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	<title>Comments on: The Hard Maths: Elevated</title>
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		<title>By: thesis</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-506800</link>
		<dc:creator>thesis</dc:creator>
		<pubDate>Thu, 09 Sep 2010 13:39:26 +0000</pubDate>
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		<description>if you have no time to learning,buy &lt;a href=&quot;http://www.bestdissertation.com/services/thesis.html&quot; rel=&quot;nofollow&quot;&gt;thesis&lt;/a&gt;, it will help you in learning and save your time</description>
		<content:encoded><![CDATA[<p>if you have no time to learning,buy <a href="http://www.bestdissertation.com/services/thesis.html" rel="nofollow">thesis</a>, it will help you in learning and save your time
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		<title>By: josh</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-504418</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Sun, 05 Sep 2010 22:44:02 +0000</pubDate>
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		<description>http://www.secretly.de - a demoscene group</description>
		<content:encoded><![CDATA[<p><a href="http://www.secretly.de" rel="nofollow">http://www.secretly.de</a> &#8211; a demoscene group
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		<title>By: josh</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-504416</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Sun, 05 Sep 2010 22:43:11 +0000</pubDate>
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		<description>here you can find some nice 32k games and 1k intros too</description>
		<content:encoded><![CDATA[<p>here you can find some nice 32k games and 1k intros too
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-179635</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Mon, 27 Apr 2009 22:05:57 +0000</pubDate>
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		<description>Pretty sure it does

edit - maybe not is on my xp hdd

edit 2 - nope works fine</description>
		<content:encoded><![CDATA[<p>Pretty sure it does</p>
<p>edit &#8211; maybe not is on my xp hdd</p>
<p>edit 2 &#8211; nope works fine
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		<title>By: Miragui</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-177995</link>
		<dc:creator>Miragui</dc:creator>
		<pubDate>Fri, 24 Apr 2009 04:21:59 +0000</pubDate>
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		<description>Hi it looks amazing. I just would like to know if there&#039;s a way to run it in Vista x64. It just gives the program stopped working error.</description>
		<content:encoded><![CDATA[<p>Hi it looks amazing. I just would like to know if there&#8217;s a way to run it in Vista x64. It just gives the program stopped working error.
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		<title>By: BallisticsFood</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-175577</link>
		<dc:creator>BallisticsFood</dc:creator>
		<pubDate>Sun, 19 Apr 2009 20:35:46 +0000</pubDate>
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		<description>Know what this reminds me of? Infinity, the space exploration/kickassery game with the procedurally generated universe. One of the planetary entry/exit videos is very similar but lacking in the procedurally generated disco music and cheesy skylighting.</description>
		<content:encoded><![CDATA[<p>Know what this reminds me of? Infinity, the space exploration/kickassery game with the procedurally generated universe. One of the planetary entry/exit videos is very similar but lacking in the procedurally generated disco music and cheesy skylighting.
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		<title>By: iq</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174404</link>
		<dc:creator>iq</dc:creator>
		<pubDate>Fri, 17 Apr 2009 07:04:13 +0000</pubDate>
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		<description>For those with problems to run the demo: it requires DX9 only, BUT still a powerful card.If you have an geforece 7900 it will &quot;run&quot;, although slowly. I didn&#039;t try it in radeon x1000 family cards, I would not be surprised if I used an incompatible render target format or something. I know it works in higher radeon cards...

Scandalon, you are basically right in all your statements. Proceduralism is not any holly grail, it&#039;s not a magic technology and it&#039;s also in no way tight to the gpu (most visual effects see in movies are procedural shaders!). However as you point out, as gpus grow so fast in computing power while their memory keeps evolving very very slowly i capacity and speed, replacing texturemaps with computations makes more and more sense. Sure one cannot always &quot;compute&quot; the desired texture (or yes??), but there a few which are easily computable (like terrain textures, clouds, grass, etc), so it makes sense to start replacing those textures which were traditionally texturemaps with procedural textures. So yes, I agree with everything you say.</description>
		<content:encoded><![CDATA[<p>For those with problems to run the demo: it requires DX9 only, BUT still a powerful card.If you have an geforece 7900 it will &#8220;run&#8221;, although slowly. I didn&#8217;t try it in radeon x1000 family cards, I would not be surprised if I used an incompatible render target format or something. I know it works in higher radeon cards&#8230;</p>
<p>Scandalon, you are basically right in all your statements. Proceduralism is not any holly grail, it&#8217;s not a magic technology and it&#8217;s also in no way tight to the gpu (most visual effects see in movies are procedural shaders!). However as you point out, as gpus grow so fast in computing power while their memory keeps evolving very very slowly i capacity and speed, replacing texturemaps with computations makes more and more sense. Sure one cannot always &#8220;compute&#8221; the desired texture (or yes??), but there a few which are easily computable (like terrain textures, clouds, grass, etc), so it makes sense to start replacing those textures which were traditionally texturemaps with procedural textures. So yes, I agree with everything you say.
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174349</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10245#comment-174349</guid>
		<description>@Scandalon

I have that exact same chipset - 1950XTX.

Elevated isnt dx10 is it?</description>
		<content:encoded><![CDATA[<p>@Scandalon</p>
<p>I have that exact same chipset &#8211; 1950XTX.</p>
<p>Elevated isnt dx10 is it?
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174342</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Fri, 17 Apr 2009 01:36:06 +0000</pubDate>
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		<description>Hi iq, thanks for stopping by! Any chance you can respond my post directly above yours and tell me what I have right and what parts I&#039;m full of carp about?</description>
		<content:encoded><![CDATA[<p>Hi iq, thanks for stopping by! Any chance you can respond my post directly above yours and tell me what I have right and what parts I&#8217;m full of carp about?
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		<title>By: iq</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174314</link>
		<dc:creator>iq</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:54:18 +0000</pubDate>
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		<description>Hi there, I&#039;m iq, one of the two coders of Elevated, the one who made the visuals actually.

&lt;cite&gt;It’s not that impressive when you realise how little is done by the app and how much is done by the directX libraries.&lt;/cite&gt;

In fact, nothing is done by the dx libraries, other than the compilation of the shader. The rest is don all in-demo. Of course basics things like handling the keyboard, writing to video memory, initializing the sound device and so on are done will win32 api calls, we made a 4k demo, not a 4k operative system and gpu driver.

&lt;cite&gt;Also the music and light show suggests they are from Northern Europe. No-on else could be so straight-facedly cheesy, surely?&lt;/cite&gt;

Actually I&#039;m spanish, altough the musician and the other coder are danish. I created all the images just by visually remembering the spanish mountains, which are right now full of snow and I miss a lot.

&lt;cite&gt;Antivir finds a virus in every exe.&lt;/cite&gt;

Don&#039;t worry, no viruses, I promise. It&#039;s just that the compression technique we used (Crinkler) is confusing the antiviruses.</description>
		<content:encoded><![CDATA[<p>Hi there, I&#8217;m iq, one of the two coders of Elevated, the one who made the visuals actually.</p>
<p><cite>It’s not that impressive when you realise how little is done by the app and how much is done by the directX libraries.</cite></p>
<p>In fact, nothing is done by the dx libraries, other than the compilation of the shader. The rest is don all in-demo. Of course basics things like handling the keyboard, writing to video memory, initializing the sound device and so on are done will win32 api calls, we made a 4k demo, not a 4k operative system and gpu driver.</p>
<p><cite>Also the music and light show suggests they are from Northern Europe. No-on else could be so straight-facedly cheesy, surely?</cite></p>
<p>Actually I&#8217;m spanish, altough the musician and the other coder are danish. I created all the images just by visually remembering the spanish mountains, which are right now full of snow and I miss a lot.</p>
<p><cite>Antivir finds a virus in every exe.</cite></p>
<p>Don&#8217;t worry, no viruses, I promise. It&#8217;s just that the compression technique we used (Crinkler) is confusing the antiviruses.
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		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174087</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Thu, 16 Apr 2009 16:05:46 +0000</pubDate>
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		<description>Not surprised, but it doesn&#039;t display properly on a Radeon X1950. :(  - (Same symptoms as MeestaNob)

Cedge/Jetsetlemming: (IANAGraphicsProgrammer, but I have a basic/vague comprehension of what was listed in the readme)

I understand the need to temper the &quot;OMG, this is teh WIN!1! - Fallout 4 will b 4w3s0m3!&quot; reaction, I think you&#039;re shortselling the potential and muddying the waters a bit, esp. as it seems &quot;procedurally generated&quot; is kind of a fuzzy term to begin with. Procedural Content is not the be-all, end-all magic silver bullet, but one more, new(ish) tool.

&quot;Procedurally generated&quot; doesn&#039;t have to mean &quot;random&quot;, but it can - perhaps &quot;procedurally created&quot; would be more precise for that definition. Some games you wouldn&#039;t want any random world geometry, others, you&#039;d want all random, and most &quot;open world&quot; type games you&#039;d want a mix. (See the developer diaries for Subversion)

This demo shows very well some of the possibilities of doing much/most of the geometry work on the videocard, which often goes hand-in-hand (erroneously) with what people mean when they start talking about &quot;Procedural Content&quot; - but using the card is one method of doing PCG, not the method itself. (The light-rays in tune to the music was nifty - sure you could do that with most traditional engines, but I have a feeling this implementation was...more elegant.)

As for the &quot;small but slow&quot; argument - everything&#039;s a tradeoff, but in this case, if I understand the readme, the rules for coloring a pixel are running directly against the mesh,  they&#039;re not even generating a texturemap, per se, procedurally. If I&#039;m wrong about that, or for others that *do* first create a standard texturemap...why is that bad? If you can shave a few gigs off my steam download (or whatever) and then generate a texture cache on first launch of the starting area(s), and then generate the textures in the background, do it! (Preferably give me a &quot;small, medium, large&quot; disk space usage option.)  Also, don&#039;t forget moore&#039;s law has a way of making previously unthinkably slow things possible.</description>
		<content:encoded><![CDATA[<p>Not surprised, but it doesn&#8217;t display properly on a Radeon X1950. :(  &#8211; (Same symptoms as MeestaNob)</p>
<p>Cedge/Jetsetlemming: (IANAGraphicsProgrammer, but I have a basic/vague comprehension of what was listed in the readme)</p>
<p>I understand the need to temper the &#8220;OMG, this is teh WIN!1! &#8211; Fallout 4 will b 4w3s0m3!&#8221; reaction, I think you&#8217;re shortselling the potential and muddying the waters a bit, esp. as it seems &#8220;procedurally generated&#8221; is kind of a fuzzy term to begin with. Procedural Content is not the be-all, end-all magic silver bullet, but one more, new(ish) tool.</p>
<p>&#8220;Procedurally generated&#8221; doesn&#8217;t have to mean &#8220;random&#8221;, but it can &#8211; perhaps &#8220;procedurally created&#8221; would be more precise for that definition. Some games you wouldn&#8217;t want any random world geometry, others, you&#8217;d want all random, and most &#8220;open world&#8221; type games you&#8217;d want a mix. (See the developer diaries for Subversion)</p>
<p>This demo shows very well some of the possibilities of doing much/most of the geometry work on the videocard, which often goes hand-in-hand (erroneously) with what people mean when they start talking about &#8220;Procedural Content&#8221; &#8211; but using the card is one method of doing PCG, not the method itself. (The light-rays in tune to the music was nifty &#8211; sure you could do that with most traditional engines, but I have a feeling this implementation was&#8230;more elegant.)</p>
<p>As for the &#8220;small but slow&#8221; argument &#8211; everything&#8217;s a tradeoff, but in this case, if I understand the readme, the rules for coloring a pixel are running directly against the mesh,  they&#8217;re not even generating a texturemap, per se, procedurally. If I&#8217;m wrong about that, or for others that *do* first create a standard texturemap&#8230;why is that bad? If you can shave a few gigs off my steam download (or whatever) and then generate a texture cache on first launch of the starting area(s), and then generate the textures in the background, do it! (Preferably give me a &#8220;small, medium, large&#8221; disk space usage option.)  Also, don&#8217;t forget moore&#8217;s law has a way of making previously unthinkably slow things possible.
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2009/04/15/the-hard-maths-elevated/#comment-174064</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Thu, 16 Apr 2009 15:38:49 +0000</pubDate>
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		<description>Didn&#039;t work for me at all, does its calculations, music starts then I just get small blue and white squares (kind of like voxels) everywhere, and then nothing else much happens.

Not frozen, just... nada.</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t work for me at all, does its calculations, music starts then I just get small blue and white squares (kind of like voxels) everywhere, and then nothing else much happens.</p>
<p>Not frozen, just&#8230; nada.
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