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	<title>Comments on: Bigger Items: New Diablo III Details, Screenshots</title>
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	<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/</link>
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		<title>By: Anonymous</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-283537</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 16 Sep 2009 01:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-283537</guid>
		<description>Diablo 3 is definitely a game i am going to look at, but i think axed has a pretty good point in saying that this game looks like it is going to break valuable tradition.

Along with the title of a game comes tradition, so if the developers are going to set forth on some project to develop DIABLO 3, then they should follow tradition. If this game ends up being completely different, then they should have just announced some other new series, not a new Diablo.</description>
		<content:encoded><![CDATA[<p>Diablo 3 is definitely a game i am going to look at, but i think axed has a pretty good point in saying that this game looks like it is going to break valuable tradition.</p>
<p>Along with the title of a game comes tradition, so if the developers are going to set forth on some project to develop DIABLO 3, then they should follow tradition. If this game ends up being completely different, then they should have just announced some other new series, not a new Diablo.</p>
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		<title>By: Zyrusticae</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167911</link>
		<dc:creator>Zyrusticae</dc:creator>
		<pubDate>Thu, 02 Apr 2009 21:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167911</guid>
		<description>First of all: 
Get your facts straight. The game launched with 640x480 resolution, and the expansion added 800x600 resolution.

Secondly: That screenshot was obviously taken with the lowest visual settings (seriously, no shadows for the skeletons? Really?). I can easily find a better example, and I&#039;ve done exactly that for you: http://www.cheats.ru/uploaded/d/diablo2-02325.jpg

Lastly: Diablo 3 is barely more technically advanced than Diablo 2. In fact, in some ways it&#039;s &lt;i&gt;inferior&lt;/i&gt;. The only major advances Diablo 3 brings are 3D models and better animations. That, and higher resolutions. The shading is actually inferior to the pre-rendered 2d sprites Diablo 2 uses - for that matter, there&#039;s not much in the way of shading in the game at all. No normal mapping? Really? In a game set to be released in 2010/2011? For that matter, texture resolutions that would have been appropriate well over five years ago? Really? I just can&#039;t understand why anyone would defend that. At the very least, have options for those of us whose computers were actually updated within the last 18 months! It&#039;s very easy to argue that the polygon counts of the pre-rendered models in Diablo 2 are much, much higher than that of Diablo 3&#039;s models. And that&#039;s bad. At least Starcraft 2 makes an effort, at that!</description>
		<content:encoded><![CDATA[<p>First of all:<br />
Get your facts straight. The game launched with 640&#215;480 resolution, and the expansion added 800&#215;600 resolution.</p>
<p>Secondly: That screenshot was obviously taken with the lowest visual settings (seriously, no shadows for the skeletons? Really?). I can easily find a better example, and I&#8217;ve done exactly that for you: <a href="http://www.cheats.ru/uploaded/d/diablo2-02325.jpg" rel="nofollow">http://www.cheats.ru/uploaded/d/diablo2-02325.jpg</a></p>
<p>Lastly: Diablo 3 is barely more technically advanced than Diablo 2. In fact, in some ways it&#8217;s <i>inferior</i>. The only major advances Diablo 3 brings are 3D models and better animations. That, and higher resolutions. The shading is actually inferior to the pre-rendered 2d sprites Diablo 2 uses &#8211; for that matter, there&#8217;s not much in the way of shading in the game at all. No normal mapping? Really? In a game set to be released in 2010/2011? For that matter, texture resolutions that would have been appropriate well over five years ago? Really? I just can&#8217;t understand why anyone would defend that. At the very least, have options for those of us whose computers were actually updated within the last 18 months! It&#8217;s very easy to argue that the polygon counts of the pre-rendered models in Diablo 2 are much, much higher than that of Diablo 3&#8217;s models. And that&#8217;s bad. At least Starcraft 2 makes an effort, at that!</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167854</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Thu, 02 Apr 2009 16:41:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167854</guid>
		<description>I meant it as a joke (hense, you know the joke level) but when Diablo 2 came out, it was ugly as HELL! Come on, guys, don&#039;t try to pretend it was anything less than that - and I liked the game, I did - but it took an expansion before the game got &lt;i&gt;640 x 480&lt;/i&gt; resolution.

is &lt;a href=&quot;http://www.portablegaming.de/attachments/pc-mac/19823d1172165644-diablo-2-thread-screenshot006.jpg&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt; somehow more realistic, and &#039;better looking&#039; than &lt;a href=&quot;http://www.digitalbattle.com/wp-content/uploads/2008/06/diablo3.jpg&quot; rel=&quot;nofollow&quot;&gt;this&lt;/a&gt;? Come on.

This is like reading a forum where people complain that a PS3 game looks &#039;worse&#039; than a PS2 game. Are we even looking at the same stuff, here?</description>
		<content:encoded><![CDATA[<p>I meant it as a joke (hense, you know the joke level) but when Diablo 2 came out, it was ugly as HELL! Come on, guys, don&#8217;t try to pretend it was anything less than that &#8211; and I liked the game, I did &#8211; but it took an expansion before the game got <i>640 x 480</i> resolution.</p>
<p>is <a href="http://www.portablegaming.de/attachments/pc-mac/19823d1172165644-diablo-2-thread-screenshot006.jpg" rel="nofollow">this</a> somehow more realistic, and &#8216;better looking&#8217; than <a href="http://www.digitalbattle.com/wp-content/uploads/2008/06/diablo3.jpg" rel="nofollow">this</a>? Come on.</p>
<p>This is like reading a forum where people complain that a PS3 game looks &#8216;worse&#8217; than a PS2 game. Are we even looking at the same stuff, here?</p>
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		<title>By: antonymous</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167738</link>
		<dc:creator>antonymous</dc:creator>
		<pubDate>Thu, 02 Apr 2009 09:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167738</guid>
		<description>This is shaping up into the most boring game ever. Just looking at the screenshots I can smell a whiff of cheese. But I know it&#039;s just the socks gathering progress under my table.</description>
		<content:encoded><![CDATA[<p>This is shaping up into the most boring game ever. Just looking at the screenshots I can smell a whiff of cheese. But I know it&#8217;s just the socks gathering progress under my table.</p>
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		<title>By: perilisk</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167711</link>
		<dc:creator>perilisk</dc:creator>
		<pubDate>Thu, 02 Apr 2009 06:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167711</guid>
		<description>&quot;Yeah, Diablo 2 looked so realistic, check those graphics.&quot;

Stylistically, as compared to the cartoonish graphics of WC3 or (to a lesser extent) WOW, yes, your picture still supports it. Both of the earlier Diablos, while portraying fantastic material (realistic isn&#039;t referring to the actual plausibility of fighting hordes of bipedal cow-demons), used a style that leaned toward faux-photorealistic versus obviously stylized. Now Blizzard apparently wants to have a signature style -- which is their prerogative, but may disappoint fans, who are more likely to expect stylistic cohesion from a series rather from a company.

It&#039;s not necessarily that a less realistic style can&#039;t convey the unease and &#039;wrongness&#039; that psychologically evokes horror (or Tim Burton would be a sad, sad man). It&#039;s just that we haven&#039;t seen Blizzard do it, that their efforts thus far aren&#039;t especially convincing, and that the evolution from Diablo 1 through LOD (not even considering D3) has been from gothic horror to heroic fantasy.

Obviously, none of this has any bearing on gameplay, and I for one won&#039;t miss inventory tetris and think they found a workable compromise. Honestly, if it was up to me I would just drop selling items to shops altogether, let monsters drop gold, and use gold for minor services (scrolls, potions, repairs, basic level weapons and armor, etc). If you need an item or want to trade with other players, pick it up. Otherwise, ignore it and get back to killing monsters. Inventory management is compulsive, but not fun, not unlike any number of basic biological needs.</description>
		<content:encoded><![CDATA[<p>&#8220;Yeah, Diablo 2 looked so realistic, check those graphics.&#8221;</p>
<p>Stylistically, as compared to the cartoonish graphics of WC3 or (to a lesser extent) WOW, yes, your picture still supports it. Both of the earlier Diablos, while portraying fantastic material (realistic isn&#8217;t referring to the actual plausibility of fighting hordes of bipedal cow-demons), used a style that leaned toward faux-photorealistic versus obviously stylized. Now Blizzard apparently wants to have a signature style &#8212; which is their prerogative, but may disappoint fans, who are more likely to expect stylistic cohesion from a series rather from a company.</p>
<p>It&#8217;s not necessarily that a less realistic style can&#8217;t convey the unease and &#8216;wrongness&#8217; that psychologically evokes horror (or Tim Burton would be a sad, sad man). It&#8217;s just that we haven&#8217;t seen Blizzard do it, that their efforts thus far aren&#8217;t especially convincing, and that the evolution from Diablo 1 through LOD (not even considering D3) has been from gothic horror to heroic fantasy.</p>
<p>Obviously, none of this has any bearing on gameplay, and I for one won&#8217;t miss inventory tetris and think they found a workable compromise. Honestly, if it was up to me I would just drop selling items to shops altogether, let monsters drop gold, and use gold for minor services (scrolls, potions, repairs, basic level weapons and armor, etc). If you need an item or want to trade with other players, pick it up. Otherwise, ignore it and get back to killing monsters. Inventory management is compulsive, but not fun, not unlike any number of basic biological needs.</p>
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		<title>By: Zyrusticae</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167658</link>
		<dc:creator>Zyrusticae</dc:creator>
		<pubDate>Thu, 02 Apr 2009 01:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167658</guid>
		<description>@Erlam 
That screenshot is overbright (does anyone actually play the game with the brightness set that high?) and obviously focuses on the joke level, so I fail to see your point. (And even regarding all that, the game *still* looks better than Diablo 3...)</description>
		<content:encoded><![CDATA[<p>@Erlam<br />
That screenshot is overbright (does anyone actually play the game with the brightness set that high?) and obviously focuses on the joke level, so I fail to see your point. (And even regarding all that, the game *still* looks better than Diablo 3&#8230;)</p>
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		<title>By: axed</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167605</link>
		<dc:creator>axed</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167605</guid>
		<description>lets prove a point by highlighting a piece of the game that was meant as an easter egg/ridiculous fun. i would take 2d photorealististic textures over these bland 3d screenshots any day. same reason why mortal kombat 1-3 are superior to anything made with their chunky 3d models.</description>
		<content:encoded><![CDATA[<p>lets prove a point by highlighting a piece of the game that was meant as an easter egg/ridiculous fun. i would take 2d photorealististic textures over these bland 3d screenshots any day. same reason why mortal kombat 1-3 are superior to anything made with their chunky 3d models.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167590</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:19:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167590</guid>
		<description>Yeah, Diablo 2 looked &lt;a href=&quot;http://texasrugby.files.wordpress.com/2007/04/diablo2_screen002.jpg&quot; rel=&quot;nofollow&quot;&gt;so realistic&lt;/a&gt;, check those graphics.</description>
		<content:encoded><![CDATA[<p>Yeah, Diablo 2 looked <a href="http://texasrugby.files.wordpress.com/2007/04/diablo2_screen002.jpg" rel="nofollow">so realistic</a>, check those graphics.</p>
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		<title>By: Azradesh</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167588</link>
		<dc:creator>Azradesh</dc:creator>
		<pubDate>Wed, 01 Apr 2009 21:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167588</guid>
		<description>Gorgeras, 

Sigh</description>
		<content:encoded><![CDATA[<p>Gorgeras, </p>
<p>Sigh</p>
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		<title>By: underdweller</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167571</link>
		<dc:creator>underdweller</dc:creator>
		<pubDate>Wed, 01 Apr 2009 20:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167571</guid>
		<description>This will be an awesome game.</description>
		<content:encoded><![CDATA[<p>This will be an awesome game.</p>
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		<title>By: Jeremy</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167500</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167500</guid>
		<description>Tradition-breaking is always a gamble for any development team, but I think what we have seen so far is great.  Taking away potions at first seems crazy, but then I remember how much I hated the concept of potions, basically having one hand on a potion button at all times.  I spent more time watching my health orb than anything else during battles. Auto-picking up gold is a great thing, it was so annoying to have to individually pick up each pile. The destructible environments are also pretty amazing, it provides a huge level of immersion in the game and makes it seem like you&#039;re actually impacting things.  It seems like the major concern is just the color scheme, but I think until we actually can see it on our own screens, it&#039;ll be hard to judge it.</description>
		<content:encoded><![CDATA[<p>Tradition-breaking is always a gamble for any development team, but I think what we have seen so far is great.  Taking away potions at first seems crazy, but then I remember how much I hated the concept of potions, basically having one hand on a potion button at all times.  I spent more time watching my health orb than anything else during battles. Auto-picking up gold is a great thing, it was so annoying to have to individually pick up each pile. The destructible environments are also pretty amazing, it provides a huge level of immersion in the game and makes it seem like you&#8217;re actually impacting things.  It seems like the major concern is just the color scheme, but I think until we actually can see it on our own screens, it&#8217;ll be hard to judge it.</p>
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		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/03/31/bigger-items-new-diablo-iii-details-screenshots/comment-page-3/#comment-167478</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Wed, 01 Apr 2009 16:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9728#comment-167478</guid>
		<description>Azradesh,

Because no game could possibly have a *few* of the abilities from an earlier game without possibly not being based on it in some way? 

Considering how many abilities there are in Warcraft 3 that match up with those from Diablo 2, is there any reason to not make the same claim regarding them? It would seem ridiculous to do so. 

*No one* is saying Diablo 2 doesn&#039;t have bright bits, but you will be hard pressed to get a majority of people to agree that the game was not dark overall.</description>
		<content:encoded><![CDATA[<p>Azradesh,</p>
<p>Because no game could possibly have a *few* of the abilities from an earlier game without possibly not being based on it in some way? </p>
<p>Considering how many abilities there are in Warcraft 3 that match up with those from Diablo 2, is there any reason to not make the same claim regarding them? It would seem ridiculous to do so. </p>
<p>*No one* is saying Diablo 2 doesn&#8217;t have bright bits, but you will be hard pressed to get a majority of people to agree that the game was not dark overall.</p>
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