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	<title>Comments on: SYNTH: Maths In Action</title>
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		<title>By: Rhys Paul Hovey</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-452437</link>
		<dc:creator>Rhys Paul Hovey</dc:creator>
		<pubDate>Fri, 04 Jun 2010 00:57:48 +0000</pubDate>
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		<description>AHH,.. the newest version of SYNTH video game is over at,. much has been done,. check it out :) 64 bit version is much better,. many bug fixes.

SYNTH v1.303 with GLSL

http://software.intel.com/file/27772

Thanks!
Rhys</description>
		<content:encoded><![CDATA[<p>AHH,.. the newest version of SYNTH video game is over at,. much has been done,. check it out :) 64 bit version is much better,. many bug fixes.</p>
<p>SYNTH v1.303 with GLSL</p>
<p><a href="http://software.intel.com/file/27772" rel="nofollow">http://software.intel.com/file/27772</a></p>
<p>Thanks!<br />
Rhys
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		<title>By: Rhys Paul Hovey</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-355400</link>
		<dc:creator>Rhys Paul Hovey</dc:creator>
		<pubDate>Fri, 13 Nov 2009 20:05:45 +0000</pubDate>
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		<description>Hey,. the brand new version of SYNTH is out now,. it&#039;s a much better version,. 8-10 months work,. lots of new procedural goodies,. much more detail,. pseudo-infinte landscapes,... check it out,.

http://www.moddb.com/games/synthtm</description>
		<content:encoded><![CDATA[<p>Hey,. the brand new version of SYNTH is out now,. it&#8217;s a much better version,. 8-10 months work,. lots of new procedural goodies,. much more detail,. pseudo-infinte landscapes,&#8230; check it out,.</p>
<p><a href="http://www.moddb.com/games/synthtm" rel="nofollow">http://www.moddb.com/games/synthtm</a>
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		<title>By: FBI_GUY</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-217466</link>
		<dc:creator>FBI_GUY</dc:creator>
		<pubDate>Tue, 07 Jul 2009 01:02:05 +0000</pubDate>
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		<description>Message to Rhys Hovey: WOW,.. from SOLARIS,. the IP address of www.fbi.gov is different from WINDOWS,.. huh? bad news eh? Route has to pass through AKAMAI tech from Windows,. then along comes &quot;DLINK&quot; the wireless network with the same evil property!</description>
		<content:encoded><![CDATA[<p>Message to Rhys Hovey: WOW,.. from SOLARIS,. the IP address of <a href="http://www.fbi.gov" rel="nofollow">http://www.fbi.gov</a> is different from WINDOWS,.. huh? bad news eh? Route has to pass through AKAMAI tech from Windows,. then along comes &#8220;DLINK&#8221; the wireless network with the same evil property!
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		<title>By: Anonymous</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-195155</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 27 May 2009 04:24:40 +0000</pubDate>
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		<description>Hey guys,. there was a HUGE online &quot;scap&quot; between Intel and SYNTH the video game on &quot;level up 2009&quot; becuase the author of the game tried to use the games contest as a way to get terrorist tip information to the FBI, becuase he cannot get to their web page,. he begged them for help, and they kicked him out of the contest, and took down the game.</description>
		<content:encoded><![CDATA[<p>Hey guys,. there was a HUGE online &#8220;scap&#8221; between Intel and SYNTH the video game on &#8220;level up 2009&#8243; becuase the author of the game tried to use the games contest as a way to get terrorist tip information to the FBI, becuase he cannot get to their web page,. he begged them for help, and they kicked him out of the contest, and took down the game.
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		<title>By: jph wacheski</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-167140</link>
		<dc:creator>jph wacheski</dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:44:14 +0000</pubDate>
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		<description>ah grains are nice to mess with,. I have done some stuffin BUZZ with th eganular synths in there,. (the current ZGE synth may do them inadvertantly,. I need to try some tests,. .) 
I am an old analog synthhead myself,. someone ripped off my 202 (and 606, damn them!),. that was a sweet LITTLE box,. but they left me my CS-15 (yamaha full of knobs,. must have been to bulky to run off with,. lol)  but the point is if you can SYNTH all that graphic content it is a trivial matter to do the same for .wav stuff,. then run your algory on the results! anyway I will email you,. as we should surely chat some,. .  peace.</description>
		<content:encoded><![CDATA[<p>ah grains are nice to mess with,. I have done some stuffin BUZZ with th eganular synths in there,. (the current ZGE synth may do them inadvertantly,. I need to try some tests,. .)<br />
I am an old analog synthhead myself,. someone ripped off my 202 (and 606, damn them!),. that was a sweet LITTLE box,. but they left me my CS-15 (yamaha full of knobs,. must have been to bulky to run off with,. lol)  but the point is if you can SYNTH all that graphic content it is a trivial matter to do the same for .wav stuff,. then run your algory on the results! anyway I will email you,. as we should surely chat some,. .  peace.
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		<title>By: Rhys_Hovey_72364923648</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-167138</link>
		<dc:creator>Rhys_Hovey_72364923648</dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:33:43 +0000</pubDate>
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		<description>I&#039;m thinking about a future internal &quot;modular synthesizer&quot; for it, someday,. a 128k version with no sound would be pretty easy for here,. for sound,. Since the game was called &quot;SYNTH&quot; I guess I chose to go with the experts at Clavia, Roland, Waldorf, Novation, EMU, for the synths,.. it has it&#039;s own loop remix sequencer thingie,. some crazzy algorithms,. some granular synthesis is probly what I will go to first for some real time generated audio.</description>
		<content:encoded><![CDATA[<p>I&#8217;m thinking about a future internal &#8220;modular synthesizer&#8221; for it, someday,. a 128k version with no sound would be pretty easy for here,. for sound,. Since the game was called &#8220;SYNTH&#8221; I guess I chose to go with the experts at Clavia, Roland, Waldorf, Novation, EMU, for the synths,.. it has it&#8217;s own loop remix sequencer thingie,. some crazzy algorithms,. some granular synthesis is probly what I will go to first for some real time generated audio.
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		<title>By: jph wacheski</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-167128</link>
		<dc:creator>jph wacheski</dc:creator>
		<pubDate>Wed, 01 Apr 2009 00:10:08 +0000</pubDate>
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		<description>well i can sorta see it, 3-9 fps here,. gf7600, duelcore 2.3ghz,. 2gig..,
  I can move about and shoot stuff, and jump,. wheeee,. . and pick up tokens or something,. . some of your art is very sweet!  come visit us at zgameeditor.org,. to chat about procedural ideas,.  the sounds are also very nice,. but why o&#039; why not SYNTHesize them????!  would just make sense to me!  the whole d/l could then be &lt;128kb!!!  also why not add some sort of setting for level of graphic detail so more ppl can PLAY the thing??</description>
		<content:encoded><![CDATA[<p>well i can sorta see it, 3-9 fps here,. gf7600, duelcore 2.3ghz,. 2gig..,<br />
  I can move about and shoot stuff, and jump,. wheeee,. . and pick up tokens or something,. . some of your art is very sweet!  come visit us at zgameeditor.org,. to chat about procedural ideas,.  the sounds are also very nice,. but why o&#8217; why not SYNTHesize them????!  would just make sense to me!  the whole d/l could then be &lt;128kb!!!  also why not add some sort of setting for level of graphic detail so more ppl can PLAY the thing??
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		<title>By: Rhys_Hovey_72364923648</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-167104</link>
		<dc:creator>Rhys_Hovey_72364923648</dc:creator>
		<pubDate>Tue, 31 Mar 2009 22:58:30 +0000</pubDate>
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		<description>grmnf: Hey,. Rhys Here 

About frame rates: I&#039;m very interested in people&#039;s frame rate issues,. the 64 bit version (on 64 bit XP) is 45% slower on my machine (5-6 fps on open). Vista 64 is about 20% slower,. if you are interested,. I would like to e-mail you a copy of the game directly (30 MB) as weird as it sounds ,. that may fix your frame rate,.. I may have picked up some &quot;sabotage ware&quot; along the way,.

My machine is a XP32 , 
Intel Mobo
core 2 2.33 (4 mb cache) 
2GB
geforce 2800 GTX+
dual ported 667 DDR2

** Solid 10 FPS on opening screen ** averages about 9-10 depending on view frustum &quot;fullness&quot; / camera angle (F3/F4) &quot;down camera&quot; is faster

If you would like a &quot;fresh&quot; copy of this game that has not touched the internet,. just e-mail me at:

rhyshovey@gmail.com

anti-spam: efujehf9ewyufew98fy4irtu43hfoerwijfref
erfi4u7yrf943fy43ifuh4fij4f4k3jfh98yf94o3f43f
43f43f9437yf943fh34h43iofuh439f7y439f43f</description>
		<content:encoded><![CDATA[<p>grmnf: Hey,. Rhys Here </p>
<p>About frame rates: I&#8217;m very interested in people&#8217;s frame rate issues,. the 64 bit version (on 64 bit XP) is 45% slower on my machine (5-6 fps on open). Vista 64 is about 20% slower,. if you are interested,. I would like to e-mail you a copy of the game directly (30 MB) as weird as it sounds ,. that may fix your frame rate,.. I may have picked up some &#8220;sabotage ware&#8221; along the way,.</p>
<p>My machine is a XP32 ,<br />
Intel Mobo<br />
core 2 2.33 (4 mb cache)<br />
2GB<br />
geforce 2800 GTX+<br />
dual ported 667 DDR2</p>
<p>** Solid 10 FPS on opening screen ** averages about 9-10 depending on view frustum &#8220;fullness&#8221; / camera angle (F3/F4) &#8220;down camera&#8221; is faster</p>
<p>If you would like a &#8220;fresh&#8221; copy of this game that has not touched the internet,. just e-mail me at:</p>
<p><a href="mailto:rhyshovey@gmail.com">rhyshovey@gmail.com</a></p>
<p>anti-spam: efujehf9ewyufew98fy4irtu43hfoerwijfref<br />
erfi4u7yrf943fy43ifuh4fij4f4k3jfh98yf94o3f43f<br />
43f43f9437yf943fh34h43iofuh439f7y439f43f
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		<title>By: grmnf</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-167061</link>
		<dc:creator>grmnf</dc:creator>
		<pubDate>Tue, 31 Mar 2009 20:36:12 +0000</pubDate>
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		<description>I really wanted to play it, but I only got 1-2 fps with the 64 bit version. And yes, my machine should be more than fast enough :&#124;</description>
		<content:encoded><![CDATA[<p>I really wanted to play it, but I only got 1-2 fps with the 64 bit version. And yes, my machine should be more than fast enough :|
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		<title>By: Jay</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-166861</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:40:30 +0000</pubDate>
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		<description>@ Yfel

You&#039;re not counting Fuel?</description>
		<content:encoded><![CDATA[<p>@ Yfel</p>
<p>You&#8217;re not counting Fuel?
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-166816</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Tue, 31 Mar 2009 12:15:34 +0000</pubDate>
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		<description>I absolutely loved your Easter Egg text.  Good to see there are still intelligent life forms on this seemingly devolving sphere.  The game played well on my box (meaning I stayed in Double Digits most, if not all, of the time) but I feel I need to spend more time with it and stop flailing with the keys.  I hit F7 too often.  :)</description>
		<content:encoded><![CDATA[<p>I absolutely loved your Easter Egg text.  Good to see there are still intelligent life forms on this seemingly devolving sphere.  The game played well on my box (meaning I stayed in Double Digits most, if not all, of the time) but I feel I need to spend more time with it and stop flailing with the keys.  I hit F7 too often.  :)
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		<title>By: Levictus</title>
		<link>http://www.rockpapershotgun.com/2009/03/30/synth-maths-in-action/#comment-166546</link>
		<dc:creator>Levictus</dc:creator>
		<pubDate>Mon, 30 Mar 2009 23:53:35 +0000</pubDate>
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		<description>Cool &#039;game&#039;!</description>
		<content:encoded><![CDATA[<p>Cool &#8216;game&#8217;!
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