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	<title>Comments on: You Probably Won&#8217;t Make It</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/</link>
	<description></description>
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		<title>By: mmmuus</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-174037</link>
		<dc:creator>mmmuus</dc:creator>
		<pubDate>Thu, 16 Apr 2009 14:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-174037</guid>
		<description>This is probably the memory leakiest game I have ever played. On level 18 it took about 1.8GB of RAM and then the blood started disappearing.</description>
		<content:encoded><![CDATA[<p>This is probably the memory leakiest game I have ever played. On level 18 it took about 1.8GB of RAM and then the blood started disappearing.</p>
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-171130</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Fri, 10 Apr 2009 07:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-171130</guid>
		<description>I made it to level 5 before I wanted to kill everyone in the world. Twice.

I&#039;m weak!</description>
		<content:encoded><![CDATA[<p>I made it to level 5 before I wanted to kill everyone in the world. Twice.</p>
<p>I&#8217;m weak!</p>
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		<title>By: El Stevo</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-170245</link>
		<dc:creator>El Stevo</dc:creator>
		<pubDate>Wed, 08 Apr 2009 16:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-170245</guid>
		<description>Go to the link where you downloaded the game. Scroll down and read some of the creator&#039;s posts in the comments. He did not intend for level 18 to be possible. There is a chance the level is possible, but the creator didn&#039;t intend it to be so. Levels 19 and 20 don&#039;t exist.

There is a trick to the level, which is that it&#039;s possible to land on the edge of the platforms next to the spikes.

It&#039;s definitely possible to land on point 1 as illustrated on the diagram, but you can&#039;t make it past all the spikes from there. It might be possible to jump to point 2 from point 1, but there is a pixel less space to land on than at point 1.
&lt;a href=&quot;http://img14.imageshack.us/img14/337/level18.png&quot; rel=&quot;nofollow&quot;&gt;http://img14.imageshack.us/img14/337/level18.png&lt;/a&gt;
It depends on how sensitive the collision bounds are. There&#039;s either 2 pixels that are safe to land on at point 1 and 1 safe pixel at point 2, which would make the level possible, or there&#039;s 1 safe pixel to land on at point 1 and 0 at point 2, which would make it impossible. I don&#039;t care to experiment.</description>
		<content:encoded><![CDATA[<p>Go to the link where you downloaded the game. Scroll down and read some of the creator&#8217;s posts in the comments. He did not intend for level 18 to be possible. There is a chance the level is possible, but the creator didn&#8217;t intend it to be so. Levels 19 and 20 don&#8217;t exist.</p>
<p>There is a trick to the level, which is that it&#8217;s possible to land on the edge of the platforms next to the spikes.</p>
<p>It&#8217;s definitely possible to land on point 1 as illustrated on the diagram, but you can&#8217;t make it past all the spikes from there. It might be possible to jump to point 2 from point 1, but there is a pixel less space to land on than at point 1.<br />
<a href="http://img14.imageshack.us/img14/337/level18.png" rel="nofollow">http://img14.imageshack.us/img14/337/level18.png</a><br />
It depends on how sensitive the collision bounds are. There&#8217;s either 2 pixels that are safe to land on at point 1 and 1 safe pixel at point 2, which would make the level possible, or there&#8217;s 1 safe pixel to land on at point 1 and 0 at point 2, which would make it impossible. I don&#8217;t care to experiment.</p>
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		<title>By: ClarkGable</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169959</link>
		<dc:creator>ClarkGable</dc:creator>
		<pubDate>Wed, 08 Apr 2009 02:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169959</guid>
		<description>There has to be a way to flip or do something to level 18. Why else would those spikes be on the top half of the screen (lining the walls)? Why else would there be a blank spot ABOVE the blank spot you&#039;re expected to jump into? The way it is initially is certainly, 100% impossible. But there&#039;s gotta be a tweak or something (someone wanna check the source code or something? maybe?)... ugh.</description>
		<content:encoded><![CDATA[<p>There has to be a way to flip or do something to level 18. Why else would those spikes be on the top half of the screen (lining the walls)? Why else would there be a blank spot ABOVE the blank spot you&#8217;re expected to jump into? The way it is initially is certainly, 100% impossible. But there&#8217;s gotta be a tweak or something (someone wanna check the source code or something? maybe?)&#8230; ugh.</p>
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		<title>By: mike</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169950</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 08 Apr 2009 01:58:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169950</guid>
		<description>If you like this game you need to play a more polished version called Jumper. (http://www.mattmakesgames.com/games.php)

I spent literally months in college beating Jumper 1 and 2 and Redux.  Incredibly addicting, and stat and time-keeping.  If you only play one, play jumper 2.  Be warned though, it is highly addictive.</description>
		<content:encoded><![CDATA[<p>If you like this game you need to play a more polished version called Jumper. (<a href="http://www.mattmakesgames.com/games.php" rel="nofollow">http://www.mattmakesgames.com/games.php</a>)</p>
<p>I spent literally months in college beating Jumper 1 and 2 and Redux.  Incredibly addicting, and stat and time-keeping.  If you only play one, play jumper 2.  Be warned though, it is highly addictive.</p>
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		<title>By: Auspex</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169898</link>
		<dc:creator>Auspex</dc:creator>
		<pubDate>Tue, 07 Apr 2009 22:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169898</guid>
		<description>More like you definitely won&#039;t make it. The game inexplicably crashed right after I had died my umpteenth death on level 16. I was just getting the hang of it too...

On the whole, I found this less engaging than that platformer you guys mentioned a few months ago (can&#039;t recall the name) where it goes online to collect the death locations of other recent players. And only one music track? That&#039;s just cruel.</description>
		<content:encoded><![CDATA[<p>More like you definitely won&#8217;t make it. The game inexplicably crashed right after I had died my umpteenth death on level 16. I was just getting the hang of it too&#8230;</p>
<p>On the whole, I found this less engaging than that platformer you guys mentioned a few months ago (can&#8217;t recall the name) where it goes online to collect the death locations of other recent players. And only one music track? That&#8217;s just cruel.</p>
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		<title>By: mar</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169742</link>
		<dc:creator>mar</dc:creator>
		<pubDate>Tue, 07 Apr 2009 17:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169742</guid>
		<description>Oh not impossible?
http://img299.imageshack.us/img299/5724/wont.jpg
How can you get over that? Unless theres some kind windowflip trick.</description>
		<content:encoded><![CDATA[<p>Oh not impossible?<br />
<a href="http://img299.imageshack.us/img299/5724/wont.jpg" rel="nofollow">http://img299.imageshack.us/img299/5724/wont.jpg</a><br />
How can you get over that? Unless theres some kind windowflip trick.</p>
]]></content:encoded>
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		<title>By: wviperw</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169730</link>
		<dc:creator>wviperw</dc:creator>
		<pubDate>Tue, 07 Apr 2009 16:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169730</guid>
		<description>Drawing the path of your last attempt is interesting, akin to racing a ghost car, but I think a few simple changes would&#039;ve made it more useful. It should draw the player path for the last 5 or 10 attempts and either fade out the paths over time or change colors for each new attempt. This gives a better &quot;histogram&quot; type effect of past failures allowing the player to adjust accordingly. Also, the death effect could be made better if you could see distinct death locations rather than large swaths of red covering entire chunks of the map and again, show the last 5 or 10 deaths.</description>
		<content:encoded><![CDATA[<p>Drawing the path of your last attempt is interesting, akin to racing a ghost car, but I think a few simple changes would&#8217;ve made it more useful. It should draw the player path for the last 5 or 10 attempts and either fade out the paths over time or change colors for each new attempt. This gives a better &#8220;histogram&#8221; type effect of past failures allowing the player to adjust accordingly. Also, the death effect could be made better if you could see distinct death locations rather than large swaths of red covering entire chunks of the map and again, show the last 5 or 10 deaths.</p>
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		<title>By: Kanakotka</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169607</link>
		<dc:creator>Kanakotka</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169607</guid>
		<description>And level 18, contrary to the belief of some in here, is certainly not impossible.</description>
		<content:encoded><![CDATA[<p>And level 18, contrary to the belief of some in here, is certainly not impossible.</p>
]]></content:encoded>
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	<item>
		<title>By: Kanakotka</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169598</link>
		<dc:creator>Kanakotka</dc:creator>
		<pubDate>Tue, 07 Apr 2009 13:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169598</guid>
		<description>It&#039;s not that hard, especially when you have a little macro program and bind the jump key somewhere else than your up arrow, it becomes a million times easier.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not that hard, especially when you have a little macro program and bind the jump key somewhere else than your up arrow, it becomes a million times easier.</p>
]]></content:encoded>
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	<item>
		<title>By: Supraliminal</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169572</link>
		<dc:creator>Supraliminal</dc:creator>
		<pubDate>Tue, 07 Apr 2009 12:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169572</guid>
		<description>I made it!! (almost)
My summary:
-Press any key: I&#039;m puzzled
-Lev. 14. Annoying, but beatable.
-Lev. 18. Impossible.
I could have tried it for ages, but then a error busted the game and I gave up. Which is a good thing, if it really is impossible.</description>
		<content:encoded><![CDATA[<p>I made it!! (almost)<br />
My summary:<br />
-Press any key: I&#8217;m puzzled<br />
-Lev. 14. Annoying, but beatable.<br />
-Lev. 18. Impossible.<br />
I could have tried it for ages, but then a error busted the game and I gave up. Which is a good thing, if it really is impossible.</p>
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		<title>By: Hypocee</title>
		<link>http://www.rockpapershotgun.com/2009/04/06/you-probably-wont-make-it/comment-page-1/#comment-169558</link>
		<dc:creator>Hypocee</dc:creator>
		<pubDate>Tue, 07 Apr 2009 12:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=9954#comment-169558</guid>
		<description>As noted in passing on its page, this is a sequel to the much more positive &lt;a href=&quot;http://gmc.yoyogames.com/index.php?showtopic=392023&quot; rel=&quot;nofollow&quot;&gt;You Made It&lt;/a&gt;, a game that takes similar mechanics to a much more interesting place - basically The Unfinished Swan with your own blood. It&#039;s  twenty minutes of fun, it mostly avoids the frustration of these pixelcore platformers because you sometimes &#039;have&#039; to die, and you get a souvenir at the end!</description>
		<content:encoded><![CDATA[<p>As noted in passing on its page, this is a sequel to the much more positive <a href="http://gmc.yoyogames.com/index.php?showtopic=392023" rel="nofollow">You Made It</a>, a game that takes similar mechanics to a much more interesting place &#8211; basically The Unfinished Swan with your own blood. It&#8217;s  twenty minutes of fun, it mostly avoids the frustration of these pixelcore platformers because you sometimes &#8216;have&#8217; to die, and you get a souvenir at the end!</p>
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