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	<title>Comments on: Tom Chick on Endwar: Is Less More?</title>
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	<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/</link>
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		<title>By: ComVlad</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-167968</link>
		<dc:creator>ComVlad</dc:creator>
		<pubDate>Fri, 03 Apr 2009 00:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-167968</guid>
		<description>I tried endwar at a friends place, and have to agree that while it is a great console rts by pc standards its extremely quite substandard. Reading the comments I am however really surprised that it hasn&#039;t been compared to its closest pc analogue-Massive Entartainments brilliant debut Ground Control, which had everything that endwar had and a lot more (although it had no economy at all). The only area where i might give endwar a win over Ground control is in multiplayer. Actually if endwar&#039;s developer had at least added a Ground Control-like special weapon/equipment ability to their units i would have been far happier with their product.</description>
		<content:encoded><![CDATA[<p>I tried endwar at a friends place, and have to agree that while it is a great console rts by pc standards its extremely quite substandard. Reading the comments I am however really surprised that it hasn&#8217;t been compared to its closest pc analogue-Massive Entartainments brilliant debut Ground Control, which had everything that endwar had and a lot more (although it had no economy at all). The only area where i might give endwar a win over Ground control is in multiplayer. Actually if endwar&#8217;s developer had at least added a Ground Control-like special weapon/equipment ability to their units i would have been far happier with their product.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164893</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Fri, 27 Mar 2009 14:44:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164893</guid>
		<description>This is just another bizarre Tom Chick-ism.  It&#039;s pure rationalization of an odd-ball opinion. There have been numerous RTS games of the past where the &#039;less is more&#039; quality could be applied. Mentioning EndWar in the same breath as Kohan is just ridiculous. The alternative list at the end just seems like more passive aggresiveness. There&#039;s nothing wrong with liking the game, but trying to argue it somehow has superior and noteworthy merits is, well... a talent of creative writing.</description>
		<content:encoded><![CDATA[<p>This is just another bizarre Tom Chick-ism.  It&#8217;s pure rationalization of an odd-ball opinion. There have been numerous RTS games of the past where the &#8216;less is more&#8217; quality could be applied. Mentioning EndWar in the same breath as Kohan is just ridiculous. The alternative list at the end just seems like more passive aggresiveness. There&#8217;s nothing wrong with liking the game, but trying to argue it somehow has superior and noteworthy merits is, well&#8230; a talent of creative writing.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164575</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 26 Mar 2009 22:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164575</guid>
		<description>That&#039;s just it. EndWar -isn&#039;t- a run of the mill RTS, as Tom&#039;s article points out. It&#039;s an incredibly barebones, dry RTS with one interesting gimmick. It&#039;s really more of a (stripped down) board game running in real-time 3D than it is like almost anything previously labelled an RTS.

And not the kind of boardgame I like, either.

The voice controls are definitely something that should be cribbed for use in future, better console RTSes, though.</description>
		<content:encoded><![CDATA[<p>That&#8217;s just it. EndWar -isn&#8217;t- a run of the mill RTS, as Tom&#8217;s article points out. It&#8217;s an incredibly barebones, dry RTS with one interesting gimmick. It&#8217;s really more of a (stripped down) board game running in real-time 3D than it is like almost anything previously labelled an RTS.</p>
<p>And not the kind of boardgame I like, either.</p>
<p>The voice controls are definitely something that should be cribbed for use in future, better console RTSes, though.</p>
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164563</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Thu, 26 Mar 2009 22:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164563</guid>
		<description>If you play without voice commands at all, it becomes immediately apparent how much &quot;game play&quot; this game truly lacks. It could have been a turn based card game with fancy graphics and captured a more appreciative audience imho. 

There is utterly no strategy, no tactics. Rob said it best: &quot;rock paper scissors&quot; in explodey next gen graphics with a nice gimmick for controls.</description>
		<content:encoded><![CDATA[<p>If you play without voice commands at all, it becomes immediately apparent how much &#8220;game play&#8221; this game truly lacks. It could have been a turn based card game with fancy graphics and captured a more appreciative audience imho. </p>
<p>There is utterly no strategy, no tactics. Rob said it best: &#8220;rock paper scissors&#8221; in explodey next gen graphics with a nice gimmick for controls.</p>
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		<title>By: O.DOGG</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164487</link>
		<dc:creator>O.DOGG</dc:creator>
		<pubDate>Thu, 26 Mar 2009 20:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164487</guid>
		<description>I played it for a bit, and even though it is a very uninspired RTS, the voice controls give it a unique feeling. I wish the units had more personality, and the commands more variety. It was definitely cool for a while barking orders at the troops. I&#039;m really anxious to see them develop this technology further.</description>
		<content:encoded><![CDATA[<p>I played it for a bit, and even though it is a very uninspired RTS, the voice controls give it a unique feeling. I wish the units had more personality, and the commands more variety. It was definitely cool for a while barking orders at the troops. I&#8217;m really anxious to see them develop this technology further.</p>
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		<title>By: Kez</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164471</link>
		<dc:creator>Kez</dc:creator>
		<pubDate>Thu, 26 Mar 2009 19:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164471</guid>
		<description>Picked up Endwar with the PS3 bluetooth headset packed in when Target had it on sale for $49.99 instead of $89.99.

It&#039;s a fun game, not terribly deep, but best of all I essentially got a free PS3 bluetooth headset.  The voice command stuff works really well, in my experience.</description>
		<content:encoded><![CDATA[<p>Picked up Endwar with the PS3 bluetooth headset packed in when Target had it on sale for $49.99 instead of $89.99.</p>
<p>It&#8217;s a fun game, not terribly deep, but best of all I essentially got a free PS3 bluetooth headset.  The voice command stuff works really well, in my experience.</p>
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		<title>By: Baris</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164444</link>
		<dc:creator>Baris</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:50:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164444</guid>
		<description>@Subject706
 That seems fair. I guess I was being a little edgy and mistook you for one of the people who say they hated a popular game and they&#039;ll never buy from the developer/publisher again because they&#039;re so far above it. To be honest, I didn&#039;t enjoy Far Cry 2 that much either, but most people I know liked it.</description>
		<content:encoded><![CDATA[<p>@Subject706<br />
 That seems fair. I guess I was being a little edgy and mistook you for one of the people who say they hated a popular game and they&#8217;ll never buy from the developer/publisher again because they&#8217;re so far above it. To be honest, I didn&#8217;t enjoy Far Cry 2 that much either, but most people I know liked it.</p>
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		<title>By: jonfitt</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164406</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Thu, 26 Mar 2009 18:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164406</guid>
		<description>I&#039;m not sure asymmetry makes it any easier, or harder as far as design goes (assuming total number of units is the same).
Yes you can design side A so that it can counter side B&#039;s advantages if played right, and had it&#039;s own advantages that side B can counter, but you almost always have to account for A vs A battles which are symmetric.
I guess CoH would be an exception to that.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure asymmetry makes it any easier, or harder as far as design goes (assuming total number of units is the same).<br />
Yes you can design side A so that it can counter side B&#8217;s advantages if played right, and had it&#8217;s own advantages that side B can counter, but you almost always have to account for A vs A battles which are symmetric.<br />
I guess CoH would be an exception to that.</p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164391</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:52:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164391</guid>
		<description>Yes, I was interested by the point that &quot;asymmetry can be poor design&quot;. Surely symmetric sides can also be a lazy way to ensure balance?</description>
		<content:encoded><![CDATA[<p>Yes, I was interested by the point that &#8220;asymmetry can be poor design&#8221;. Surely symmetric sides can also be a lazy way to ensure balance?</p>
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		<title>By: Dominic White</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164384</link>
		<dc:creator>Dominic White</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:47:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164384</guid>
		<description>While I disagree with his overall verdict on Deus Ex, he has a point, at least. It&#039;s like fifty mismatched and clunky elements that would make a terrible game by themselves, but (for most), they result in a magical formula when combined. It just didn&#039;t click for him, though.

As for The Club, I liked it too. It&#039;s a genuinely unique take on the genre.

There really needs to be less absolutism here. The &#039;Your opinion is wrong, and that thing you like, you shouldn&#039;t like because it&#039;s bad&#039; mentality is astoundingly childish. It&#039;s reminiscent of playground politics, rather than anything even approaching maturity.</description>
		<content:encoded><![CDATA[<p>While I disagree with his overall verdict on Deus Ex, he has a point, at least. It&#8217;s like fifty mismatched and clunky elements that would make a terrible game by themselves, but (for most), they result in a magical formula when combined. It just didn&#8217;t click for him, though.</p>
<p>As for The Club, I liked it too. It&#8217;s a genuinely unique take on the genre.</p>
<p>There really needs to be less absolutism here. The &#8216;Your opinion is wrong, and that thing you like, you shouldn&#8217;t like because it&#8217;s bad&#8217; mentality is astoundingly childish. It&#8217;s reminiscent of playground politics, rather than anything even approaching maturity.</p>
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		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164377</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164377</guid>
		<description>I thought the voice command on the 360 was very good indeed, and I hope they carry the tech over into one of their tactical shooters like the R6 series. Apart from that I didn&#039;t really like Endwar as it did feel rather dull and bland. So Total Annihilation still remains my favourite RTS and the only one I occasionaly still play from time to time.

Although not strictly an RTS, I&#039;m very much looking forward to Battlestations: Pacific.</description>
		<content:encoded><![CDATA[<p>I thought the voice command on the 360 was very good indeed, and I hope they carry the tech over into one of their tactical shooters like the R6 series. Apart from that I didn&#8217;t really like Endwar as it did feel rather dull and bland. So Total Annihilation still remains my favourite RTS and the only one I occasionaly still play from time to time.</p>
<p>Although not strictly an RTS, I&#8217;m very much looking forward to Battlestations: Pacific.</p>
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		<title>By: undead dolphin hacker</title>
		<link>http://www.rockpapershotgun.com/2009/03/26/tom-chick-on-endwar-is-less-more/comment-page-1/#comment-164370</link>
		<dc:creator>undead dolphin hacker</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:40:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9523#comment-164370</guid>
		<description>Preface:  I love that Tom Chick champions under-appreciated games.  He seems to have good taste and a good sense of what makes games &quot;fun.&quot;

But once in a blue moon his judgment hiccups pretty badly, and not in a &quot;I disagree with him&quot; sense, but more like a &quot;what the fuck?&quot; one.  Two cases in point:  the notorious case of missing the Deus Ex boat and his odd fandom for The (utterly mediocre) Club.

&lt;blockquote cite=&quot;Tom Chick&quot;&gt;After all, asymmetry is inherently interesting. Zergs vs. Protoss, or Space Marines vs. the Eldar, or the Vinci vs. the Alin. Exciting stuff! But asymmetry is often a cheap and easy alternative to good design.&lt;/blockquote&gt;

I&#039;m struggling to understand why &quot;inherently interesting&quot; isn&#039;t an example of &quot;good design.&quot;  By &quot;good design&quot; he apparently means &quot;good balance,&quot; but I don&#039;t know all that many people who play games for their balance.

&lt;blockquote cite=&quot;Tom Chick&quot;&gt;...you can&#039;t move the camera wherever you want. At any given moment, your view is bound to what your units can see. &lt;/blockquote&gt;

&quot;It has line of sight and fog of war!&quot;

&lt;blockquote cite=&quot;Tom Chick&quot;&gt;It works for console systems because of the elegance of the design.&lt;/blockquote&gt;

I&#039;m going to assume &quot;it works for console systems&quot; means &quot;controlling the game on a console is easier than controlling other RTS games on a console.&quot;  But I can&#039;t help but balk at &quot;because of the elegance of the design.&quot;  With a bar set as low as Endwar&#039;s, (let&#039;s make five hard-counter units, three weak powers, a couple gameplay twists and some maps), &quot;elegance&quot; is not challenging to achieve.

Of course then he throws in the &quot;gotcha&quot; list at the end which... I don&#039;t know, is supposed to guilt us into believing our problems with the game are all subjective and distract us from the lack of objective argument?  It&#039;s sloppy.

Tom&#039;s not going to lose my respect anytime soon -- if anything, these oddball and, well, wrong articles lend his writing character and realism.  We&#039;ve all got stupid, awful games that for some reason we really enjoyed, and he elocutes that universal gamer quirk well.

It&#039;s just... most of the time we realize those games are stupid and awful.</description>
		<content:encoded><![CDATA[<p>Preface:  I love that Tom Chick champions under-appreciated games.  He seems to have good taste and a good sense of what makes games &#8220;fun.&#8221;</p>
<p>But once in a blue moon his judgment hiccups pretty badly, and not in a &#8220;I disagree with him&#8221; sense, but more like a &#8220;what the fuck?&#8221; one.  Two cases in point:  the notorious case of missing the Deus Ex boat and his odd fandom for The (utterly mediocre) Club.</p>
<blockquote cite="Tom Chick"><p>After all, asymmetry is inherently interesting. Zergs vs. Protoss, or Space Marines vs. the Eldar, or the Vinci vs. the Alin. Exciting stuff! But asymmetry is often a cheap and easy alternative to good design.</p></blockquote>
<p>I&#8217;m struggling to understand why &#8220;inherently interesting&#8221; isn&#8217;t an example of &#8220;good design.&#8221;  By &#8220;good design&#8221; he apparently means &#8220;good balance,&#8221; but I don&#8217;t know all that many people who play games for their balance.</p>
<blockquote cite="Tom Chick"><p>&#8230;you can&#8217;t move the camera wherever you want. At any given moment, your view is bound to what your units can see. </p></blockquote>
<p>&#8220;It has line of sight and fog of war!&#8221;</p>
<blockquote cite="Tom Chick"><p>It works for console systems because of the elegance of the design.</p></blockquote>
<p>I&#8217;m going to assume &#8220;it works for console systems&#8221; means &#8220;controlling the game on a console is easier than controlling other RTS games on a console.&#8221;  But I can&#8217;t help but balk at &#8220;because of the elegance of the design.&#8221;  With a bar set as low as Endwar&#8217;s, (let&#8217;s make five hard-counter units, three weak powers, a couple gameplay twists and some maps), &#8220;elegance&#8221; is not challenging to achieve.</p>
<p>Of course then he throws in the &#8220;gotcha&#8221; list at the end which&#8230; I don&#8217;t know, is supposed to guilt us into believing our problems with the game are all subjective and distract us from the lack of objective argument?  It&#8217;s sloppy.</p>
<p>Tom&#8217;s not going to lose my respect anytime soon &#8212; if anything, these oddball and, well, wrong articles lend his writing character and realism.  We&#8217;ve all got stupid, awful games that for some reason we really enjoyed, and he elocutes that universal gamer quirk well.</p>
<p>It&#8217;s just&#8230; most of the time we realize those games are stupid and awful.</p>
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