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	<title>Comments on: OpFlash: Dragon Rising Preview On EG</title>
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	<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/</link>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174712</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 17 Apr 2009 20:57:51 +0000</pubDate>
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		<description>Does anything? My whole life is shallow compared to the one my AE has in UC :( Now you&#039;ve made me depressed LOL</description>
		<content:encoded><![CDATA[<p>Does anything? My whole life is shallow compared to the one my AE has in UC :( Now you&#8217;ve made me depressed LOL
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174710</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 17 Apr 2009 20:45:49 +0000</pubDate>
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		<description>Sadly, it doesn&#039;t. :(</description>
		<content:encoded><![CDATA[<p>Sadly, it doesn&#8217;t. :(
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174701</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 17 Apr 2009 20:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10310#comment-174701</guid>
		<description>I&#039;ll have to do that when I get home and get access to my personal E-mail ^_^ Still I don&#039;t see how this can compare to flying a warmonger over a base from such a high altitude that nothing can fire back, zooming out and just watching the PTA tear the base apart .I guess we will see.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have to do that when I get home and get access to my personal E-mail ^_^ Still I don&#8217;t see how this can compare to flying a warmonger over a base from such a high altitude that nothing can fire back, zooming out and just watching the PTA tear the base apart .I guess we will see.
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174694</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 17 Apr 2009 20:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10310#comment-174694</guid>
		<description>Well the reason for that is we tend to focus on gameplay elements rather than hiding shoddy gameplay with flash.

For AAW - given its massive scope - we still made some compromises in trying to balance between gameplay and graphics.

We struck a good balance, but sadly we had to drop SpeedTree vegetation simply because we ran out of time. We&#039;re going to still do it as a free patch depending on how the game is received. Since most of the fps combat takes place at bases - not in the great outdoors like OpF and such - we don&#039;t view it as a terrible loss.

One thing is 100% certain (hence the reason for the IGN focus testing), you won&#039;t need to pull your hair out trying to play the game. We made it as accessible as possible and not like someone else&#039;s game.

If you can get in on the BETA - and you&#039;re fan of our games - you&#039;ll immediately see how far we&#039;ve come since the BC/UC days.

If this is your type of game, send me email to (betaprogram - at - 3000ad.com) and request a key. Make sure u identify yourself though because that email is getting hammered, now that the IGN test is live.</description>
		<content:encoded><![CDATA[<p>Well the reason for that is we tend to focus on gameplay elements rather than hiding shoddy gameplay with flash.</p>
<p>For AAW &#8211; given its massive scope &#8211; we still made some compromises in trying to balance between gameplay and graphics.</p>
<p>We struck a good balance, but sadly we had to drop SpeedTree vegetation simply because we ran out of time. We&#8217;re going to still do it as a free patch depending on how the game is received. Since most of the fps combat takes place at bases &#8211; not in the great outdoors like OpF and such &#8211; we don&#8217;t view it as a terrible loss.</p>
<p>One thing is 100% certain (hence the reason for the IGN focus testing), you won&#8217;t need to pull your hair out trying to play the game. We made it as accessible as possible and not like someone else&#8217;s game.</p>
<p>If you can get in on the BETA &#8211; and you&#8217;re fan of our games &#8211; you&#8217;ll immediately see how far we&#8217;ve come since the BC/UC days.</p>
<p>If this is your type of game, send me email to (betaprogram &#8211; at &#8211; 3000ad.com) and request a key. Make sure u identify yourself though because that email is getting hammered, now that the IGN test is live.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174686</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 17 Apr 2009 19:53:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10310#comment-174686</guid>
		<description>Not to meniton your game will probably run better under any situation than OpFlash. Never had a problem running any BC or UC games other than random crashs but that happens with any and all games. At least when it is running it runs smoothly. 

I&#039;m guessing there is still birds flying around and stuff on AAW as well I hope ?</description>
		<content:encoded><![CDATA[<p>Not to meniton your game will probably run better under any situation than OpFlash. Never had a problem running any BC or UC games other than random crashs but that happens with any and all games. At least when it is running it runs smoothly. </p>
<p>I&#8217;m guessing there is still birds flying around and stuff on AAW as well I hope ?
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		<title>By: dsmart</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174680</link>
		<dc:creator>dsmart</dc:creator>
		<pubDate>Fri, 17 Apr 2009 19:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10310#comment-174680</guid>
		<description>&lt;blockquote&gt;First and foremost, the scale of the game needs to be expressed. Dragon Rising presents a 135 square mile island, with an engine offering a draw distance of up to 35km. This isn’t an exaggeration - we’ve seen it with our own eyes as a Cobra helicopter rises above the hills to reveal the extraordinary vista. The new engine is designed to allow a great deal of stuff on screen at any one time, which is essential for one of the game’s most distinctive features: shooting people from miles away.”&lt;/blockquote&gt;

It would have been particularly impressive if not for the fact that our game has a 400 sq. km world and a draw distance of 40km. Completed with real-time day/night transition, weather conditions etc. heh

/shameless plug

&lt;a href=&quot;http://www.allaspectwarfare.com&quot; rel=&quot;nofollow&quot;&gt;New dev blog and shots just released today&lt;/a&gt;

Speaking of which, those of you who were asking about getting a Beta key, they were sent to RPS today. More over &lt;a href=&quot;http://www.rockpapershotgun.com/2009/03/18/all-aspects-the-derek-smart-aaw-interview/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<blockquote><p>First and foremost, the scale of the game needs to be expressed. Dragon Rising presents a 135 square mile island, with an engine offering a draw distance of up to 35km. This isn’t an exaggeration &#8211; we’ve seen it with our own eyes as a Cobra helicopter rises above the hills to reveal the extraordinary vista. The new engine is designed to allow a great deal of stuff on screen at any one time, which is essential for one of the game’s most distinctive features: shooting people from miles away.”</p></blockquote>
<p>It would have been particularly impressive if not for the fact that our game has a 400 sq. km world and a draw distance of 40km. Completed with real-time day/night transition, weather conditions etc. heh</p>
<p>/shameless plug</p>
<p><a href="http://www.allaspectwarfare.com" rel="nofollow">New dev blog and shots just released today</a></p>
<p>Speaking of which, those of you who were asking about getting a Beta key, they were sent to RPS today. More over <a href="http://www.rockpapershotgun.com/2009/03/18/all-aspects-the-derek-smart-aaw-interview/" rel="nofollow">here</a>.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174644</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Fri, 17 Apr 2009 18:22:06 +0000</pubDate>
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		<description>Do we have any idea what the specs on this game are going to be like?</description>
		<content:encoded><![CDATA[<p>Do we have any idea what the specs on this game are going to be like?
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		<title>By: Slippery Jim</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174570</link>
		<dc:creator>Slippery Jim</dc:creator>
		<pubDate>Fri, 17 Apr 2009 14:47:09 +0000</pubDate>
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		<description>I&#039;ve had a look but I can&#039;t find it. You&#039;ll just have to ignore what I said since I can&#039;t back it up, unless I do come across it.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a look but I can&#8217;t find it. You&#8217;ll just have to ignore what I said since I can&#8217;t back it up, unless I do come across it.
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		<title>By: Mang</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174539</link>
		<dc:creator>Mang</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:48:56 +0000</pubDate>
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		<description>@Slippery Jim:  got a link?</description>
		<content:encoded><![CDATA[<p>@Slippery Jim:  got a link?
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		<title>By: Slippery Jim</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174483</link>
		<dc:creator>Slippery Jim</dc:creator>
		<pubDate>Fri, 17 Apr 2009 11:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10310#comment-174483</guid>
		<description>For you information: An official statement on the Codemasters forums has now said that the viewdistance will NOT be up to 35km. It might have been a target before, but that was ages ago. I don&#039;t know when this interview with Clive was done, but it was quite a while ago they said this. Clive may not have found out about it yet.</description>
		<content:encoded><![CDATA[<p>For you information: An official statement on the Codemasters forums has now said that the viewdistance will NOT be up to 35km. It might have been a target before, but that was ages ago. I don&#8217;t know when this interview with Clive was done, but it was quite a while ago they said this. Clive may not have found out about it yet.
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		<title>By: HidesHisEyes</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174436</link>
		<dc:creator>HidesHisEyes</dc:creator>
		<pubDate>Fri, 17 Apr 2009 09:05:19 +0000</pubDate>
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		<description>What i&#039;m looking for from OFP2 is to have a game that&#039;s really atmospheric and scary, BECAUSE bullets whizz past you and you know they&#039;re deadly, BECAUSE i don&#039;t have an antitank... Not because i&#039;m fumbling for which combination of F keys will order my squad to run and fucking hide.

The one thing i&#039;m looking for from at least one of these sims is missions where i&#039;m not in command (offline preferably), where i just feel like a grunt, where i&#039;m given orders and follow them... And with AI improving, so that that doesn&#039;t need to be scripted, i think that&#039;s where i&#039;ll find my sim. The fact that this will run on consoles is a bonus to me because my computer isn&#039;t that great, but i know it&#039;ll run anything that runs on a 360 from experience (FC2 was totally playable). Not the best reason, but worth noting.

I shall be royally pissed if it ends up with the games4windows &quot;X360 controllers only&quot; bullshit but i can&#039;t see that happening... Let me fly helis with my joystick! :)</description>
		<content:encoded><![CDATA[<p>What i&#8217;m looking for from OFP2 is to have a game that&#8217;s really atmospheric and scary, BECAUSE bullets whizz past you and you know they&#8217;re deadly, BECAUSE i don&#8217;t have an antitank&#8230; Not because i&#8217;m fumbling for which combination of F keys will order my squad to run and fucking hide.</p>
<p>The one thing i&#8217;m looking for from at least one of these sims is missions where i&#8217;m not in command (offline preferably), where i just feel like a grunt, where i&#8217;m given orders and follow them&#8230; And with AI improving, so that that doesn&#8217;t need to be scripted, i think that&#8217;s where i&#8217;ll find my sim. The fact that this will run on consoles is a bonus to me because my computer isn&#8217;t that great, but i know it&#8217;ll run anything that runs on a 360 from experience (FC2 was totally playable). Not the best reason, but worth noting.</p>
<p>I shall be royally pissed if it ends up with the games4windows &#8220;X360 controllers only&#8221; bullshit but i can&#8217;t see that happening&#8230; Let me fly helis with my joystick! :)
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2009/04/16/opflash-dragon-rising-preview-on-eg/#comment-174421</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:11:10 +0000</pubDate>
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		<description>KP: Ghost Recon&#039;s storyline is pretty much exactly the Georgian crisis, down to actually using the region South Ossetia itself.</description>
		<content:encoded><![CDATA[<p>KP: Ghost Recon&#8217;s storyline is pretty much exactly the Georgian crisis, down to actually using the region South Ossetia itself.
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