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	<title>Comments on: Dawn Of War II Demo On Steam</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 15:03:53 +0000</lastBuildDate>
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		<item>
		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174397</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Fri, 17 Apr 2009 06:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174397</guid>
		<description>Repetition is repetition only if you always approach the situation with the same tactics. Try more melee. Try more ranged. Try more subtlety. Bring the dreadnought. The amount of tactical depth makes the game hella fun.</description>
		<content:encoded><![CDATA[<p>Repetition is repetition only if you always approach the situation with the same tactics. Try more melee. Try more ranged. Try more subtlety. Bring the dreadnought. The amount of tactical depth makes the game hella fun.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174366</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174366</guid>
		<description>Heh, how could strategy disappear from a genre that was never long on it to begin with? ;)

I dunno. I find that given the generally somewhat shallow and micromanagey gameplay in RTSes, I crave strong scripting and storytelling to provide engaging context for shepherding my little mans.

I&#039;d like a bit more of that in all of the Dawn of War titles since Winter Assault, but they at least provide a pleasing overlay with a few strategic considerations. Men of War is probably the only RTS I&#039;ve encountered where I could see playing skirmishes entirely devoid of scripting or storyline and still enjoying myself completely, simply due to the depth of simulation.</description>
		<content:encoded><![CDATA[<p>Heh, how could strategy disappear from a genre that was never long on it to begin with? ;)</p>
<p>I dunno. I find that given the generally somewhat shallow and micromanagey gameplay in RTSes, I crave strong scripting and storytelling to provide engaging context for shepherding my little mans.</p>
<p>I&#8217;d like a bit more of that in all of the Dawn of War titles since Winter Assault, but they at least provide a pleasing overlay with a few strategic considerations. Men of War is probably the only RTS I&#8217;ve encountered where I could see playing skirmishes entirely devoid of scripting or storyline and still enjoying myself completely, simply due to the depth of simulation.</p>
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		<title>By: psyk</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174365</link>
		<dc:creator>psyk</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174365</guid>
		<description>&quot;How many more missions are there in the full DoW2?&quot; Not played the demo but the thing that annoyed me about the full game is you have to fight on the same maps over and over again doing the exact same thing gets boring fast.</description>
		<content:encoded><![CDATA[<p>&#8220;How many more missions are there in the full DoW2?&#8221; Not played the demo but the thing that annoyed me about the full game is you have to fight on the same maps over and over again doing the exact same thing gets boring fast.</p>
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174363</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Fri, 17 Apr 2009 02:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174363</guid>
		<description>That was a really meaty demo.  I think I&#039;d like a game that balanced the inventory management and scope of men of war and the squady-ness and ease of command of DoW2.  How many more missions are there in the full DoW2?  And do I really need GFWL to play the SP?</description>
		<content:encoded><![CDATA[<p>That was a really meaty demo.  I think I&#8217;d like a game that balanced the inventory management and scope of men of war and the squady-ness and ease of command of DoW2.  How many more missions are there in the full DoW2?  And do I really need GFWL to play the SP?</p>
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		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174310</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:40:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174310</guid>
		<description>Cripes, now I&#039;m going to have to find and reinstall one of my copies of Close Combat.  Fine game, that.  The campaigns in Combat Mission had a similar (and slightly more organic) feel to them.  Maybe I&#039;ll dust off Beyond Overlord instead.  Options, options... as long as you&#039;ve got a huge catalogue of 10-year-old games.

DoW2: I bought it, played it, liked the shinies, hated the MP.  I&#039;ve been considering building a skirmish mod for it, trying to recapture the feel of the SP (or tabletop for that matter), but keep finding that I&#039;ve got better things to do.  Overall verdict?  &quot;Meh.&quot;</description>
		<content:encoded><![CDATA[<p>Cripes, now I&#8217;m going to have to find and reinstall one of my copies of Close Combat.  Fine game, that.  The campaigns in Combat Mission had a similar (and slightly more organic) feel to them.  Maybe I&#8217;ll dust off Beyond Overlord instead.  Options, options&#8230; as long as you&#8217;ve got a huge catalogue of 10-year-old games.</p>
<p>DoW2: I bought it, played it, liked the shinies, hated the MP.  I&#8217;ve been considering building a skirmish mod for it, trying to recapture the feel of the SP (or tabletop for that matter), but keep finding that I&#8217;ve got better things to do.  Overall verdict?  &#8220;Meh.&#8221;</p>
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		<title>By: arqueturus</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174302</link>
		<dc:creator>arqueturus</dc:creator>
		<pubDate>Thu, 16 Apr 2009 23:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174302</guid>
		<description>Jim you cheeky devil :)

I&#039;ve not bought yet but I&#039;ve got the SP demo downloaded so we&#039;ll see.</description>
		<content:encoded><![CDATA[<p>Jim you cheeky devil :)</p>
<p>I&#8217;ve not bought yet but I&#8217;ve got the SP demo downloaded so we&#8217;ll see.</p>
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		<title>By: Lintman</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174292</link>
		<dc:creator>Lintman</dc:creator>
		<pubDate>Thu, 16 Apr 2009 22:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174292</guid>
		<description>I&#039;m a single-player-only guy and really enjoyed the original Dawn of War series - especially the last two expansions with the strategic campaign maps.

But, DoW2 was a serious disappointment for me.  The base-less missions are short and you can&#039;t save mid-mission, the timer encourages you to rush through them, there&#039;s not much story, and the strategic map is gone, replaced by something that *looks* similar but has none of that gameplay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a single-player-only guy and really enjoyed the original Dawn of War series &#8211; especially the last two expansions with the strategic campaign maps.</p>
<p>But, DoW2 was a serious disappointment for me.  The base-less missions are short and you can&#8217;t save mid-mission, the timer encourages you to rush through them, there&#8217;s not much story, and the strategic map is gone, replaced by something that *looks* similar but has none of that gameplay.</p>
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174274</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174274</guid>
		<description>@Gorgeras

Total War isn&#039;t really an RTS series at all, though a lot of people seem to think it is. It&#039;s a grand strategy game with a combat resolution system that happens to be real time. Basically all grand strategy games have the kind of strategic context I&#039;m talking about (from EU3 to Gal Civ 2 to Civ 4 and so on). It&#039;s certainly one reason I&#039;m an avid Total War fan, though, and an avid grand strategy fan in general.

I suppose I should have said &quot;I suppose I&#039;m a dying breed of real time strategy gamer.&quot; The temptation is to declare that strategy is disappearing from real time strategy games, but that&#039;s a level of dickish judgementalism I&#039;ve not quite reached. I get the sense at least some of these titles still have real depth to them, it&#039;s just not a kind of depth I can appreciate.</description>
		<content:encoded><![CDATA[<p>@Gorgeras</p>
<p>Total War isn&#8217;t really an RTS series at all, though a lot of people seem to think it is. It&#8217;s a grand strategy game with a combat resolution system that happens to be real time. Basically all grand strategy games have the kind of strategic context I&#8217;m talking about (from EU3 to Gal Civ 2 to Civ 4 and so on). It&#8217;s certainly one reason I&#8217;m an avid Total War fan, though, and an avid grand strategy fan in general.</p>
<p>I suppose I should have said &#8220;I suppose I&#8217;m a dying breed of real time strategy gamer.&#8221; The temptation is to declare that strategy is disappearing from real time strategy games, but that&#8217;s a level of dickish judgementalism I&#8217;ve not quite reached. I get the sense at least some of these titles still have real depth to them, it&#8217;s just not a kind of depth I can appreciate.</p>
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		<title>By: Gorgeras</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174260</link>
		<dc:creator>Gorgeras</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174260</guid>
		<description>Total War is the only strategy series I can think of where battles have that feel to them. I used to get very frustrated when I lost because I still had the attitude towards of it as a normal RTS: you lose, you quit and play something else. 

Getting used to the idea that losing isn&#039;t always losing has made me much more critical of other RTS games where losing means either quitting or doing it all again like we&#039;re back in 1994. I use quick save in these games more than I do any FPS. Sending massive cheap peasant and militia armies at en route Mongols knowing that the point isn&#039;t to win but to inflict enough damage that they can&#039;t possibly take Jerusalem from me gives the moustache-pinching feeling I don&#039;t get from Warcraft clones. 

In related news: bought Demigod and bloody hell, it&#039;s more Dawn of The Ancients than Dawn of The Ancients; with expensive special effects and smaller maps. The Unclean Beast will probably be nerfed, if only because he sounds like dirty innuendo.</description>
		<content:encoded><![CDATA[<p>Total War is the only strategy series I can think of where battles have that feel to them. I used to get very frustrated when I lost because I still had the attitude towards of it as a normal RTS: you lose, you quit and play something else. </p>
<p>Getting used to the idea that losing isn&#8217;t always losing has made me much more critical of other RTS games where losing means either quitting or doing it all again like we&#8217;re back in 1994. I use quick save in these games more than I do any FPS. Sending massive cheap peasant and militia armies at en route Mongols knowing that the point isn&#8217;t to win but to inflict enough damage that they can&#8217;t possibly take Jerusalem from me gives the moustache-pinching feeling I don&#8217;t get from Warcraft clones. </p>
<p>In related news: bought Demigod and bloody hell, it&#8217;s more Dawn of The Ancients than Dawn of The Ancients; with expensive special effects and smaller maps. The Unclean Beast will probably be nerfed, if only because he sounds like dirty innuendo.</p>
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		<title>By: Vinraith</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174203</link>
		<dc:creator>Vinraith</dc:creator>
		<pubDate>Thu, 16 Apr 2009 19:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174203</guid>
		<description>@Severian

Sounds good to me. In many ways that&#039;s the natural evolution of the subgenre, but since the subgenre seems to be dead it&#039;s stopped evolving. :(</description>
		<content:encoded><![CDATA[<p>@Severian</p>
<p>Sounds good to me. In many ways that&#8217;s the natural evolution of the subgenre, but since the subgenre seems to be dead it&#8217;s stopped evolving. :(</p>
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		<title>By: Severian</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174200</link>
		<dc:creator>Severian</dc:creator>
		<pubDate>Thu, 16 Apr 2009 19:03:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174200</guid>
		<description>@ Vinraith

&lt;i&gt; When I lose a mission I don’t want to replay it, I want to get pushed back and have to fight to regain the momentum. I want victories and losses to mean something other than “I get to see another cut scene and be treated to more awkward dialogue.”

I dunno, maybe I’m just a dying breed of strategy gamer. &lt;/i&gt;

Well said and I absolutely agree.  However, I have also found that in single-player, scripted RTS battles are nearly always far superior to the typical &quot;skirmish&quot; vs. AI.  I wish more dynamic campaigns incorporated designed battles or perhaps &quot;procedurally-generated&quot; strategic events that made me feel like I was fighting a &quot;real&quot; war.  I think Rise of Legends tried this, and it worked to a certain degree.</description>
		<content:encoded><![CDATA[<p>@ Vinraith</p>
<p><i> When I lose a mission I don’t want to replay it, I want to get pushed back and have to fight to regain the momentum. I want victories and losses to mean something other than “I get to see another cut scene and be treated to more awkward dialogue.”</p>
<p>I dunno, maybe I’m just a dying breed of strategy gamer. </i></p>
<p>Well said and I absolutely agree.  However, I have also found that in single-player, scripted RTS battles are nearly always far superior to the typical &#8220;skirmish&#8221; vs. AI.  I wish more dynamic campaigns incorporated designed battles or perhaps &#8220;procedurally-generated&#8221; strategic events that made me feel like I was fighting a &#8220;real&#8221; war.  I think Rise of Legends tried this, and it worked to a certain degree.</p>
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		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/dawn-of-war-ii-demo-on-steam/comment-page-1/#comment-174199</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Thu, 16 Apr 2009 18:58:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10298#comment-174199</guid>
		<description>Well, there&#039;s always Total War.</description>
		<content:encoded><![CDATA[<p>Well, there&#8217;s always Total War.</p>
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