<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: I&#8217;ve Been Playing&#8230; Defence Grid: The Awakening</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 06:52:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tower Defence Games</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-193616</link>
		<dc:creator>Tower Defence Games</dc:creator>
		<pubDate>Sat, 23 May 2009 02:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-193616</guid>
		<description>You can find more tower defense games on this site
&lt;a href=&#039;http://www.xtowerdefence.com&#039; title=&#039;Tower Defence Games&#039; rel=&quot;nofollow&quot;&gt;Tower Defence Games&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can find more tower defense games on this site<br />
<a href='http://www.xtowerdefence.com' title='Tower Defence Games' rel="nofollow">Tower Defence Games</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GothikX</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-184735</link>
		<dc:creator>GothikX</dc:creator>
		<pubDate>Thu, 07 May 2009 19:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-184735</guid>
		<description>And for Gemcraft-obsessed individuals, there&#039;s 
http://www.towerdefence.net/games-231-Gemcraft_Chapter_Zero.php
which is a nice addition (although a bit repetitive after a while).</description>
		<content:encoded><![CDATA[<p>And for Gemcraft-obsessed individuals, there&#8217;s<br />
<a href="http://www.towerdefence.net/games-231-Gemcraft_Chapter_Zero.php" rel="nofollow">http://www.towerdefence.net/games-231-Gemcraft_Chapter_Zero.php</a><br />
which is a nice addition (although a bit repetitive after a while).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poita</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168650</link>
		<dc:creator>Poita</dc:creator>
		<pubDate>Sat, 04 Apr 2009 19:20:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168650</guid>
		<description>it&#039;s a fun game and quite polished. The repetetive AI voice over is annoying though. Same comments over and over again.

 also, after you do the hadfull of training  missions there is only about ten actual maps to play. That&#039;s way too few for a pricey game.
  When you get a full range of towers going the mape ends too. It would be nice to have some time to see your power knacking the little critters (many of which have guns but never use them, i think they need to be offensive not just passive runners.)

  Battlezone 2 is the best tower defense game I ever played.</description>
		<content:encoded><![CDATA[<p>it&#8217;s a fun game and quite polished. The repetetive AI voice over is annoying though. Same comments over and over again.</p>
<p> also, after you do the hadfull of training  missions there is only about ten actual maps to play. That&#8217;s way too few for a pricey game.<br />
  When you get a full range of towers going the mape ends too. It would be nice to have some time to see your power knacking the little critters (many of which have guns but never use them, i think they need to be offensive not just passive runners.)</p>
<p>  Battlezone 2 is the best tower defense game I ever played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168487</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Sat, 04 Apr 2009 11:06:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168487</guid>
		<description>I quite enjoy this, and like most I picked it up for the half price sale.

I&#039;m finding it very very difficult after only about 6 levels, the first few are simple (simple maps), but once you&#039;re given some real options as to where to create traps it gets hard, cause there are a lot of &lt;i&gt;wrong&lt;/i&gt; setups you can use.

Also, Defence Grid blue screens my computer a fair bit when I use the fast forward button.</description>
		<content:encoded><![CDATA[<p>I quite enjoy this, and like most I picked it up for the half price sale.</p>
<p>I&#8217;m finding it very very difficult after only about 6 levels, the first few are simple (simple maps), but once you&#8217;re given some real options as to where to create traps it gets hard, cause there are a lot of <i>wrong</i> setups you can use.</p>
<p>Also, Defence Grid blue screens my computer a fair bit when I use the fast forward button.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Spaceman-Spiff</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168448</link>
		<dc:creator>Spaceman-Spiff</dc:creator>
		<pubDate>Sat, 04 Apr 2009 09:33:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168448</guid>
		<description>I just finished Defense Grid few days ago. Now replaying all the maps on challenge and other modes. I like it much better than Pixeljunk Monsters. I dislike running around collecting gold coins :&#124;</description>
		<content:encoded><![CDATA[<p>I just finished Defense Grid few days ago. Now replaying all the maps on challenge and other modes. I like it much better than Pixeljunk Monsters. I dislike running around collecting gold coins :|</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Finger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168443</link>
		<dc:creator>Finger Yellow</dc:creator>
		<pubDate>Sat, 04 Apr 2009 08:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168443</guid>
		<description>Gemcraft is great, but the difficulty spikes at the boss levels are insane. They necessitate grinding, and grinding is not fun.

Anyway, I love DG. It&#039;s got a great balance between the limited placement, puzzle game style of TD game and the mazy, strategy based style you get in Desktop TD. And the presentation is top notch.</description>
		<content:encoded><![CDATA[<p>Gemcraft is great, but the difficulty spikes at the boss levels are insane. They necessitate grinding, and grinding is not fun.</p>
<p>Anyway, I love DG. It&#8217;s got a great balance between the limited placement, puzzle game style of TD game and the mazy, strategy based style you get in Desktop TD. And the presentation is top notch.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fearian</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168440</link>
		<dc:creator>fearian</dc:creator>
		<pubDate>Sat, 04 Apr 2009 08:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168440</guid>
		<description>broken link is broken

http://www.kongregate.com/games/gameinabottle/gemcraft</description>
		<content:encoded><![CDATA[<p>broken link is broken</p>
<p><a href="http://www.kongregate.com/games/gameinabottle/gemcraft" rel="nofollow">http://www.kongregate.com/games/gameinabottle/gemcraft</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fearian</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168439</link>
		<dc:creator>fearian</dc:creator>
		<pubDate>Sat, 04 Apr 2009 08:03:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168439</guid>
		<description>I find that after Desktop TD, alot of Tower Defense games seem stale. For all the people saying this is a refined, comercial Towed Defense game...

Its not. the &#039;genre&#039; needs to develop, and that development is &lt;a&gt;&lt;b&gt;Gemcraft&lt;/b&gt;&lt;/a&gt;

It really adds something to the gameplay with a new take on building towers that will remind PSP gamers of Crisis Cores Materia system. It absolutly fantastic and everyone should try it once.</description>
		<content:encoded><![CDATA[<p>I find that after Desktop TD, alot of Tower Defense games seem stale. For all the people saying this is a refined, comercial Towed Defense game&#8230;</p>
<p>Its not. the &#8216;genre&#8217; needs to develop, and that development is <a><b>Gemcraft</b></a></p>
<p>It really adds something to the gameplay with a new take on building towers that will remind PSP gamers of Crisis Cores Materia system. It absolutly fantastic and everyone should try it once.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168300</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168300</guid>
		<description>It&#039;s very polished, very slick, and very satisfying. But yeah, $20 is too much to just check it out. I think I might have been willing to pay that for it now that I&#039;ve played it, but happily D2D had the aforementioned $10 sale, which was how I bought it.</description>
		<content:encoded><![CDATA[<p>It&#8217;s very polished, very slick, and very satisfying. But yeah, $20 is too much to just check it out. I think I might have been willing to pay that for it now that I&#8217;ve played it, but happily D2D had the aforementioned $10 sale, which was how I bought it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ishy</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168295</link>
		<dc:creator>Ishy</dc:creator>
		<pubDate>Fri, 03 Apr 2009 23:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168295</guid>
		<description>I found the game pretty fun until I realized I had beaten almost every level by building purely gun turrets and missiles to beat the air waves. (Including the final battle). Then again, to me there are few things more beautiful than dual/quad rotary cannons blazing away. Never found other towers to be nearly as effective as guns.</description>
		<content:encoded><![CDATA[<p>I found the game pretty fun until I realized I had beaten almost every level by building purely gun turrets and missiles to beat the air waves. (Including the final battle). Then again, to me there are few things more beautiful than dual/quad rotary cannons blazing away. Never found other towers to be nearly as effective as guns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gassalasca</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168277</link>
		<dc:creator>Gassalasca</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168277</guid>
		<description>The game&#039;s awesome to say the least (though I got stuck on the last level), but I resent the Stephen Fry reference. :P</description>
		<content:encoded><![CDATA[<p>The game&#8217;s awesome to say the least (though I got stuck on the last level), but I resent the Stephen Fry reference. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Upset_Nerd</title>
		<link>http://www.rockpapershotgun.com/2009/04/03/ive-been-playing-defence-grid-the-awakening/comment-page-1/#comment-168276</link>
		<dc:creator>Upset_Nerd</dc:creator>
		<pubDate>Fri, 03 Apr 2009 21:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9842#comment-168276</guid>
		<description>I enjoyed the game but haven&#039;t played it for a while. One thing that bothered me about it though is that the aliens can take such an enormous amount of damage before they go down. It makes the towers feel very impotent and I can&#039;t really suspend my disbelief enough to really get into the game. I would prefer if the enemies were much weaker but moved faster and that towers were fewer and more expensive so that you really had to think through each individual tower placement. The ideal result would be if you could get a feel similiar to the scene in &quot;Aliens&quot; where the aliens attack the sentry guns.</description>
		<content:encoded><![CDATA[<p>I enjoyed the game but haven&#8217;t played it for a while. One thing that bothered me about it though is that the aliens can take such an enormous amount of damage before they go down. It makes the towers feel very impotent and I can&#8217;t really suspend my disbelief enough to really get into the game. I would prefer if the enemies were much weaker but moved faster and that towers were fewer and more expensive so that you really had to think through each individual tower placement. The ideal result would be if you could get a feel similiar to the scene in &#8220;Aliens&#8221; where the aliens attack the sentry guns.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.183 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 06:55:41 -->
