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	<title>Comments on: Judith Is A Game About Control</title>
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	<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/</link>
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		<title>By: SofS</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-174386</link>
		<dc:creator>SofS</dc:creator>
		<pubDate>Fri, 17 Apr 2009 05:21:12 +0000</pubDate>
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		<description>*** Spoilers begin ***

I laughed out loud at the bit where you&#039;re given the ability to choose and only one thing to select.

I enjoyed this a fair bit.  Specifically, I liked the reversal of expectation in the storylines.  At first, the storyline in the past seems like the mystery to solve.  By the time you get back to the present and open up the passage, though, you&#039;ve already been really heavily clued in that the past is going to be based on the Bluebeard tale type.  For me, this meant that the present was brought to the forefront as the real mystery; the past is over and done with, but who knows what&#039;s happened to Emily until she&#039;s found?  Using tragedy as a way to add tension to a mystery is pretty cool in my books.

I would like to know whether or not Emily&#039;s necklace is actually the same necklace as the one in the past, though.  Also, are Judith&#039;s dreams commentary on her story alone or on both of them?  I read the ending as being essentially a happy one, with Emily and Jeff rejecting the deceit that destroyed Judith, but I&#039;m not sure how much I would bet on it (without hearing some odds).

Formalism is fun.

*** Spoilers end ***</description>
		<content:encoded><![CDATA[<p>*** Spoilers begin ***</p>
<p>I laughed out loud at the bit where you&#8217;re given the ability to choose and only one thing to select.</p>
<p>I enjoyed this a fair bit.  Specifically, I liked the reversal of expectation in the storylines.  At first, the storyline in the past seems like the mystery to solve.  By the time you get back to the present and open up the passage, though, you&#8217;ve already been really heavily clued in that the past is going to be based on the Bluebeard tale type.  For me, this meant that the present was brought to the forefront as the real mystery; the past is over and done with, but who knows what&#8217;s happened to Emily until she&#8217;s found?  Using tragedy as a way to add tension to a mystery is pretty cool in my books.</p>
<p>I would like to know whether or not Emily&#8217;s necklace is actually the same necklace as the one in the past, though.  Also, are Judith&#8217;s dreams commentary on her story alone or on both of them?  I read the ending as being essentially a happy one, with Emily and Jeff rejecting the deceit that destroyed Judith, but I&#8217;m not sure how much I would bet on it (without hearing some odds).</p>
<p>Formalism is fun.</p>
<p>*** Spoilers end ***
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		<title>By: Meib</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-174325</link>
		<dc:creator>Meib</dc:creator>
		<pubDate>Fri, 17 Apr 2009 00:27:04 +0000</pubDate>
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		<description>@Moonracer: This game definitely did a better job at being dark and moody than The Path did. I was never scared while playing The Path event though it&#039;s supposed to be horror game, while I was sure afraid of going into all the rooms and finding out what was inside them while playing Judith.</description>
		<content:encoded><![CDATA[<p>@Moonracer: This game definitely did a better job at being dark and moody than The Path did. I was never scared while playing The Path event though it&#8217;s supposed to be horror game, while I was sure afraid of going into all the rooms and finding out what was inside them while playing Judith.
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		<title>By: Hajimete no Paso Kon</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-174253</link>
		<dc:creator>Hajimete no Paso Kon</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:49:34 +0000</pubDate>
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		<description>Is there an alternative ending or something?</description>
		<content:encoded><![CDATA[<p>Is there an alternative ending or something?
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		<title>By: Moonracer</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-174014</link>
		<dc:creator>Moonracer</dc:creator>
		<pubDate>Thu, 16 Apr 2009 13:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10234#comment-174014</guid>
		<description>I nice experience. While playing it I couldn&#039;t help but feel that it did a better job of being dark and moody in some ways than The Path did (though I still like that experience too).</description>
		<content:encoded><![CDATA[<p>I nice experience. While playing it I couldn&#8217;t help but feel that it did a better job of being dark and moody in some ways than The Path did (though I still like that experience too).
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173758</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 15 Apr 2009 23:21:51 +0000</pubDate>
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		<description>Wow... how does a game that is so low-res it can&#039;t POSSIBLY contain any scary pics stil manage to make me scared to turn the corner??</description>
		<content:encoded><![CDATA[<p>Wow&#8230; how does a game that is so low-res it can&#8217;t POSSIBLY contain any scary pics stil manage to make me scared to turn the corner??
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		<title>By: Richard J</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173735</link>
		<dc:creator>Richard J</dc:creator>
		<pubDate>Wed, 15 Apr 2009 22:39:14 +0000</pubDate>
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		<description>Making my slightly cryptic reference slightly more explicit, the Judith section of the game&#039;s plot is based on Bartok&#039;s (amazing) opera, Duke Bluebeard&#039;s Castle. The rooms encountered pretty much play out in the same order as in the libretto.

(There was an amazing concert performance at the Barbican earlier this year.)

http://en.wikipedia.org/wiki/Bluebeard%27s_Castle</description>
		<content:encoded><![CDATA[<p>Making my slightly cryptic reference slightly more explicit, the Judith section of the game&#8217;s plot is based on Bartok&#8217;s (amazing) opera, Duke Bluebeard&#8217;s Castle. The rooms encountered pretty much play out in the same order as in the libretto.</p>
<p>(There was an amazing concert performance at the Barbican earlier this year.)</p>
<p><a href="http://en.wikipedia.org/wiki/Bluebeard%27s_Castle" rel="nofollow">http://en.wikipedia.org/wiki/Bluebeard%27s_Castle</a>
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173731</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Wed, 15 Apr 2009 22:34:48 +0000</pubDate>
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		<description>How weird of an ending. I think I maybe know what was going on, but not really. Not really at all. Was there some hints as to why the husband was locking people in his dungeon, had a pile of bloody gold, had a blood soaked armor, had a hidden secret garden, had an underground forest of dead trees that has storms apparently, has an underground pool, and has an dark hidden room full of his past loves? It feels like there&#039;s another two minutes or so of Judith that is missing from the end, probably involving a jump scare of the guy main character seeing the husband, possibly in ghost-form.</description>
		<content:encoded><![CDATA[<p>How weird of an ending. I think I maybe know what was going on, but not really. Not really at all. Was there some hints as to why the husband was locking people in his dungeon, had a pile of bloody gold, had a blood soaked armor, had a hidden secret garden, had an underground forest of dead trees that has storms apparently, has an underground pool, and has an dark hidden room full of his past loves? It feels like there&#8217;s another two minutes or so of Judith that is missing from the end, probably involving a jump scare of the guy main character seeing the husband, possibly in ghost-form.
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		<title>By: noexes</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173699</link>
		<dc:creator>noexes</dc:creator>
		<pubDate>Wed, 15 Apr 2009 21:50:40 +0000</pubDate>
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		<description>&lt;em&gt;Whats with that opening comment? Did Smurfy get lost on the way to Youtube?&lt;/em&gt;

I think we are being trolled people :p</description>
		<content:encoded><![CDATA[<p><em>Whats with that opening comment? Did Smurfy get lost on the way to Youtube?</em></p>
<p>I think we are being trolled people :p
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		<title>By: Richard J</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173612</link>
		<dc:creator>Richard J</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:30:21 +0000</pubDate>
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		<description>Interesting, the first computer game I&#039;ve ever seen to be fairly explicitly modelled (right down to the music) on a Bartok opera.</description>
		<content:encoded><![CDATA[<p>Interesting, the first computer game I&#8217;ve ever seen to be fairly explicitly modelled (right down to the music) on a Bartok opera.
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		<title>By: Dave Gates</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173598</link>
		<dc:creator>Dave Gates</dc:creator>
		<pubDate>Wed, 15 Apr 2009 19:16:15 +0000</pubDate>
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		<description>What an odd ending... interesting though. Look forward to more work from them.</description>
		<content:encoded><![CDATA[<p>What an odd ending&#8230; interesting though. Look forward to more work from them.
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		<title>By: l1ddl3monkey</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173572</link>
		<dc:creator>l1ddl3monkey</dc:creator>
		<pubDate>Wed, 15 Apr 2009 18:20:57 +0000</pubDate>
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		<description>Whats with that opening comment?  Did Smurfy get lost on the way to Youtube?

That was a weird and unnerving experience so consequently I enjoyed it quite a bit.  I&#039;m off to shove some more bees down my trousers and then go for a walk in a pollen rich field.</description>
		<content:encoded><![CDATA[<p>Whats with that opening comment?  Did Smurfy get lost on the way to Youtube?</p>
<p>That was a weird and unnerving experience so consequently I enjoyed it quite a bit.  I&#8217;m off to shove some more bees down my trousers and then go for a walk in a pollen rich field.
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/judith-is-a-game-about-control/#comment-173554</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Wed, 15 Apr 2009 17:52:27 +0000</pubDate>
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		<description>Jazmeister: Yeah, but the pixels are about 5 feet wide.</description>
		<content:encoded><![CDATA[<p>Jazmeister: Yeah, but the pixels are about 5 feet wide.
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