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	<title>Comments on: RPS BioShock 2 Interview</title>
	<atom:link href="http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/</link>
	<description></description>
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		<title>By: Anthony</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-291431</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Tue, 22 Sep 2009 12:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-291431</guid>
		<description>Multiplayer should be put in the next bioshock because some gamer&#039;s don&#039;t have xbox live but still want some multiplayer.</description>
		<content:encoded><![CDATA[<p>Multiplayer should be put in the next bioshock because some gamer&#8217;s don&#8217;t have xbox live but still want some multiplayer.</p>
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		<title>By: lumpi</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-178432</link>
		<dc:creator>lumpi</dc:creator>
		<pubDate>Fri, 24 Apr 2009 22:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-178432</guid>
		<description>@Thesper: &quot;Hogarth De La Plante is a fantastic name.&quot;

lol, I was going to write the same thing.</description>
		<content:encoded><![CDATA[<p>@Thesper: &#8220;Hogarth De La Plante is a fantastic name.&#8221;</p>
<p>lol, I was going to write the same thing.</p>
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		<title>By: Anthony Damiani</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-178380</link>
		<dc:creator>Anthony Damiani</dc:creator>
		<pubDate>Fri, 24 Apr 2009 19:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-178380</guid>
		<description>&quot;Wearing a hat indoor is something I consider rude.&quot;

What a weird thing to consider rude.</description>
		<content:encoded><![CDATA[<p>&#8220;Wearing a hat indoor is something I consider rude.&#8221;</p>
<p>What a weird thing to consider rude.</p>
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-178327</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Fri, 24 Apr 2009 17:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-178327</guid>
		<description>Everyone annoyed with the ending of Bioshock 1 should read this post by Pentadact and his take on how Bioshock should have ended. Great stuff in here, and I just imagine that this was the actual ending for the game.

http://www.pentadact.com/index.php/2009-04-15-ending-bioshock</description>
		<content:encoded><![CDATA[<p>Everyone annoyed with the ending of Bioshock 1 should read this post by Pentadact and his take on how Bioshock should have ended. Great stuff in here, and I just imagine that this was the actual ending for the game.</p>
<p><a href="http://www.pentadact.com/index.php/2009-04-15-ending-bioshock" rel="nofollow">http://www.pentadact.com/index.php/2009-04-15-ending-bioshock</a></p>
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		<title>By: Morph</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-178107</link>
		<dc:creator>Morph</dc:creator>
		<pubDate>Fri, 24 Apr 2009 10:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-178107</guid>
		<description>Wearing a hat indoor is something I consider rude.

But yeah, BS2 seems to be shaping into something I&#039;ll like but not really love. SS2 on the other hand... get writing that article Kieron, just to watch a fanboy explosion (from me included).</description>
		<content:encoded><![CDATA[<p>Wearing a hat indoor is something I consider rude.</p>
<p>But yeah, BS2 seems to be shaping into something I&#8217;ll like but not really love. SS2 on the other hand&#8230; get writing that article Kieron, just to watch a fanboy explosion (from me included).</p>
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		<title>By: unique_identifier</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-177953</link>
		<dc:creator>unique_identifier</dc:creator>
		<pubDate>Fri, 24 Apr 2009 01:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177953</guid>
		<description>re: Shock2, linearity

yup, the last 1/3 of the game is certainly linear. but i&#039;d argue the first 2/3s of the game is pretty linear too, at least in terms of how the main plot is advanced. sure, you have to backtrack through decks you&#039;ve already visited, but there&#039;s no choice in the matter, and no alternate way to accomplish each goal. (You could actually critique this as a lazy way to reuse assets, but i think it worked well enough. Maybe a smart way to reuse assets.)

Maybe the last 1/3 of the game just makes this railroading more explicit because it prevents you from returning to the previous levels.

to be fair, the game does open up a touch after completing hydroponics deck, where there&#039;s a couple of new levels to explore simultaneously, each with their own objectives, but again, there&#039;s precisely one solution to each objective...

Perhaps shock2 works because you feel like you&#039;re moving and surviving an actual environment, exploring and foraging and researching, and interacting with the wandering monsters, despite the fact that every single objective is still get red key wut goes in the red door.

re: bioshock? very similar, in a lot of respects. i had a great time playing it! but i don&#039;t think it quite hits the same notes of feeling like you&#039;re trying to survive in some deranged environment - maybe because bioshock just isn&#039;t hard enough* - stalker does a far better job at that, but that&#039;s another kettle of buggy, buggy worms.


[ *: i liked ss2&#039;s weapon degradation, perpetual shortage of ammo, and respawning wandering monsters. i liked how often it was better to just run and hide instead of fighting. and it was hilarious how the game was built atop the thief2 engine, so one could hide in the shadows and then wrench-blackjack the hybrids as a means of ammo conservation. maybe i just like being treated rough ]</description>
		<content:encoded><![CDATA[<p>re: Shock2, linearity</p>
<p>yup, the last 1/3 of the game is certainly linear. but i&#8217;d argue the first 2/3s of the game is pretty linear too, at least in terms of how the main plot is advanced. sure, you have to backtrack through decks you&#8217;ve already visited, but there&#8217;s no choice in the matter, and no alternate way to accomplish each goal. (You could actually critique this as a lazy way to reuse assets, but i think it worked well enough. Maybe a smart way to reuse assets.)</p>
<p>Maybe the last 1/3 of the game just makes this railroading more explicit because it prevents you from returning to the previous levels.</p>
<p>to be fair, the game does open up a touch after completing hydroponics deck, where there&#8217;s a couple of new levels to explore simultaneously, each with their own objectives, but again, there&#8217;s precisely one solution to each objective&#8230;</p>
<p>Perhaps shock2 works because you feel like you&#8217;re moving and surviving an actual environment, exploring and foraging and researching, and interacting with the wandering monsters, despite the fact that every single objective is still get red key wut goes in the red door.</p>
<p>re: bioshock? very similar, in a lot of respects. i had a great time playing it! but i don&#8217;t think it quite hits the same notes of feeling like you&#8217;re trying to survive in some deranged environment &#8211; maybe because bioshock just isn&#8217;t hard enough* &#8211; stalker does a far better job at that, but that&#8217;s another kettle of buggy, buggy worms.</p>
<p>[ *: i liked ss2's weapon degradation, perpetual shortage of ammo, and respawning wandering monsters. i liked how often it was better to just run and hide instead of fighting. and it was hilarious how the game was built atop the thief2 engine, so one could hide in the shadows and then wrench-blackjack the hybrids as a means of ammo conservation. maybe i just like being treated rough ]</p>
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-177919</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Thu, 23 Apr 2009 23:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177919</guid>
		<description>I only marginally care about Bioshock 2. I really wanna hear about that X:com project.</description>
		<content:encoded><![CDATA[<p>I only marginally care about Bioshock 2. I really wanna hear about that X:com project.</p>
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		<title>By: Gravey</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-177908</link>
		<dc:creator>Gravey</dc:creator>
		<pubDate>Thu, 23 Apr 2009 23:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177908</guid>
		<description>@l1ddl3monkey:

&lt;i&gt;(are there any perfect games? Isn’t perfection a subjective quantity?) &lt;/i&gt;

It&#039;s objective, scientifically quantifiable, 10/10, Metacritic says so! Raaarrrgh!</description>
		<content:encoded><![CDATA[<p>@l1ddl3monkey:</p>
<p><i>(are there any perfect games? Isn’t perfection a subjective quantity?) </i></p>
<p>It&#8217;s objective, scientifically quantifiable, 10/10, Metacritic says so! Raaarrrgh!</p>
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		<title>By: Serondal</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-2/#comment-177833</link>
		<dc:creator>Serondal</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177833</guid>
		<description>As Dues Ex, one of the best games I&#039;ve ever played ^_^ I didn&#039;t really care for the second one though. I don&#039;t think Stalker was a FPs/RPG hybrid as much as an FPS with an inventory. Men of War is not an RTS/RPG hybrid just cause the soliders have a back pack ;P</description>
		<content:encoded><![CDATA[<p>As Dues Ex, one of the best games I&#8217;ve ever played ^_^ I didn&#8217;t really care for the second one though. I don&#8217;t think Stalker was a FPs/RPG hybrid as much as an FPS with an inventory. Men of War is not an RTS/RPG hybrid just cause the soliders have a back pack ;P</p>
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		<title>By: Petethegoat</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-1/#comment-177826</link>
		<dc:creator>Petethegoat</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177826</guid>
		<description>Possible Spoilers Below.

I played SS2 all the way through coop over lan recently, and it was epic. The earlier levels are noticeably better, but the later levels were still awesome, with the exception of some of the platform-jumpy bits inside the many. 

The most memorable situations were almost completely running out of ammo on engineering, when playing as a techie and a psi-op, and having to use about 7 bullets in a almost broken pistol and wrenches to escape back to medical. We had to constantly be looting everything whilst avoiding any enemies. Those were the days...

Also memorable was splitting up to search the bio-deck (?) and immediately running around a corner into a midwife and screaming like a little girl.

The &lt;b&gt;most&lt;/b&gt; memorable part was inside the many, just about to board the Rickenbacker, and gunning down what felt like hundreds of the macho-many :p, while waiting for my brother to arrive. Reminiscing just makes me want to play it again. 
Anyone who hasn&#039;t played it really ought to. Make sure you get SHTUP and Rebirth though, and there is a widescreen mod somewhere too.</description>
		<content:encoded><![CDATA[<p>Possible Spoilers Below.</p>
<p>I played SS2 all the way through coop over lan recently, and it was epic. The earlier levels are noticeably better, but the later levels were still awesome, with the exception of some of the platform-jumpy bits inside the many. </p>
<p>The most memorable situations were almost completely running out of ammo on engineering, when playing as a techie and a psi-op, and having to use about 7 bullets in a almost broken pistol and wrenches to escape back to medical. We had to constantly be looting everything whilst avoiding any enemies. Those were the days&#8230;</p>
<p>Also memorable was splitting up to search the bio-deck (?) and immediately running around a corner into a midwife and screaming like a little girl.</p>
<p>The <b>most</b> memorable part was inside the many, just about to board the Rickenbacker, and gunning down what felt like hundreds of the macho-many :p, while waiting for my brother to arrive. Reminiscing just makes me want to play it again.<br />
Anyone who hasn&#8217;t played it really ought to. Make sure you get SHTUP and Rebirth though, and there is a widescreen mod somewhere too.</p>
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		<title>By: yns88</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-1/#comment-177797</link>
		<dc:creator>yns88</dc:creator>
		<pubDate>Thu, 23 Apr 2009 18:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177797</guid>
		<description>I never used a PSI-ops character, so I haven&#039;t seen the worst of the interface. Bioshock did improve on the quick ammo type swap, although that was also present in Deus Ex. The map in Bioshock was very annoying, though. It always tried to zoom you in so far as if you were running the game on a 15&quot; SDTV or something, and every time you zoomed out it would reset the option again.

And the shooty aspects of SS2 were more satisfying. Given the right ammo combinations, you could take out the hardest enemies in 2 or 3 shots, and you didn&#039;t have to spray and hope due to poor accuracy. Bioshock definitely needs more tight shooty bits, and separate crosshairs per weapon to make it more clear to the player what the weapons are capable of.</description>
		<content:encoded><![CDATA[<p>I never used a PSI-ops character, so I haven&#8217;t seen the worst of the interface. Bioshock did improve on the quick ammo type swap, although that was also present in Deus Ex. The map in Bioshock was very annoying, though. It always tried to zoom you in so far as if you were running the game on a 15&#8243; SDTV or something, and every time you zoomed out it would reset the option again.</p>
<p>And the shooty aspects of SS2 were more satisfying. Given the right ammo combinations, you could take out the hardest enemies in 2 or 3 shots, and you didn&#8217;t have to spray and hope due to poor accuracy. Bioshock definitely needs more tight shooty bits, and separate crosshairs per weapon to make it more clear to the player what the weapons are capable of.</p>
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		<title>By: Muzman</title>
		<link>http://www.rockpapershotgun.com/2009/04/23/rps-bioshock-2-interview/comment-page-1/#comment-177771</link>
		<dc:creator>Muzman</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:49:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=10602#comment-177771</guid>
		<description>Sorry, slights on SS2s interface cannot go unchallenged.  The thing is a work of art.  There can&#039;t be many FPS/RPG hybrids that have done it better.  And Bioshock certainly isn&#039;t one of them.  It&#039;s better than Deus Ex, better than Stalker.   If the two must be compared (and they I guess they must), SS2 is like Bioshock with more character development, world building in the story, an inventory, choices etc. Most of which neatly summed by the word &quot;depth&quot;.   Although I wouldn&#039;t call Bioshock SS2 with or with out anything per se.  The closer comparison for my money is Half Life 2 with more open levels/backtracking, hacking, upgrades and spells.  Significant additions perhaps. The key thing is it&#039;s not in any way an RPG and makes no real pretense to being one.</description>
		<content:encoded><![CDATA[<p>Sorry, slights on SS2s interface cannot go unchallenged.  The thing is a work of art.  There can&#8217;t be many FPS/RPG hybrids that have done it better.  And Bioshock certainly isn&#8217;t one of them.  It&#8217;s better than Deus Ex, better than Stalker.   If the two must be compared (and they I guess they must), SS2 is like Bioshock with more character development, world building in the story, an inventory, choices etc. Most of which neatly summed by the word &#8220;depth&#8221;.   Although I wouldn&#8217;t call Bioshock SS2 with or with out anything per se.  The closer comparison for my money is Half Life 2 with more open levels/backtracking, hacking, upgrades and spells.  Significant additions perhaps. The key thing is it&#8217;s not in any way an RPG and makes no real pretense to being one.</p>
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