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	<title>Comments on: Paperboy: Felix Bohatsch On &#8216;And Yet It Moves&#8217;</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/</link>
	<description></description>
	<lastBuildDate>Sat, 21 Nov 2009 22:41:41 +0000</lastBuildDate>
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		<title>By: felix</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-189033</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Fri, 15 May 2009 13:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-189033</guid>
		<description>And Yet It Moves Demo Competition: Win a Free Full Version!
You probably already know that And Yet It Moves is a platformer and a puzzle game but did you also know that it’s a racing game? 
From this Friday, May 15th, we will host a competition in Between the Leaves, the third Level of the Demo. This race will end at Friday, May 22nd and the 5 fastest player will win a free full version of And Yet It Moves.
You can take part in this game when you have the demo which you can download from our site: http://www.andyetitmoves.net/

For more information go to http://www.andyetitmoves.net/index.php?content=competitions

Have fun competing and may the fastest win!

Greets
Broken Rules

PS: Spread the word and tell all your friends as well ;)</description>
		<content:encoded><![CDATA[<p>And Yet It Moves Demo Competition: Win a Free Full Version!<br />
You probably already know that And Yet It Moves is a platformer and a puzzle game but did you also know that it’s a racing game?<br />
From this Friday, May 15th, we will host a competition in Between the Leaves, the third Level of the Demo. This race will end at Friday, May 22nd and the 5 fastest player will win a free full version of And Yet It Moves.<br />
You can take part in this game when you have the demo which you can download from our site: <a href="http://www.andyetitmoves.net/" rel="nofollow">http://www.andyetitmoves.net/</a></p>
<p>For more information go to <a href="http://www.andyetitmoves.net/index.php?content=competitions" rel="nofollow">http://www.andyetitmoves.net/index.php?content=competitions</a></p>
<p>Have fun competing and may the fastest win!</p>
<p>Greets<br />
Broken Rules</p>
<p>PS: Spread the word and tell all your friends as well ;)</p>
]]></content:encoded>
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		<title>By: Toby</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172580</link>
		<dc:creator>Toby</dc:creator>
		<pubDate>Mon, 13 Apr 2009 20:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172580</guid>
		<description>I really enjoyed it as well, though it was a little short. On the subject of ease of death and the logic of rotation, it really starts to make sense once youve played for a while and becomes very intuitive. You generally know when youre going to die or when youll survive a fall toward the end. As for the art style, coming from a bunch of guys with no art background i thought it was quite impressive; there&#039;s some very imaginative visual stuff going on, for example one level where you&#039;re bitten by a snake and everything goes trippy. Sweet soundtrack too.

So er, yeh. I like it! I&#039;d like to be on their art team though, stop them making a lead character that looks like the 7-up guy.</description>
		<content:encoded><![CDATA[<p>I really enjoyed it as well, though it was a little short. On the subject of ease of death and the logic of rotation, it really starts to make sense once youve played for a while and becomes very intuitive. You generally know when youre going to die or when youll survive a fall toward the end. As for the art style, coming from a bunch of guys with no art background i thought it was quite impressive; there&#8217;s some very imaginative visual stuff going on, for example one level where you&#8217;re bitten by a snake and everything goes trippy. Sweet soundtrack too.</p>
<p>So er, yeh. I like it! I&#8217;d like to be on their art team though, stop them making a lead character that looks like the 7-up guy.</p>
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		<title>By: Greg</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172528</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Mon, 13 Apr 2009 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172528</guid>
		<description>Bought this and really liked it ($10!) - the race-against-ghosts aspect is the real game really! Being #600 or whatever, loading up the ghost of Ned in Brussels or where-ever at number 520, and beating that fucker.</description>
		<content:encoded><![CDATA[<p>Bought this and really liked it ($10!) &#8211; the race-against-ghosts aspect is the real game really! Being #600 or whatever, loading up the ghost of Ned in Brussels or where-ever at number 520, and beating that fucker.</p>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172497</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Mon, 13 Apr 2009 14:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172497</guid>
		<description>I&#039;ve enjoyed the demo quite a lot, but my hardest issue was getting a handle on the controls.  I remapped my 360 controller so my shoulder triggers rotate left and right and it feels and plays much more naturally to me, but I&#039;m still not 100% on the long term viability of it, so I&#039;m holding off a bit longer on purchasing it.  Extra double plus good for giving us a version we can buy from you with no DRM.  I feel I should buy it from you just to support that model...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve enjoyed the demo quite a lot, but my hardest issue was getting a handle on the controls.  I remapped my 360 controller so my shoulder triggers rotate left and right and it feels and plays much more naturally to me, but I&#8217;m still not 100% on the long term viability of it, so I&#8217;m holding off a bit longer on purchasing it.  Extra double plus good for giving us a version we can buy from you with no DRM.  I feel I should buy it from you just to support that model&#8230;</p>
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		<title>By: felix</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172460</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Mon, 13 Apr 2009 10:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172460</guid>
		<description>&lt;q cite=&quot;qrter&quot;&gt;The picture illustrating this post seems quite emo&lt;/q&gt;
yeah, actually I&#039;m a bit alienated at my picture as well. We are PR noobs and didn&#039;t think too much putting together our pr stuff. I already changed that picture though, so if there&#039;s ever going to be a picture of me agian it will be more normal :)

&lt;q cite=&quot;Not Bernard&quot;&gt;You can fall for quite a while straight down, but if you add a few turns in, it seems that it speeds you up more&lt;/q&gt;
Actually that&#039;s not true. If you rotate objects keep the momentum they had before and after the freezing they move with the same speed as before. So what determines if the avatar rips apart is only how long (=fast) he&#039;s been falling. A rotation is merely a pause, but not a reset, of a fall.

&lt;q cite=&quot;Pod&quot;&gt;that their logo looks like a penis&lt;/q&gt;
On our site you can see more variations of the logo and not all look like a penis, but you should have seen the variations we filtered out :)</description>
		<content:encoded><![CDATA[<p><q cite="qrter">The picture illustrating this post seems quite emo</q><br />
yeah, actually I&#8217;m a bit alienated at my picture as well. We are PR noobs and didn&#8217;t think too much putting together our pr stuff. I already changed that picture though, so if there&#8217;s ever going to be a picture of me agian it will be more normal :)</p>
<p><q cite="Not Bernard">You can fall for quite a while straight down, but if you add a few turns in, it seems that it speeds you up more</q><br />
Actually that&#8217;s not true. If you rotate objects keep the momentum they had before and after the freezing they move with the same speed as before. So what determines if the avatar rips apart is only how long (=fast) he&#8217;s been falling. A rotation is merely a pause, but not a reset, of a fall.</p>
<p><q cite="Pod">that their logo looks like a penis</q><br />
On our site you can see more variations of the logo and not all look like a penis, but you should have seen the variations we filtered out :)</p>
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		<title>By: Xercies</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172349</link>
		<dc:creator>Xercies</dc:creator>
		<pubDate>Sun, 12 Apr 2009 23:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172349</guid>
		<description>Quite a good game, though it is annoying sometimes that I die sometimes without me meaning to. Like i die a lot by pressing the wrong spin button which sends me flying off, this is the most occurent problem and I never seem to get it right. i always fail to realize which way turns which way. 

Other then that its a cool game and when you finish a level you are really happy because you think you passed it with your brain.</description>
		<content:encoded><![CDATA[<p>Quite a good game, though it is annoying sometimes that I die sometimes without me meaning to. Like i die a lot by pressing the wrong spin button which sends me flying off, this is the most occurent problem and I never seem to get it right. i always fail to realize which way turns which way. </p>
<p>Other then that its a cool game and when you finish a level you are really happy because you think you passed it with your brain.</p>
]]></content:encoded>
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		<title>By: bitkari</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172328</link>
		<dc:creator>bitkari</dc:creator>
		<pubDate>Sun, 12 Apr 2009 21:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172328</guid>
		<description>&lt;q&gt;Am I the first (juvenile) person to notice that their logo looks like a penis?&lt;/q&gt;

Hahaha, I&#039;m glad you thought that too :]</description>
		<content:encoded><![CDATA[<p><q>Am I the first (juvenile) person to notice that their logo looks like a penis?</q></p>
<p>Hahaha, I&#8217;m glad you thought that too :]</p>
]]></content:encoded>
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		<title>By: jORDY</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172034</link>
		<dc:creator>jORDY</dc:creator>
		<pubDate>Sat, 11 Apr 2009 22:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172034</guid>
		<description>I&#039;TS EXACTLY QUITE FUNNY TO TRY NOT TO HIT THE GROUND FOR AS LONG AS POSSIBLE, TO BAD YOU DIE WHEN YOU DO, MAYBE AN IDEA FOR NEW GAME MODE? TRY TO HIT THE GROUND AS FEW TIMES AS POSSIBLE?

ANYWAY GREAT GAME</description>
		<content:encoded><![CDATA[<p>I&#8217;TS EXACTLY QUITE FUNNY TO TRY NOT TO HIT THE GROUND FOR AS LONG AS POSSIBLE, TO BAD YOU DIE WHEN YOU DO, MAYBE AN IDEA FOR NEW GAME MODE? TRY TO HIT THE GROUND AS FEW TIMES AS POSSIBLE?</p>
<p>ANYWAY GREAT GAME</p>
]]></content:encoded>
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-172008</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Sat, 11 Apr 2009 20:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-172008</guid>
		<description>Am I the first (juvenile) person to notice that their logo looks like a penis?</description>
		<content:encoded><![CDATA[<p>Am I the first (juvenile) person to notice that their logo looks like a penis?</p>
]]></content:encoded>
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		<title>By: Not Bernard</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-171831</link>
		<dc:creator>Not Bernard</dc:creator>
		<pubDate>Sat, 11 Apr 2009 12:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-171831</guid>
		<description>What Valentin said. It&#039;s really quite fun, some interesting puzzles, and after a while the turns become less of a frustration, but you die far too often. You can fall for quite a while straight down, but if you add a few turns in, it seems that it speeds you up more than is possible through just gravity, and paper gets mushed. That gets fixed, and I&#039;d have no problem recommending it.</description>
		<content:encoded><![CDATA[<p>What Valentin said. It&#8217;s really quite fun, some interesting puzzles, and after a while the turns become less of a frustration, but you die far too often. You can fall for quite a while straight down, but if you add a few turns in, it seems that it speeds you up more than is possible through just gravity, and paper gets mushed. That gets fixed, and I&#8217;d have no problem recommending it.</p>
]]></content:encoded>
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-171725</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Sat, 11 Apr 2009 08:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-171725</guid>
		<description>Really good game, only stupid thing is that you disintegrate quite too often based on terminal velocity.</description>
		<content:encoded><![CDATA[<p>Really good game, only stupid thing is that you disintegrate quite too often based on terminal velocity.</p>
]]></content:encoded>
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		<title>By: Frosty840</title>
		<link>http://www.rockpapershotgun.com/2009/04/10/and-yet-it-talks-felix-bohatsch-on-and-yet-it-moves/comment-page-1/#comment-171717</link>
		<dc:creator>Frosty840</dc:creator>
		<pubDate>Sat, 11 Apr 2009 08:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10121#comment-171717</guid>
		<description>I tried the demo, but I found the physics modelling annoying. 
Maybe I just didn&#039;t give it enough time, but I never felt like I was in control of the character.</description>
		<content:encoded><![CDATA[<p>I tried the demo, but I found the physics modelling annoying.<br />
Maybe I just didn&#8217;t give it enough time, but I never felt like I was in control of the character.</p>
]]></content:encoded>
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