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	<title>Comments on: Hot Rock: Obsidian To Do New Fallout Game</title>
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	<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/</link>
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		<title>By: Jeff</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-177335</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Wed, 22 Apr 2009 23:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-177335</guid>
		<description>Reply to DK

Troika wasn&#039;t financially successful, but they were critically successful. Which at this point seems to be your main concern.

As more of a general comment, anyone complaining about Obsidian REALLY needs to play Mask of the Betrayer before saying they don&#039;t have it in them to make a fantastic game. (Yea it&#039;s an expansion. You can still play it without playing the original NWN2 though).</description>
		<content:encoded><![CDATA[<p>Reply to DK</p>
<p>Troika wasn&#8217;t financially successful, but they were critically successful. Which at this point seems to be your main concern.</p>
<p>As more of a general comment, anyone complaining about Obsidian REALLY needs to play Mask of the Betrayer before saying they don&#8217;t have it in them to make a fantastic game. (Yea it&#8217;s an expansion. You can still play it without playing the original NWN2 though).</p>
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		<title>By: Sonic Goo</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-177247</link>
		<dc:creator>Sonic Goo</dc:creator>
		<pubDate>Wed, 22 Apr 2009 19:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-177247</guid>
		<description>Hello Fallout Kitty.</description>
		<content:encoded><![CDATA[<p>Hello Fallout Kitty.</p>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-177123</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Wed, 22 Apr 2009 15:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-177123</guid>
		<description>Reply to Dk
Except the development was cut short half way through.
Their only internal problem was over ambition, which leads to a huge game, which leads to a complete arse of a game to beta test. Which leads to profit! 

Troika used an outdated engine for Arcanum and a wholly unsuitable and unfinished one for Vampire. Troika went under in large part because contractual obligations meant Vampire couldn&#039;t be released until after HL2 was released at which point no one cared about it because HL2 was released. Publishers &#039;ey?

Temple of Elemental Evil was also a wee bit gash.</description>
		<content:encoded><![CDATA[<p>Reply to Dk<br />
Except the development was cut short half way through.<br />
Their only internal problem was over ambition, which leads to a huge game, which leads to a complete arse of a game to beta test. Which leads to profit! </p>
<p>Troika used an outdated engine for Arcanum and a wholly unsuitable and unfinished one for Vampire. Troika went under in large part because contractual obligations meant Vampire couldn&#8217;t be released until after HL2 was released at which point no one cared about it because HL2 was released. Publishers &#8216;ey?</p>
<p>Temple of Elemental Evil was also a wee bit gash.</p>
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176931</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Wed, 22 Apr 2009 10:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176931</guid>
		<description>@&quot;There’s too much talent and passion at that company to not be successful.&quot;
The same could have been said about Troika. We all know how that one ended. Companies that live solely on the long past successes of some employees don&#039;t succeed. See Troika, see Flagship, see Obisidian, etc.</description>
		<content:encoded><![CDATA[<p>@&#8221;There’s too much talent and passion at that company to not be successful.&#8221;<br />
The same could have been said about Troika. We all know how that one ended. Companies that live solely on the long past successes of some employees don&#8217;t succeed. See Troika, see Flagship, see Obisidian, etc.</p>
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		<title>By: Frank Dongs</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176844</link>
		<dc:creator>Frank Dongs</dc:creator>
		<pubDate>Wed, 22 Apr 2009 06:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176844</guid>
		<description>Cry harder fanboys, someone might care what you think of Fallout 3.</description>
		<content:encoded><![CDATA[<p>Cry harder fanboys, someone might care what you think of Fallout 3.</p>
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		<title>By: SirNuke</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176828</link>
		<dc:creator>SirNuke</dc:creator>
		<pubDate>Wed, 22 Apr 2009 05:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176828</guid>
		<description>RAINBOW FALLOUT: VEGAS</description>
		<content:encoded><![CDATA[<p>RAINBOW FALLOUT: VEGAS</p>
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		<title>By: Orange</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176712</link>
		<dc:creator>Orange</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:47:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176712</guid>
		<description>Obsidian have been getting stronger with each game, by Avellone&#039;s own admission. There&#039;s too much talent and passion at that company to not be successful.

Chances are Alpha Protocol will be by far the more interesting game compared to this though.</description>
		<content:encoded><![CDATA[<p>Obsidian have been getting stronger with each game, by Avellone&#8217;s own admission. There&#8217;s too much talent and passion at that company to not be successful.</p>
<p>Chances are Alpha Protocol will be by far the more interesting game compared to this though.</p>
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		<title>By: drewski</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176613</link>
		<dc:creator>drewski</dc:creator>
		<pubDate>Tue, 21 Apr 2009 19:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176613</guid>
		<description>I&#039;d rather have 20 awesome hours and 1 crap one than miss out on 20 awesome hours because there weren&#039;t 21 awesome hours.

KoToR II&#039;s great, I still don&#039;t get the fuss over the end. It&#039;s fine, none of the cut content matters.</description>
		<content:encoded><![CDATA[<p>I&#8217;d rather have 20 awesome hours and 1 crap one than miss out on 20 awesome hours because there weren&#8217;t 21 awesome hours.</p>
<p>KoToR II&#8217;s great, I still don&#8217;t get the fuss over the end. It&#8217;s fine, none of the cut content matters.</p>
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		<title>By: Pantsman</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176607</link>
		<dc:creator>Pantsman</dc:creator>
		<pubDate>Tue, 21 Apr 2009 19:30:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176607</guid>
		<description>@DK:  Essentially then, their mistake was excessive ambition.

Call me crazy, but I&#039;m actually glad they made that mistake.</description>
		<content:encoded><![CDATA[<p>@DK:  Essentially then, their mistake was excessive ambition.</p>
<p>Call me crazy, but I&#8217;m actually glad they made that mistake.</p>
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		<title>By: Duouk2000</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176539</link>
		<dc:creator>Duouk2000</dc:creator>
		<pubDate>Tue, 21 Apr 2009 18:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176539</guid>
		<description>So awesome, who better to hand this to than Obsidian? 

She&#039;s coming home.</description>
		<content:encoded><![CDATA[<p>So awesome, who better to hand this to than Obsidian? </p>
<p>She&#8217;s coming home.</p>
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		<title>By: DK</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176529</link>
		<dc:creator>DK</dc:creator>
		<pubDate>Tue, 21 Apr 2009 17:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176529</guid>
		<description>@Bhazor, that&#039;s an astonishing feat of selective reading.
&quot;so it was on us.&quot; &quot;...I should’ve been more responsible with the feature set.&quot;
The correct responsive when you have a certain timeframe to make a game isn&#039;t to write about the game you would have liked to make in your dream journal and deliver some pieces of a game - it&#039;s to make the game that you actually CAN make.</description>
		<content:encoded><![CDATA[<p>@Bhazor, that&#8217;s an astonishing feat of selective reading.<br />
&#8220;so it was on us.&#8221; &#8220;&#8230;I should’ve been more responsible with the feature set.&#8221;<br />
The correct responsive when you have a certain timeframe to make a game isn&#8217;t to write about the game you would have liked to make in your dream journal and deliver some pieces of a game &#8211; it&#8217;s to make the game that you actually CAN make.</p>
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		<title>By: Bhazor</title>
		<link>http://www.rockpapershotgun.com/2009/04/20/hot-rock-obsidian-to-do-new-fallout-game/comment-page-3/#comment-176460</link>
		<dc:creator>Bhazor</dc:creator>
		<pubDate>Tue, 21 Apr 2009 16:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10469#comment-176460</guid>
		<description>Reply to DK
“We agreed to a tight schedule and delivered,” Ahhh, so they didn&#039;t have enough time then because their publisher enforced a stupid deadline. That completely validates your idea that they somehow did it on purpose.

I guess we just have very, very different views on KOTOR 2 then. It&#039;s just that yours are wrong.

Edit: Ooh, edits!</description>
		<content:encoded><![CDATA[<p>Reply to DK<br />
“We agreed to a tight schedule and delivered,” Ahhh, so they didn&#8217;t have enough time then because their publisher enforced a stupid deadline. That completely validates your idea that they somehow did it on purpose.</p>
<p>I guess we just have very, very different views on KOTOR 2 then. It&#8217;s just that yours are wrong.</p>
<p>Edit: Ooh, edits!</p>
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