end.</description>
		<content:encoded><![CDATA[<p>Late with this comment, I know, but I couldn&#8217;t help but add my voice to this here topic/news item/blog post?</p>
<p> Just to say that Wesnoth is a pretty good game, made by pretty cool people. </p>
<p><b>@NotMyName</b> No it isn&#8217;t. There is chance involved, but consider how you can use your race (which units) and how terrain factors into things.. it&#8217;s more intricate than it appears, while the core gameplay is simple and easy to grasp. </p>
<p>That, and it all balances out in the end.
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		<title>By: whomever</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163967</link>
		<dc:creator>whomever</dc:creator>
		<pubDate>Thu, 26 Mar 2009 03:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9437#comment-163967</guid>
		<description>Wesnoth itself has its moments, but you really have to play the &quot;Under the Burning Suns&quot; campaign, which adds all these genius flourishes that the original is (or at least was in 2006 or whenever it was I last tried it, so now you know how not all that serious I am) too open-source to know how to do.  Although they then incorporated it in the main release, because they realized how rad it was.  But maybe you missed it, because it&#039;s buried in with all these half-finished robber baron things.  And it encourages compulsive save-reload action even more than the main campaign, which is really saying something.  But it really brings the *sauce* in a way that ordinary Wesnoth did not.  

Also, everything &quot;Half Broken Glass&quot; says is more or less true, but sometimes you just want to push the little mans around and have them gain xp.</description>
		<content:encoded><![CDATA[<p>Wesnoth itself has its moments, but you really have to play the &#8220;Under the Burning Suns&#8221; campaign, which adds all these genius flourishes that the original is (or at least was in 2006 or whenever it was I last tried it, so now you know how not all that serious I am) too open-source to know how to do.  Although they then incorporated it in the main release, because they realized how rad it was.  But maybe you missed it, because it&#8217;s buried in with all these half-finished robber baron things.  And it encourages compulsive save-reload action even more than the main campaign, which is really saying something.  But it really brings the *sauce* in a way that ordinary Wesnoth did not.  </p>
<p>Also, everything &#8220;Half Broken Glass&#8221; says is more or less true, but sometimes you just want to push the little mans around and have them gain xp.
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		<title>By: NotMyName</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163852</link>
		<dc:creator>NotMyName</dc:creator>
		<pubDate>Wed, 25 Mar 2009 21:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9437#comment-163852</guid>
		<description>This game is too luck based.</description>
		<content:encoded><![CDATA[<p>This game is too luck based.
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		<title>By: Half Broken Glass</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163709</link>
		<dc:creator>Half Broken Glass</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:51:39 +0000</pubDate>
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		<description>I remember Wesnoth. It&#039;s that silly game where the authors tried to apply &quot;Keep It Simple, Stupid&quot; to a turn-based strategy game and failed utterly, because that&#039;s like making an FPS in 2D with one gun only.

Highlights included casters and archers having same range as melee units which meant they were slaughtered instantly, inability to put more than one stack on a tile, terrain being only factor in unit&#039;s performance and unlimited counters. The last two were especially hilarious since you could lose an entire army trying to kill one dude in a castle, or kill him on your first turn and be on your merry way with zero casualties.

Hell, original Civilization had more battle strategy.</description>
		<content:encoded><![CDATA[<p>I remember Wesnoth. It&#8217;s that silly game where the authors tried to apply &#8220;Keep It Simple, Stupid&#8221; to a turn-based strategy game and failed utterly, because that&#8217;s like making an FPS in 2D with one gun only.</p>
<p>Highlights included casters and archers having same range as melee units which meant they were slaughtered instantly, inability to put more than one stack on a tile, terrain being only factor in unit&#8217;s performance and unlimited counters. The last two were especially hilarious since you could lose an entire army trying to kill one dude in a castle, or kill him on your first turn and be on your merry way with zero casualties.</p>
<p>Hell, original Civilization had more battle strategy.
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163706</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:47:26 +0000</pubDate>
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		<description>Install fails.. sad days.</description>
		<content:encoded><![CDATA[<p>Install fails.. sad days.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163609</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Wed, 25 Mar 2009 11:05:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9437#comment-163609</guid>
		<description>God, that name&#039;s the proverbial past-blast.

KG</description>
		<content:encoded><![CDATA[<p>God, that name&#8217;s the proverbial past-blast.</p>
<p>KG
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		<title>By: Matthew</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163608</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Wed, 25 Mar 2009 11:01:52 +0000</pubDate>
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		<description>I am shocked that Stuart N Hardy hasn&#039;t posted yet.</description>
		<content:encoded><![CDATA[<p>I am shocked that Stuart N Hardy hasn&#8217;t posted yet.
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		<title>By: Hank</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163551</link>
		<dc:creator>Hank</dc:creator>
		<pubDate>Wed, 25 Mar 2009 05:37:50 +0000</pubDate>
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		<description>I&#039;m another Wesnoth fan, having been introduced to it in 2004 by my lab-mate in gradschool.  Watching the level bar flash white... so satisfying.</description>
		<content:encoded><![CDATA[<p>I&#8217;m another Wesnoth fan, having been introduced to it in 2004 by my lab-mate in gradschool.  Watching the level bar flash white&#8230; so satisfying.
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163401</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:58:27 +0000</pubDate>
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		<description>Man, I love Wesnoth.  I also love save-scumming in the single-player campaigns, too.  Am kind of lame, I admit.

Time to pick up the updated version.</description>
		<content:encoded><![CDATA[<p>Man, I love Wesnoth.  I also love save-scumming in the single-player campaigns, too.  Am kind of lame, I admit.</p>
<p>Time to pick up the updated version.
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		<title>By: yutt</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163366</link>
		<dc:creator>yutt</dc:creator>
		<pubDate>Tue, 24 Mar 2009 22:03:27 +0000</pubDate>
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		<description>Yeah, I suppose &quot;hindrance&quot; isn&#039;t the right word. The interface was just less than modern. Especially dealing with the lobby, or with dealing with players leaving and joining and whatnot.

In fact, for much of it, there was no interface, just a bunch of text commands to memorize. :P</description>
		<content:encoded><![CDATA[<p>Yeah, I suppose &#8220;hindrance&#8221; isn&#8217;t the right word. The interface was just less than modern. Especially dealing with the lobby, or with dealing with players leaving and joining and whatnot.</p>
<p>In fact, for much of it, there was no interface, just a bunch of text commands to memorize. :P
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/03/24/battle-for-wesnoth-v16-out/#comment-163359</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Tue, 24 Mar 2009 21:56:52 +0000</pubDate>
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		<description>Cannon Fodder you say? Done and done.

Oh, I suppose I&#039;ll download Wesnoth again too.</description>
		<content:encoded><![CDATA[<p>Cannon Fodder you say? Done and done.</p>
<p>Oh, I suppose I&#8217;ll download Wesnoth again too.
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