By Alec Meer on April 8th, 2009 at 5:20 pm.

It’s Splinter Cell if Sam Fisher wasn’t such a gigantic pussy. Escape From Butcher Bay if Riddick was more than a shiv-wielding, growly thug. Gears of War with something like brains. Metal Gear Solid, as written by someone with a mental age of more than 14. Call of Duty: Far Future Warfare. So: why wasn’t 2006 tacticalish shooter Rogue Trooper massive?

Some games just fall through the cracks – they don’t pick up the hype, the marketing doesn’t resonate with the general public, the press don’t make enough bally-hoo about it because they’re too distracted by bigger names, the developer’s saddled with a bad rep from an older project… You name it, Rogue Trooper suffered it. It is no modern classic – I remember talking to Kieron at the time about how it was an on-the-nose 80% game, score-wise, and how sometimes those games can be the most fun you’ll have all year – but similarly Splinter Call, Call of Duty et al don’t exactly re-write their genres’ rulebook. They just do it really, really well.
Rogue Trooper should have been massive. That it sunk almost without trace was perhaps more responsible for its developers Rebellion since tumbling into a profitable but unimpressive loop of licensed handheld drek than was the commercial and critical failure of Dredd vs Death.

There’s a real sense of intent to Rogue Trooper, an obvious desire to get it right after screwing up Dredd. It seems absolutely sure what it wants to be, and unlike the woeful decision to unncessarily lumber Dredd with supernatural elements rather than focus on getting his Megacity right, it strips Rogue Trooper’s story and world down to the bone. Only the bare essentials are included, thus creating a self-contained tale that both introduces a long-standing 2000AD character to new players and offers a sort of Greatest Hits summation to existing fans.
Rogue: a genetically-engineered clone soldier, fighting in a bitter civil war in the far-flung future. He’s betrayed, his clone-bothers killed as a result of their general’s traitorousness. Their digitally-preserved personalities are installed into his equipment to augment his own abilities. He wants revenge. And that’s it. No flab, no flights of fancy, no dicking around: this is a straight to the point action game.
The cutscenes, dialogue and acting are all bland and forgettable, but so knowingly only there to propel the game along rather than control it. The narrative doesn’t overstay its welcome, but relies on the game-world itself to tell the bulk of the tale. Again, there’s nothing solid-gold classic about it, but it does have a lesson of sorts to teach all those shooters that get too lost in their own plotting. There really are better ways to tell a tale in a videogame.

What RT also gets right is its playable character, who hits a perfect balance between bullet-proof and fragile. Sometimes, you wonder how Sam Fisher ever got his job and what the point of that funky outfit it is given how easily he falls over, while on the other hand Gordon Freeman can absorb an awful lot of high-calibre rounds for a nerd in a spacesuit. Blue-skinned hard-nut Rogue is right in the middle, able to survive a few shots to the head but reliant on his toolbox full of stealth gadgets (a holo-ghost of himself! Turning his gun into an auto-turret!) and grenades if he wants to survive big firefights. He’s a genetically-engineered soldier – not superhuman, but certainly more than human, and controlling him really does feel like that. It’s a game you can fair blitz through so long as you’re just vaguely careful (and aren’t playing on the highest difficulty), and it’s all the more gallivanting fun for it.
RT’s also cheerfully non-didactic about your means of progress, regardless of its being a linear shooter. You can be stealth guy, or sniper-bastard, or all-out grenade-lobbing, shotgun-weilding psycho bloke or a merry mix of the bunch. You’re not penalised for however you do it, and it’s a far more meaningful freedom than go down the left road or OR! the right road.

Even ammo is unbound from what your enemies happen to drop or the environment happens to have to offer. You make it yourself, out of junk collected from corpses or random piles, and your AI-controlled backpack (named, by an astonishing coincidence, Bagman. Gunnar and Helm sure were lucky they ended up installed into a rifle and hat respectively, eh?) will process it into ammo, grenades or upgrades of your choice.
Sure, there’s generally such a surfeit of junk that resource-management isn’t all that much of an issue, but it totally rules out the usual impasse of “better save these sniper rounds – Grud knows when I’ll happen to stumble across some more.” You make what you want to use, and you make it wherever and whenever you want. Rogue Trooper is a fixed-structure game than nonetheless yields to how you want to play it, and to what you’re most enjoying. It’s astonishing how few other shooters have employed similar systems: we still seem stuck with the age-old Doom model of ammo-pack collection.

Oh, and it’s got co-op too, which I’ve yet to have the chance to try but am enormously keen to. Time to persuade the other RPS chaps to pick it up, I rather think.
Rogue Trooper is a rare thing: an action game that knows exactly what it’s doing. It should have been massive, and Rebellion should have still been making incredible games today as a result. A lot of people should be deeply ashamed that this wasn’t a success. Why not atone for their sins, and grab its ludicrously cheap $9/£6 Steam version?



08/04/2009 at 17:27 ...hmm... says:
blue totally doesnt suit this guy…
08/04/2009 at 17:31 jackflash says:
Will check it out. BTW, thank you RPS for turning me onto Men of War. Should arrive in the mail tomorrow, can’t wait to play co-op with my bro. And only $28 on Amazon, Newegg, seems like a great deal.
08/04/2009 at 17:32 BooleanBob says:
Why did I miss it? I suspect that between Rogue Leader and Republic Commando, LucasArts tricked my brain into believing that this game didn’t actually exist and automatically assumed any reference to it was actually talking about one of the above.
That and the screenshots making it look as generic as its title suggests.
08/04/2009 at 17:35 Azazel says:
Interesting. Never knew it existed – might just pick it up at that price.
08/04/2009 at 17:38 rei says:
(Edit: scratch that; not free on Gametap anymore)
I had very low expectations when I started playing the game, and those were lowered even further by the early game when you start inserting your pals into your gear, but by the end it had turned into the best 3rd person shooter I’ve ever played. It really is a blast.
08/04/2009 at 17:39 ChampionHyena says:
In all seriousness, I recall giving this a try on the sadly waning but still glorious GameTap, and not really being all that impressed. I didn’t progress too far, so perhaps now it’s time to go back and give it the benefit of the doubt, hm?
08/04/2009 at 17:47 Daniel Puzey says:
It’s not exactly “free” on gametap since you seem to need a $10-per-month subscription… Handy if you have the sub though :-)
08/04/2009 at 17:54 Kieron Gillen says:
While we’re on the subject of Rogue Trooper: Al Ewing’s Disco Rogue Trooper..
KG
08/04/2009 at 18:23 toni says:
i know why i never considered buying or even seeking out info on it: 3rd person view
08/04/2009 at 18:24 jamscones says:
I finished Rogue Trooper and I thought it Quite Good In Parts. It got the look and feel right, and the shootybang is satisfying. Certainly better than the old Spectrum version, and definitely worth six quid, especially if you’re familiar with or a fan of the 2000AD strip.
08/04/2009 at 18:24 jsutcliffe says:
I am guilty of overlooking this and assuming it was another failed 2000AD game attempt. Now I need to check it out. Thanks for the write-up!
08/04/2009 at 18:38 cyrenic says:
Can anyone explain how the co-op works? Is it playable online? I see phrases like “split screen” and “local co-op”, which don’t make much sense for a PC game. I guess if it’s supposed to be LAN only there’s always Hamachi.
08/04/2009 at 18:42 Freytag says:
According to Wikipedia a wii-make of the game will be released later this year.
08/04/2009 at 18:49 A-Scale says:
Generic art style, dreadfully uncompelling blue guy, and one of the worst names since “Men of War”. I figure that’s why.
08/04/2009 at 18:58 Patrick says:
The ammo system was spot-on. The amount of raw material you got per kill meant that e.g. if you were playing sniper, you had to have an 80% or so kills per shot. Less accurate? You can also buy a clip of shotgun shells for that amount, and really go to town. Universal ammo got a bad rep from invisible war.
08/04/2009 at 19:06 Alex Hopkinson says:
I picked this up around release time due to Gillen’s (I think?) EG review and the PCGUK review. It really was jolly good fun. I seem to remember my only complaints were that it was probably a bit too easy and it was definitely a bit short – I could have done with another level to enjoy. I also remember that using the gear was great but it could have done with a couple of set pieces that forced you to think more creatively.
And incidentally, the first Rogue Trooper trade paperback is the worst 2000AD book on my sagging shelves. Some great Gibbons and Wilson art but terrible scripting.
08/04/2009 at 19:16 Novotny says:
Tried it because I had to, but it just pissed over my favourite ever 2000AD strip. As it inevitably would, having to compete with my junior imagination.
Dave Gibbons! I never really liked his style much – but did get his autograph, funnily enough. Was always more of a Brett Ewins man. Ian fucking Gibson! Kevin O’Neil! Brian Bolland, before he went all tarty. Or Glen Fabry. I haven’t read 2000AD in over 20 years and I still remember the names of my fav artists.
Oh the days! Sorry for the offtopic rant
08/04/2009 at 19:19 Novotny says:
And as for you Gillen, how could you. I’m outraged
08/04/2009 at 19:26 Kieron Gillen says:
Novonty: It was lovely!
Alex: I only reviewed it for PCG. Kristan did it for EG and 6ed it.
A-Train: It’s a shame, in that it’s only because everyone’s lifted from 2000 AD that it may be over familiar.
EDIT: I recall a gag in the Megazine, involving predictions about the future of 2000 AD. I think, anyway. The gag being “Someone will try and reboot Rogue Trooper, wrestling with the problem of trying to do a hard-edged, gritty future-war story starring a blue man with a talking hat”. It’s a problematic character, our Rogue Trooper.
KG
08/04/2009 at 19:27 Nutkins Victory Otter says:
I have a copy of the board game in my LoS as I type and yet I’ve never played this.
08/04/2009 at 19:53 tikey says:
Man, the smurfs changed a lot since I was a kid.
08/04/2009 at 20:06 Nero says:
It is a brilliant little gem this. I didn’t know anything about the universe before I played it but had a great time playing it.
08/04/2009 at 20:24 Zaphid says:
One of those games that nobody knows but everyone kinda enjoyed. When you don’t need another clever game or interesting story, you start playing and then wonder where did the night go when you see the sun rise in the morning.
And then you say you are sick and finish the last level.
08/04/2009 at 20:35 Xagarath says:
The Wii version of this is already out in Europe, I believe.
08/04/2009 at 20:39 LewieP says:
I played the Wii version.
The controls were horrible. I had to switch it off.
Maybe I will give it another go, or maybe I will do the right thing and get the PC version.
08/04/2009 at 20:41 Dave says:
I think I too confused this title with Star Wars shovelware.
Not ever having had anything to do with 2000AD, the blue character just looks silly to me and is pretty much a turnoff.
08/04/2009 at 21:16 Grey_Ghost says:
I have absolutely no recollection about this whatsoever. I find it hard to believe I’d forget a weird looking blue guy. The game looks great, but the shirtless blue guy… I dunno.
08/04/2009 at 21:34 solipsistnation says:
Okay, to be a bit US-centric, Rogue Trooper is totally unknown in the States. Judge Dredd gets some mention because of the movie and the various US reprints, but our blue buddy here might as well not exist. I know who he is because I’m an Anglophile nerdboy and had a stack of 2000AD magazines from the mid-80′s, back when my brother and I were tracking down everything we could find that had anything to do with Judge Dredd. Rogue Trooper always seemed like an interesting story but was, yeah, a guy with a talking hat. And backpack and rifle. Who is also blue and shirtless, which is pretty weird too.
So, a licensed game based on the slightly more more obscure end of the British comic scene has pretty much no chance in the US market, especially since I don’t remember ever seeing ads for it, or any mention anywhere. That kind of limits the hugeness, although if it had gotten big in the UK I’m sure it would have leaked across the ocean a bit.
Looking at the archive, I see IGN gave it an 8.0 and said it was fun. I guess it just got lost, since it doesn’t have a terribly memorable name and is kind of weird-looking in general. Think how a “Nemesis the Warlock” or “Sláine” game would have gone over in the US… Mystified shaking of heads, and vanishing without a trace. (Although “Sláine” could be fun. It could be like “Rune” but more so.)
08/04/2009 at 22:05 Andrew says:
Didn’t someone from PCG do a Looking Back on this? Cant remember. Well anyway some positive writings caused me to store this in my ‘Overlooked games i should probably play someday’ folder. Then recently i bought it on steam when i had a crazy moment of richness and bought a dozen or so games. Still haven’t even installed it along with many others :(
08/04/2009 at 22:08 Garu says:
$9, you say? I suppose I can give it an impulse purchase at that price. But God help you if you’ve failed me, Meer!
08/04/2009 at 22:12 DD says:
I live in the states and i haven’t heard of this. Will be looking into this game though. The original AvP was a amazing game.
08/04/2009 at 22:22 N says:
The smurf-on-crack design is awesome, it really was a cool game, stayed very true to the source material, in every aspect, vehs, guns, everything. The camel killing level is great…
08/04/2009 at 22:22 ReturnToNull says:
Got to play this on Gametap awhile back. Sheer awesome, also love the hilarity that the background material brings to the table, particularly with stuff like the shotgun troops.
08/04/2009 at 22:57 Heliocentric says:
So, about that coop?
08/04/2009 at 23:10 Funky Badger says:
Dave: I’d steer clear of Watchmen, if I were you.
08/04/2009 at 23:32 Dominic White says:
It was a little easy (mainly due to the PC version making aiming SO much easier than the console equivalents), but aside from that it was a thundering good time.
One thing that contributed to the less-than-heavyweight difficulty was one particularly awesome bit of unbalanced equipment you have. Did you know that your mine-launcher is free? No ammo cost at all! And those mines can be fired almost as far as rockets, with pinpoint accuracy, over cover and in a wide enough spread to kill whole squads.
It was unintentionally fantastic.
09/04/2009 at 00:02 cHeal says:
If I see it around on Budget I promise to pick it up.
09/04/2009 at 01:16 Dave says:
Funky: oddly enough, I have. No interest in Watchmen from this quarter.
My comics fandom runs to Sandman, the Invisibles, Hellblazer, Poison Elves, and assuming that pretty much everyone likes some incarnation of Batman and the X-Men.
09/04/2009 at 02:50 FRIENDLYUNIT says:
I’ve created a Steam group. Not sure why, but hey.
http://steamcommunity.com/groups/roguetrooper
09/04/2009 at 02:58 Schwerpunk says:
I picked this up on gametap a while back, and was [really, really] surprised with how good it was, and set about telling all my friends about it. It never really caught on with them, unfortunately, so maybe they just aren’t able to get excited about a game unless they’ve seen a four-pager of it in PC Gamer…
Bloody shame.
09/04/2009 at 07:54 wcaypahwat says:
There should be a strontium dog game.
09/04/2009 at 08:55 Dominic White says:
So, now we’ve gotten the 2000ad games out of the way, is Sniper Elite next? Another of Rebellions games that largely got completely ignored (generic box-art + title again, perhaps?), but last time I checked, there was still a shockingly large multiplayer community. In fact, I’ll go check see how many matches are up and running now.
It’s also probably the best snipe-oriented game ever.
09/04/2009 at 08:56 Rich Tysoe says:
I actually bought this when it was new (on Xbox).
I’d agree with all the points made in the article, just add that the final boss battle was a total pain and I never actually completed it.
The xbox version runs like a charm on the 360.
If we’re playing “2000AD strip games we want”, Armoured Gideon, please. or Slaughterbowl- convicts racing on dinosaurs with guns on for their freedom – utter trash, but would make a great game.
09/04/2009 at 09:35 Dominic White says:
Alright, I just fired up Sniper Elite to check. Despite apparently being completely unknown to most, there are currently 419 people in the games online mode.
It is 9:30 GMT on a Thursday morning, and there are over 400 people around and playing this obscure sniping game.
RPS needs to cover this, and, like, double-fast.
09/04/2009 at 09:42 James says:
I played this when it was first released and loved it (but I am a fan of the comic series). It irks me that it doesn’t get credit for pioneering a cover system before games like GOW or that other one with the dog… The enemy AI was actually also really good – the response of groups was based on how far they were from the action. Tactics played a role – doing stealth kills, shooting oxygen packs and finally taking out the trash that was left. Let’s not forget that this game has the best blind-throw grenade mechanics – ever. I loved the banter from your clone-buddies-turned-gear and the violence was great. Overall it was a bit too easy, but Rogue Trooper is on my lists of ‘most underrated games ever’.
Now, if only we could get a decent Judge Dredd or Missionary Man game…
09/04/2009 at 09:56 BoltingTurtle says:
I almost want to play this just because the art department used a standard M2 .50cal in that last screenie. Far future warfare will still include this staple that has been in service since the 1930′s
09/04/2009 at 10:00 jon_hill987 says:
I have this in my steam account as part of the Eidos collector pack. Never even installed it.
/me adds Rogue Trooper to my list of games to play.
Damn this list is getting long…
09/04/2009 at 10:09 phil says:
Bits of Call of Juarez had a Missonary Man feel to them, though without a tubro-lizard Satan boss character.
I heard, a long time ago admittedly, that Rebellion were working on an ABC Warriors title. Now that would be ace, if they were pressed for time Sniper Elite done with Joe Pineapples would be enough.
09/04/2009 at 10:19 gulag says:
I finished this a couple of weeks ago, initially expecting it to be a bit naff, but wanting to see what Rebellion had done with one of the ‘Tooths’ longest-running and best loved characters. It turned out to be such a good meld of gun-bunny killbang! and tactical thinking that I started to drag my mates in front of it. I couldn’t be sure if it was just my inner 2000AD fanboy putting a polish on a turd. They had a crack at it and agreed. It really was some good.
The first paragraph above sums Rogue Trooper up nicely. Somehow Rebellion got the drop on everyone else and nailed stealth, combat toys & gadgets, cover systems, blind fire, and great 3rd Person Shooter (3PS) action before any of the franchises name-checked. And no-one has ever heard of it. There is not one ounce of justice in the world.
It makes me wonder. If instead of an obscure Brit-comic character, Rebellion had chosen another licence to hang this game on, whould it have done any better. If this had been a game using the AVP franchise, it may well have gotten the credit we deserve. On some alternative earth it probably happened, the cash rolled in, and we’re all playing a Rebellion developed Mega-City One MMO. Oh well.
FTR, The Steve White/Henry Flint “Friday” era of Rogue Trooper is my fave. Great gun-porn writing and a far more interesting cast of characters. Pity about the bugs/space religion/black hole ending.
BTW, does anyone know if there is any difference between this Rogue Trooper game and the one released recently on the Wii?
09/04/2009 at 10:25 monkeymonster says:
Played it couple of years back and loved it – 3 sessions of lots of time spent. Been massive fan of old rogue for years. It scales up nicely too for some crystal clear hi-res at 1680 by 1050.
Shame the us didn’t know about it that much seemingly. Seems quite odd that 2000ad never made that much impact given the characters are all american bar a few from britcit1. If memory serves you can play in either 3rd or not… or is that just when shooting zoomed?
09/04/2009 at 10:30 Chaz says:
@ James
Well it doesn’t get credit for pioneering a cover system before games like GOW, because that credit quite rightly goes to Kill.Switch. Originally a PS2 game, but it eventually got a rather good PC conversion, and it only cost a tenner on PC when it was released. Which wasn’t really surprising as you could complete it in an afternoon. http://www.youtube.com/watch?v=Rh0Q57J9EH4
As for Rogue Trooper, well I might have to get this now. I’d always avoided this as it got rather average reviews at the time. And being a 2000AD fan I didn’t want to see another one of my fave strips reduced to a mediocre game, especially after Dredd vs Death.
09/04/2009 at 10:51 Kieron Gillen says:
kill.switch’s conversion was the last thing the Bitmap Brothers ever did. It was good.
(Rogue Trooper was better, for the record)
KG
09/04/2009 at 11:07 Radiant says:
Hey this game is fantastic!
So many smart ideas.
The mines that shoot out of your arse are awesome; they’re actually useable!
“I’m gonna head over in this direction but I can hear some guys behind me somewhere…”
*shits mines…stalks off*
There’s a few things that Gears of War did better: the one button cover system [Rogue's a bit fiddly], melee [needed!]… and a few things that Rogue does better: Weapons/ammo system [GOW's two gun only hold over from halo is a bit shit], useful proxy mines [I don't need to swap weapons to use them I just shit 'em]
If GOW got this game pregnant that child would be a barnstormer of a game.
09/04/2009 at 11:10 CdrJameson says:
I was nearly late for a job interview at Rebellion because I was playing this.
Oh the ironicalness!
09/04/2009 at 11:13 x25killa says:
I would recommend this game. It’s pretty damn impressive and such a shame it didn’t sell well. It should.
09/04/2009 at 11:53 Rich Tysoe says:
@ gulag
“BTW, does anyone know if there is any difference between this Rogue Trooper game and the one released recently on the Wii?”
Mostly the same content, though with a new level and new controls. I hear it’s a good conversion.
09/04/2009 at 12:04 Corvus says:
This is one of those games that completely passed me by, but I’m now really eager to get my hands on. RPS retro articles tend to have that effect on me.
09/04/2009 at 12:18 Kompi says:
I’d forgotten how fun this game was. While not best ever, it certainly does most things good enough to be thoroughly entertaining. If anything, apart from the the cumbersome cover, I’d say the stealth kill animations could be quicker. They feel a tad slow and inefficient somehow compared to other titles.
On the subject of cover.. Looking at Wiki, I thought the first Splinter Cell (2002) had cover? Then again, more stealth and less action. Though somehow I’d gotten the impression that we had runny shooty games quite awhile before that. Might just be my memory being scrambled though, as I can’t recall any direct examples off hand..
09/04/2009 at 12:19 Dominic White says:
Oh, and as someone else mentioned, Rogue Trooper really highlighted something – that there are very few bad ideas, just bad implementation. Deus Ex 2′s unified ammo system as an unbalanced mess. The setup in Rogue Trooper is almost perfectly tuned, and it means that you really CAN pick your own style of play.
Sadly, one game that sold well but implemented it poorly, followed by another game that did it right, but sold terribly results in a gameplay mechanic that nobody wants to touch with a ten-foot pole.
Buggeration.
09/04/2009 at 12:49 Irish Al says:
Its skin is blue, it isn’t wearing a mask, and there is nothing human in its eyes.
Does it have Waldos in it? That’s all I want to know.
09/04/2009 at 14:58 Garu says:
It’s fun… you win this round, Meer.
I’m not sure I like the unified ammo system, though. I’ve gone through the first four levels without actually buying anything except upgrades. I know I SHOULD buy stuff, but just can’t bring myself to do it when the free ammo at the start of the level and the pistol do a fine job already.
09/04/2009 at 15:40 Dman says:
One caveat to this great game. On Vista you’ll eventually reach a point where the game slows down to unplayable. No way around it that I know of.
09/04/2009 at 15:44 Radiant says:
@Garu
But that’s the beauty of it.
That’s the way you play so it lets you play that way.
Me?
I use decoys and shoot people silently in the back.
The way the levels are constructed [inter connected loops with cover] really allows you to approach things your own way and there is never really anywhere that the game says to you “STEALTH SECTION!” “SNIPING SECTION!” by forcing you to play a certain way because of ammo constraints [the ammo being unified].
It’s really impressive.
10/04/2009 at 04:31 Garu says:
And all too shortly after it began, it is over. I don’t think I would have been satisfied at full retail price, but for $10 it was worth it. And I finished the game with over 80,000 salvage. I think I need to sign up for Hoarders Anonymous.
Final boss kinda sucked, though.
10/04/2009 at 16:27 drewski says:
Unified ammo? Clearly dumbed down for console.
Worst game ever.
14/04/2009 at 01:35 JKjoker says:
i love how this game handles ammo, its not much different from giving you money and making you buy the ammo out of a dude in an alley but without the “going back to the sell point” crap and gives you all the room you could want to play as you like
my only two problems with it are that the stealth kill animations are so slow they take away the fun of using them (plus they turn off the music during the kill move making them even more boring, splinter cell 2+ did them right, just a quick knife slash to the throat, over in 0.5 seconds) and that the game is too easy in pc, you can just take cover and head shot everything with the cheapest ammo, the game even indicates when you are going to score a head shot, too bad the hardest difficulty is locked initially, meh…
this game makes me wonder how cool starcraft: ghost could have been … RT is actually pretty similar to the way blizzard described ghost’s gameplay
14/04/2009 at 05:13 alex kilgour says:
I followed this game on gamespot b4 it released because of the mine feature when i saw it in the preview vids. The multi player co-op is you and up to three others against the ai not a lot of players online ever i think i saw 8 one time and they were all from europe except me lol i havent uninstalled this game since i installed it and continue to play … think i’ll go boot it up now- hope to see some of you online- ps. i have the xbox one as well
21/04/2009 at 10:24 Bassem B. says:
Lovely game, Rogue Trooper. I’ve played and replayed it about 4 times now.
The maps are just the right mix of linear and non-linear, the enemy AI is not too dumb, and the replayability value comes from all the different ways you can handle every enemy encounter. There are so many delicious assets at your disposal. The controls are simple and tight. The colours are… colourful (you know what I mean.) And the music. Excellent music in this game. I extracted the files and they are part of my library now.
Way underrated. Good to see it mentioned here.
26/04/2009 at 09:42 spm1138 says:
Nice! Glad to see this game getting some attention.
It was a great take on the Conflict formula. Great mix of set-pieces and open ended. The smart gear was a really neat twist on that.
I also really enjoyed it as a fan of the comics (and what British nerd isn’t?) mostly because they went right back to the strips for the story and feel.
20/01/2010 at 00:59 lioner says:
The complete game’s guide and walkthrough could be found on http://forums.techarena.in/guides-tutorials/1294492.htm. Check it out. I found it useful.