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	<title>Comments on: Step By Steppe: Men Of War</title>
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	<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/</link>
	<description></description>
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		<title>By: cheap ghd</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-492584</link>
		<dc:creator>cheap ghd</dc:creator>
		<pubDate>Tue, 17 Aug 2010 13:17:06 +0000</pubDate>
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		<description>A boaster and a liar are cousins-german.</description>
		<content:encoded><![CDATA[<p>A boaster and a liar are cousins-german.
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		<title>By: samy adel</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-217819</link>
		<dc:creator>samy adel</dc:creator>
		<pubDate>Tue, 07 Jul 2009 12:07:38 +0000</pubDate>
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		<description>thanks
but i want to know how to pass the mission called the road to victory</description>
		<content:encoded><![CDATA[<p>thanks<br />
but i want to know how to pass the mission called the road to victory
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		<title>By: Johnny Go-Time</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-204277</link>
		<dc:creator>Johnny Go-Time</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10130#comment-204277</guid>
		<description>I recently discovered this article, and bought Men of War as a result.  I find all of the glowing, wonderful things written above to be true.
I&#039;m no wargamer, and am mostly bored by RTSs, but this game is fantastic, deep, cool, and brutally hard (without being unfair.)  I love it!</description>
		<content:encoded><![CDATA[<p>I recently discovered this article, and bought Men of War as a result.  I find all of the glowing, wonderful things written above to be true.<br />
I&#8217;m no wargamer, and am mostly bored by RTSs, but this game is fantastic, deep, cool, and brutally hard (without being unfair.)  I love it!
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		<title>By: Cypher</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-177514</link>
		<dc:creator>Cypher</dc:creator>
		<pubDate>Thu, 23 Apr 2009 10:29:11 +0000</pubDate>
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		<description>About those mysterious &quot;long barreled German beasts&quot;:on hard,you will have TWO King Tigers in the base,and an extra panzer IV.Wasted my entire battalion assaulting the base.</description>
		<content:encoded><![CDATA[<p>About those mysterious &#8220;long barreled German beasts&#8221;:on hard,you will have TWO King Tigers in the base,and an extra panzer IV.Wasted my entire battalion assaulting the base.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-175696</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Mon, 20 Apr 2009 03:15:36 +0000</pubDate>
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		<description>Yah you have to ignore the horrible voice acting and replace it with some of your own internal story :P At least that is what I do. I listen to it once to get what is going on then I ignore it from there on</description>
		<content:encoded><![CDATA[<p>Yah you have to ignore the horrible voice acting and replace it with some of your own internal story :P At least that is what I do. I listen to it once to get what is going on then I ignore it from there on
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		<title>By: Sunjammer</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-175405</link>
		<dc:creator>Sunjammer</dc:creator>
		<pubDate>Sun, 19 Apr 2009 13:45:07 +0000</pubDate>
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		<description>I know it&#039;s vain, but the downright hilarious voice acting really removes a tremendous amount of weight from the situations you play through. A lot of it reminds me of that japanese Akira dude from Battalion wars 2 on the Wii, and that&#039;s a very very bad sign.

Direct control is fantastic, and i love the general weighty, meaty feeling of the game. It&#039;s definitely solid. But it tries its damnedest to turn you off</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s vain, but the downright hilarious voice acting really removes a tremendous amount of weight from the situations you play through. A lot of it reminds me of that japanese Akira dude from Battalion wars 2 on the Wii, and that&#8217;s a very very bad sign.</p>
<p>Direct control is fantastic, and i love the general weighty, meaty feeling of the game. It&#8217;s definitely solid. But it tries its damnedest to turn you off
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		<title>By: Jigahaganaga</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-175367</link>
		<dc:creator>Jigahaganaga</dc:creator>
		<pubDate>Sun, 19 Apr 2009 10:54:25 +0000</pubDate>
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		<description>Just gave the demo a shot because of this article. I love it, Now I gotta work out where/how to purchase it.

Thanks for bringing this game to my attention.</description>
		<content:encoded><![CDATA[<p>Just gave the demo a shot because of this article. I love it, Now I gotta work out where/how to purchase it.</p>
<p>Thanks for bringing this game to my attention.
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		<title>By: Andrew Dunn</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-174867</link>
		<dc:creator>Andrew Dunn</dc:creator>
		<pubDate>Sat, 18 Apr 2009 09:18:00 +0000</pubDate>
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		<description>On replaying that Moscow Is Behind Us mission yesterday, my two anti-tank infantry (one on each flank with a PTRD each) survived every single wave and took down dozens of tanks. I made a point of keeping them alive when we retreated from the first line (with about 25 men left).

Also, on the Seelow Heights mission, I had a tank crewman destroy three Panzer IVs, a Wirbelwind, and two Panthers by himself, scavenging AT grenades off the dead, after his tank was blown up. Absolute hero. He died after taking out the second Panther. :(</description>
		<content:encoded><![CDATA[<p>On replaying that Moscow Is Behind Us mission yesterday, my two anti-tank infantry (one on each flank with a PTRD each) survived every single wave and took down dozens of tanks. I made a point of keeping them alive when we retreated from the first line (with about 25 men left).</p>
<p>Also, on the Seelow Heights mission, I had a tank crewman destroy three Panzer IVs, a Wirbelwind, and two Panthers by himself, scavenging AT grenades off the dead, after his tank was blown up. Absolute hero. He died after taking out the second Panther. :(
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-174811</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Sat, 18 Apr 2009 01:48:30 +0000</pubDate>
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		<description>Only problem they cant kick or blow up doors as far as I can make out.</description>
		<content:encoded><![CDATA[<p>Only problem they cant kick or blow up doors as far as I can make out.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-174810</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Sat, 18 Apr 2009 01:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10130#comment-174810</guid>
		<description>Oh man, I LOVE close combat. It is very very much similar. However I actually believe the company that made close combat is still making games in 3d. they&#039;re not very good though :P 

The units use cover without you telling them to , like in close combat. Artillery is insanely effective, like close combat, anti-tank guys can destroy tanks if well placed, like CC. Flame thrower guys can waste entire squads in seconds, like CC :P Units can hide inside pretty much any building and shoot out, like CC, cover makes a huge difference if used correctly. Sadly there is no morale as far as I can see, but your guys can be heroic at times and do things that amaze you. Like run out of a trench, throw a tank grenade while being shot at by the entire german army and 2 tanks, destroy the tank, throw another one at the other tank, then run back into the trench damn near dead all the while you&#039;re going YEEESSSSS!!!! :P</description>
		<content:encoded><![CDATA[<p>Oh man, I LOVE close combat. It is very very much similar. However I actually believe the company that made close combat is still making games in 3d. they&#8217;re not very good though :P </p>
<p>The units use cover without you telling them to , like in close combat. Artillery is insanely effective, like close combat, anti-tank guys can destroy tanks if well placed, like CC. Flame thrower guys can waste entire squads in seconds, like CC :P Units can hide inside pretty much any building and shoot out, like CC, cover makes a huge difference if used correctly. Sadly there is no morale as far as I can see, but your guys can be heroic at times and do things that amaze you. Like run out of a trench, throw a tank grenade while being shot at by the entire german army and 2 tanks, destroy the tank, throw another one at the other tank, then run back into the trench damn near dead all the while you&#8217;re going YEEESSSSS!!!! :P
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		<title>By: jackflash</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-174798</link>
		<dc:creator>jackflash</dc:creator>
		<pubDate>Sat, 18 Apr 2009 00:35:02 +0000</pubDate>
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		<description>@Vinraith -

I only ever played the demo of the original Close Combat (man, remember when Microsoft made games for the PC?  Those turncoats), but Men of War is the closest game I&#039;ve ever seen to it since.</description>
		<content:encoded><![CDATA[<p>@Vinraith -</p>
<p>I only ever played the demo of the original Close Combat (man, remember when Microsoft made games for the PC?  Those turncoats), but Men of War is the closest game I&#8217;ve ever seen to it since.
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/04/11/step-by-steppe-men-of-war/#comment-174784</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Fri, 17 Apr 2009 23:47:47 +0000</pubDate>
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		<description>The more realism the better. I&#039;ve been lamenting the death of the Close Combat series a lot, lately. This sounds like it might scratch that itch nicely.</description>
		<content:encoded><![CDATA[<p>The more realism the better. I&#8217;ve been lamenting the death of the Close Combat series a lot, lately. This sounds like it might scratch that itch nicely.
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