<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Happy Battle Of Raszyn Day!</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 15:53:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: RobertCL</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-180895</link>
		<dc:creator>RobertCL</dc:creator>
		<pubDate>Thu, 30 Apr 2009 07:15:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-180895</guid>
		<description>I am the &quot;project manager&quot; of PeG-Napoleonic, I feel happy someone has discovered our game and enjoys it. The &quot;Fall of the Eagle&quot; is the lastes campaign and depicts the battles between 1812 and 1815. The &quot;Rise of the Eagle&quot;, a campaign in preparation depicts the battles between 1796 and 1809. The game is a result of hard work from an international team with a mix of different skills.</description>
		<content:encoded><![CDATA[<p>I am the &#8220;project manager&#8221; of PeG-Napoleonic, I feel happy someone has discovered our game and enjoys it. The &#8220;Fall of the Eagle&#8221; is the lastes campaign and depicts the battles between 1812 and 1815. The &#8220;Rise of the Eagle&#8221;, a campaign in preparation depicts the battles between 1796 and 1809. The game is a result of hard work from an international team with a mix of different skills.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-180422</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 29 Apr 2009 10:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-180422</guid>
		<description>Robert just released a 37 scenario campaign &quot;The Fall of the Eagle&quot; depicting the rise and fall of Naploean&#039;s battles if anyone would be playing then on the People&#039;s General engine.

http://www.panzercentral.com/forum/viewtopic.php?t=43567</description>
		<content:encoded><![CDATA[<p>Robert just released a 37 scenario campaign &#8220;The Fall of the Eagle&#8221; depicting the rise and fall of Naploean&#8217;s battles if anyone would be playing then on the People&#8217;s General engine.</p>
<p><a href="http://www.panzercentral.com/forum/viewtopic.php?t=43567" rel="nofollow">http://www.panzercentral.com/forum/viewtopic.php?t=43567</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Don</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175829</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Mon, 20 Apr 2009 12:59:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175829</guid>
		<description>@Tim Stone: Was the AI in Peter Turcan’s stuff really that good?

It wasn&#039;t half bad. Such is my vanity that I almost always played as Napoleon and reversing history was by no means impossible but wouldn&#039;t be a slam dunk. Obviously it was an easier context than in TW as all the important battlefield features are known in advance and two great commanders have left scripts to follow. Also unlike TW the timescale was more realistic so you couldn&#039;t arrange for half your army to run right round the enemy line and attack from behind - order delay alone would make such a tactic unviable.

I&#039;m sure there were AI glitches though I don&#039;t remember anything significant, mainly I remember that, win or lose, the outcome always felt like a fair result. I think the order delay was the key thing, in E:TW the AI will do often do something stupid and as soon as it does you can punish it badly. In Waterloo you might see an opening but it takes a couple of turns before you can units to start moving by which point that weak point in the line may now be bristling with artillery.

Must dig out the floppy disk one day and have another play at it...</description>
		<content:encoded><![CDATA[<p>@Tim Stone: Was the AI in Peter Turcan’s stuff really that good?</p>
<p>It wasn&#8217;t half bad. Such is my vanity that I almost always played as Napoleon and reversing history was by no means impossible but wouldn&#8217;t be a slam dunk. Obviously it was an easier context than in TW as all the important battlefield features are known in advance and two great commanders have left scripts to follow. Also unlike TW the timescale was more realistic so you couldn&#8217;t arrange for half your army to run right round the enemy line and attack from behind &#8211; order delay alone would make such a tactic unviable.</p>
<p>I&#8217;m sure there were AI glitches though I don&#8217;t remember anything significant, mainly I remember that, win or lose, the outcome always felt like a fair result. I think the order delay was the key thing, in E:TW the AI will do often do something stupid and as soon as it does you can punish it badly. In Waterloo you might see an opening but it takes a couple of turns before you can units to start moving by which point that weak point in the line may now be bristling with artillery.</p>
<p>Must dig out the floppy disk one day and have another play at it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Stone</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175777</link>
		<dc:creator>Tim Stone</dc:creator>
		<pubDate>Mon, 20 Apr 2009 10:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175777</guid>
		<description>Was the AI in Peter Turcan&#039;s stuff really that good? The man was a wargaming visionary no question of that, but I seem to remember games like Waterloo were fairly heavily scripted and the TacAI could be frustrating (friendly generals vanguarding with artillery, enemy ones failing to punish this) 

Great games though.  To this day I still find myself writing D&#039;Erlon as D-Erlon and La Belle Alliance as La-Belle-Alliance.</description>
		<content:encoded><![CDATA[<p>Was the AI in Peter Turcan&#8217;s stuff really that good? The man was a wargaming visionary no question of that, but I seem to remember games like Waterloo were fairly heavily scripted and the TacAI could be frustrating (friendly generals vanguarding with artillery, enemy ones failing to punish this) </p>
<p>Great games though.  To this day I still find myself writing D&#8217;Erlon as D-Erlon and La Belle Alliance as La-Belle-Alliance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Don</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175759</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Mon, 20 Apr 2009 09:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175759</guid>
		<description>Must have a look at this. I was recently getting all nostalgic in the E:TW forums about Peter Turcan&#039;s Waterloo game of 1989. A turn based game but with a 3d landscape. It depicted units as blocks so it looked a bit like TW would if you zoomed right out. Unlike TW the &#039;blocks&#039; behaved intelligently and would change formation on their own - forming square and so on. Also unlike TW the AI was more than capable of kicking your Napoleonic ass clear off the map with fog of war and order delay making it a far more challenging experience.</description>
		<content:encoded><![CDATA[<p>Must have a look at this. I was recently getting all nostalgic in the E:TW forums about Peter Turcan&#8217;s Waterloo game of 1989. A turn based game but with a 3d landscape. It depicted units as blocks so it looked a bit like TW would if you zoomed right out. Unlike TW the &#8216;blocks&#8217; behaved intelligently and would change formation on their own &#8211; forming square and so on. Also unlike TW the AI was more than capable of kicking your Napoleonic ass clear off the map with fog of war and order delay making it a far more challenging experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hmm-hmm.</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175732</link>
		<dc:creator>Hmm-hmm.</dc:creator>
		<pubDate>Mon, 20 Apr 2009 07:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175732</guid>
		<description>Reminds me more of Fantasy General rather than Battle for Wesnoth, but that&#039;s a pretty good game as well.</description>
		<content:encoded><![CDATA[<p>Reminds me more of Fantasy General rather than Battle for Wesnoth, but that&#8217;s a pretty good game as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mad Doc MacRae</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175717</link>
		<dc:creator>Mad Doc MacRae</dc:creator>
		<pubDate>Mon, 20 Apr 2009 05:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175717</guid>
		<description>You said it had Wesnothian charm.  I didn&#039;t see it. :(</description>
		<content:encoded><![CDATA[<p>You said it had Wesnothian charm.  I didn&#8217;t see it. :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mort</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175516</link>
		<dc:creator>Mort</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175516</guid>
		<description>Damn, I forgot you have a turn limit... I was half way of conquering Corsica!! :(

The WWI campaign is my next stop. There are surprisingly few games about that conflict and like a googol games about WWII.</description>
		<content:encoded><![CDATA[<p>Damn, I forgot you have a turn limit&#8230; I was half way of conquering Corsica!! :(</p>
<p>The WWI campaign is my next stop. There are surprisingly few games about that conflict and like a googol games about WWII.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: postx</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175478</link>
		<dc:creator>postx</dc:creator>
		<pubDate>Sun, 19 Apr 2009 17:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175478</guid>
		<description>Lovely graphics, would like see more 2d strategies like this.  Going to try the WWI.</description>
		<content:encoded><![CDATA[<p>Lovely graphics, would like see more 2d strategies like this.  Going to try the WWI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LactoseTheIntolerant</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175458</link>
		<dc:creator>LactoseTheIntolerant</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175458</guid>
		<description>Blast, if I didn&#039;t have work to do this sounds like it would be the perfect way to spend the rest of Sunday afternoon before heading to the pub.

Must.. resist..</description>
		<content:encoded><![CDATA[<p>Blast, if I didn&#8217;t have work to do this sounds like it would be the perfect way to spend the rest of Sunday afternoon before heading to the pub.</p>
<p>Must.. resist..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marcos Castrillón</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175456</link>
		<dc:creator>Marcos Castrillón</dc:creator>
		<pubDate>Sun, 19 Apr 2009 16:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175456</guid>
		<description>WWII, WWI and Napoleonic strategy based on the People&#039;s General engine?
I think my manhood just exploded.
Onwards to download!</description>
		<content:encoded><![CDATA[<p>WWII, WWI and Napoleonic strategy based on the People&#8217;s General engine?<br />
I think my manhood just exploded.<br />
Onwards to download!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Weylund</title>
		<link>http://www.rockpapershotgun.com/2009/04/19/happy-battle-of-raszyn-day/comment-page-1/#comment-175436</link>
		<dc:creator>Weylund</dc:creator>
		<pubDate>Sun, 19 Apr 2009 15:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10393#comment-175436</guid>
		<description>Awesome - thanks!

And yeah, I&#039;ve been watching HistWar with hungry anticipation since he first announced a release date.  Which, if memory serves, was last September.  Or was it two Septembers ago?  Still, the videos of the game in action are amazing.</description>
		<content:encoded><![CDATA[<p>Awesome &#8211; thanks!</p>
<p>And yeah, I&#8217;ve been watching HistWar with hungry anticipation since he first announced a release date.  Which, if memory serves, was last September.  Or was it two Septembers ago?  Still, the videos of the game in action are amazing.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.155 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 15:58:51 -->
