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	<title>Comments on: No Trick: Ruse In Action</title>
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	<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/</link>
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		<title>By: codekitchen</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-176012</link>
		<dc:creator>codekitchen</dc:creator>
		<pubDate>Mon, 20 Apr 2009 18:18:24 +0000</pubDate>
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		<description>I can&#039;t tell about the gameplay yet, but the UI is brilliantly done. Cheers to Ubisoft for that, if nothing else.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t tell about the gameplay yet, but the UI is brilliantly done. Cheers to Ubisoft for that, if nothing else.
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		<title>By: Dude</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175499</link>
		<dc:creator>Dude</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175499</guid>
		<description>Seems to me that the zoomed leve doesn&#039;t serve any purpose, well just one, see thing blown up. But the actual terrain seems to matter little to the way units behave, straight line trough tree, weapon don&#039;t mind tree neither, seems a bite shallow for the moment, I was expecting a little bit more....</description>
		<content:encoded><![CDATA[<p>Seems to me that the zoomed leve doesn&#8217;t serve any purpose, well just one, see thing blown up. But the actual terrain seems to matter little to the way units behave, straight line trough tree, weapon don&#8217;t mind tree neither, seems a bite shallow for the moment, I was expecting a little bit more&#8230;.
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		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175427</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Sun, 19 Apr 2009 15:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175427</guid>
		<description>I have ABSOLUTELY no idea how this game will be played.</description>
		<content:encoded><![CDATA[<p>I have ABSOLUTELY no idea how this game will be played.
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		<title>By: Myros</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175380</link>
		<dc:creator>Myros</dc:creator>
		<pubDate>Sun, 19 Apr 2009 11:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175380</guid>
		<description>While it looks pretty, the actual gameplay looked to be about 90% moving the camera around saying &#039;ooh pretty&#039;. 

Makes me wonder how much depth there is to the actual strategy and tactics that will make the game more than something nice to look at.</description>
		<content:encoded><![CDATA[<p>While it looks pretty, the actual gameplay looked to be about 90% moving the camera around saying &#8216;ooh pretty&#8217;. </p>
<p>Makes me wonder how much depth there is to the actual strategy and tactics that will make the game more than something nice to look at.
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175321</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Sun, 19 Apr 2009 07:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175321</guid>
		<description>This seems like a pimped out version of one of those Battalion war games or Advanced War. The units are generic and counter each other. That having been said I love those kinds of games and this looks very interesting! Will want to get my hands on this</description>
		<content:encoded><![CDATA[<p>This seems like a pimped out version of one of those Battalion war games or Advanced War. The units are generic and counter each other. That having been said I love those kinds of games and this looks very interesting! Will want to get my hands on this
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		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175310</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Sun, 19 Apr 2009 05:05:39 +0000</pubDate>
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		<description>So... managing power-ups while way-too-big tanks and things sort of mill about with some inconclusive explosions going off around them...

I&#039;m certainly not sold yet.</description>
		<content:encoded><![CDATA[<p>So&#8230; managing power-ups while way-too-big tanks and things sort of mill about with some inconclusive explosions going off around them&#8230;</p>
<p>I&#8217;m certainly not sold yet.
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		<title>By: DigitalSignalX</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175295</link>
		<dc:creator>DigitalSignalX</dc:creator>
		<pubDate>Sun, 19 Apr 2009 04:04:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175295</guid>
		<description>RTS? Check. WW2? Check. 

Seems like Ubi is just handing us the same game we&#039;ve been playing in different flavors for the past 5 years, only REALLY DETAILED n&#039; PRETTY! MKAY.

Endwar was pretty too. From what I can observe, RUSE seems to use the same &quot;point your units and watch&quot; game play style too, absolutely no tactics or strategy. But did we mention it&#039;s DETAILED AND PRETTY?</description>
		<content:encoded><![CDATA[<p>RTS? Check. WW2? Check. </p>
<p>Seems like Ubi is just handing us the same game we&#8217;ve been playing in different flavors for the past 5 years, only REALLY DETAILED n&#8217; PRETTY! MKAY.</p>
<p>Endwar was pretty too. From what I can observe, RUSE seems to use the same &#8220;point your units and watch&#8221; game play style too, absolutely no tactics or strategy. But did we mention it&#8217;s DETAILED AND PRETTY?
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		<title>By: IvanHoeHo</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175223</link>
		<dc:creator>IvanHoeHo</dc:creator>
		<pubDate>Sat, 18 Apr 2009 23:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10353#comment-175223</guid>
		<description>I like the scale, but I actually enjoy the micro(?) attention to details more. For example, as far as I can see, the environment has no bearing to what happens to the units - the tanks move at the same speed no matter what terrain! they&#039;re on, and how the tanks continue to advance, even when it may not be wise to do so. Must be why I love Men Of War so much, though.</description>
		<content:encoded><![CDATA[<p>I like the scale, but I actually enjoy the micro(?) attention to details more. For example, as far as I can see, the environment has no bearing to what happens to the units &#8211; the tanks move at the same speed no matter what terrain! they&#8217;re on, and how the tanks continue to advance, even when it may not be wise to do so. Must be why I love Men Of War so much, though.
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		<title>By: Tally Ho</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175219</link>
		<dc:creator>Tally Ho</dc:creator>
		<pubDate>Sat, 18 Apr 2009 23:00:38 +0000</pubDate>
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		<description>This one will need a demo to really see how it plays. I cast scorn for the moment.</description>
		<content:encoded><![CDATA[<p>This one will need a demo to really see how it plays. I cast scorn for the moment.
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		<title>By: Fumarole</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175204</link>
		<dc:creator>Fumarole</dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:12:57 +0000</pubDate>
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		<description>Looking better and better. Definitely on my radar. I love how the war room comes into view as the camera zooms out. Brilliant stuff.</description>
		<content:encoded><![CDATA[<p>Looking better and better. Definitely on my radar. I love how the war room comes into view as the camera zooms out. Brilliant stuff.
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		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175194</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sat, 18 Apr 2009 21:48:58 +0000</pubDate>
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		<description>Seriously. 

&#039;that engine looks seriously flawed&#039;

&#039;looks rubbish&#039;

What possible value do these statements have? 

I&#039;m pretty sure the narrator was referring to the billion or so polygons each map contains &lt;i&gt;as a whole&lt;/i&gt; - they&#039;re not all rendered simultaneously.

Still, I reckon it looks great :)</description>
		<content:encoded><![CDATA[<p>Seriously. </p>
<p>&#8216;that engine looks seriously flawed&#8217;</p>
<p>&#8216;looks rubbish&#8217;</p>
<p>What possible value do these statements have? </p>
<p>I&#8217;m pretty sure the narrator was referring to the billion or so polygons each map contains <i>as a whole</i> &#8211; they&#8217;re not all rendered simultaneously.</p>
<p>Still, I reckon it looks great :)
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		<title>By: Jon</title>
		<link>http://www.rockpapershotgun.com/2009/04/18/no-trick-ruse-in-action/#comment-175117</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Sat, 18 Apr 2009 19:13:48 +0000</pubDate>
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		<description>Why, Sp4rkR4t?</description>
		<content:encoded><![CDATA[<p>Why, Sp4rkR4t?
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