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	<title>Comments on: Revolutionary: Cogs Impressions</title>
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		<title>By: dingo</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-228154</link>
		<dc:creator>dingo</dc:creator>
		<pubDate>Mon, 27 Jul 2009 21:48:16 +0000</pubDate>
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		<description>Damnit I knew before the demo already that I would probably spend the money...
Stop shilling those gems RPS!
Actually don&#039;t!
Deserves every penny (or EURO cent)! :)</description>
		<content:encoded><![CDATA[<p>Damnit I knew before the demo already that I would probably spend the money&#8230;<br />
Stop shilling those gems RPS!<br />
Actually don&#8217;t!<br />
Deserves every penny (or EURO cent)! :)
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		<title>By: Arlendor</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-174548</link>
		<dc:creator>Arlendor</dc:creator>
		<pubDate>Fri, 17 Apr 2009 14:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10215#comment-174548</guid>
		<description>Personally I hate sliding puzzles, but it&#039;s not really fair to call this a &#039;sliding puzzle&#039; game. It&#039;s a wonderfully creative game, and if anything feels more like a &#039;mechanical aptitude&#039; game than anything else. It&#039;s polished, it&#039;s pretty, and most importantly, it&#039;s &lt;i&gt;fun.&lt;/i&gt;

Sliding tiles around to make a picture is one thing, but using them to divert steam, ring bells, power machines? Brilliant. A great title with plenty of content, and well worth the ten bucks.</description>
		<content:encoded><![CDATA[<p>Personally I hate sliding puzzles, but it&#8217;s not really fair to call this a &#8216;sliding puzzle&#8217; game. It&#8217;s a wonderfully creative game, and if anything feels more like a &#8216;mechanical aptitude&#8217; game than anything else. It&#8217;s polished, it&#8217;s pretty, and most importantly, it&#8217;s <i>fun.</i></p>
<p>Sliding tiles around to make a picture is one thing, but using them to divert steam, ring bells, power machines? Brilliant. A great title with plenty of content, and well worth the ten bucks.
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-174287</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10215#comment-174287</guid>
		<description>&quot;...Kyle Gabler emailed me to point out how beautiful the menu system is...everything clicks and clunks with gorgeously animated mechanisms...&quot;

That was one of the weirder little nice touches in &lt;em&gt;Dungeon Siege&lt;/em&gt;. I particularly like that it could strike sparks off of the stones at either end of each slat making up the menu if they rolled out at just the right speed to knock eachother. Yes, this was procedural and mildly random. Yes, I spent time playing with the game&#039;s &lt;em&gt;menu&lt;/em&gt;.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;Kyle Gabler emailed me to point out how beautiful the menu system is&#8230;everything clicks and clunks with gorgeously animated mechanisms&#8230;&#8221;</p>
<p>That was one of the weirder little nice touches in <em>Dungeon Siege</em>. I particularly like that it could strike sparks off of the stones at either end of each slat making up the menu if they rolled out at just the right speed to knock eachother. Yes, this was procedural and mildly random. Yes, I spent time playing with the game&#8217;s <em>menu</em>.
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		<title>By: Pani</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173996</link>
		<dc:creator>Pani</dc:creator>
		<pubDate>Thu, 16 Apr 2009 13:21:34 +0000</pubDate>
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		<description>Probably too late now, and/or I&#039;ve missed it already, but there&#039;s a trailer for it here if anyone is still interested. 

http://www.youtube.com/watch?v=cvtEw99DAx0</description>
		<content:encoded><![CDATA[<p>Probably too late now, and/or I&#8217;ve missed it already, but there&#8217;s a trailer for it here if anyone is still interested. </p>
<p><a href="http://www.youtube.com/watch?v=cvtEw99DAx0" rel="nofollow">http://www.youtube.com/watch?v=cvtEw99DAx0</a>
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		<title>By: OldManTick</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173495</link>
		<dc:creator>OldManTick</dc:creator>
		<pubDate>Wed, 15 Apr 2009 15:57:48 +0000</pubDate>
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		<title>By: Markoff Chaney</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173453</link>
		<dc:creator>Markoff Chaney</dc:creator>
		<pubDate>Wed, 15 Apr 2009 14:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10215#comment-173453</guid>
		<description>@ Serondal &amp; Colthor
I second the removal of tiles to make them submit to your will methodology.  I used that trick a time or two on some of the more obstinate sliders I tried before I threw the last one away in disgust as a waste of time (like other puzzles I still love aren&#039;t right?).  

I&#039;m an absolute sucker for my puzzles and games, but I so abhor sliding puzzles as to not even want to try a demo of this one.  I love the step functionality of slide puzzles, but dislike the &quot;oh crap, I needed that one on the other end of the square, so now I have to make 150 more steps just to move this one square&quot; part.  If this were like a cog version of Crazy Machines I&#039;d probably get into it much more.

Well, the demo IS free, so the price is right.  I reckon I&#039;ll give her a whirl this evening and maybe it can overcome my objections with its refined gameplay?</description>
		<content:encoded><![CDATA[<p>@ Serondal &amp; Colthor<br />
I second the removal of tiles to make them submit to your will methodology.  I used that trick a time or two on some of the more obstinate sliders I tried before I threw the last one away in disgust as a waste of time (like other puzzles I still love aren&#8217;t right?).  </p>
<p>I&#8217;m an absolute sucker for my puzzles and games, but I so abhor sliding puzzles as to not even want to try a demo of this one.  I love the step functionality of slide puzzles, but dislike the &#8220;oh crap, I needed that one on the other end of the square, so now I have to make 150 more steps just to move this one square&#8221; part.  If this were like a cog version of Crazy Machines I&#8217;d probably get into it much more.</p>
<p>Well, the demo IS free, so the price is right.  I reckon I&#8217;ll give her a whirl this evening and maybe it can overcome my objections with its refined gameplay?
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		<title>By: Owen</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173336</link>
		<dc:creator>Owen</dc:creator>
		<pubDate>Wed, 15 Apr 2009 11:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10215#comment-173336</guid>
		<description>Ooh how very Crystal Maze.  It just needs Richard O&#039;brien playing a harmonica in the background.</description>
		<content:encoded><![CDATA[<p>Ooh how very Crystal Maze.  It just needs Richard O&#8217;brien playing a harmonica in the background.
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		<title>By: Colthor</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173302</link>
		<dc:creator>Colthor</dc:creator>
		<pubDate>Wed, 15 Apr 2009 09:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10215#comment-173302</guid>
		<description>@Serondal:
&lt;i&gt;&quot;I spent like 5 hours trying to figure one out and I have never been able to wrap my head around what it is you gotta do to move the tiles where you want them to make a picture.&quot;&lt;/i&gt;

You carefully prise the squares out with a screwdriver, and then re-assemble them in the correct positions. Much like solving a Rubik&#039;s Cube.

So the important question: Does the game support this option?</description>
		<content:encoded><![CDATA[<p>@Serondal:<br />
<i>&#8220;I spent like 5 hours trying to figure one out and I have never been able to wrap my head around what it is you gotta do to move the tiles where you want them to make a picture.&#8221;</i></p>
<p>You carefully prise the squares out with a screwdriver, and then re-assemble them in the correct positions. Much like solving a Rubik&#8217;s Cube.</p>
<p>So the important question: Does the game support this option?
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		<title>By: Ian</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173274</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:34:00 +0000</pubDate>
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		<description>I&#039;ll try and remember (but won&#039;t) to try the demo because it looks interesting. But still.... sliding puzzle...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll try and remember (but won&#8217;t) to try the demo because it looks interesting. But still&#8230;. sliding puzzle&#8230;
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		<title>By: pepper</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173273</link>
		<dc:creator>pepper</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:29:45 +0000</pubDate>
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		<description>Sounds like fun, ive been working on my rubiks cube solving skills, so i think this is pretty similar. since the cube is a 3d sliding puzzle.</description>
		<content:encoded><![CDATA[<p>Sounds like fun, ive been working on my rubiks cube solving skills, so i think this is pretty similar. since the cube is a 3d sliding puzzle.
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		<title>By: Catastrophe</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173265</link>
		<dc:creator>Catastrophe</dc:creator>
		<pubDate>Wed, 15 Apr 2009 08:06:12 +0000</pubDate>
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		<description>&quot;Quick, someone give me a manly man’s game! Something with tits and blood and growly voiceovers!&quot;

So you want a game based on a womans period? Sick sick man!</description>
		<content:encoded><![CDATA[<p>&#8220;Quick, someone give me a manly man’s game! Something with tits and blood and growly voiceovers!&#8221;</p>
<p>So you want a game based on a womans period? Sick sick man!
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		<title>By: Jad</title>
		<link>http://www.rockpapershotgun.com/2009/04/14/revolutionary-cogs-impressions/#comment-173197</link>
		<dc:creator>Jad</dc:creator>
		<pubDate>Wed, 15 Apr 2009 03:25:10 +0000</pubDate>
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		<description>I&#039;m not sure if I can allow myself to get this.  I mean, with my recent purchases of Defense Grid, And Yet It Moves, Braid, and Peggle, and my continued playing of World of Goo, my gaming time has become dangerously full of quirky puzzle-y nonviolent-ish games.

Whatever happened to the hardcore gamer who loved to shoot people in the face with a shotgun, or smash in heads with a mace?  Quick, someone give me a manly man&#039;s game! Something with tits and blood and growly voiceovers!

Anyway, Cogs does look neat.  Downloading demo now...</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if I can allow myself to get this.  I mean, with my recent purchases of Defense Grid, And Yet It Moves, Braid, and Peggle, and my continued playing of World of Goo, my gaming time has become dangerously full of quirky puzzle-y nonviolent-ish games.</p>
<p>Whatever happened to the hardcore gamer who loved to shoot people in the face with a shotgun, or smash in heads with a mace?  Quick, someone give me a manly man&#8217;s game! Something with tits and blood and growly voiceovers!</p>
<p>Anyway, Cogs does look neat.  Downloading demo now&#8230;
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