By Alec Meer on April 20th, 2009 at 4:11 pm.
Hoo boy, I was going to do these bi-weekly, wasn’t I? Oops. The time is definitely right, then, to do another best o’ the forum round-up – pointing you fine people at some of the more interesting goings-on over on the RPS Talk-o-Tron 3000. Squirreled away in there are news stories we’ve not had the chance to cover on the main site, community-arranged games of all sorts, and the occasional crazy man shouting into the uncaring night.
- Somehow we missed this when it happened back in February, but fortunately it’s been reposted on the forum. A clever chap’s reworked the boxart for most of the classic Lucasarts adventures into high-resolution, poster-sized images. He’s even removed the logos from several of them, painstakingly restoring the obscured areas of the image. I have no idea as to the legality of all this, but I’m going to try and get the Sam & Max one professionally printed up to decorate my worryingly bare walls with.
- The Monster That Gillen Built continues to grow, with a fat old MyBrute thread in which people can set to against each other’s toonish beasts, grumble unhappily about their defeats and compare weapons. It’s amazing how much talk can be had from a one-click, self-playing game.
- Two opposing threads – hailing the underrated, and roasting the overrated. Controversial Invisible War hugs in the former, and in the long-running latter, a lot of swearing, venting and bitching about familiar bugbears.
- On a similar note – the second-chance saloon. Games that didn’t click first time around, but seemed wondrous upon a revisit.
- I’m not sure if we’ve gotten around to a post about the Riddick: Dark Athena ultra-nasty DRM clusterfeckery yet, but the forum’s certainly been talking about it. Go forth and vent.
- The sprawling Empire: Total War thread contains some detailed’n’fun after-action reports and anecdotes from a few RPS regulars. Will Bobsy conquer Iceland? Only this thread will tell us.
- A.I.M. Racing: oh, if only it had been Angry Internet Man racing. Alas not, but we can dream.
And oh-so-much more. But you should go create even more still – that’s what the place is for, after all.