
Starcraft II has changed substantially since I first played it almost two years ago, and yet it remains fundamentally the same game. That provides some real insight into how Blizzard work: they have a kind of pure idea of what they’re aiming to achieve, and the development process is one of repeated iteration: UI after UI, art style after art style, each wave of changes bringing them closer to the perfect balance of what’s playable and what’s beautiful. Anyway, I expect we’ll be awash with fancy trailers in a couple of months time, but for now I’m enjoying the sort of back-to-basics game footage approach Blizzard are taking. Below the jump is a multiplayer battle report, with the designers commentating on a game being played between Blizzard employees. It’s revealing stuff.
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Obviously it’s far too early to tell whether SC2 will ever approach the perfection that is SC.
I’m an avid RTS player and more specifically a SC player and it boggles my mind how any RTS aficionado can think SC wasn’t the greatest of all time.
Maybe it’s all the Korean Pro SC i watch? I swear, it’s one of the most exciting professional sports on TV!
Come on, watch this recent game between Shuttle and ForGG and tell me that wasn’t exciting! http://www.gomtv.net/videos/639
Hate them for leaving all the zerg stuff out intentionally. Like when the terran floated his nighthawks over the zerg base and they were talking about it but they barely showed them on the edge of the screen then panned away. The zerg dude also conceded before the terrans could get into his main and see his tech buildings. I kept wanting to scroll over. Looks ill though, I’m absolutely gonna try myself at some ranked play on b-net, they’re not all pros
luckystriker, I got a pretty strong Christopher Guest vibe from the commentary on that vid. Cool, just the same.