
The voiceover guy for the new Black Prophecy trailer sounds like he’s going to burst out my speakers and recruit me directly into his interstellar crusade. Calm down, mate! The trailer apparently shows combat between the two main factions in the game, as well as the obligatory spooky alien faction at the end: The Restorers. Woo. We’ll hopefully have an interview with the team behind this absurdly pretty space MMO some time next week. In the meantime, go sign up for the beta.
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looks nice, too bad its an mmo
Did anyone catch the Wayland Enterprises reference?
“Building better worlds” indeed.
I swear to you when he said:
“And…in the end…”
I thought he was going to say:
“And…in the game…”
@Booyakasha maybe because in order to survive landing on planets a totally different space ship is required than would be optimal for space fighting?
“Great, ANOTHER space sim game where you CANT land on planets.
So friggin lame for real. Make a goddamn game where we can actually land and explore planets not just look at them.”
Infinity and the Star Wraith engine games have smooth space-to-surface transitions.
Great, ANOTHER space sim game where you CANT orbitally bombard planets. So friggin lame for real. Make a goddamn game where we can actually immolate and destroy planets not just look at them.
whut?
‘Immolation’-worthy ordnance is massy, you know, and a planet’s worth would take up lots of space.
(If this game has magic inertialess spaceship drives and fighters with hundreds of guided missiles, disregard.)
Actually, that could be funny – a space big-shooter/MMO where teams are wrestling to delta-V asteroids into orbits that’ll hit the other folks’ planet. With authentically modeled slide-rules for the Mission Control player class!
FINE, I’ll settle for BURN. But really, your assumption that immolation worthy warheads will be big is a pretty massive assumption. Any kind of atom cracking event could produce enough energy to continue cracking the matter causing a burst of energy that burns until it runs out of fuel.
Dont impose arbitary limits on someone elses sci fi. ^_^
Well, not really, at least on any vaguely human-habitable planet. Everything below iron has a negative net fission energy or however you want to express it. However, I did fail to think of antimatter – that’ll do the trick – and I was indeed wrong to rule out phlogiston bombs.
Rockin’. Also, Bobsy, that was hilarious.
Still plenty busy with WAR myself, but if it really does have sim-like flight I may just be interested. EVE was such a disappointment in that aspect.
DESTINED TO LEAP OUT OF THE SCREEN AND PUNCH THE SH*T OUT OF YOU RAAAAWR
@Nallen, how did you know the tagline of my new interwebs social website, twatter.com?
Is it bad that I registered for beta before I even knew the premise of the game?
Also scary voice man is scary.
Does anybody else here long for Independence War 3… IW 1 and 2 were probably the best space sims of all time.
Yup. I love ‘em to death. Awfully dependent on clever scripting, though.
“Infinity and the Star Wraith engine games have smooth space-to-surface transitions.” I haven’t had the chance to try star wraith but ill give the demo a try if there is one.
As for Infinity… is not out and doesn’t look like it will be out EVER. Ive been following it since 2006 and it they keep saying beta testing “next year”.
Its gonna vaporize itself into vaporware oblivion.
Actually, you should give Evochron Legends a try before Star Wraith – same engine, same developer, newer iteration. And there’s a demo for it.
As for Infinity – they did have a multiplayer combat test client out which was a whole lot of fun.
This man should apply for a voice acting part in the inevitable Dawn of War II expansion.
if i ever become a politician i want that guy to be my voice-over. i felt like he was going to reach through my headphones and force me to sign up.