Rock, Paper, Shotgun

Archive for March, 2009

What Cruel Teeth You’ve Got: The Path Impressions

By John Walker on March 11th, 2009.

A rare bright moment in the game.

Tale of Tales’ The Path comes out a week today. It’s a unique game, almost stretching the use of the word “game” to describe it as such, in which you take one of six Little Red Riding Hoods through the woods, on her journey to Grandmother’s house. However, simply completing this task is the shortest route the the game’s ending – indeed, if anything, finishing the game is really the last thing you want to do.

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Wasteland Relics: The Other Cancelled Fallout

By Alec Meer on March 11th, 2009.

Rejoice, for there is suddenly and magically a crapton of information about the cancelled Interplay Fallout game. No, not Van Buren – the other cancelled Interplay Fallout game. What, eh, etc? Okay. Back before Bethesda’s take on Fallout split PC gamers down the middle, Interplay caused similar controversy by side-stepping the series into the action-RPG curio Brotherhood of Steel on Playstation 2 (which, confusingly, was itself an entirely different game to Fallout Tactics: Brotherhood of Steel that hit PC a few years earlier).

While fairly (and justifiably) reviled by Fallout fans at the time, you could argue it was a little closer to the world of the original two Fallouts than the recent Fallout 3 was. Hence, the leak of a design document for a never-made sequel to BoS is a pretty big deal for Fallout veterans. And hey, probably for new Fallout fans too.
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Pirarsey: Age of Booty Demo

By Kieron Gillen on March 11th, 2009.

Doing that duty, etc
Capcom do like that there PC. Well received Capcom-published Certain-affinity developed Pirate game Age of Booty has just had its demo released. Which makes this a great day for fans… of… booty. I’m sorry, I have to stop the post before we descend to a frenzy of buttocks-related gags. Watch the trailer while we try to control ourselves.
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Every Loser Wins: Tetoris

By Kieron Gillen on March 11th, 2009.

Rob Hale pointed out this – er – unique version of Tetris which Boing Boing found. He challenged me to complete a line. Playing it, you swiftly realise… no, I don’t think I’m going to do that, Rob. But an alternate approach occurs to me – I wonder if I can actually fail. And I can. I win!
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Interview: StarWraith On Evochron Legends

By Jim Rossignol on March 11th, 2009.


One of the starriest corners of the PC space gaming universe has been cultivated by just one man: Shawn Bower of Starwraith 3D Games. Mr Bower has been making games for years, and has slowly graduated into impressive free-form space sims with the Evochron series. The most recent game, Evochron Legends, has a recently released demo, which I recommend that you go play. After the jump we talk to him about his epic indie project, and hear about the brain-mulching scale of Legends’ freeform, multiplayer galaxy.
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Feeling Orcward: Hinterland: Orc Lords

By Kieron Gillen on March 11th, 2009.

Tilted Mill’s Hinterland appears to be getting an expanded retail release, unless publishers have taken to releasing joke press releases. What’s yet to be properly seen is how much this expands the original game, though playing both as heroes and villains sounds like a fun addition. And it’s in a box. Some people like boxes. Some people have been trapped inside them for years with their legs sawn off, so they’re less fond. So if you’re one of them, it’s available for download purchase now… but not in the UK. We frown. Here’s the website if you want to consider it. And, yeah, the question of how “seriously expanded” it actually is as yet unclear. And I suspect those who bought the original could be a little miffed. And here’s the press release for you to scour for clues…
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Blimey, It’s The: Battleforge Open Beta

By Jim Rossignol on March 11th, 2009.


The open beta of EA’s card-trading fantasy RTS is now awake and ready for you, with all units – including the special retail purchase ones – available to all gamers who participate. Battleforge had been completely off my radar until yesterday and I have to say I’m unexpectedly impressed. The card-deck idea is indeed compelling, and – from some brief early impressions – it’s looking like it’s actually not a bad RTS either. I’ve posted the “Nature” faction trailer after the jump so that you can get an idea of the game in action. Go sign up at the slightly cranky website, I think the full install is about 2gb.

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Best Of the Vest: X-Men Origins: Wolverine

By Jim Rossignol on March 11th, 2009.


Another superhero film, another superhero game. Wolverine will be appearing in his own third-person action adventures from May 1st. The Unreal-powered stabbing game sure does look pretty, but I sense there may be little more to this than a series of beat ‘em up clearances, and some spectacular quick-time events. Yes, I’m being all sulky and sceptical and adolescent – Watchmen syndrome? – you don’t have to take my forecast for granted: the hair-horned one gets violent after the jump.
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One-Handed Geometry Wars: Death vs Monstars

By Alec Meer on March 10th, 2009.

While I may devour them in vast quantities, I am not, I fear, an especially skilled player of games. If a game requires reflex, or quick-thinking, or high manual dexterity, you will almost certainly be better at it than I am. See how I run should someone challenge me to Streetfighter IV, see how I cower if they ask me what my best score in Geometry Wars is.

Shmups especially are bittersweet for me. I want to play them because I want to shoot things in a spaceship, not because I want to be tapping buttons quicker than I can think, not because I want to watch a number on the top-left of the screen slowly increase, not because I want to feel the stinging challenge to self-betterment when I’m killed and thrown back to the start. Because I am a lazy coward who wants to watch things blow up. I enjoy the mechanics of something like Geometry Wars, but when I play it I sometime feel like I’m being punished and mocked. Oh boo-hoo. So! Lovely free webgame Death vs Monstars is pretty much ideal for me.
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Gruesome Corpse: Art Of Murder 2 Demo

By John Walker on March 10th, 2009.

She's hooked on this game!!!!!!!!!!!! [dies]

The public cries have been heard! Finally there’s a sequel to last year’s Polish adventure, Art of Murder: FBI Confidential. Art of Murder: Hunt For The Puppeteer. There’s a demo too! Oh no wait, I seem to have become confused. Art of Murder was one of the most astonishingly rubbish adventure games ever made. A completely nonsensical crime procedural, mystifyingly plotted, seeming to start halfway through a story that’s never explained, it was a lunatic collection of aimless trudging, gibberish puzzles, and an almost poetic stream of madness spoken by the American cast. Thank goodness there’s to be more.

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A Tale of Two Empires

By Alec Meer on March 10th, 2009.

As if more proof were needed that Febrooairy and Marrtch were months made of strategy, we hear glad tidings of little army men achieving great commercial success. Across the world (including the US, UK and Oz) last week, Dawn of War II hit the top of the PC charts like a, er, Space Marine hitting a pile of Orks with a powerfist. Or something. God, it’s too early for tortorous similes.

However, come this week in the UK, DOWII’s down to number 3 in the PC charts, below the latest instalment of perennial UK man-magnet Football Manager. In the all-formats chart, it places a mere 29th. DOOM! PC GAMING, DEAD! DEAD LIKE MY ABILITY TO DEVISE FUNNY SIMILES! Except… we have a new champion. One that achieves even greater success.
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